<?xml version="1.0"?>
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	<id>https://wiki.neogeodev.org//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ElBarto</id>
	<title>NeoGeo Development Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.neogeodev.org//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ElBarto"/>
	<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php/Special:Contributions/ElBarto"/>
	<updated>2026-05-21T17:29:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Pledg&amp;diff=8281</id>
		<title>User talk:Pledg</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Pledg&amp;diff=8281"/>
		<updated>2023-07-26T17:47:57Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] ([[User talk:ElBarto|talk]]) 17:47, 26 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Dciabrin&amp;diff=4202</id>
		<title>User talk:Dciabrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Dciabrin&amp;diff=4202"/>
		<updated>2015-04-03T14:52:04Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] ([[User talk:ElBarto|talk]]) 14:52, 3 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User:Dciabrin&amp;diff=4201</id>
		<title>User:Dciabrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User:Dciabrin&amp;diff=4201"/>
		<updated>2015-04-03T14:52:03Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Creating user page for new user.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Freem&amp;diff=4028</id>
		<title>User talk:Freem</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Freem&amp;diff=4028"/>
		<updated>2014-05-12T01:00:16Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] ([[User talk:ElBarto|talk]]) 01:00, 12 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User:Freem&amp;diff=4027</id>
		<title>User:Freem</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User:Freem&amp;diff=4027"/>
		<updated>2014-05-12T01:00:16Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Creating user page for new user.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Main_Page&amp;diff=4025</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Main_Page&amp;diff=4025"/>
		<updated>2014-04-23T16:00:30Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Welcome to the NeoGeo Development Wiki&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;This wiki is about every technical aspect of the SNK NeoGeo hardware and software (AES, MVS, CD and CDZ).&amp;lt;br&amp;gt;&lt;br /&gt;
Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.&amp;lt;br&amp;gt;&lt;br /&gt;
The wiki has {{NUMBEROFARTICLES}} pages. [[Special:Userlist|Contributors list]]. Hosting provided by [[User:ElBarto|ElBarto]].&amp;lt;br&amp;gt;Don&#039;t know where to start ? Try [[How_to_start|here]]. Can&#039;t find what you&#039;re looking for ? Try our [[links]].&amp;lt;BR&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Want to help ? Just [[Special:RequestAccount|register]]&#039;&#039;&#039; or join us on IRC ! [[irc://irc.freenode.net/neogeodev Freenode #neogeodev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Special:RecentChanges|Recent changes]] (minor edits hidden)==&lt;br /&gt;
{{Special:Recentchanges/4,hideminor}}&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;height: 100%; border-spacing: 8px 16px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_base.jpg|link=:Category:Base system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Base system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Base system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
What&#039;s common to every NeoGeo systems: main architecture, data formats, BIOS functions...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Base system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Base system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_video.jpg|link=:Category:Video system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Video system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Video system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
How graphics are handled and displayed, from bitplanes and colors to the video output.&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Video system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Video system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_audio.jpg|link=:Category:Audio system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Audio system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Audio system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Everything related to music and sound effects: The Z80 subsystem, synthesized and sampled sound, CDDA playback...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Audio system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Audio system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_tools.jpg|link=:Category:Repairs]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Repairs|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Repairing&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Troubleshooting dead or glitchy MVS boards, CD laser assemblies, cartridges...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Repairs&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Repairs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_cart.jpg|link=:Category:Cartridge systems]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Cartridge systems|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Cart systems&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Particularities of the AES and MVS systems: ROM types, memory cards, cab I/O, data security... Also [[:Category:Cartridge boards|cartridge boards]] information.&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Cartridge systems&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Cartridge systems}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_cd.jpg|link=:Category:CD systems]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:CD systems|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;CD systems&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
NeoGeo CD and CDZ specificities: Differences and limitations, new memory functions, CDDA...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=CD systems&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:CD systems}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_code.jpg|link=:Category:Code]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Code|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Software&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Code snippets, register definitions, guides on how to display stuff, use BIOS functions, play music and sounds, read user input...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Code&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Code}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_chips.jpg|link=:Category:Chips]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Chips|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Electronics&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
What makes everything work (or not), physically. Schematics, chip pinouts and functions, troubleshooting hardware issues...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Chips&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Chips}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; height: 104px; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 20px; top: 40px; height: 64px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Games|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Games&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 140px; top: -46px; width: 256px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Remarquable games for some of their technical aspects: special effects, unusual hardware use, hidden features...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 500px; top: -140px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left:-400px; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Games&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left:-120px; top:-54px;&amp;quot;&amp;gt;Pages in category: {{PAGESINCAT:Games}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to edit, guidelines, available templates, suggestions: [[The wiki]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
&lt;br /&gt;
* See [[Special:WantedPages|wanted pages]], [[Special:AncientPages|old pages]], [[Special:ShortPages|short pages]], and [[Todo/Mysteries]].&lt;br /&gt;
* Publish asm highlighter for ConTEXT&lt;br /&gt;
* Make subcategories, move/merge &amp;quot;BIOS calls&amp;quot;&lt;br /&gt;
* More schematics, chip details/pinouts&lt;br /&gt;
* Troubleshooting tips&lt;br /&gt;
* Make a downloadable offline capture every few months ?&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Main_Page&amp;diff=4024</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Main_Page&amp;diff=4024"/>
		<updated>2014-04-23T16:00:07Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;This wiki is about every technical aspect of the SNK NeoGeo hardware and software (AES, MVS, CD and CDZ).&amp;lt;br&amp;gt;&lt;br /&gt;
Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.&amp;lt;br&amp;gt;&lt;br /&gt;
The wiki has {{NUMBEROFARTICLES}} pages. [[Special:Userlist|Contributors list]]. Hosting provided by [[User:ElBarto|ElBarto]].&amp;lt;br&amp;gt;Don&#039;t know where to start ? Try [[How_to_start|here]]. Can&#039;t find what you&#039;re looking for ? Try our [[links]].&amp;lt;BR&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Want to help ? Just [[Special:RequestAccount|register]]&#039;&#039;&#039; or join us on IRC ! [[irc://irc.freenode.net/neogeodev Freenode #neogeodev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Special:RecentChanges|Recent changes]] (minor edits hidden)==&lt;br /&gt;
{{Special:Recentchanges/4,hideminor}}&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;height: 100%; border-spacing: 8px 16px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_base.jpg|link=:Category:Base system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Base system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Base system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
What&#039;s common to every NeoGeo systems: main architecture, data formats, BIOS functions...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Base system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Base system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_video.jpg|link=:Category:Video system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Video system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Video system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
