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	<id>https://wiki.neogeodev.org//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bb+matt</id>
	<title>NeoGeo Development Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.neogeodev.org//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bb+matt"/>
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	<updated>2026-05-22T02:00:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SYS_file&amp;diff=6742</id>
		<title>SYS file</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SYS_file&amp;diff=6742"/>
		<updated>2020-12-28T11:07:44Z</updated>

		<summary type="html">&lt;p&gt;Bb matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SYS files hold palette and sprite data for the game logo displayed in the [[CDZ]] menu screen. There&#039;s one file for each nationality:&lt;br /&gt;
&lt;br /&gt;
*TITLE_J.SYS&lt;br /&gt;
*TITLE_U.SYS&lt;br /&gt;
*TITLE_E.SYS&lt;br /&gt;
&lt;br /&gt;
Palettes are stored first, there&#039;s space for 45 of them ($5A0 bytes). Following that are 45 sprite tiles in the regular [[SPR file]] format, making a 9*5 tiles (144*80 pixels) logo. Tiles are mapped from left to right, top to bottom.&lt;br /&gt;
&lt;br /&gt;
(See cdrom_load_title in cdrom.c of NEOCD 0.31).&lt;br /&gt;
&lt;br /&gt;
[[File:TITLE_SYS_working.png|620px]]&lt;br /&gt;
&lt;br /&gt;
TITLE_*.SYS file is loaded into memory at $127800 and takes up $1C20 bytes ($5A0 45 palettes + $1680 45 sprite tiles)&lt;br /&gt;
&lt;br /&gt;
If you overwrite this area of memory when you return from the game to the bios main menu it will corrupt:&lt;br /&gt;
&lt;br /&gt;
[[File:TITLE_SYS_corruption.png|324px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CD systems]]&lt;/div&gt;</summary>
		<author><name>Bb matt</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=File:TITLE_SYS_working.png&amp;diff=6741</id>
		<title>File:TITLE SYS working.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=File:TITLE_SYS_working.png&amp;diff=6741"/>
		<updated>2020-12-28T11:04:07Z</updated>

		<summary type="html">&lt;p&gt;Bb matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bb matt</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=File:TITLE_SYS_corruption.png&amp;diff=6740</id>
		<title>File:TITLE SYS corruption.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=File:TITLE_SYS_corruption.png&amp;diff=6740"/>
		<updated>2020-12-28T11:03:50Z</updated>

		<summary type="html">&lt;p&gt;Bb matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bb matt</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SYS_file&amp;diff=6739</id>
		<title>SYS file</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SYS_file&amp;diff=6739"/>
		<updated>2020-12-28T11:01:06Z</updated>

		<summary type="html">&lt;p&gt;Bb matt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SYS files hold palette and sprite data for the game logo displayed in the [[CDZ]] menu screen. There&#039;s one file for each nationality:&lt;br /&gt;
&lt;br /&gt;
*TITLE_J.SYS&lt;br /&gt;
*TITLE_U.SYS&lt;br /&gt;
*TITLE_E.SYS&lt;br /&gt;
&lt;br /&gt;
Palettes are stored first, there&#039;s space for 45 of them ($5A0 bytes). Following that are 45 sprite tiles in the regular [[SPR file]] format, making a 9*5 tiles (144*80 pixels) logo. Tiles are mapped from left to right, top to bottom.&lt;br /&gt;
&lt;br /&gt;
(See cdrom_load_title in cdrom.c of NEOCD 0.31).&lt;br /&gt;
&lt;br /&gt;
TITLE_*.SYS file is loaded into memory at $127800 and takes up $1C20 bytes ($5A0 45 palettes + $1680 45 sprite tiles)&lt;br /&gt;
&lt;br /&gt;
[[Category:CD systems]]&lt;/div&gt;</summary>
		<author><name>Bb matt</name></author>
	</entry>
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