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Welcome to the NeoGeo Development Wiki

This wiki is about every technical aspect of the SNK NeoGeo hardware and software (AES, MVS, CD and CDZ).

Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.
The wiki has 369 pages. Contributors list.
Don't know where to start ? Try here.

Join us on IRC ! [Freenode #neogeodev]

Recent changes (minor edits hidden)

Categories

Ban base.jpg

What's common to every NeoGeo systems: main architecture, data formats, BIOS functions...

Last edits:
Pinouts17:04, 9 May 2012
BIOS10:24, 6 April 2012
68k initialization01:37, 6 April 2012

Pages in category: 31

Ban video.jpg

How graphics are handled and displayed, from bitplanes and colors to the video output.

Last edits:
GPU10:30, 6 April 2012
Display timing15:06, 28 March 2012
Software rendering13:02, 16 December 2011

Pages in category: 17

Ban audio.jpg

Everything related to music and sound effects: The Z80 subsystem, synthesized and sampled sound, CDDA playback...

Last edits:
ADPCM codecs14:11, 4 May 2012
YM261015:42, 5 March 2012
MAKOTO V3 driver17:49, 25 December 2011

Pages in category: 14

Ban chips.jpg

What makes everything work (or not), physically. Schematics, chip pinouts and functions, troubleshooting hardware issues...

Last edits:
NEO-G007:28, 10 May 2012
Pinouts17:04, 9 May 2012
NEO-25709:46, 9 May 2012

Pages in category: 81

Ban cart.jpg

Particularities of the AES and MVS systems: ROM types, memory cards, cab I/O, data security...

Last edits:
NGPC flash board15:44, 3 May 2012
PROG board00:58, 29 April 2012
CHA board07:15, 10 April 2012

Pages in category: 28

Ban cd.jpg

NeoGeo CD and CDZ specificities: Differences and limitations, new memory functions, CDDA...

Last edits:
Optical pickups22:41, 26 March 2012
SYS file18:49, 14 February 2012
IPL file23:27, 28 October 2011

Pages in category: 25

Ban code.jpg

Code snippets, register definitions, guides on how to display stuff, use BIOS functions, play music and sounds, read user input...

Last edits:
Playing sound samples14:12, 4 May 2012
Common pitfalls23:31, 3 May 2012
68k initialization01:37, 6 April 2012

Pages in category: 38

Ban tools.jpg

Assemblers, emulators, utilities, cheatsheets, automations... Anything handy for developement.

Last edits:
Links12:40, 5 April 2012
Error screens06:17, 13 March 2012
Development tools01:01, 16 January 2012

Pages in category: 10

Remarquable games for some of their technical aspects: special effects, unusual hardware use, hidden features...

Last edits:
Ghostlop (prototype)15:42, 3 May 2012
Samurai Shodown V Special01:49, 30 April 2012
The King of Fighters 200301:49, 30 April 2012
Pages in category: 211

How to edit, guidelines, available templates, suggestions: The wiki

Todo

  • See wanted pages, old pages, short pages, and Todo/Mysteries.
  • Publish asm highlighter for ConTEXT
  • Make subcategories, move/merge "BIOS calls"
  • More schematics, chip details/pinouts
  • Troubleshooting tips
  • Make a downloadable offline capture every few months ?


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