How graphics are handled and displayed, from bitplanes and colors to the video output.&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Video system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Video system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_audio.jpg|link=:Category:Audio system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Audio system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Audio system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Everything related to music and sound effects: The Z80 subsystem, synthesized and sampled sound, CDDA playback...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Audio system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Audio system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_tools.jpg|link=:Category:Repairs]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Repairs|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Repairing&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Troubleshooting dead or glitchy MVS boards, CD laser assemblies, cartridges...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Repairs&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Repairs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_cart.jpg|link=:Category:Cartridge systems]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Cartridge systems|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Cart systems&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Particularities of the AES and MVS systems: ROM types, memory cards, cab I/O, data security... Also [[:Category:Cartridge boards|cartridge boards]] information.&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Cartridge systems&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Cartridge systems}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_cd.jpg|link=:Category:CD systems]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:CD systems|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;CD systems&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
NeoGeo CD and CDZ specificities: Differences and limitations, new memory functions, CDDA...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=CD systems&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:CD systems}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_code.jpg|link=:Category:Code]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Code|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Software&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Code snippets, register definitions, guides on how to display stuff, use BIOS functions, play music and sounds, read user input...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Code&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Code}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_chips.jpg|link=:Category:Chips]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Chips|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Electronics&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
What makes everything work (or not), physically. Schematics, chip pinouts and functions, troubleshooting hardware issues...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Chips&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Chips}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; height: 104px; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 20px; top: 40px; height: 64px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Games|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Games&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 140px; top: -46px; width: 256px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Remarquable games for some of their technical aspects: special effects, unusual hardware use, hidden features...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 500px; top: -140px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left:-400px; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Games&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left:-120px; top:-54px;&amp;quot;&amp;gt;Pages in category: {{PAGESINCAT:Games}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to edit, guidelines, available templates, suggestions: [[The wiki]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
&lt;br /&gt;
* See [[Special:WantedPages|wanted pages]], [[Special:AncientPages|old pages]], [[Special:ShortPages|short pages]], and [[Todo/Mysteries]].&lt;br /&gt;
* Publish asm highlighter for ConTEXT&lt;br /&gt;
* Make subcategories, move/merge &amp;quot;BIOS calls&amp;quot;&lt;br /&gt;
* More schematics, chip details/pinouts&lt;br /&gt;
* Troubleshooting tips&lt;br /&gt;
* Make a downloadable offline capture every few months ?&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Byte_Surfer&amp;diff=4020</id>
		<title>User talk:Byte Surfer</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Byte_Surfer&amp;diff=4020"/>
		<updated>2014-03-10T19:38:38Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] ([[User talk:ElBarto|talk]]) 19:38, 10 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Main_Page&amp;diff=4000</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Main_Page&amp;diff=4000"/>
		<updated>2014-01-22T19:05:50Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Welcome to the NeoGeo Development Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;center&amp;gt;Welcome to the NeoGeo Development Wiki&amp;lt;/center&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;This wiki is about every technical aspect of the SNK NeoGeo hardware and software (AES, MVS, CD and CDZ).&amp;lt;br&amp;gt;&lt;br /&gt;
Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.&amp;lt;br&amp;gt;&lt;br /&gt;
The wiki has {{NUMBEROFARTICLES}} pages. [[Special:Userlist|Contributors list]]. Hosting provided by [[User:ElBarto|ElBarto]].&amp;lt;br&amp;gt;Don&#039;t know where to start ? Try [[How_to_start|here]]. Can&#039;t find what you&#039;re looking for ? Try our [[links]].&amp;lt;BR&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Want to help ? Just [[Special:RequestAccount|register]]&#039;&#039;&#039; or join us on IRC ! [[irc://irc.freenode.net/neogeodev Freenode #neogeodev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Special:RecentChanges|Recent changes]] (minor edits hidden)==&lt;br /&gt;
{{Special:Recentchanges/4,hideminor}}&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;height: 100%; border-spacing: 8px 16px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_base.jpg|link=:Category:Base system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Base system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Base system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
What&#039;s common to every NeoGeo systems: main architecture, data formats, BIOS functions...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Base system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Base system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_video.jpg|link=:Category:Video system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Video system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Video system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
How graphics are handled and displayed, from bitplanes and colors to the video output.&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Video system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Video system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_audio.jpg|link=:Category:Audio system]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Audio system|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Audio system&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Everything related to music and sound effects: The Z80 subsystem, synthesized and sampled sound, CDDA playback...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Audio system&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Audio system}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_tools.jpg|link=:Category:Repairs]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Repairs|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Repairing&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Troubleshooting dead or glitchy MVS boards, CD laser assemblies, cartridges...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Repairs&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Repairs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_cart.jpg|link=:Category:Cartridge systems]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Cartridge systems|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Cart systems&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Particularities of the AES and MVS systems: ROM types, memory cards, cab I/O, data security... Also [[:Category:Cartridge boards|cartridge boards]] information.&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Cartridge systems&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Cartridge systems}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_cd.jpg|link=:Category:CD systems]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:CD systems|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;CD systems&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
NeoGeo CD and CDZ specificities: Differences and limitations, new memory functions, CDDA...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=CD systems&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:CD systems}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_code.jpg|link=:Category:Code]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Code|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Software&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Code snippets, register definitions, guides on how to display stuff, use BIOS functions, play music and sounds, read user input...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Code&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Code}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; width: 256px; height: 100%; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ban_chips.jpg|link=:Category:Chips]]&amp;lt;div style=&amp;quot;position: relative; left: 20px; top: -42px; height: 0px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Chips|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Electronics&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
What makes everything work (or not), physically. Schematics, chip pinouts and functions, troubleshooting hardware issues...&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Chips&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Pages in category: {{PAGESINCAT:Chips}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;height: 100%;&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px; height: 104px; padding: 0px; border-style: solid; background-color: #EEE; border-color: black; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 20px; top: 40px; height: 64px; font-size: 30px; text-align: left;&amp;quot;&amp;gt;[[:Category:Games|&amp;lt;span class=&amp;quot;cattitle&amp;quot;&amp;gt;Games&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 140px; top: -46px; width: 256px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Remarquable games for some of their technical aspects: special effects, unusual hardware use, hidden features...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left: 500px; top: -140px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:8pt; width:256px; border-spacing: 0px 5px; border-top: 1px solid #CCC; border-bottom: 1px solid #CCC;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left:-400px; top:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;Last edits:&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;forum&amp;gt;&lt;br /&gt;
