<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.neogeodev.org//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bhamadicharef</id>
	<title>NeoGeo Development Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.neogeodev.org//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bhamadicharef"/>
	<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php/Special:Contributions/Bhamadicharef"/>
	<updated>2026-05-18T05:39:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Memory_speed&amp;diff=6495</id>
		<title>Memory speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Memory_speed&amp;diff=6495"/>
		<updated>2019-06-03T09:31:12Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aes_cxk5814.jpg|thumb|[[VRAM]] chip, note the &amp;quot;-35&amp;quot; marking. 35ns is the highest speed requirement in the NeoGeo.]]&lt;br /&gt;
&lt;br /&gt;
Memory speed (or speed grade) is a value representing the maximum time it takes for a memory chip to output valid data after its address is changed.&lt;br /&gt;
&lt;br /&gt;
It is essential for memory chips to be fast enough to avoid crashes or glitches. When replacing RAMs, replacing the [[system ROM]] or making cartmods, care must be taken to use chips with the appropriate speed grades.&lt;br /&gt;
&lt;br /&gt;
Speed is usually indicated on the chip. It is actually a time value (speed = 1/t) specified in nanoseconds or tens of nanoseconds.&lt;br /&gt;
&lt;br /&gt;
During the specified time, the data output isn&#039;t guaranteed to be valid. So if the chip is too slow, the system might catch wrong bits resulting in unstable operation.&lt;br /&gt;
&lt;br /&gt;
Regarding the NeoGeo, faster than required (lower value) isn&#039;t a problem, slower than required (higher value) is bad.&lt;br /&gt;
&lt;br /&gt;
A slower chip can work in some cases if you&#039;re lucky, but you should never expect stable operation in all conditions. For example, some 120ns chips might work in place of a 100ns one, but a slight variation in voltage or temperature could cause crashes or resets. Taking the risk isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
=Requirements summary=&lt;br /&gt;
&lt;br /&gt;
See the related section in the [[VRAM]], [[Palette RAM]], [[P ROM]], [[V ROM]], [[S ROM]], [[C ROM]], and [[M1 ROM]] pages.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Memory kind&lt;br /&gt;
!Maximum value&lt;br /&gt;
!Mclks&lt;br /&gt;
!Proof&lt;br /&gt;
|-&lt;br /&gt;
|Z80 RAM&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;500ns (2 MHz)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12? (500ns)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Z80 read cycle&lt;br /&gt;
|-&lt;br /&gt;
|M1 ROM&lt;br /&gt;
|-&lt;br /&gt;
|Lower VRAM&lt;br /&gt;
|120ns (8.33 MHz)&lt;br /&gt;
|3 (125ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|Upper VRAM&lt;br /&gt;
|35ns (28.57 MHz) &lt;br /&gt;
|1 (41.7ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|Palette RAM&lt;br /&gt;
|120ns (8.33 MHz)&lt;br /&gt;
|3 (125ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|L0 ROM&lt;br /&gt;
|120ns ? (8.33 MHz)&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|P ROM&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|150ns (6.67 MHz)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|4 (167ns)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|SNK EPROM&lt;br /&gt;
|-&lt;br /&gt;
|System ROM&lt;br /&gt;
|-&lt;br /&gt;
|68k RAM&lt;br /&gt;
|-&lt;br /&gt;
|Backup RAM&lt;br /&gt;
|-&lt;br /&gt;
|V ROM&lt;br /&gt;
|200ns (5 MHz)&lt;br /&gt;
|6 (250ns)&lt;br /&gt;
|YM2610 read cycle&lt;br /&gt;
|-&lt;br /&gt;
|S ROM&lt;br /&gt;
|200ns ? (5 MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C ROM&lt;br /&gt;
|200ns ? (5 MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Memory card&lt;br /&gt;
|200ns ? (5 MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Standard speed grades=&lt;br /&gt;
&lt;br /&gt;
* -250 (250ns)&lt;br /&gt;
* -200 &#039;&#039;&#039;or -20&#039;&#039;&#039; (200ns)&lt;br /&gt;
* -150 &#039;&#039;&#039;or -15&#039;&#039;&#039; (150ns)&lt;br /&gt;
* -120 &#039;&#039;&#039;or -12&#039;&#039;&#039; (120ns)&lt;br /&gt;
* -90 (90ns)&lt;br /&gt;
* -70 (70ns)&lt;br /&gt;
* -55 (55ns)&lt;br /&gt;
* -35 (35ns).&lt;br /&gt;
&lt;br /&gt;
Note the possible confusion. If the value is less than 30 you probably have to add a 0, even if SRAM is now available in 25ns (not 250ns) speed grades.&lt;br /&gt;
&lt;br /&gt;
Check the datasheets.&lt;br /&gt;
&lt;br /&gt;
=DRAM=&lt;br /&gt;
&lt;br /&gt;
DRAM (CD systems) is way more complex than SRAM, timings and sequences are primordial.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chips]]&lt;br /&gt;
[[Category:Base system]]&lt;br /&gt;
[[Category:Repairs]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Memory_speed&amp;diff=6494</id>
		<title>Memory speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Memory_speed&amp;diff=6494"/>
		<updated>2019-06-03T09:30:40Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aes_cxk5814.jpg|thumb|[[VRAM]] chip, note the &amp;quot;-35&amp;quot; marking. 35ns is the highest speed requirement in the NeoGeo.]]&lt;br /&gt;
&lt;br /&gt;
Memory speed (or speed grade) is a value representing the maximum time it takes for a memory chip to output valid data after its address is changed.&lt;br /&gt;
&lt;br /&gt;
It is essential for memory chips to be fast enough to avoid crashes or glitches. When replacing RAMs, replacing the [[system ROM]] or making cartmods, care must be taken to use chips with the appropriate speed grades.&lt;br /&gt;
&lt;br /&gt;
Speed is usually indicated on the chip. It is actually a time value (speed = 1/t) specified in nanoseconds or tens of nanoseconds.&lt;br /&gt;
&lt;br /&gt;
During the specified time, the data output isn&#039;t guaranteed to be valid. So if the chip is too slow, the system might catch wrong bits resulting in unstable operation.&lt;br /&gt;
&lt;br /&gt;
