Displaying sprites

How to display a 64*80 (4*5 tiles) sprite block at x=88, y=36.

Loading palette
At least one palette needs to be loaded. Here SpritePalette is loaded as palette 0 and the backdrop color is set to black.

Setting the map
The sprite's map is an array of tile numbers and attributes. Here the 4 sprites are made of tiles 0~4 with no special attributes.

Setting the shrinking
No shrinking at all (full size).

Setting the size and vertical position
First sprite is the driving one, next are driven.