category=Games&lt;br /&gt;
count=3&lt;br /&gt;
&amp;lt;/forum&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left:-120px; top:-54px;&amp;quot;&amp;gt;Pages in category: {{PAGESINCAT:Games}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to edit, guidelines, available templates, suggestions: [[The wiki]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
&lt;br /&gt;
* See [[Special:WantedPages|wanted pages]], [[Special:AncientPages|old pages]], [[Special:ShortPages|short pages]], and [[Todo/Mysteries]].&lt;br /&gt;
* Publish asm highlighter for ConTEXT&lt;br /&gt;
* Make subcategories, move/merge &amp;quot;BIOS calls&amp;quot;&lt;br /&gt;
* More schematics, chip details/pinouts&lt;br /&gt;
* Troubleshooting tips&lt;br /&gt;
* Make a downloadable offline capture every few months ?&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Anima&amp;diff=3999</id>
		<title>User talk:Anima</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Anima&amp;diff=3999"/>
		<updated>2014-01-22T18:53:30Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] ([[User talk:ElBarto|talk]]) 18:53, 22 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Terot&amp;diff=3861</id>
		<title>User talk:Terot</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Terot&amp;diff=3861"/>
		<updated>2013-10-30T18:17:17Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] ([[User talk:ElBarto|talk]]) 18:17, 30 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=USER_subroutine&amp;diff=3817</id>
		<title>USER subroutine</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=USER_subroutine&amp;diff=3817"/>
		<updated>2013-07-10T19:18:26Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Command 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The USER subroutine (not called, always jumped to by the BIOS) needs to perform actions according to the command value set in {{BR|USER_REQUEST}}.&lt;br /&gt;
&lt;br /&gt;
==Command 0==&lt;br /&gt;
Initilization of the soft/debug [[DIPs]] in the [[68k user RAM]]. Used only once, when the game is started for the first time on a MVS system (probably when the BIOS doesn&#039;t find the game&#039;s NGH number in the [[backup RAM]]).&lt;br /&gt;
&lt;br /&gt;
(The DIPs settings in RAM should then be copied to backup RAM by calling what function ?)&lt;br /&gt;
&lt;br /&gt;
Initilization of the rest of the user RAM, the display, and I/O.&lt;br /&gt;
&lt;br /&gt;
Viewpoint, which has its game save pointer set to $100000 (header $10E) and game save size set to $0200 (header $112) does this:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
	move.b	#$00,BIOS_USER_MODE&lt;br /&gt;
	lea	$100000,a0		;Start of game save block&lt;br /&gt;
	move	#$001F,d1		;32*4 longword writes = 512 bytes&lt;br /&gt;
	moveq	#0,d0&lt;br /&gt;
.cl:&lt;br /&gt;
	move.l	d0,(a0)+&lt;br /&gt;
	move.l	d0,(a0)+&lt;br /&gt;
	move.l	d0,(a0)+&lt;br /&gt;
	move.l	d0,(a0)+&lt;br /&gt;
	dbf	d1,.cl&lt;br /&gt;
	move.b	d0,REG_WATCHDOG&lt;br /&gt;
...&lt;br /&gt;
        jmp     BIOSF_SYSTEM_RETURN&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Command 1==&lt;br /&gt;
Show the game&#039;s own boot logo animation (when [[68k program header|$114]] = 1).&lt;br /&gt;
&lt;br /&gt;
==Command 2==&lt;br /&gt;
Show demo.&lt;br /&gt;
&lt;br /&gt;
==Command 3==&lt;br /&gt;
Show title.&lt;br /&gt;
{{BR|BIOS_COMPULSION_TIMER}} is used as a count-down timer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Aje_fr&amp;diff=3813</id>
		<title>User talk:Aje fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Aje_fr&amp;diff=3813"/>
		<updated>2013-05-02T09:53:12Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] ([[User talk:ElBarto|talk]]) 09:53, 2 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Tcdev&amp;diff=3812</id>
		<title>User talk:Tcdev</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Tcdev&amp;diff=3812"/>
		<updated>2013-05-02T09:51:36Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] ([[User talk:ElBarto|talk]]) 09:51, 2 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=User_talk:Neslou&amp;diff=3756</id>
		<title>User talk:Neslou</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=User_talk:Neslou&amp;diff=3756"/>
		<updated>2013-01-15T09:53:30Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;NeoGeo Development Wiki&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:ElBarto|ElBarto]] 10:53, 15 January 2013 (CET)&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=MV1A&amp;diff=3567</id>
		<title>MV1A</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=MV1A&amp;diff=3567"/>
		<updated>2012-10-31T12:24:16Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
{{SlotInfo&lt;br /&gt;
|year=Circa 1995&lt;br /&gt;
|slot_nb=1&lt;br /&gt;
|bios=Socketed&lt;br /&gt;
|cart_orientation=horizontal&lt;br /&gt;
|memcard_support=no&lt;br /&gt;
|joystick_support=no&lt;br /&gt;
|stereo_output=no&lt;br /&gt;
|headphone_output=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scans==&lt;br /&gt;
&lt;br /&gt;
===Main Board===&lt;br /&gt;
&lt;br /&gt;
[[File:NEO-MVH MV1A Front.png|800px|thumb|center|Main Board Front]]&lt;br /&gt;
&lt;br /&gt;
[[File:NEO-MVH MV1A Back.png|800px|thumb|center|Main Board Back]]&lt;br /&gt;
&lt;br /&gt;
===Slot Board===&lt;br /&gt;
&lt;br /&gt;
[[File:NEO-MVH SLOT1A Front.png|800px|thumb|center|Slot Board Front]]&lt;br /&gt;
&lt;br /&gt;
[[File:NEO-MVH SLOT1A Back.png|800px|thumb|center|Slot Board Front]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridge systems]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Backup_RAM&amp;diff=3566</id>
		<title>Backup RAM</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Backup_RAM&amp;diff=3566"/>
		<updated>2012-10-31T10:34:54Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Data structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The backup RAM is a battery-powered 64KiB RAM space used by [[MVS systems]] to store game scores, cab infos and income logs. Access is handled by the [[BIOSes]].&lt;br /&gt;
&lt;br /&gt;
[[68k memory map|Memory region]]: $D00000~$D0FFFF (Mirrored up to $DFFFFF ?).&lt;br /&gt;
&lt;br /&gt;
== Data structure ==&lt;br /&gt;
&lt;br /&gt;
All offset are taken from the sp-s2.bin bios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Start&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Data&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$D00000&lt;br /&gt;
|$D0000F&lt;br /&gt;
|16&lt;br /&gt;
|$00&lt;br /&gt;
|Unused, fill with $00&lt;br /&gt;
|-&lt;br /&gt;
|$D00010&lt;br /&gt;
|$D0001F&lt;br /&gt;
|16&lt;br /&gt;
|&amp;quot;BACKUP RAM OK!Ç&amp;quot;&lt;br /&gt;
|The routine at $C125C8 will check if this string is present, if not it will test the ram (using the test_ram routine at $C13134) and re-init the backupram&lt;br /&gt;
|-&lt;br /&gt;
|$D00020&lt;br /&gt;
|$D00021&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Coin deposit related (rising edge finding), old and new value of REG_STATUS_A&lt;br /&gt;
|-&lt;br /&gt;
|$D00022&lt;br /&gt;
|$D00023&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Temp value for the coin deposit rising edge finding&lt;br /&gt;
|-&lt;br /&gt;
|$D00024&lt;br /&gt;
|$D00025&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Internal coin counter (not credit)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D00026&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D0002F&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00034&lt;br /&gt;
|$D00035&lt;br /&gt;
|2&lt;br /&gt;
|$00&lt;br /&gt;
|&amp;quot;Internal&amp;quot; credit counters for player 1 and player 2 (BCD), used by BIOS only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D00036&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D00039&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D0003A&lt;br /&gt;
|$D00045&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|Cab settings.&lt;br /&gt;
;$D0003A: Coins needed for crediting player 1 (initialized to $01)&lt;br /&gt;
;$D0003B: Credits added to player 1 (initialized to $01)&lt;br /&gt;
;$D0003C: Coins needed for crediting player 2 (initialized to $01)&lt;br /&gt;
;$D0003D: Credits added to player 2 (initialized to $02)&lt;br /&gt;
;$D00042: Game select (1=Free, 0=Only when credited) (initialized to 0)&lt;br /&gt;
;$D00043: Game start compulsion (0 = enabled, 1 = disabled)&lt;br /&gt;
;$D00044: Game start compulsion time (max time in seconds in BCD between inserting a coin and starting the game) (initialized to $30)&lt;br /&gt;
;$D00046: Demo sound (1=Without) (initialized to 0)&lt;br /&gt;
|-&lt;br /&gt;
|$D00046&lt;br /&gt;
|$D00046&lt;br /&gt;
|1&lt;br /&gt;
|SOUND_STOP&lt;br /&gt;
|No sound at all if non-zero&lt;br /&gt;
|-&lt;br /&gt;
|$D00047&lt;br /&gt;
|$D00047&lt;br /&gt;
|1&lt;br /&gt;
|SLOT NUMBER&lt;br /&gt;
|Number of detected slots (2 for slot1)&lt;br /&gt;
|-&lt;br /&gt;
|$D00048&lt;br /&gt;
|$D0004B&lt;br /&gt;
|4&lt;br /&gt;
|PLAY TIME&lt;br /&gt;
|Counter of second played on the game in hex.&lt;br /&gt;
&lt;br /&gt;
Reset to 0 by [[SYSTEM_RETURN]].&lt;br /&gt;
|-&lt;br /&gt;
|$D0004C&lt;br /&gt;
|$D0004C&lt;br /&gt;
|1&lt;br /&gt;
|PLAY_TIME_FRAME_TIMER&lt;br /&gt;
|Frame timer, start at $3C, decremented each frame. When the counter reach $00, PLAY_TIME is incremented and the counter is reseted to $3C&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D0004D&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D00057&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00058&lt;br /&gt;
|$D00058&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|First slot number with a boot logo flag to 0 (playable by the bios)&lt;br /&gt;
|-&lt;br /&gt;
|$D0005A&lt;br /&gt;
|$D0005D&lt;br /&gt;
|4&lt;br /&gt;
|HHMMSSFF&lt;br /&gt;
|Timer based on frames.&lt;br /&gt;
*FF: frame down-counter ($3C to $00)&lt;br /&gt;
*SS: second counter ($00 to $3B)&lt;br /&gt;
*MM: minute counter ($00 to $3B)&lt;br /&gt;
*HH: hour counter *4 ($00 to $60 by 4 steps)&lt;br /&gt;
|-&lt;br /&gt;
|$D0005E&lt;br /&gt;
|$D00103&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00104&lt;br /&gt;
|$D00107&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Current date&lt;br /&gt;
|-&lt;br /&gt;
|$D00108&lt;br /&gt;
|$D00108&lt;br /&gt;
|1&lt;br /&gt;
|Selected slot number (start at 0)&lt;br /&gt;
|Output directly to the EL panels&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D00109&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D00109&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|EL_PANEL&lt;br /&gt;
|State of the EL-PANEL ???&lt;br /&gt;
|-&lt;br /&gt;
|$D0010A&lt;br /&gt;
|$D0010D&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Detailed game start book address&lt;br /&gt;