Regarding the NeoGeo, faster than required (lower value) isn&#039;t a problem, slower than required (higher value) is bad.&lt;br /&gt;
&lt;br /&gt;
A slower chip can work in some cases if you&#039;re lucky, but you should never expect stable operation in all conditions. For example, some 120ns chips might work in place of a 100ns one, but a slight variation in voltage or temperature could cause crashes or resets. Taking the risk isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
=Requirements summary=&lt;br /&gt;
&lt;br /&gt;
See the related section in the [[VRAM]], [[Palette RAM]], [[P ROM]], [[V ROM]], [[S ROM]], [[C ROM]], and [[M1 ROM]] pages.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Memory kind&lt;br /&gt;
!Maximum value&lt;br /&gt;
!Mclks&lt;br /&gt;
!Proof&lt;br /&gt;
|-&lt;br /&gt;
|Z80 RAM&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;500ns (2 MHz)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12? (500ns)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Z80 read cycle&lt;br /&gt;
|-&lt;br /&gt;
|M1 ROM&lt;br /&gt;
|-&lt;br /&gt;
|Lower VRAM&lt;br /&gt;
|120ns (8.33 MHz)&lt;br /&gt;
|3 (125ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|Upper VRAM&lt;br /&gt;
|35ns (28.57 MHz) &lt;br /&gt;
|1 (41.7ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|Palette RAM&lt;br /&gt;
|120ns (8.33 MHz)&lt;br /&gt;
|3 (125ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|L0 ROM&lt;br /&gt;
|120ns ? (8.33 MHz)&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|P ROM&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|150ns (6.67 MHz)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|4 (167ns)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|SNK EPROM&lt;br /&gt;
|-&lt;br /&gt;
|System ROM&lt;br /&gt;
|-&lt;br /&gt;
|68k RAM&lt;br /&gt;
|-&lt;br /&gt;
|Backup RAM&lt;br /&gt;
|-&lt;br /&gt;
|V ROM&lt;br /&gt;
|200ns (5 MHz)&lt;br /&gt;
|6 (250ns)&lt;br /&gt;
|YM2610 read cycle&lt;br /&gt;
|-&lt;br /&gt;
|S ROM&lt;br /&gt;
|200ns ? (5 MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C ROM&lt;br /&gt;
|200ns ? (5 MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Memory card&lt;br /&gt;
|200ns ? (XX MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Standard speed grades=&lt;br /&gt;
&lt;br /&gt;
* -250 (250ns)&lt;br /&gt;
* -200 &#039;&#039;&#039;or -20&#039;&#039;&#039; (200ns)&lt;br /&gt;
* -150 &#039;&#039;&#039;or -15&#039;&#039;&#039; (150ns)&lt;br /&gt;
* -120 &#039;&#039;&#039;or -12&#039;&#039;&#039; (120ns)&lt;br /&gt;
* -90 (90ns)&lt;br /&gt;
* -70 (70ns)&lt;br /&gt;
* -55 (55ns)&lt;br /&gt;
* -35 (35ns).&lt;br /&gt;
&lt;br /&gt;
Note the possible confusion. If the value is less than 30 you probably have to add a 0, even if SRAM is now available in 25ns (not 250ns) speed grades.&lt;br /&gt;
&lt;br /&gt;
Check the datasheets.&lt;br /&gt;
&lt;br /&gt;
=DRAM=&lt;br /&gt;
&lt;br /&gt;
DRAM (CD systems) is way more complex than SRAM, timings and sequences are primordial.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chips]]&lt;br /&gt;
[[Category:Base system]]&lt;br /&gt;
[[Category:Repairs]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Memory_speed&amp;diff=6493</id>
		<title>Memory speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Memory_speed&amp;diff=6493"/>
		<updated>2019-06-03T09:28:50Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aes_cxk5814.jpg|thumb|[[VRAM]] chip, note the &amp;quot;-35&amp;quot; marking. 35ns is the highest speed requirement in the NeoGeo.]]&lt;br /&gt;
&lt;br /&gt;
Memory speed (or speed grade) is a value representing the maximum time it takes for a memory chip to output valid data after its address is changed.&lt;br /&gt;
&lt;br /&gt;
It is essential for memory chips to be fast enough to avoid crashes or glitches. When replacing RAMs, replacing the [[system ROM]] or making cartmods, care must be taken to use chips with the appropriate speed grades.&lt;br /&gt;
&lt;br /&gt;
Speed is usually indicated on the chip. It is actually a time value (speed = 1/t) specified in nanoseconds or tens of nanoseconds.&lt;br /&gt;
&lt;br /&gt;
During the specified time, the data output isn&#039;t guaranteed to be valid. So if the chip is too slow, the system might catch wrong bits resulting in unstable operation.&lt;br /&gt;
&lt;br /&gt;
Regarding the NeoGeo, faster than required (lower value) isn&#039;t a problem, slower than required (higher value) is bad.&lt;br /&gt;
&lt;br /&gt;
A slower chip can work in some cases if you&#039;re lucky, but you should never expect stable operation in all conditions. For example, some 120ns chips might work in place of a 100ns one, but a slight variation in voltage or temperature could cause crashes or resets. Taking the risk isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
=Requirements summary=&lt;br /&gt;
&lt;br /&gt;
See the related section in the [[VRAM]], [[Palette RAM]], [[P ROM]], [[V ROM]], [[S ROM]], [[C ROM]], and [[M1 ROM]] pages.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Memory kind&lt;br /&gt;
!Maximum value&lt;br /&gt;
!Mclks&lt;br /&gt;
!Proof&lt;br /&gt;
|-&lt;br /&gt;
|Z80 RAM&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;500ns (XX MHz)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12? (500ns)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Z80 read cycle&lt;br /&gt;
|-&lt;br /&gt;
|M1 ROM&lt;br /&gt;
|-&lt;br /&gt;
|Lower VRAM&lt;br /&gt;
|120ns (XX MHz)&lt;br /&gt;
|3 (125ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|Upper VRAM&lt;br /&gt;
|35ns (XX MHz) &lt;br /&gt;
|1 (41.7ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|Palette RAM&lt;br /&gt;
|120ns (XX MHz)&lt;br /&gt;
|3 (125ns)&lt;br /&gt;
|Picture&lt;br /&gt;
|-&lt;br /&gt;
|L0 ROM&lt;br /&gt;
|120ns ? (XX MHz)&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|P ROM&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|150ns (XX MHz)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|4 (167ns)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|SNK EPROM&lt;br /&gt;
|-&lt;br /&gt;
