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The NeoGeo Development Wiki

This wiki is about every technical aspects of the SNK NeoGeo hardware and software (AES, MVS, CD and CDZ).
Our aim is to provide the most detailed, accurate and up to date information for preservation, homebrew development and repairs.

What's common to every NeoGeo system: main architecture, data formats...

Last edits
System ROM tables15:09, 20 April 2026
68k instructions timings18:19, 15 April 2026
NGH number17:09, 23 March 2026
42 pages

How graphics are handled and displayed, from bitplanes and colors to the video output.

Last edits
Palette RAM14:47, 17 March 2026
Slowdown09:12, 12 September 2025
Fix bankswitching23:25, 14 May 2025
36 pages

Everything related to music and sound effects: The Z80 subsystem, synthesized and sampled sound, CDDA playback...

Last edits
NEO-ZMC09:48, 25 February 2026
Z80 port map05:11, 24 February 2026
Z8021:04, 23 February 2026
28 pages

Troubleshooting dead or glitchy MVS boards, CD laser assemblies, cartridges...

Last edits
Replacement chip22:21, 25 January 2026
CD drive09:36, 1 November 2025
List of ROM chips02:03, 26 September 2025
45 pages

Particularities of the AES and MVS systems: ROM types, memory cards, cab I/O, data security... Also cartridge boards information.

Last edits
Bankswitching02:37, 25 February 2026
M1 ROM20:47, 23 February 2026
Category:Cartridge boards15:23, 10 January 2026
106 pages

NeoGeo CD and CDZ specificities: Differences and limitations, new memory functions, CDDA...

Last edits
CD drive09:36, 1 November 2025
CDROM-2 board03:49, 18 August 2025
CD hardware versions03:44, 18 August 2025
48 pages

Code snippets, register definitions, guides on how to display stuff, use the system ROM, play music and sounds, read user input...

Last edits
68k instructions timings18:19, 15 April 2026
68k program header01:38, 8 February 2026
Development tools16:00, 6 October 2025
60 pages

What makes everything work (or not). Schematics, chip pinouts and functions, troubleshooting hardware issues...

Last edits
Palette RAM14:47, 17 March 2026
NEO-ZMC09:48, 25 February 2026
NEO-ZMC204:58, 25 February 2026
109 pages

Remarquable games for some of their technical aspects: special effects, unusual hardware use, hidden features...

Last edits
Puzzle De Pon! R!00:43, 3 April 2026
The King of Fighters '99 - Millennium Battle17:07, 15 January 2026
Garou - Mark of the Wolves17:06, 15 January 2026
241 pages

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