|-&lt;br /&gt;
|$D0010E&lt;br /&gt;
|$D00111&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Total game start book address&lt;br /&gt;
|-&lt;br /&gt;
|$D00112&lt;br /&gt;
|$D00115&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Detailed cabinet coin book address (sub 0x240 for the start book one)&lt;br /&gt;
|-&lt;br /&gt;
|$D00116&lt;br /&gt;
|$D00119&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Current month cabinet coin book address (sub 0xC for the start book one)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D0011A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D00121&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00122&lt;br /&gt;
|$D00123&lt;br /&gt;
|2&lt;br /&gt;
|$23&lt;br /&gt;
|The init_backupram routine write $23 there, purpose unknown.&lt;br /&gt;
|-&lt;br /&gt;
|$D00124&lt;br /&gt;
|$D00127&lt;br /&gt;
|4&lt;br /&gt;
|Slot-1 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00128&lt;br /&gt;
|$D0012B&lt;br /&gt;
|4&lt;br /&gt;
|Slot-2 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID.&lt;br /&gt;
On a slot1 always unset (slot1 are slot2 with the second one empty)&lt;br /&gt;
|-&lt;br /&gt;
|$D0012C&lt;br /&gt;
|$D0012F&lt;br /&gt;
|4&lt;br /&gt;
|Slot-3 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00130&lt;br /&gt;
|$D00133&lt;br /&gt;
|4&lt;br /&gt;
|Slot-4 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00134&lt;br /&gt;
|$D00137&lt;br /&gt;
|4&lt;br /&gt;
|Slot-5 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00138&lt;br /&gt;
|$D0013B&lt;br /&gt;
|4&lt;br /&gt;
|Slot-6 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D0013C&lt;br /&gt;
|$D0013F&lt;br /&gt;
|4&lt;br /&gt;
|Slot-7 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00140&lt;br /&gt;
|$D00143&lt;br /&gt;
|4&lt;br /&gt;
|Slot-8 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00144&lt;br /&gt;
|$D00147&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-1 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00148&lt;br /&gt;
|$D0014B&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-2 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D0014C&lt;br /&gt;
|$D0014F&lt;br /&gt;
|$4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-3 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00150&lt;br /&gt;
|$D00153&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-4 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00154&lt;br /&gt;
|$D00157&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-5 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00158&lt;br /&gt;
|$D0015B&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-6 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D0015C&lt;br /&gt;
|$D0015F&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-7 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00160&lt;br /&gt;
|$D00163&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-8 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D00164&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D001A3&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D001A4&lt;br /&gt;
|$D001A7&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Current month game start book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D001A8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D0021F&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00220&lt;br /&gt;
|$D0029F&lt;br /&gt;
|16*8&lt;br /&gt;
|&lt;br /&gt;
|Games soft DIPs settings (in which order ?)&lt;br /&gt;
|-&lt;br /&gt;
|$D002A0&lt;br /&gt;
|$D002AF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 0 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002B0&lt;br /&gt;
|$D002BF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 1 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002C0&lt;br /&gt;
|$D002CF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 2 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002D0&lt;br /&gt;
|$D002DF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 3 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002E0&lt;br /&gt;
|$D002EF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 4 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002F0&lt;br /&gt;
|$D002FF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 5 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D00300&lt;br /&gt;
|$D0030F&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 6 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D00310&lt;br /&gt;
|$D0031F&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 7 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D00320&lt;br /&gt;
|$D0131F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 1 data&lt;br /&gt;
|-&lt;br /&gt;
|$D01320&lt;br /&gt;
|$D0231F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 2 data&lt;br /&gt;
|-&lt;br /&gt;
|$D02320&lt;br /&gt;
|$D0331F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 3 data&lt;br /&gt;
|-&lt;br /&gt;
|$D03320&lt;br /&gt;
|$D0431F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 4 data&lt;br /&gt;
|-&lt;br /&gt;
|$D04320&lt;br /&gt;
|$D0531F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 5 data&lt;br /&gt;
|-&lt;br /&gt;
|$D05320&lt;br /&gt;
|$D0631F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 6 data&lt;br /&gt;
|-&lt;br /&gt;
|$D06320&lt;br /&gt;
|$D0731F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 7 data&lt;br /&gt;
|-&lt;br /&gt;
|$D07320&lt;br /&gt;
|$D0831F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 8 data&lt;br /&gt;
|-&lt;br /&gt;
|$D09BA0&lt;br /&gt;
|$D09DE0&lt;br /&gt;
|$240&lt;br /&gt;
|YYMMDDdd - COIN1 - COIN2 - SERVICE&lt;br /&gt;
|Bookkeeping - Current month coin&lt;br /&gt;
&lt;br /&gt;
Each entry is $10 byte long&lt;br /&gt;
|-&lt;br /&gt;
|$D09DE0&lt;br /&gt;
|$D0A01F&lt;br /&gt;
|$240&lt;br /&gt;
|YYMMDDdd - PLAY - CONTINUE - TIME&lt;br /&gt;
|Bookkeeping - Current month play&lt;br /&gt;
&lt;br /&gt;
Each entry is $10 byte long&lt;br /&gt;
|-&lt;br /&gt;
|$D0A020&lt;br /&gt;
|$D0A0DF&lt;br /&gt;
|$C0&lt;br /&gt;
|00000000 - COIN1 - COIN2 - SERVICE&lt;br /&gt;
|Bookkeeping - Year coin&lt;br /&gt;
|-&lt;br /&gt;
|$D0A0E0&lt;br /&gt;
|$D0A19F&lt;br /&gt;
|$C0&lt;br /&gt;
|00000000 - PLAY - CONTINUE - TIME&lt;br /&gt;
|Bookkeeping - Year play&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridge systems]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Backup_RAM&amp;diff=3565</id>
		<title>Backup RAM</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Backup_RAM&amp;diff=3565"/>
		<updated>2012-10-31T10:34:33Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The backup RAM is a battery-powered 64KiB RAM space used by [[MVS systems]] to store game scores, cab infos and income logs. Access is handled by the [[BIOSes]].&lt;br /&gt;
&lt;br /&gt;
[[68k memory map|Memory region]]: $D00000~$D0FFFF (Mirrored up to $DFFFFF ?).&lt;br /&gt;
&lt;br /&gt;
== Data structure ==&lt;br /&gt;
&lt;br /&gt;
All offset are taken from the sp-s2.bin bios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Start&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;End&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Data&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$D00000&lt;br /&gt;
|$D0000F&lt;br /&gt;
|16&lt;br /&gt;
|$00&lt;br /&gt;
|Unused, fill with $00&lt;br /&gt;
|-&lt;br /&gt;
|$D00010&lt;br /&gt;
|$D0001F&lt;br /&gt;
|16&lt;br /&gt;
|&amp;quot;BACKUP RAM OK!Ç&amp;quot;&lt;br /&gt;
|The routine at $C125C8 will check if this string is present, if not it will test the ram (using the test_ram routine at $C13134) and re-init the backupram&lt;br /&gt;
|-&lt;br /&gt;
|$D00020&lt;br /&gt;
|$D00021&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Coin deposit related (rising edge finding), old and new value of REG_STATUS_A&lt;br /&gt;
|-&lt;br /&gt;
|$D00022&lt;br /&gt;
|$D00023&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Temp value for the coin deposit rising edge finding&lt;br /&gt;
|-&lt;br /&gt;
|$D00024&lt;br /&gt;
|$D00025&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Internal coin counter (not credit)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D00026&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D0002F&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00034&lt;br /&gt;
|$D00035&lt;br /&gt;
|2&lt;br /&gt;
|$00&lt;br /&gt;
|&amp;quot;Internal&amp;quot; credit counters for player 1 and player 2 (BCD), used by BIOS only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D00036&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D00039&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D0003A&lt;br /&gt;
|$D00045&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|Cab settings.&lt;br /&gt;
;$D0003A: Coins needed for crediting player 1 (initialized to $01)&lt;br /&gt;
;$D0003B: Credits added to player 1 (initialized to $01)&lt;br /&gt;
;$D0003C: Coins needed for crediting player 2 (initialized to $01)&lt;br /&gt;
;$D0003D: Credits added to player 2 (initialized to $02)&lt;br /&gt;
;$D00042: Game select (1=Free, 0=Only when credited) (initialized to 0)&lt;br /&gt;
;$D00043: Game start compulsion (0 = enabled, 1 = disabled)&lt;br /&gt;
;$D00044: Game start compulsion time (max time in seconds in BCD between inserting a coin and starting the game) (initialized to $30)&lt;br /&gt;
;$D00046: Demo sound (1=Without) (initialized to 0)&lt;br /&gt;
|-&lt;br /&gt;
|$D00046&lt;br /&gt;
|$D00046&lt;br /&gt;
|1&lt;br /&gt;
|SOUND_STOP&lt;br /&gt;
|No sound at all if non-zero&lt;br /&gt;
|-&lt;br /&gt;
|$D00047&lt;br /&gt;
|$D00047&lt;br /&gt;
|1&lt;br /&gt;
|SLOT NUMBER&lt;br /&gt;
|Number of detected slots (2 for slot1)&lt;br /&gt;
|-&lt;br /&gt;
|$D00048&lt;br /&gt;
|$D0004B&lt;br /&gt;
|4&lt;br /&gt;
|PLAY TIME&lt;br /&gt;
|Counter of second played on the game in hex.&lt;br /&gt;
&lt;br /&gt;
Reset to 0 by [[SYSTEM_RETURN]].&lt;br /&gt;
|-&lt;br /&gt;
|$D0004C&lt;br /&gt;
|$D0004C&lt;br /&gt;
|1&lt;br /&gt;
|PLAY_TIME_FRAME_TIMER&lt;br /&gt;
|Frame timer, start at $3C, decremented each frame. When the counter reach $00, PLAY_TIME is incremented and the counter is reseted to $3C&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D0004D&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D00057&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00058&lt;br /&gt;
|$D00058&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|First slot number with a boot logo flag to 0 (playable by the bios)&lt;br /&gt;
|-&lt;br /&gt;
|$D0005A&lt;br /&gt;
|$D0005D&lt;br /&gt;
|4&lt;br /&gt;
|HHMMSSFF&lt;br /&gt;
|Timer based on frames.&lt;br /&gt;
*FF: frame down-counter ($3C to $00)&lt;br /&gt;
*SS: second counter ($00 to $3B)&lt;br /&gt;
*MM: minute counter ($00 to $3B)&lt;br /&gt;
*HH: hour counter *4 ($00 to $60 by 4 steps)&lt;br /&gt;
|-&lt;br /&gt;
|$D0005E&lt;br /&gt;
|$D00103&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00104&lt;br /&gt;
|$D00107&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Current date&lt;br /&gt;
|-&lt;br /&gt;
|$D00108&lt;br /&gt;
|$D00108&lt;br /&gt;