|System ROM&lt;br /&gt;
|-&lt;br /&gt;
|68k RAM&lt;br /&gt;
|-&lt;br /&gt;
|Backup RAM&lt;br /&gt;
|-&lt;br /&gt;
|V ROM&lt;br /&gt;
|200ns (XX MHz)&lt;br /&gt;
|6 (250ns)&lt;br /&gt;
|YM2610 read cycle&lt;br /&gt;
|-&lt;br /&gt;
|S ROM&lt;br /&gt;
|200ns ? (XX MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C ROM&lt;br /&gt;
|200ns ? (XX MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Memory card&lt;br /&gt;
|200ns ? (XX MHz)&lt;br /&gt;
|5? (208ns)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Standard speed grades=&lt;br /&gt;
&lt;br /&gt;
* -250 (250ns)&lt;br /&gt;
* -200 &#039;&#039;&#039;or -20&#039;&#039;&#039; (200ns)&lt;br /&gt;
* -150 &#039;&#039;&#039;or -15&#039;&#039;&#039; (150ns)&lt;br /&gt;
* -120 &#039;&#039;&#039;or -12&#039;&#039;&#039; (120ns)&lt;br /&gt;
* -90 (90ns)&lt;br /&gt;
* -70 (70ns)&lt;br /&gt;
* -55 (55ns)&lt;br /&gt;
* -35 (35ns).&lt;br /&gt;
&lt;br /&gt;
Note the possible confusion. If the value is less than 30 you probably have to add a 0, even if SRAM is now available in 25ns (not 250ns) speed grades.&lt;br /&gt;
&lt;br /&gt;
Check the datasheets.&lt;br /&gt;
&lt;br /&gt;
=DRAM=&lt;br /&gt;
&lt;br /&gt;
DRAM (CD systems) is way more complex than SRAM, timings and sequences are primordial.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chips]]&lt;br /&gt;
[[Category:Base system]]&lt;br /&gt;
[[Category:Repairs]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Palette_RAM&amp;diff=5996</id>
		<title>Palette RAM</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Palette_RAM&amp;diff=5996"/>
		<updated>2018-04-06T04:57:55Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aes_palram.jpg|thumb|right|CXK5864 8KiB RAM chips as palette RAM in a AES system]]&lt;br /&gt;
Palette RAM is 16KiB (2 banks of 256 palettes of 16, 16bit [[colors]]), it contains color data for each [[palettes|palette]].&lt;br /&gt;
&lt;br /&gt;
It is accessible directly from the [[68k]] [[68k memory map|memory space]].&lt;br /&gt;
&lt;br /&gt;
=Speed=&lt;br /&gt;
&lt;br /&gt;
Should be 120ns or less (3mclk).&lt;br /&gt;
&lt;br /&gt;
The CXK5864BSP-10L is a 8192-word x 8-bit high speed CMOS static RAM.&lt;br /&gt;
&lt;br /&gt;
The CXK5864BSP comes in 3 packages: &lt;br /&gt;
&lt;br /&gt;
- CXK5864BSP-70L for 70ns (access time)&lt;br /&gt;
&lt;br /&gt;
- CXK5864BSP-10L for 100ns (access time)&lt;br /&gt;
&lt;br /&gt;
- CXK5864BSP-12L for 120ns (access time)&lt;br /&gt;
&lt;br /&gt;
[[Category:Video system]]&lt;br /&gt;
[[Category:Chips]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Palette_RAM&amp;diff=5995</id>
		<title>Palette RAM</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Palette_RAM&amp;diff=5995"/>
		<updated>2018-04-06T04:57:13Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aes_palram.jpg|thumb|right|CXK5864 8KiB RAM chips as palette RAM in a AES system]]&lt;br /&gt;
Palette RAM is 16KiB (2 banks of 256 palettes of 16, 16bit [[colors]]), it contains color data for each [[palettes|palette]].&lt;br /&gt;
&lt;br /&gt;
It is accessible directly from the [[68k]] [[68k memory map|memory space]].&lt;br /&gt;
&lt;br /&gt;
=Speed=&lt;br /&gt;
&lt;br /&gt;
Should be 120ns or less (3mclk).&lt;br /&gt;
&lt;br /&gt;
The CXK5864BSP-10L is a 8192-word x 8-bit high speed CMOS static RAM.&lt;br /&gt;
&lt;br /&gt;
The CXK5864BSP comes in 3 packages: &lt;br /&gt;
&lt;br /&gt;
- CXK5864BSP-70L for 70ns (access time)&lt;br /&gt;
&lt;br /&gt;
- CXK5864BSP-10L for 100ns (access time)&lt;br /&gt;
&lt;br /&gt;
- CXK5864BSP-12L for 120ns (access time)&lt;br /&gt;
&lt;br /&gt;
[[Category:Video system]]&lt;br /&gt;
[[Category:RAM]]&lt;br /&gt;
[[Category:Chips]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5991</id>
		<title>SNK Patents</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5991"/>
		<updated>2018-03-27T09:15:15Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Patent ID || Title || Inventor(s) || Filing Date || Publication Date || Description&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5940068 #5940068]&lt;br /&gt;
| &#039;&#039;Display controlling apparatus and control method thereof&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]], [[Takashi Yamatani]]&lt;br /&gt;
| 1996/02/14&lt;br /&gt;
| 1999/08/17&lt;br /&gt;
| NeoGeo video hardware, VRAM layout, methods for creating sprite effects with the scaling functions (used in [[World Heroes 2]]).&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5643083 #5643083]&lt;br /&gt;
| &#039;&#039;Control device for game operation state data&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1995/04/10&lt;br /&gt;
| 1997/07/01&lt;br /&gt;
| MVS [[System ROM]] functions (game-specific parameters, play time stats and time keeping, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD373149 #D373149]&lt;br /&gt;
| &#039;&#039;Pad controller attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/08/27&lt;br /&gt;
| Design patent for Neo-Geo CD controller.&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD375765 #D375765]&lt;br /&gt;
| &#039;&#039;Joystick attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/11/19&lt;br /&gt;
| Design patent for Neo-Geo CD joystick.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0429160A2 #0429160A2 ]&lt;br /&gt;
| &#039;&#039;Memory cartridge for use with TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/03/06&lt;br /&gt;
| 1991/05/29&lt;br /&gt;
| (simplified) AES cartridge overview&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5114157 #5114157]&lt;br /&gt;
| &#039;&#039;Game machine having plural display panel units and plural memory cartridges&#039;&#039;&lt;br /&gt;
| [[Toshihiko Kita]]&lt;br /&gt;
| 1990/06/11&lt;br /&gt;
| 1992/05/19&lt;br /&gt;
| Explains the MVS (as it relates to having multiple games in one machine, note the 8 slots); uses a MV25TA-0 as the example cabinet.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0431723A2 #0431723 A2]&lt;br /&gt;
| &#039;&#039;TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/04/20&lt;br /&gt;