|1&lt;br /&gt;
|Selected slot number (start at 0)&lt;br /&gt;
|Output directly to the EL panels&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D00109&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D00109&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|EL_PANEL&lt;br /&gt;
|State of the EL-PANEL ???&lt;br /&gt;
|-&lt;br /&gt;
|$D0010A&lt;br /&gt;
|$D0010D&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Detailed game start book address&lt;br /&gt;
|-&lt;br /&gt;
|$D0010E&lt;br /&gt;
|$D00111&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Total game start book address&lt;br /&gt;
|-&lt;br /&gt;
|$D00112&lt;br /&gt;
|$D00115&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Detailed cabinet coin book address (sub 0x240 for the start book one)&lt;br /&gt;
|-&lt;br /&gt;
|$D00116&lt;br /&gt;
|$D00119&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Current month cabinet coin book address (sub 0xC for the start book one)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D0011A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D00121&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00122&lt;br /&gt;
|$D00123&lt;br /&gt;
|2&lt;br /&gt;
|$23&lt;br /&gt;
|The init_backupram routine write $23 there, purpose unknown.&lt;br /&gt;
|-&lt;br /&gt;
|$D00124&lt;br /&gt;
|$D00127&lt;br /&gt;
|4&lt;br /&gt;
|Slot-1 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00128&lt;br /&gt;
|$D0012B&lt;br /&gt;
|4&lt;br /&gt;
|Slot-2 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID.&lt;br /&gt;
On a slot1 always unset (slot1 are slot2 with the second one empty)&lt;br /&gt;
|-&lt;br /&gt;
|$D0012C&lt;br /&gt;
|$D0012F&lt;br /&gt;
|4&lt;br /&gt;
|Slot-3 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00130&lt;br /&gt;
|$D00133&lt;br /&gt;
|4&lt;br /&gt;
|Slot-4 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00134&lt;br /&gt;
|$D00137&lt;br /&gt;
|4&lt;br /&gt;
|Slot-5 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00138&lt;br /&gt;
|$D0013B&lt;br /&gt;
|4&lt;br /&gt;
|Slot-6 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D0013C&lt;br /&gt;
|$D0013F&lt;br /&gt;
|4&lt;br /&gt;
|Slot-7 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00140&lt;br /&gt;
|$D00143&lt;br /&gt;
|4&lt;br /&gt;
|Slot-8 [[NGH number]] and bram game block ID (see below)&lt;br /&gt;
|If not present $0000 as NGH and $FFFF as game name ID&lt;br /&gt;
|-&lt;br /&gt;
|$D00144&lt;br /&gt;
|$D00147&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-1 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00148&lt;br /&gt;
|$D0014B&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-2 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D0014C&lt;br /&gt;
|$D0014F&lt;br /&gt;
|$4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-3 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00150&lt;br /&gt;
|$D00153&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-4 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00154&lt;br /&gt;
|$D00157&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-5 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00158&lt;br /&gt;
|$D0015B&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-6 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D0015C&lt;br /&gt;
|$D0015F&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-7 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|$D00160&lt;br /&gt;
|$D00163&lt;br /&gt;
|4&lt;br /&gt;
|YYMMDDdd&lt;br /&gt;
|Slot-8 book creation time YEAR-MONTH-DAY-day number&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D00164&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D001A3&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D001A4&lt;br /&gt;
|$D001A7&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Current month game start book&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;$D001A8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;$D0021F&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$D00220&lt;br /&gt;
|$D0029F&lt;br /&gt;
|16*8&lt;br /&gt;
|&lt;br /&gt;
|Games soft DIPs settings (in which order ?)&lt;br /&gt;
|-&lt;br /&gt;
|$D002A0&lt;br /&gt;
|$D002AF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 0 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002B0&lt;br /&gt;
|$D002BF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 1 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002C0&lt;br /&gt;
|$D002CF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 2 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002D0&lt;br /&gt;
|$D002DF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 3 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002E0&lt;br /&gt;
|$D002EF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 4 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D002F0&lt;br /&gt;
|$D002FF&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 5 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D00300&lt;br /&gt;
|$D0030F&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 6 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D00310&lt;br /&gt;
|$D0031F&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|bram block 7 game name&lt;br /&gt;
|-&lt;br /&gt;
|$D00320&lt;br /&gt;
|$D0131F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 1 data&lt;br /&gt;
|-&lt;br /&gt;
|$D01320&lt;br /&gt;
|$D0231F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 2 data&lt;br /&gt;
|-&lt;br /&gt;
|$D02320&lt;br /&gt;
|$D0331F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 3 data&lt;br /&gt;
|-&lt;br /&gt;
|$D03320&lt;br /&gt;
|$D0431F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 4 data&lt;br /&gt;
|-&lt;br /&gt;
|$D04320&lt;br /&gt;
|$D0531F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 5 data&lt;br /&gt;
|-&lt;br /&gt;
|$D05320&lt;br /&gt;
|$D0631F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 6 data&lt;br /&gt;
|-&lt;br /&gt;
|$D06320&lt;br /&gt;
|$D0731F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 7 data&lt;br /&gt;
|-&lt;br /&gt;
|$D07320&lt;br /&gt;
|$D0831F&lt;br /&gt;
|$1000&lt;br /&gt;
|&lt;br /&gt;
|bram block 8 data&lt;br /&gt;
|-&lt;br /&gt;
|$D09BA0&lt;br /&gt;
|$D09DE0&lt;br /&gt;
|$240&lt;br /&gt;
|YYMMDDdd - COIN1 - COIN2 - SERVICE&lt;br /&gt;
|Bookkeeping - Current month coin&lt;br /&gt;
&lt;br /&gt;
Each entry is $10 byte long&lt;br /&gt;
|-&lt;br /&gt;
|$D09DE0&lt;br /&gt;
|$D0A01F&lt;br /&gt;
|$240&lt;br /&gt;
|YYMMDDdd - PLAY - CONTINUE - TIME&lt;br /&gt;
|Bookkeeping - Current month play&lt;br /&gt;
&lt;br /&gt;
Each entry is $10 byte long&lt;br /&gt;
|-&lt;br /&gt;
|$D0A020&lt;br /&gt;
|$D0A0DF&lt;br /&gt;
|$C0&lt;br /&gt;
|00000000 - COIN1 - COIN2 - SERVICE&lt;br /&gt;
|Bookkeeping - Year coin&lt;br /&gt;
|-&lt;br /&gt;
|$D0A0E0&lt;br /&gt;
|$D0A19F&lt;br /&gt;
|$240&lt;br /&gt;
|00000000 - PLAY - CONTINUE - TIME&lt;br /&gt;
|Bookkeeping - Year play&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridge systems]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Digger_Man&amp;diff=3560</id>
		<title>Digger Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Digger_Man&amp;diff=3560"/>
		<updated>2012-10-25T07:06:30Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: moved Digger Man (prototype) to Digger Man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo|right&lt;br /&gt;
|en_title=Digger Man (prototype)&lt;br /&gt;
|jp_title=Digger Man (prototype)&lt;br /&gt;
|developer=Kyle Hodgetts&lt;br /&gt;
|ngh_id=dig&lt;br /&gt;
|mvs_release=yes&lt;br /&gt;
|mvs_release_en=y&lt;br /&gt;
|mvs_release_jp=y&lt;br /&gt;
|mvs_romset=diggerma&lt;br /&gt;
|mvs_date=2000&lt;br /&gt;
|mvs_pchip=&lt;br /&gt;
|mvs_pboard=PROGGSC&lt;br /&gt;
|mvs_cboard=CHA42G-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Category:Games&amp;diff=3559</id>
		<title>Category:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Category:Games&amp;diff=3559"/>
		<updated>2012-10-25T07:02:01Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Official AES/MVS Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Official AES/MVS Games=&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
![[NGH number|NGH]]!!English Title!!Japanese Title&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|[[NAM-1975]]&lt;br /&gt;
|ナム-1975&lt;br /&gt;
|-&lt;br /&gt;
|002&lt;br /&gt;
|[[Baseball Stars Professional]]&lt;br /&gt;
|ベースボールスターズプロフェッショナル&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|[[Top Player&#039;s Golf]]&lt;br /&gt;
|トッププレイヤーズゴルフ&lt;br /&gt;
|-&lt;br /&gt;
|004&lt;br /&gt;
|[[Mahjong Kyo Retsuden]]&lt;br /&gt;
|麻雀狂列伝 －西日本編－&lt;br /&gt;
|-&lt;br /&gt;
|005&lt;br /&gt;
|[[Magician Lord]]&lt;br /&gt;
|マジシャンロード&lt;br /&gt;
|-&lt;br /&gt;
|006&lt;br /&gt;
|[[Riding Hero]]&lt;br /&gt;
|ライディングヒーロー&lt;br /&gt;
|-&lt;br /&gt;
|007&lt;br /&gt;
|[[Alpha Mission II]]&lt;br /&gt;
|ASOII ラストガーディアン&lt;br /&gt;
|-&lt;br /&gt;
|008&lt;br /&gt;
|[[Jockey Grand Prix]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|009&lt;br /&gt;
|[[Ninja Combat]]&lt;br /&gt;
|ニンジャコンバット&lt;br /&gt;
|-&lt;br /&gt;
|010&lt;br /&gt;
|[[Cyber-Lip]]&lt;br /&gt;
|サイバーリップ&lt;br /&gt;
|-&lt;br /&gt;
|011&lt;br /&gt;
|[[The Super Spy]]&lt;br /&gt;
|ザ・スーパースパイ&lt;br /&gt;
|-&lt;br /&gt;
|014&lt;br /&gt;
|[[Mutation Nation]]&lt;br /&gt;
|ミューテイションネイション&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
|[[King of the Monsters]]&lt;br /&gt;
|キング・オブ・ザ・モンスターズ&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
|[[Sengoku]]&lt;br /&gt;
|戦国伝承&lt;br /&gt;
|-&lt;br /&gt;
|018&lt;br /&gt;
|[[Burning Fight]]&lt;br /&gt;
|バーニングファイト&lt;br /&gt;
|-&lt;br /&gt;
|019&lt;br /&gt;
|[[League Bowling]]&lt;br /&gt;
|リーグボウリング&lt;br /&gt;
|-&lt;br /&gt;
|020&lt;br /&gt;
|[[Ghost Pilots]]&lt;br /&gt;
|ゴーストパイロット&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
|[[Puzzled]]&lt;br /&gt;
|[[Joy Joy Kid]] (ジョイジョイキッド)&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
|[[Blue&#039;s Journey]]&lt;br /&gt;
|[[Raguy]] (ラギ)&lt;br /&gt;
|-&lt;br /&gt;
|023&lt;br /&gt;
|[[Quiz Daisousa Sen - The Last Count Down]]&lt;br /&gt;
|クイズ大捜査線&lt;br /&gt;
|-&lt;br /&gt;
|024&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|ラストリゾート&lt;br /&gt;
|-&lt;br /&gt;
|025&lt;br /&gt;
|[[Eight Man]]&lt;br /&gt;
|エイトマン&lt;br /&gt;
|-&lt;br /&gt;
|027&lt;br /&gt;
|[[Minasanno Okagesamadesu! Daisugorokutaikai]]&lt;br /&gt;
|みなさんのおかげさまです&lt;br /&gt;
|-&lt;br /&gt;
|029&lt;br /&gt;
|[[Legend of Success Joe]] / [[Ashitano Joe Densetsu]]&lt;br /&gt;
|あしたのジョー伝説&lt;br /&gt;
|-&lt;br /&gt;
|030&lt;br /&gt;
|[[2020 Super Baseball]]&lt;br /&gt;
|2020年スーパーベースボール&lt;br /&gt;
|-&lt;br /&gt;
|031&lt;br /&gt;
|[[Soccer Brawl]]&lt;br /&gt;
|サッカーブロール&lt;br /&gt;
|-&lt;br /&gt;
|032&lt;br /&gt;
|[[Robo Army]]&lt;br /&gt;
|ロボアーミー&lt;br /&gt;
|-&lt;br /&gt;
|033&lt;br /&gt;
|[[Fatal Fury - King of Fighters]]&lt;br /&gt;
|[[Garou Densetsu - shukumei no tatakai]] (餓狼伝説)&lt;br /&gt;
|-&lt;br /&gt;
|034&lt;br /&gt;
|[[Football Frenzy]]&lt;br /&gt;
|フットボールフレンジー&lt;br /&gt;
|-&lt;br /&gt;
|036&lt;br /&gt;
|[[Bakatonosama Mahjong Manyuuki]]&lt;br /&gt;
|バカ殿様麻雀漫遊記&lt;br /&gt;
|-&lt;br /&gt;
|037&lt;br /&gt;
|[[Crossed Swords]]&lt;br /&gt;
|クロススウォード&lt;br /&gt;
|-&lt;br /&gt;
|038&lt;br /&gt;
|[[Thrash Rally]]&lt;br /&gt;
|スラッシュラリー&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|[[King of the Monsters 2 - The Next Thing]]&lt;br /&gt;
|キング・オブ・ザ・モンスターズ 2&lt;br /&gt;
|-&lt;br /&gt;
|040&lt;br /&gt;
|[[Sengoku 2]]&lt;br /&gt;
|[[Sengoku Denshou 2]] (戦国伝承 2)&lt;br /&gt;
|-&lt;br /&gt;
|041&lt;br /&gt;
|[[Baseball Stars 2]]&lt;br /&gt;
|ベースボールスターズ 2&lt;br /&gt;
|-&lt;br /&gt;
|042&lt;br /&gt;
|[[Quiz Meitantei Neo &amp;amp; Geo - Quiz Daisousa Sen part 2]]&lt;br /&gt;
|クイズ迷探偵ネオ&amp;amp;ジオ クイズ大捜査線パート2&lt;br /&gt;
|-&lt;br /&gt;
|043&lt;br /&gt;
|[[3 Count Bout]]&lt;br /&gt;
|[[Fire Suplex]] (ファイヤー・スープレックス)&lt;br /&gt;
|-&lt;br /&gt;
|044&lt;br /&gt;
|[[Art of Fighting]]&lt;br /&gt;
|龍虎の拳&lt;br /&gt;
|-&lt;br /&gt;
|045&lt;br /&gt;
|[[Samurai Shodown]]&lt;br /&gt;
|[[Samurai Spirits]] (サムライスピリッツ)&lt;br /&gt;
|-&lt;br /&gt;
|046&lt;br /&gt;
|[[Top Hunter]]&lt;br /&gt;
|トップハンター&lt;br /&gt;
|-&lt;br /&gt;
|047&lt;br /&gt;
|[[Fatal Fury Special]]&lt;br /&gt;
|[[Garou Densetsu Special]] (餓狼伝説 スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|048&lt;br /&gt;
|[[Jyanshin Densetsu - Quest of Jongmaster]]&lt;br /&gt;
|雀神伝説&lt;br /&gt;
|-&lt;br /&gt;
|049&lt;br /&gt;
|[[Andro Dunos]]&lt;br /&gt;
|アンドロデュノス&lt;br /&gt;
|-&lt;br /&gt;
|050&lt;br /&gt;
|[[Ninja Commando]]&lt;br /&gt;
|ニンジャコマンドー&lt;br /&gt;
|-&lt;br /&gt;
|051&lt;br /&gt;
|[[Viewpoint]]&lt;br /&gt;
|ビューポイント&lt;br /&gt;
|-&lt;br /&gt;
|052&lt;br /&gt;
|[[Super Sidekicks]]&lt;br /&gt;
|[[Tokuten Ou]] (得点王)&lt;br /&gt;
|-&lt;br /&gt;
|053&lt;br /&gt;
|[[World Heroes]]&lt;br /&gt;
|ワールドヒーローズ&lt;br /&gt;
|-&lt;br /&gt;
|055&lt;br /&gt;
|[[The King of Fighters &#039;94]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;94&lt;br /&gt;
|-&lt;br /&gt;
|056&lt;br /&gt;
|[[Art of Fighting 2]]&lt;br /&gt;
|[[Ryuuko no Ken 2]] (龍虎の拳 2)&lt;br /&gt;
|-&lt;br /&gt;
|057&lt;br /&gt;
|[[World Heroes 2]]&lt;br /&gt;
|ワールドヒーローズ 2&lt;br /&gt;
|-&lt;br /&gt;
|058&lt;br /&gt;
|[[Fatal Fury 2]]&lt;br /&gt;
|[[Garou Densetsu 2 - arata-naru tatakai]] (餓狼伝説 2)&lt;br /&gt;
|-&lt;br /&gt;
|059&lt;br /&gt;
|[[Savage Reign]]&lt;br /&gt;
|[[Fu&#039;un Mokushiroku - kakutou sousei]] (風雲黙示録)&lt;br /&gt;
|-&lt;br /&gt;
|060&lt;br /&gt;
|[[Fight Fever]]&lt;br /&gt;
|ファイトフィーバー&lt;br /&gt;
|-&lt;br /&gt;
|061&lt;br /&gt;
|[[Super Sidekicks 2 - The World Championship]]&lt;br /&gt;
|Tokuten Ou 2 - real fight football (得点王 2)&lt;br /&gt;
|-&lt;br /&gt;
|062&lt;br /&gt;
|[[Spin Master]]&lt;br /&gt;
|[[Miracle Adventure]] (ミラクルアドベンチャー)&lt;br /&gt;
|-&lt;br /&gt;
|063&lt;br /&gt;
|[[Samurai Shodown II]]&lt;br /&gt;
|[[Shin Samurai Spirits - Haohmaru jigokuhen]] (真サムライスピリッツ)&lt;br /&gt;
|-&lt;br /&gt;
|064&lt;br /&gt;
|[[World Heroes 2 Jet]]&lt;br /&gt;
|ワールドヒーローズ 2 JET&lt;br /&gt;
|-&lt;br /&gt;
|065&lt;br /&gt;
|[[Windjammers]]&lt;br /&gt;
|[[Flying Power Disc]] (フライングパワーディスク)&lt;br /&gt;
|-&lt;br /&gt;
|066&lt;br /&gt;
|[[Karnov&#039;s Revenge]]&lt;br /&gt;
|[[Fighter&#039;s History Dynamite]] (ファイターズヒストリーダイナマイト)&lt;br /&gt;
|-&lt;br /&gt;
|067&lt;br /&gt;
|[[Gururin]]&lt;br /&gt;
|ぐるりん&lt;br /&gt;
|-&lt;br /&gt;
|068&lt;br /&gt;
|[[Power Spikes II]]&lt;br /&gt;
|パワースパイクス II&lt;br /&gt;
|-&lt;br /&gt;
|069&lt;br /&gt;
|[[Fatal Fury 3 - Road to the Final Victory]]&lt;br /&gt;
|[[Garou Densetsu 3 - haruka-naru tatakai]] (餓狼伝説 3)&lt;br /&gt;
|-&lt;br /&gt;
|070&lt;br /&gt;
|[[Zupapa!]]&lt;br /&gt;
|ズパパ!&lt;br /&gt;
|-&lt;br /&gt;
|073&lt;br /&gt;
|[[BomberMan - Panic Bomber]]&lt;br /&gt;
|ボンバーマン ぱにっくボンバー&lt;br /&gt;
|-&lt;br /&gt;
|074&lt;br /&gt;
|[[Aggressors of Dark Kombat]]&lt;br /&gt;
|[[Tsuukai GANGAN Koushinkyoku]] (痛快ガンガン行進曲)&lt;br /&gt;
|-&lt;br /&gt;
|075&lt;br /&gt;
|[[Aero Fighters 2]]&lt;br /&gt;
|[[Sonic Wings 2]] (ソニックウィングス 2)&lt;br /&gt;
|-&lt;br /&gt;
|076&lt;br /&gt;
|[[Zed Blade]]&lt;br /&gt;
|[[Operation Ragnarok]] (作戦名ラグナロク)&lt;br /&gt;
|-&lt;br /&gt;
|078&lt;br /&gt;
|[[Galaxy Fight - Universal Warriors]]&lt;br /&gt;
|ギャラクシーファイト&lt;br /&gt;
|-&lt;br /&gt;
|079&lt;br /&gt;
|[[Street Hoop]]&lt;br /&gt;
|[[Dunk Dream]] (ダンク・ドリーム)&lt;br /&gt;
|-&lt;br /&gt;
|080&lt;br /&gt;
|[[Quiz King of Fighters]]&lt;br /&gt;
|クイズ キング・オブ・ファイターズ&lt;br /&gt;
|-&lt;br /&gt;
|081&lt;br /&gt;
|[[Super Sidekicks 3 - The Next Glory]]&lt;br /&gt;
|[[Tokuten Ou 3 - eikoue no michi]] (得点王 3)&lt;br /&gt;
|-&lt;br /&gt;
|082&lt;br /&gt;
|[[Double Dragon]]&lt;br /&gt;
|ダブルドラゴン&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
|[[Bust-A-Move]]&lt;br /&gt;
|[[Puzzle Bobble]] (ダブルドラゴン)&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
|[[The King of Fighters &#039;95]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;95&lt;br /&gt;
|-&lt;br /&gt;
|086&lt;br /&gt;
|[[Tecmo World Soccer &#039;96]]&lt;br /&gt;
|テクモワールドサッカー &#039;96&lt;br /&gt;
|-&lt;br /&gt;
|087&lt;br /&gt;
|[[Samurai Shodown III]]&lt;br /&gt;
|[[Samurai Spirits - Zankurou Musouken]] (サムライスピリッツ斬紅郎無双剣)&lt;br /&gt;
|-&lt;br /&gt;
|088&lt;br /&gt;
|[[Stakes Winner]]&lt;br /&gt;
|[[Stakes Winner - GI kinzen seihae no michi]] (ステークスウィナー)&lt;br /&gt;
|-&lt;br /&gt;
|089&lt;br /&gt;
|[[Pulstar]]&lt;br /&gt;
|パルスター&lt;br /&gt;
|-&lt;br /&gt;
|090&lt;br /&gt;
|[[World Heroes Perfect]]&lt;br /&gt;
|ワールドヒーローズパーフェクト&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|[[Far East of Eden - Kabuki Klash]]&lt;br /&gt;
|[[Tengai Makyou - Shin Den]] (天外魔境 真伝)&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|[[Neo Bomberman]]&lt;br /&gt;
|ネオ・ボンバーマン&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|[[Voltage Fighter - Gowcaizer]]&lt;br /&gt;
|[[Choujin Gakuen Gowcaizer]] (超人学園ゴウカイザー)&lt;br /&gt;
|-&lt;br /&gt;
|095&lt;br /&gt;
|[[Real Bout Fatal Fury]]&lt;br /&gt;
|[[Real Bout Garou Densetsu]] (リアルバウト餓狼伝説)&lt;br /&gt;
|-&lt;br /&gt;
|096&lt;br /&gt;
|[[Art of Fighting 3 - The Path of the Warrior]]&lt;br /&gt;
|[[Art of Fighting - Ryuuko no Ken Gaiden]] (龍虎の拳 外伝)&lt;br /&gt;
|-&lt;br /&gt;
|097&lt;br /&gt;
|[[Aero Fighters 3]]&lt;br /&gt;
|[[Sonic Wings 3]] (ソニックウィングス 3)&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|[[Neo Turf Masters]]&lt;br /&gt;
|[[Big Tournament Golf]] (ビッグトーナメント ゴルフ)&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|[[Metal Slug - Super Vehicle-001]]&lt;br /&gt;
|メタルスラッグ&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|[[Puzzle De Pon!]]&lt;br /&gt;
|パズル de ポン!&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|[[Syougi No Tatsujin - Master of Syougi]]&lt;br /&gt;
|将棋の達人&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|[[Chibi Marukochan Deluxe Quiz]]&lt;br /&gt;
|ちびまる子ちゃん まる子デラックスクイズ&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|[[Neo Mr. Do!]]&lt;br /&gt;
|NEO ミスター・ドゥ!&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|[[Super Dodge Ball]]&lt;br /&gt;
|[[Kunio no Nekketsu Toukyuu Densetsu]] (くにおの熱血闘球伝説)&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|[[Goal! Goal! Goal!]]&lt;br /&gt;
|ゴール! ゴール! ゴール!&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|[[Over Top]]&lt;br /&gt;
|オーバートップ&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|[[Neo Drift Out - New Technology]]&lt;br /&gt;
|NEOドリフトアウト&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|[[The King of Fighters &#039;96]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;96&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|[[The Ultimate 11 - The SNK Football Championship]]&lt;br /&gt;
|[[Tokuten Ou - Honoo no Libero]] (得点王 炎のリベロ)&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|[[Kizuna Encounter - Super Tag Battle]]&lt;br /&gt;
|[[Fu&#039;un Super Tag Battle]] (風雲スーパータッグバトル)&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|[[Ninja Master&#039;s]]&lt;br /&gt;
|[[Ninja Master&#039;s - haoh-ninpo-cho]] (ニンジャマスターズ ～覇王忍法帖～)&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|[[Ragnagard]]&lt;br /&gt;
|[[Shin-Oh-Ken]] (神凰拳)&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|[[Pleasure Goal]]&lt;br /&gt;
|[[Futsal - 5 on 5 Mini Soccer]] (フットサル)&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|[[Magical Drop II]]&lt;br /&gt;
|マジカルドロップ2&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|[[Samurai Shodown IV - Amakusa&#039;s Revenge]]&lt;br /&gt;
|[[Samurai Spirits - Amakusa Kourin]] (サムライスピリッツ天草降臨)&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|[[Real Bout Fatal Fury Special]]&lt;br /&gt;
|[[Real Bout Garou Densetsu Special]] (リアルバウト餓狼伝説スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|[[Twinkle Star Sprites]]&lt;br /&gt;
|ティンクルスター スプライツ&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|[[Waku Waku 7]]&lt;br /&gt;
|わくわく7&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|[[Stakes Winner 2]]&lt;br /&gt;
|ステークスウィナー 2&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|[[Breakers]]&lt;br /&gt;
|ブレイカーズ&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|[[Money Puzzle Exchanger]]&lt;br /&gt;
|[[Money Idol Exchanger]] (マネーアイドルエクスチェンジャー)&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|[[The King of Fighters &#039;97]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;97&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|[[Magical Drop III]]&lt;br /&gt;
|マジカルドロップ3&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|[[The Last Blade]]&lt;br /&gt;
|[[Bakumatsu Roman - Gekka no Kenshi]] (幕末浪漫 月華の剣士)&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|[[Puzzle De Pon! R!]]&lt;br /&gt;
|パズル de ポン! R&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|[[The Irritating Maze]]&lt;br /&gt;
|[[Ultra Denryu Iraira Bou]] (ウルトラ電流イライラ棒)&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|[[Pop &#039;n Bounce]]&lt;br /&gt;
|[[Gapporin]] (ガッポリン)&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|[[Shock Troopers]]&lt;br /&gt;
|ショックトルーパーズ&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|[[Blazing Star]]&lt;br /&gt;
|ブレイジングスター&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|[[Real Bout Fatal Fury 2 - The Newcomers]]&lt;br /&gt;
|[[Real Bout Garou Densetsu 2 - the newcomers]] (リアルバウト餓狼伝説 2)&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|[[Metal Slug 2 - Super Vehicle-001/II]]&lt;br /&gt;
|メタルスラッグ 2&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|[[The King of Fighters &#039;98 - The Slugfest]]&lt;br /&gt;
|[[King of Fighters &#039;98 - dream match never ends]] (ザ・キング・オブ・ファイターズ &#039;98)&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|[[The Last Blade 2]]&lt;br /&gt;
|[[Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi]] (幕末浪漫第二幕 月華の剣士)&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|[[Neo-Geo Cup &#039;98 - The Road to the Victory]]&lt;br /&gt;
|ネオジオカップ &#039;98&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|[[Breakers Revenge]]&lt;br /&gt;
|ブレイカーズ・リベンジ&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|[[Shock Troopers - 2nd Squad]]&lt;br /&gt;
|ショックトルーパーズ セカンドスカッド&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|[[Battle Flip Shot]]&lt;br /&gt;
|フリップショット&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|[[Bust-A-Move Again]]&lt;br /&gt;