| 1991/06/12&lt;br /&gt;
| AES/Home system overview&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0997172A1 #0997172 A1]&lt;br /&gt;
| &#039;&#039;Game system, game device, and game method&#039;&#039;&lt;br /&gt;
| [[Yoshinori Matsumoto]], [[Takashi Nishiyama]]&lt;br /&gt;
| 1998/04/06&lt;br /&gt;
| 2000/05/03&lt;br /&gt;
| Possible portable device linkup with MVS/AES/CD systems.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0883019A1 #0883019 A1] &amp;lt;br/&amp;gt; USA [[https://www.google.com/patents/US6226455 #6226455]]&lt;br /&gt;
| &#039;&#039;Shooting apparatus&#039;&#039;&lt;br /&gt;
| [[Kenta Fujimoto]], [[Kazukuni Hiraoka]], [[Hamao Horiguchi]], [[Kouichi Ishimoto]], [[Hiroaki Kimura]], [[Shigekazu Matsumoto]]&lt;br /&gt;
| 1997/02/18&lt;br /&gt;
| 1998/12/09&lt;br /&gt;
| [[Neo Print]] cab description.&lt;br /&gt;
|-&lt;br /&gt;
| USA [[https://patents.google.com/patent/US6055000A #US6055000A]]&lt;br /&gt;
| &#039;&#039;Storage memory for images&#039;&#039;&lt;br /&gt;
| [[Satoshi Okada]]&lt;br /&gt;
| 1998/05/28 (priority)&lt;br /&gt;
| 2000/04/25&lt;br /&gt;
| An image storage memory apparatus comprises a first memory for separating an image of M by N pixels into a plurality of blocks, generating H pieces of sets making coded notation of the mutually different m by n kinds of colors into each set component ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using a search SNK Corporation, SNK has 26 patents and patent applications registered. All are applied in Japan and few granted with US patent number. &lt;br /&gt;
&lt;br /&gt;
TODO: It would be interested to list them all with a time axis with 4 dates of Priority, Filling, Publication and Grant. &lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Yoshihiko_Hasegawa&amp;diff=5989</id>
		<title>Yoshihiko Hasegawa</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Yoshihiko_Hasegawa&amp;diff=5989"/>
		<updated>2018-03-26T04:53:00Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Inventor working for SNK Corp. [[https://en.wikipedia.org/wiki/SNK # SNK Corp.]]&lt;br /&gt;
Link to Google patent [[https://patents.google.com/?inventor=Yoshihiko+Hasegawa&amp;amp;assignee=SNK]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Yoshihiko_Hasegawa&amp;diff=5988</id>
		<title>Yoshihiko Hasegawa</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Yoshihiko_Hasegawa&amp;diff=5988"/>
		<updated>2018-03-26T04:51:13Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Yoshihiko Hasegawa ==&lt;br /&gt;
&lt;br /&gt;
Inventor working for SNK Corp. [[https://en.wikipedia.org/wiki/SNK # SNK Corp.]]&lt;br /&gt;
[[https://patents.google.com/?inventor=Yoshihiko+Hasegawa&amp;amp;assignee=SNK]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNK_Patents]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Takashi_Yamatani&amp;diff=5987</id>
		<title>Takashi Yamatani</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Takashi_Yamatani&amp;diff=5987"/>
		<updated>2018-03-26T04:48:44Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: Takashi Yamatani inventor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Takashi Yamatani ==&lt;br /&gt;
&lt;br /&gt;
SNK staff inventor &lt;br /&gt;
US5940068A patent on Display controlling apparatus and control method thereof&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://patents.google.com/?inventor=Takashi+Yamatani&amp;amp;assignee=SNK #US5940068A]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Yoshihiko_Hasegawa&amp;diff=5986</id>
		<title>Yoshihiko Hasegawa</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Yoshihiko_Hasegawa&amp;diff=5986"/>
		<updated>2018-03-26T04:41:52Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: Inventor Yoshihiko Hasegawa, SNK staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Yoshihiko Hasegawa&lt;br /&gt;
&lt;br /&gt;
Inventor working for SNK Corp. [[https://en.wikipedia.org/wiki/SNK # SNK Corp.]]&lt;br /&gt;
[[https://patents.google.com/?inventor=Yoshihiko+Hasegawa&amp;amp;assignee=SNK]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5985</id>
		<title>SNK Patents</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5985"/>
		<updated>2018-03-26T04:37:43Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Patent ID || Title || Inventor(s) || Filing Date || Publication Date || Description&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5940068 #5940068]&lt;br /&gt;
| &#039;&#039;Display controlling apparatus and control method thereof&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]], [[Takashi Yamatani]]&lt;br /&gt;
| 1996/02/14&lt;br /&gt;
| 1999/08/17&lt;br /&gt;
| NeoGeo video hardware, VRAM layout, methods for creating sprite effects with the scaling functions (used in [[World Heroes 2]]).&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5643083 #5643083]&lt;br /&gt;
| &#039;&#039;Control device for game operation state data&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1995/04/10&lt;br /&gt;
| 1997/07/01&lt;br /&gt;
| MVS [[System ROM]] functions (game-specific parameters, play time stats and time keeping, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD373149 #D373149]&lt;br /&gt;
| &#039;&#039;Pad controller attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/08/27&lt;br /&gt;
| Design patent for Neo-Geo CD controller.&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD375765 #D375765]&lt;br /&gt;
| &#039;&#039;Joystick attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/11/19&lt;br /&gt;
| Design patent for Neo-Geo CD joystick.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0429160A2 #0429160A2 ]&lt;br /&gt;
| &#039;&#039;Memory cartridge for use with TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/03/06&lt;br /&gt;
| 1991/05/29&lt;br /&gt;
| (simplified) AES cartridge overview&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5114157 #5114157]&lt;br /&gt;
| &#039;&#039;Game machine having plural display panel units and plural memory cartridges&#039;&#039;&lt;br /&gt;
| [[Toshihiko Kita]]&lt;br /&gt;
| 1990/06/11&lt;br /&gt;
| 1992/05/19&lt;br /&gt;
| Explains the MVS (as it relates to having multiple games in one machine, note the 8 slots); uses a MV25TA-0 as the example cabinet.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0431723A2 #0431723 A2]&lt;br /&gt;
| &#039;&#039;TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/04/20&lt;br /&gt;
| 1991/06/12&lt;br /&gt;
| AES/Home system overview&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0997172A1 #0997172 A1]&lt;br /&gt;
| &#039;&#039;Game system, game device, and game method&#039;&#039;&lt;br /&gt;
| [[Yoshinori Matsumoto]], [[Takashi Nishiyama]]&lt;br /&gt;
| 1998/04/06&lt;br /&gt;
| 2000/05/03&lt;br /&gt;
| Possible portable device linkup with MVS/AES/CD systems.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0883019A1 #0883019 A1] &amp;lt;br/&amp;gt; USA [[https://www.google.com/patents/US6226455 #6226455]]&lt;br /&gt;
| &#039;&#039;Shooting apparatus&#039;&#039;&lt;br /&gt;
| [[Kenta Fujimoto]], [[Kazukuni Hiraoka]], [[Hamao Horiguchi]], [[Kouichi Ishimoto]], [[Hiroaki Kimura]], [[Shigekazu Matsumoto]]&lt;br /&gt;
| 1997/02/18&lt;br /&gt;
| 1998/12/09&lt;br /&gt;
| [[Neo Print]] cab description.&lt;br /&gt;
|-&lt;br /&gt;
| USA [[https://patents.google.com/patent/US6055000A #US6055000A]]&lt;br /&gt;
| &#039;&#039;Storage memory for images&#039;&#039;&lt;br /&gt;
| [[Satoshi Okada]]&lt;br /&gt;
| 1998/05/28 (priority)&lt;br /&gt;
| 2000/04/25&lt;br /&gt;
| An image storage memory apparatus comprises a first memory for separating an image of M by N pixels into a plurality of blocks, generating H pieces of sets making coded notation of the mutually different m by n kinds of colors into each set component ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5984</id>
		<title>SNK Patents</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5984"/>
		<updated>2018-03-26T04:37:15Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Patent ID || Title || Inventor(s) || Filing Date || Publication Date || Description&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5940068 #5940068]&lt;br /&gt;
| &#039;&#039;Display controlling apparatus and control method thereof&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]], [[Takashi Yamatani]]&lt;br /&gt;
| 1996/02/14&lt;br /&gt;
| 1999/08/17&lt;br /&gt;
| NeoGeo video hardware, VRAM layout, methods for creating sprite effects with the scaling functions (used in [[World Heroes 2]]).&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5643083 #5643083]&lt;br /&gt;
| &#039;&#039;Control device for game operation state data&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1995/04/10&lt;br /&gt;
| 1997/07/01&lt;br /&gt;
| MVS [[System ROM]] functions (game-specific parameters, play time stats and time keeping, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD373149 #D373149]&lt;br /&gt;
| &#039;&#039;Pad controller attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/08/27&lt;br /&gt;
| Design patent for Neo-Geo CD controller.&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD375765 #D375765]&lt;br /&gt;
| &#039;&#039;Joystick attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/11/19&lt;br /&gt;
| Design patent for Neo-Geo CD joystick.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0429160A2 #0429160A2 ]&lt;br /&gt;
| &#039;&#039;Memory cartridge for use with TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/03/06&lt;br /&gt;
| 1991/05/29&lt;br /&gt;
| (simplified) AES cartridge overview&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5114157 #5114157]&lt;br /&gt;
| &#039;&#039;Game machine having plural display panel units and plural memory cartridges&#039;&#039;&lt;br /&gt;
| [[Toshihiko Kita]]&lt;br /&gt;
| 1990/06/11&lt;br /&gt;
| 1992/05/19&lt;br /&gt;
| Explains the MVS (as it relates to having multiple games in one machine, note the 8 slots); uses a MV25TA-0 as the example cabinet.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0431723A2 #0431723 A2]&lt;br /&gt;
| &#039;&#039;TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/04/20&lt;br /&gt;
| 1991/06/12&lt;br /&gt;
| AES/Home system overview&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0997172A1 #0997172 A1]&lt;br /&gt;
| &#039;&#039;Game system, game device, and game method&#039;&#039;&lt;br /&gt;
| [[Yoshinori Matsumoto]], [[Takashi Nishiyama]]&lt;br /&gt;
| 1998/04/06&lt;br /&gt;
| 2000/05/03&lt;br /&gt;
| Possible portable device linkup with MVS/AES/CD systems.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0883019A1 #0883019 A1] &amp;lt;br/&amp;gt; USA [[https://www.google.com/patents/US6226455 #6226455]]&lt;br /&gt;
| &#039;&#039;Shooting apparatus&#039;&#039;&lt;br /&gt;
| [[Kenta Fujimoto]], [[Kazukuni Hiraoka]], [[Hamao Horiguchi]], [[Kouichi Ishimoto]], [[Hiroaki Kimura]], [[Shigekazu Matsumoto]]&lt;br /&gt;
| 1997/02/18&lt;br /&gt;
| 1998/12/09&lt;br /&gt;
| [[Neo Print]] cab description.&lt;br /&gt;
|-&lt;br /&gt;
| USA [[https://patents.google.com/patent/US6055000A #US6055000A]]&lt;br /&gt;
| &#039;&#039;Storage memory for images&#039;&#039;&lt;br /&gt;
| [[Satoshi Okada]]&lt;br /&gt;
| 1998/05/28 (priority)&lt;br /&gt;
| 2000/04/25&lt;br /&gt;
| An image storage memory apparatus comprises a first memory for separating an image &lt;br /&gt;
  of M by N pixels into a plurality of blocks, generating H pieces of sets making coded &lt;br /&gt;
  notation of the mutually different m by n kinds of colors into each set component ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5983</id>
		<title>SNK Patents</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5983"/>
		<updated>2018-03-26T04:36:51Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Patent ID || Title || Inventor(s) || Filing Date || Publication Date || Description&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5940068 #5940068]&lt;br /&gt;