|パズルボブル 2&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|[[Captain Tomaday]]&lt;br /&gt;
|キャプテン・トマディ&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|[[Metal Slug X - Super Vehicle-001]]&lt;br /&gt;
|メタルスラッグ X&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|[[The King of Fighters &#039;99 - Millennium Battle]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;99&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|[[Ganryu]]&lt;br /&gt;
|[[Musashi Ganryuki]] (武蔵厳流記)&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|[[Garou - Mark of the Wolves]]&lt;br /&gt;
|餓狼 MARK OF THE WOLVES&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|[[Strikers 1945 Plus]]&lt;br /&gt;
|ストライカーズ 1945 PLUS&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|[[Prehistoric Isle 2]]&lt;br /&gt;
|原始島2&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|[[Metal Slug 3]]&lt;br /&gt;
|メタルスラッグ 3&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|[[The King of Fighters 2000]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2000&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|[[Bang Bead]]&lt;br /&gt;
|バン・ビード&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|[[Nightmare in the Dark]]&lt;br /&gt;
|ナイトメアインザダーク&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|[[Sengoku 3]]&lt;br /&gt;
|[[Sengoku Densho 2001]] (戦国伝承 2001)&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|[[The King of Fighters 2001]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2001&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|[[Metal Slug 4]]&lt;br /&gt;
|メタルスラッグ 4&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|[[Rage of the Dragons]]&lt;br /&gt;
|レイジ・オブ・ザ・ドラゴンズ&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|[[The King of Fighters 2002]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2002&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|[[Matrimelee]]&lt;br /&gt;
|[[Shin Gouketsuji Ichizoku Toukon]] (新豪血寺一族 闘婚-Matrimelee-)&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|[[Pochi and Nyaa]]&lt;br /&gt;
|ポチッとにゃ~&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|[[Metal Slug 5]]&lt;br /&gt;
|メタルスラッグ 5&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|[[SNK vs. Capcom - SVC Chaos]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|[[Samurai Shodown V]]&lt;br /&gt;
|[[Samurai Spirits Zero]] (サムライスピリッツ零)&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|[[The King of Fighters 2003]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2003&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|[[Samurai Shodown V Special]]&lt;br /&gt;
|[[Samurai Spirits Zero Special]] (サムライスピリッツ零スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|3E7&lt;br /&gt;
|[[V-Liner]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=CD Exclusive=&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
![[NGH number|NGH]]!!English Title!!Japanese Title&lt;br /&gt;
|-&lt;br /&gt;
|054&lt;br /&gt;
|[[Crossed Swords 2]]&lt;br /&gt;
|クロススウォード II&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
|[[Samurai Shodown RPG]]&lt;br /&gt;
|[[Shinsetsu Samurai Spirits: Bushidou Retsuden]] (真説サムライスピリッツ武士道烈伝)&lt;br /&gt;
|-&lt;br /&gt;
|091&lt;br /&gt;
|[[ADK World]]&lt;br /&gt;
|ADKワールド&lt;br /&gt;
|-&lt;br /&gt;
|098&lt;br /&gt;
|[[Taisen Idol Mahjong Final Romance 2]]&lt;br /&gt;
|アイドル麻雀 ファイナルロマンス 2&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|[[Neo Geo CD Special]]&lt;br /&gt;
|ネオジオCDスペシャル&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|[[Zintrick]]&lt;br /&gt;
|[[Oshidashi Zintrix]] (押し出しジントリック)&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|[[The King of Fighters &#039;96 Collection]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;96 ネオジオコレクション&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Homebrew/Unofficial=&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=HOW_TO_PLAY&amp;diff=3558</id>
		<title>HOW TO PLAY</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=HOW_TO_PLAY&amp;diff=3558"/>
		<updated>2012-10-25T07:00:17Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* List of games known to use HOW_TO_PLAY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= HOW_TO_PLAY ($C00474) =&lt;br /&gt;
&lt;br /&gt;
The HOW_TO_PLAY routines build a &amp;quot;how to play&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
It execute the commands buffer at $10F300.&lt;br /&gt;
&lt;br /&gt;
== Command list ==&lt;br /&gt;
&lt;br /&gt;
Each command is always 4 bytes.&lt;br /&gt;
&lt;br /&gt;
The command list end with a null command ($00000000).&lt;br /&gt;
&lt;br /&gt;
=== Loop control ($0-$FF) ===&lt;br /&gt;
&lt;br /&gt;
Setup loop counter value or decrement current loop counter.&lt;br /&gt;
&lt;br /&gt;
Every between a counter setup and a counter decrement is looped until the counter reaches $00.&lt;br /&gt;
&lt;br /&gt;
$FF decrement the current counter, other value setup the counter.&lt;br /&gt;
&lt;br /&gt;
=== Arrow data ($100-$1FF) ===&lt;br /&gt;
&lt;br /&gt;
Set the color of each arrow.&lt;br /&gt;
&lt;br /&gt;
1 = light blue (pressed)&lt;br /&gt;
&lt;br /&gt;
0 = dark blue (released)&lt;br /&gt;
&lt;br /&gt;
{{8BitRegister&lt;br /&gt;
|Up-Right&lt;br /&gt;
|1&lt;br /&gt;
|Right&lt;br /&gt;
|1&lt;br /&gt;
|Down-Right&lt;br /&gt;
|1&lt;br /&gt;
|Down&lt;br /&gt;
|1&lt;br /&gt;
|Down-Left&lt;br /&gt;
|1&lt;br /&gt;
|Left&lt;br /&gt;
|1&lt;br /&gt;
|Up-Left&lt;br /&gt;
|1&lt;br /&gt;
|Up&lt;br /&gt;
|1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If followed by a null command ($0.l) the next word contain a number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
=== Buttons data ($200-$2FF) ===&lt;br /&gt;
&lt;br /&gt;
Set the state of each buttons.&lt;br /&gt;
&lt;br /&gt;
1 = pressed&lt;br /&gt;
&lt;br /&gt;
0 = released&lt;br /&gt;
&lt;br /&gt;
{{8BitRegister&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|A&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|1&lt;br /&gt;
|C&lt;br /&gt;
|1&lt;br /&gt;
|D&lt;br /&gt;
|1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If followed by a null command ($0.l) the next word contain a number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
&lt;br /&gt;
Pointer to a [[MESS_OUT]] data buffer.&lt;br /&gt;
&lt;br /&gt;
Always followed by a word value which specify the number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
= List of games known to use HOW_TO_PLAY =&lt;br /&gt;
&lt;br /&gt;
* [[NAM-1975]]&lt;br /&gt;
* [[Baseball Stars Professional]]&lt;br /&gt;
* [[Mahjong Kyo Retsuden]]&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=HOW_TO_PLAY&amp;diff=3557</id>
		<title>HOW TO PLAY</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=HOW_TO_PLAY&amp;diff=3557"/>
		<updated>2012-10-25T07:00:02Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= HOW_TO_PLAY ($C00474) =&lt;br /&gt;
&lt;br /&gt;
The HOW_TO_PLAY routines build a &amp;quot;how to play&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
It execute the commands buffer at $10F300.&lt;br /&gt;
&lt;br /&gt;
== Command list ==&lt;br /&gt;
&lt;br /&gt;
Each command is always 4 bytes.&lt;br /&gt;
&lt;br /&gt;
The command list end with a null command ($00000000).&lt;br /&gt;
&lt;br /&gt;
=== Loop control ($0-$FF) ===&lt;br /&gt;
&lt;br /&gt;
Setup loop counter value or decrement current loop counter.&lt;br /&gt;
&lt;br /&gt;
Every between a counter setup and a counter decrement is looped until the counter reaches $00.&lt;br /&gt;
&lt;br /&gt;
$FF decrement the current counter, other value setup the counter.&lt;br /&gt;
&lt;br /&gt;
=== Arrow data ($100-$1FF) ===&lt;br /&gt;
&lt;br /&gt;
Set the color of each arrow.&lt;br /&gt;
&lt;br /&gt;
1 = light blue (pressed)&lt;br /&gt;
&lt;br /&gt;
0 = dark blue (released)&lt;br /&gt;
&lt;br /&gt;
{{8BitRegister&lt;br /&gt;
|Up-Right&lt;br /&gt;
|1&lt;br /&gt;
|Right&lt;br /&gt;
|1&lt;br /&gt;
|Down-Right&lt;br /&gt;
|1&lt;br /&gt;
|Down&lt;br /&gt;
|1&lt;br /&gt;
|Down-Left&lt;br /&gt;
|1&lt;br /&gt;
|Left&lt;br /&gt;
|1&lt;br /&gt;
|Up-Left&lt;br /&gt;
|1&lt;br /&gt;
|Up&lt;br /&gt;
|1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If followed by a null command ($0.l) the next word contain a number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
=== Buttons data ($200-$2FF) ===&lt;br /&gt;
&lt;br /&gt;
Set the state of each buttons.&lt;br /&gt;
&lt;br /&gt;
1 = pressed&lt;br /&gt;
&lt;br /&gt;
0 = released&lt;br /&gt;
&lt;br /&gt;
{{8BitRegister&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|A&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|1&lt;br /&gt;
|C&lt;br /&gt;
|1&lt;br /&gt;
|D&lt;br /&gt;
|1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If followed by a null command ($0.l) the next word contain a number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
&lt;br /&gt;
Pointer to a [[MESS_OUT]] data buffer.&lt;br /&gt;
&lt;br /&gt;
Always followed by a word value which specify the number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
== List of games known to use HOW_TO_PLAY ==&lt;br /&gt;
&lt;br /&gt;
* [[NAM-1975]]&lt;br /&gt;
* [[Baseball Stars Professional]]&lt;br /&gt;
* [[Mahjong Kyo Retsuden]]&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=BIOS_calls&amp;diff=3556</id>
		<title>BIOS calls</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=BIOS_calls&amp;diff=3556"/>
		<updated>2012-10-23T07:36:34Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Jump tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please see [[68k ASM defines]] or [[C Defines]] for the hex addresses.&lt;br /&gt;
&lt;br /&gt;
= Jump tables =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Call address&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[NEO-EP0]] AES BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;SP-E&amp;quot; MVS BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;TOP-SP1-1&amp;quot; CDM3-2 BIOS&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;quot;FRONT-SP1&amp;quot; BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;NEOCD.BIN&amp;quot; CDZ BIOS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$C00402 to $C00432&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Entry point&lt;br /&gt;
|-&lt;br /&gt;
|$C00438&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_INT1]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0043E&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[SYSTEM_INT2]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00444&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_RETURN]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0044A&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_IO]]&lt;br /&gt;
|-&lt;br /&gt;
|$C00450&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[CREDIT_CHECK]]&lt;br /&gt;
|-&lt;br /&gt;
|$C00456&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[CREDIT_DOWN]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0045C&lt;br /&gt;
|RTS&lt;br /&gt;
|[[READ_CALENDAR]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00462&lt;br /&gt;
|RTS&lt;br /&gt;