| &#039;&#039;Display controlling apparatus and control method thereof&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]], [[Takashi Yamatani]]&lt;br /&gt;
| 1996/02/14&lt;br /&gt;
| 1999/08/17&lt;br /&gt;
| NeoGeo video hardware, VRAM layout, methods for creating sprite effects with the scaling functions (used in [[World Heroes 2]]).&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5643083 #5643083]&lt;br /&gt;
| &#039;&#039;Control device for game operation state data&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1995/04/10&lt;br /&gt;
| 1997/07/01&lt;br /&gt;
| MVS [[System ROM]] functions (game-specific parameters, play time stats and time keeping, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD373149 #D373149]&lt;br /&gt;
| &#039;&#039;Pad controller attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/08/27&lt;br /&gt;
| Design patent for Neo-Geo CD controller.&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD375765 #D375765]&lt;br /&gt;
| &#039;&#039;Joystick attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/11/19&lt;br /&gt;
| Design patent for Neo-Geo CD joystick.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0429160A2 #0429160A2 ]&lt;br /&gt;
| &#039;&#039;Memory cartridge for use with TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/03/06&lt;br /&gt;
| 1991/05/29&lt;br /&gt;
| (simplified) AES cartridge overview&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5114157 #5114157]&lt;br /&gt;
| &#039;&#039;Game machine having plural display panel units and plural memory cartridges&#039;&#039;&lt;br /&gt;
| [[Toshihiko Kita]]&lt;br /&gt;
| 1990/06/11&lt;br /&gt;
| 1992/05/19&lt;br /&gt;
| Explains the MVS (as it relates to having multiple games in one machine, note the 8 slots); uses a MV25TA-0 as the example cabinet.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0431723A2 #0431723 A2]&lt;br /&gt;
| &#039;&#039;TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/04/20&lt;br /&gt;
| 1991/06/12&lt;br /&gt;
| AES/Home system overview&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0997172A1 #0997172 A1]&lt;br /&gt;
| &#039;&#039;Game system, game device, and game method&#039;&#039;&lt;br /&gt;
| [[Yoshinori Matsumoto]], [[Takashi Nishiyama]]&lt;br /&gt;
| 1998/04/06&lt;br /&gt;
| 2000/05/03&lt;br /&gt;
| Possible portable device linkup with MVS/AES/CD systems.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0883019A1 #0883019 A1] &amp;lt;br/&amp;gt; USA [[https://www.google.com/patents/US6226455 #6226455]]&lt;br /&gt;
| &#039;&#039;Shooting apparatus&#039;&#039;&lt;br /&gt;
| [[Kenta Fujimoto]], [[Kazukuni Hiraoka]], [[Hamao Horiguchi]], [[Kouichi Ishimoto]], [[Hiroaki Kimura]], [[Shigekazu Matsumoto]]&lt;br /&gt;
| 1997/02/18&lt;br /&gt;
| 1998/12/09&lt;br /&gt;
| [[Neo Print]] cab description.&lt;br /&gt;
|-&lt;br /&gt;
| USA [[https://patents.google.com/patent/US6055000A #US6055000A]]&lt;br /&gt;
| &#039;&#039;Storage memory for images&#039;&#039;&lt;br /&gt;
| [[Satoshi Okada]]&lt;br /&gt;
| 1998/05/28 (priority)&lt;br /&gt;
| 2000/04/25&lt;br /&gt;
| An image storage memory apparatus comprises a first memory for separating an image &lt;br /&gt;
| of M by N pixels into a plurality of blocks, generating H pieces of sets making coded &lt;br /&gt;
| notation of the mutually different m by n kinds of colors into each set component ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5982</id>
		<title>SNK Patents</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5982"/>
		<updated>2018-03-26T04:36:26Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Patent ID || Title || Inventor(s) || Filing Date || Publication Date || Description&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5940068 #5940068]&lt;br /&gt;
| &#039;&#039;Display controlling apparatus and control method thereof&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]], [[Takashi Yamatani]]&lt;br /&gt;
| 1996/02/14&lt;br /&gt;
| 1999/08/17&lt;br /&gt;
| NeoGeo video hardware, VRAM layout, methods for creating sprite effects with the scaling functions (used in [[World Heroes 2]]).&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5643083 #5643083]&lt;br /&gt;
| &#039;&#039;Control device for game operation state data&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1995/04/10&lt;br /&gt;
| 1997/07/01&lt;br /&gt;
| MVS [[System ROM]] functions (game-specific parameters, play time stats and time keeping, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD373149 #D373149]&lt;br /&gt;
| &#039;&#039;Pad controller attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/08/27&lt;br /&gt;
| Design patent for Neo-Geo CD controller.&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD375765 #D375765]&lt;br /&gt;
| &#039;&#039;Joystick attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/11/19&lt;br /&gt;
| Design patent for Neo-Geo CD joystick.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0429160A2 #0429160A2 ]&lt;br /&gt;
| &#039;&#039;Memory cartridge for use with TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/03/06&lt;br /&gt;
| 1991/05/29&lt;br /&gt;
| (simplified) AES cartridge overview&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5114157 #5114157]&lt;br /&gt;
| &#039;&#039;Game machine having plural display panel units and plural memory cartridges&#039;&#039;&lt;br /&gt;
| [[Toshihiko Kita]]&lt;br /&gt;
| 1990/06/11&lt;br /&gt;
| 1992/05/19&lt;br /&gt;
| Explains the MVS (as it relates to having multiple games in one machine, note the 8 slots); uses a MV25TA-0 as the example cabinet.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0431723A2 #0431723 A2]&lt;br /&gt;
| &#039;&#039;TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/04/20&lt;br /&gt;
| 1991/06/12&lt;br /&gt;
| AES/Home system overview&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0997172A1 #0997172 A1]&lt;br /&gt;
| &#039;&#039;Game system, game device, and game method&#039;&#039;&lt;br /&gt;
| [[Yoshinori Matsumoto]], [[Takashi Nishiyama]]&lt;br /&gt;
| 1998/04/06&lt;br /&gt;
| 2000/05/03&lt;br /&gt;
| Possible portable device linkup with MVS/AES/CD systems.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0883019A1 #0883019 A1] &amp;lt;br/&amp;gt; USA [[https://www.google.com/patents/US6226455 #6226455]]&lt;br /&gt;
| &#039;&#039;Shooting apparatus&#039;&#039;&lt;br /&gt;
| [[Kenta Fujimoto]], [[Kazukuni Hiraoka]], [[Hamao Horiguchi]], [[Kouichi Ishimoto]], [[Hiroaki Kimura]], [[Shigekazu Matsumoto]]&lt;br /&gt;
| 1997/02/18&lt;br /&gt;
| 1998/12/09&lt;br /&gt;
| [[Neo Print]] cab description.&lt;br /&gt;
|-&lt;br /&gt;
| USA [[https://patents.google.com/patent/US6055000A #US6055000A]]&lt;br /&gt;
| &#039;&#039;Storage memory for images&#039;&#039;&lt;br /&gt;
| [[Satoshi Okada]]&lt;br /&gt;
| 1998/05/28 (priority)&lt;br /&gt;
| 2000/04/25&lt;br /&gt;
| An image storage memory apparatus comprises a first memory for separating an image &amp;lt;br/&amp;gt;&lt;br /&gt;
| of M by N pixels into a plurality of blocks, generating H pieces of sets making coded &amp;lt;br/&amp;gt;&lt;br /&gt;
| notation of the mutually different m by n kinds of colors into each set component ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5981</id>
		<title>SNK Patents</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SNK_Patents&amp;diff=5981"/>
		<updated>2018-03-26T04:34:25Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Patent ID || Title || Inventor(s) || Filing Date || Publication Date || Description&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5940068 #5940068]&lt;br /&gt;
| &#039;&#039;Display controlling apparatus and control method thereof&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]], [[Takashi Yamatani]]&lt;br /&gt;
| 1996/02/14&lt;br /&gt;
| 1999/08/17&lt;br /&gt;
| NeoGeo video hardware, VRAM layout, methods for creating sprite effects with the scaling functions (used in [[World Heroes 2]]).&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5643083 #5643083]&lt;br /&gt;
| &#039;&#039;Control device for game operation state data&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1995/04/10&lt;br /&gt;
| 1997/07/01&lt;br /&gt;
| MVS [[System ROM]] functions (game-specific parameters, play time stats and time keeping, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD373149 #D373149]&lt;br /&gt;
| &#039;&#039;Pad controller attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/08/27&lt;br /&gt;
| Design patent for Neo-Geo CD controller.&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/USD375765 #D375765]&lt;br /&gt;
| &#039;&#039;Joystick attachment for a CD ROM video game player&#039;&#039;&lt;br /&gt;
| [[Eikichi Kawasaki]]&lt;br /&gt;
| 1994/12/08&lt;br /&gt;
| 1996/11/19&lt;br /&gt;
| Design patent for Neo-Geo CD joystick.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0429160A2 #0429160A2 ]&lt;br /&gt;
| &#039;&#039;Memory cartridge for use with TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/03/06&lt;br /&gt;
| 1991/05/29&lt;br /&gt;
| (simplified) AES cartridge overview&lt;br /&gt;
|-&lt;br /&gt;
| USA [https://www.google.com/patents/US5114157 #5114157]&lt;br /&gt;
| &#039;&#039;Game machine having plural display panel units and plural memory cartridges&#039;&#039;&lt;br /&gt;
| [[Toshihiko Kita]]&lt;br /&gt;
| 1990/06/11&lt;br /&gt;
| 1992/05/19&lt;br /&gt;
| Explains the MVS (as it relates to having multiple games in one machine, note the 8 slots); uses a MV25TA-0 as the example cabinet.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0431723A2 #0431723 A2]&lt;br /&gt;
| &#039;&#039;TV game machine&#039;&#039;&lt;br /&gt;
| [[Yoshihiko Hasegawa]]&lt;br /&gt;
| 1990/04/20&lt;br /&gt;
| 1991/06/12&lt;br /&gt;
| AES/Home system overview&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0997172A1 #0997172 A1]&lt;br /&gt;
| &#039;&#039;Game system, game device, and game method&#039;&#039;&lt;br /&gt;
| [[Yoshinori Matsumoto]], [[Takashi Nishiyama]]&lt;br /&gt;
| 1998/04/06&lt;br /&gt;
| 2000/05/03&lt;br /&gt;
| Possible portable device linkup with MVS/AES/CD systems.&lt;br /&gt;
|-&lt;br /&gt;
| Europe [https://www.google.com/patents/EP0883019A1 #0883019 A1] &amp;lt;br/&amp;gt; USA [[https://www.google.com/patents/US6226455 #6226455]]&lt;br /&gt;
| &#039;&#039;Shooting apparatus&#039;&#039;&lt;br /&gt;
| [[Kenta Fujimoto]], [[Kazukuni Hiraoka]], [[Hamao Horiguchi]], [[Kouichi Ishimoto]], [[Hiroaki Kimura]], [[Shigekazu Matsumoto]]&lt;br /&gt;
| 1997/02/18&lt;br /&gt;
| 1998/12/09&lt;br /&gt;
| [[Neo Print]] cab description.&lt;br /&gt;
|-&lt;br /&gt;
| USA [[https://patents.google.com/patent/US6055000A]]&lt;br /&gt;
| &#039;&#039;Storage memory for images&#039;&#039;&lt;br /&gt;
| [[Satoshi Okada]]&lt;br /&gt;
| 1998/05/28 (priority)&lt;br /&gt;
| 2000/04/25&lt;br /&gt;
| [[Neo Print]] cab description.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=OBJ_file&amp;diff=5980</id>
		<title>OBJ file</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=OBJ_file&amp;diff=5980"/>
		<updated>2018-03-26T04:31:32Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OBJ files contain the [[sprites]] graphics (equivalent to the [[C ROM]]s on [[:Category:cartridge systems|cartridge systems]]). Data is compressed however using a simple RLE compression removing runs with a value of 0x00000000. Once decompressed the format is described here: [[sprite graphics format]].&lt;br /&gt;
&lt;br /&gt;
== RLE compression.&lt;br /&gt;
&lt;br /&gt;
* First long word value is the compressed data length (/4-1).&lt;br /&gt;
* The system works by checking single long words at a time.&lt;br /&gt;
* When a zero value is found it is stored and the next value is checked. A fill of zero is created to match the value read unless it is zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example.&lt;br /&gt;
&lt;br /&gt;
compressed:&lt;br /&gt;
&lt;br /&gt;
0x00000007, 0x11111111, 0x00000000, 0x00000003, 0x22222222, 0x00000000, 0x00000000, 0x33333333, 0x44444444&lt;br /&gt;
&lt;br /&gt;
decompressed:&lt;br /&gt;
&lt;br /&gt;
0x11111111, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x22222222, 0x00000000, 0x33333333, 0x44444444&lt;br /&gt;
&lt;br /&gt;
This system will not compress data very well unless there are large areas of zero data within the decompressed sprite data. This is due to a single zero value being inflated by 100% to let the decompressor know it is not a run. To my current knowledge only Art of Fighting uses the OBJ format. &lt;br /&gt;
&lt;br /&gt;
For reference below is a 68000 code snippet from bios TOP-SP1 that handles decompresses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
C0BC5A  203C 00E0 0000             MOVE.L   #0xE00000,D0&lt;br /&gt;
C0BC60  D0AD 7EF4                  ADD.L    (0x7EF4,A5),D0&lt;br /&gt;
C0BC64  2240                       MOVEA.L  D0,A1                      &amp;lt;---- Where to decompress data&lt;br /&gt;
C0BC66  206D 7EF8                  MOVEA.L  (0x7EF8,A5),A0&lt;br /&gt;
C0BC6A  7000                       MOVEQ    #0x0,D0&lt;br /&gt;
C0BC6C  2E18                       MOVE.L   (A0)+,D7                   &amp;lt;---- Get Length&lt;br /&gt;
C0BC6E  6738                       BEQ.S    *+0x3A [0xC0BCA8]&lt;br /&gt;
C0BC70  22D8                       MOVE.L   (A0)+,(A1)+                &amp;lt;---- Move single long word&lt;br /&gt;
C0BC72  6712                       BEQ.S    *+0x14 [0xC0BC86]          &amp;lt;---- Branch if zero.&lt;br /&gt;
C0BC74  51CF FFFA                  DBF      D7,*-0x4 [0xC0BC70]        &amp;lt;---- check data end&lt;br /&gt;
C0BC78  2009                       MOVE.L   A1,D0&lt;br /&gt;
C0BC7A  0480 00E0 0000             SUBI.L   #0xE00000,D0&lt;br /&gt;
C0BC80  2B40 7EF4                  MOVE.L   D0,(0x7EF4,A5)&lt;br /&gt;
C0BC84  4E75                       RTS&lt;br /&gt;
&lt;br /&gt;
C0BC86  2C18                       MOVE.L   (A0)+,D6                   &amp;lt;---- Get next value&lt;br /&gt;
C0BC88  51CE 0014                  DBF      D6,*+0x12 [0xC0BC9E]       &amp;lt;---- Decompress if non zero&lt;br /&gt;
C0BC8C  51CF FFE2                  DBF      D7,*-0x1C [0xC0BC70]       &amp;lt;---- Check data end&lt;br /&gt;
C0BC90  2009                       MOVE.L   A1,D0&lt;br /&gt;
C0BC92  0480 00E0 0000             SUBI.L   #0xE00000,D0&lt;br /&gt;
C0BC98  2B40 7EF4                  MOVE.L   D0,(0x7EF4,A5)&lt;br /&gt;
C0BC9C  4E75                       RTS&lt;br /&gt;
&lt;br /&gt;
C0BC9E  22C0                       MOVE.L   D0,(A1)+                   &amp;lt;---- Recreate zero run&lt;br /&gt;
C0BCA0  51CE FFFC                  DBF      D6,*-0x2 [0xC0BC9E]        &amp;lt;---- and Loop until complete&lt;br /&gt;
C0BCA4  51CF FFCA                  DBF      D7,*-0x34 [0xC0BC70]       &amp;lt;---- Check data end&lt;br /&gt;
&lt;br /&gt;
C0BCA8  2009                       MOVE.L   A1,D0&lt;br /&gt;
C0BCAA  0480 00E0 0000             SUBI.L   #0xE00000,D0&lt;br /&gt;
C0BCB0  2B40 7EF4                  MOVE.L   D0,(0x7EF4,A5)&lt;br /&gt;
C0BCB4  4E75                       RTS&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patent on data Compression&lt;br /&gt;
&lt;br /&gt;
SNK has a later patent on &amp;quot;Storage memory for images&amp;quot; &lt;br /&gt;
Inventor Satoshi Okada&lt;br /&gt;
Original Assignee SNK Corp &lt;br /&gt;
Priority date: 1998-05-28&lt;br /&gt;
Granted: 2000-04-25&lt;br /&gt;
[[https://patents.google.com/patent/US6055000A/]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CD systems]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=CXA1145&amp;diff=5979</id>
		<title>CXA1145</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=CXA1145&amp;diff=5979"/>
		<updated>2018-03-26T04:24:39Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: CXA1145 Video Encoder chip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:aes_cxa1145.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
Video encoder chip found in AES systems. Outputs RGBS and composite video signals from the output of the [[video DAC]].&lt;br /&gt;
Is paired with a color burst quartz oscillator.&lt;br /&gt;
&lt;br /&gt;
==Datasheet==&lt;br /&gt;
&lt;br /&gt;
Official datasheet: [[http://www.datasheetcatalog.org/datasheets/320/199042_DS.pdf]]&lt;br /&gt;
&lt;br /&gt;
Datasheet PDFs (from [[https://console5.com]] )&lt;br /&gt;
&lt;br /&gt;
Sony CXA1145P/M RGB Encoder &lt;br /&gt;
[[https://console5.com/techwiki/images/f/fb/CXA1145PM.pdf]]&lt;br /&gt;
&lt;br /&gt;
Sony CXA1145P/M RGB Encoder (Japanese)&lt;br /&gt;
[[https://console5.com/techwiki/images/3/3d/CXA1145.pdf]]&lt;br /&gt;
&lt;br /&gt;
Itri Erso ES71145 RGB Encoder (CXA1145 substitute, English)&lt;br /&gt;
[[https://console5.com/techwiki/images/2/20/ES71145.pdf]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chips]]&lt;br /&gt;
[[Category:Video system]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Palette_RAM&amp;diff=5977</id>
		<title>Palette RAM</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Palette_RAM&amp;diff=5977"/>
		<updated>2018-03-23T06:47:50Z</updated>

		<summary type="html">&lt;p&gt;Bhamadicharef: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aes_palram.jpg|thumb|right|CXK5864 8KiB RAM chips as palette RAM in a AES system]]&lt;br /&gt;
Palette RAM is 16KiB (2 banks of 256 palettes of 16, 16bit [[colors]]), it contains color data for each [[palettes|palette]].&lt;br /&gt;
&lt;br /&gt;
It is accessible directly from the [[68k]] [[68k memory map|memory space]].&lt;br /&gt;
&lt;br /&gt;
=Speed=&lt;br /&gt;
&lt;br /&gt;
Should be 120ns or less (3mclk).&lt;br /&gt;
&lt;br /&gt;
The CXK5864BSP-10L is a 8192-word x 8-bit high speed CMOS static RAM.&lt;br /&gt;
&lt;br /&gt;
The CXK5864BSP comes in 3 packages: &lt;br /&gt;
- CXK5864BSP-70L for 70ns (access time)&lt;br /&gt;
- CXK5864BSP-10L for 100ns (access time)&lt;br /&gt;
- CXK5864BSP-12L for 120ns (access time)&lt;br /&gt;
&lt;br /&gt;
[[Category:Video system]]&lt;br /&gt;
[[Category:RAM]]&lt;br /&gt;
[[Category:Chips]]&lt;/div&gt;</summary>
		<author><name>Bhamadicharef</name></author>
	</entry>
</feed>