|[[SETUP_CALENDAR]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00468&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[CARD]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0046E&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[CARD_ERROR]]&lt;br /&gt;
|-&lt;br /&gt;
|$C00474&lt;br /&gt;
|[[HOW_TO_PLAY]]&lt;br /&gt;
|[[HOW_TO_PLAY]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C0047A&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Calc a checksum and loop forever&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00480 to $C004BC&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C004C2&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[FIX_CLEAR]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004C8&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[LSP_1st]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004CE, $C004D4&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[MESS_OUT]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004DA&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|$C16AA4&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|[[MAHJONG_CTRL_CHECK]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|HBlank handler&lt;br /&gt;
|-&lt;br /&gt;
|$C004E0 to $C004F2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|$FF0000 range register operations and RTEs&lt;br /&gt;
|-&lt;br /&gt;
|$C004F8 to $C0051C&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00522 to $C00540&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00546&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_UPLOAD&lt;br /&gt;
|-&lt;br /&gt;
|$C0054C&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00522&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_LOADFILE&lt;br /&gt;
|-&lt;br /&gt;
|$C00558&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C0055E&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_CDPLAYER&lt;br /&gt;
|-&lt;br /&gt;
|$C00564&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_LOADFILEX (?)&lt;br /&gt;
|-&lt;br /&gt;
|$C0056A&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_CDDACMD&lt;br /&gt;
|-&lt;br /&gt;
|$C00570&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_VIDEOEN&lt;br /&gt;
|-&lt;br /&gt;
|$C00576 to $C00582&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00588 to $C00594&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|RTS&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$C0059A to $C006FC&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Generic BIOS calls =&lt;br /&gt;
BIOS calls common to every system.&lt;br /&gt;
&lt;br /&gt;
*[[FIX_CLEAR]]: Clear fix layer&lt;br /&gt;
*[[LSP_1st]]: Clear sprites&lt;br /&gt;
*[[SYSTEM_INT1]]: Multiple purpose VBL routine&lt;br /&gt;
&lt;br /&gt;
= AES/MVS only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
*[[CARD]]: Perform memory card operation&lt;br /&gt;
&lt;br /&gt;
= CD only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
*[[BIOSF_VIDEOEN]]: Enable/disable video layers&lt;br /&gt;
*[[BIOSF_UPLOAD]]: Upload data to [[DRAM]]&lt;br /&gt;
*[[BIOSF_LOADFILE]]: Load file from CD (with animation)&lt;br /&gt;
*BIOSF_CDPLAYER ($C0055E): Reset to CD player&lt;br /&gt;
*BIOSF_LOADFILEX (?) ($C00564): Load file from CD (no animation)&lt;br /&gt;
*[[BIOSF_CDDACMD]]: Issue CDDA command&lt;br /&gt;
&lt;br /&gt;
= CDZ only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
Check track 0 ? [[Copy protection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=HOW_TO_PLAY&amp;diff=3550</id>
		<title>HOW TO PLAY</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=HOW_TO_PLAY&amp;diff=3550"/>
		<updated>2012-10-22T09:14:07Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Created page with &amp;quot;= HOW_TO_PLAY ($C00474) =  The HOW_TO_PLAY routines build a &amp;quot;how to play&amp;quot; screen.  It execute the commands buffer at $10F300.  == Command list ==  Each command is always 4 byt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= HOW_TO_PLAY ($C00474) =&lt;br /&gt;
&lt;br /&gt;
The HOW_TO_PLAY routines build a &amp;quot;how to play&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
It execute the commands buffer at $10F300.&lt;br /&gt;
&lt;br /&gt;
== Command list ==&lt;br /&gt;
&lt;br /&gt;
Each command is always 4 bytes.&lt;br /&gt;
&lt;br /&gt;
The command list end with a null command ($00000000).&lt;br /&gt;
&lt;br /&gt;
=== Loop control ($0-$FF) ===&lt;br /&gt;
&lt;br /&gt;
Setup loop counter value or decrement current loop counter.&lt;br /&gt;
&lt;br /&gt;
Every between a counter setup and a counter decrement is looped until the counter reaches $00.&lt;br /&gt;
&lt;br /&gt;
$FF decrement the current counter, other value setup the counter.&lt;br /&gt;
&lt;br /&gt;
=== Arrow data ($100-$1FF) ===&lt;br /&gt;
&lt;br /&gt;
Set the color of each arrow.&lt;br /&gt;
&lt;br /&gt;
1 = light blue (pressed)&lt;br /&gt;
&lt;br /&gt;
0 = dark blue (released)&lt;br /&gt;
&lt;br /&gt;
{{8BitRegister&lt;br /&gt;
|Up-Right&lt;br /&gt;
|1&lt;br /&gt;
|Right&lt;br /&gt;
|1&lt;br /&gt;
|Down-Right&lt;br /&gt;
|1&lt;br /&gt;
|Down&lt;br /&gt;
|1&lt;br /&gt;
|Down-Left&lt;br /&gt;
|1&lt;br /&gt;
|Left&lt;br /&gt;
|1&lt;br /&gt;
|Up-Left&lt;br /&gt;
|1&lt;br /&gt;
|Up&lt;br /&gt;
|1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If followed by a null command ($0.l) the next word contain a number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
=== Buttons data ($200-$2FF) ===&lt;br /&gt;
&lt;br /&gt;
Set the state of each buttons.&lt;br /&gt;
&lt;br /&gt;
1 = pressed&lt;br /&gt;
&lt;br /&gt;
0 = released&lt;br /&gt;
&lt;br /&gt;
{{8BitRegister&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|A&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|1&lt;br /&gt;
|C&lt;br /&gt;
|1&lt;br /&gt;
|D&lt;br /&gt;
|1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If followed by a null command ($0.l) the next word contain a number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
&lt;br /&gt;
Pointer to a [[MESS_OUT]] data buffer.&lt;br /&gt;
&lt;br /&gt;
Always followed by a word value which specify the number of frame to wait before executing new commands.&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=BIOS_calls&amp;diff=3549</id>
		<title>BIOS calls</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=BIOS_calls&amp;diff=3549"/>
		<updated>2012-10-22T06:58:25Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Jump tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please see [[68k ASM defines]] or [[C Defines]] for the hex addresses.&lt;br /&gt;
&lt;br /&gt;
= Jump tables =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Call address&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[NEO-EP0]] AES BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;SP-E&amp;quot; MVS BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;TOP-SP1-1&amp;quot; CDM3-2 BIOS&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;quot;FRONT-SP1&amp;quot; BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;NEOCD.BIN&amp;quot; CDZ BIOS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$C00402 to $C00432&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Entry point&lt;br /&gt;
|-&lt;br /&gt;
|$C00438&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_INT1]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0043E&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[SYSTEM_INT2]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00444&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_RETURN]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0044A&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_IO]]&lt;br /&gt;
|-&lt;br /&gt;
|$C00450&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[CREDIT_CHECK]]&lt;br /&gt;
|-&lt;br /&gt;
|$C00456&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[CREDIT_DOWN]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0045C&lt;br /&gt;
|RTS&lt;br /&gt;
|[[READ_CALENDAR]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00462&lt;br /&gt;
|RTS&lt;br /&gt;
|[[SETUP_CALENDAR]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00468&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[CARD]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C0046E&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[CARD_ERROR]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00474&lt;br /&gt;
|[[HOW_TO_PLAY]]&lt;br /&gt;
|[[HOW_TO_PLAY]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C0047A&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Calc a checksum and loop forever&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00480 to $C004BC&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C004C2&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[FIX_CLEAR]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004C8&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[LSP_1st]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004CE, $C004D4&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[MESS_OUT]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004DA&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|$C16AA4&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|[[MAHJONG_CTRL_CHECK]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|HBlank handler&lt;br /&gt;
|-&lt;br /&gt;
|$C004E0 to $C004F2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|$FF0000 range register operations and RTEs&lt;br /&gt;
|-&lt;br /&gt;
|$C004F8 to $C0051C&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00522 to $C00540&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00546&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_UPLOAD&lt;br /&gt;
|-&lt;br /&gt;
|$C0054C&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00522&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_LOADFILE&lt;br /&gt;
|-&lt;br /&gt;
|$C00558&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C0055E&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_CDPLAYER&lt;br /&gt;
|-&lt;br /&gt;
|$C00564&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_LOADFILEX (?)&lt;br /&gt;
|-&lt;br /&gt;
|$C0056A&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_CDDACMD&lt;br /&gt;
|-&lt;br /&gt;
|$C00570&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_VIDEOEN&lt;br /&gt;
|-&lt;br /&gt;
|$C00576 to $C00582&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00588 to $C00594&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|RTS&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$C0059A to $C006FC&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Generic BIOS calls =&lt;br /&gt;
BIOS calls common to every system.&lt;br /&gt;
&lt;br /&gt;
*[[FIX_CLEAR]]: Clear fix layer&lt;br /&gt;
*[[LSP_1st]]: Clear sprites&lt;br /&gt;
*[[SYSTEM_INT1]]: Multiple purpose VBL routine&lt;br /&gt;
&lt;br /&gt;
= AES/MVS only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
*[[CARD]]: Perform memory card operation&lt;br /&gt;
&lt;br /&gt;
= CD only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
*[[BIOSF_VIDEOEN]]: Enable/disable video layers&lt;br /&gt;
*[[BIOSF_UPLOAD]]: Upload data to [[DRAM]]&lt;br /&gt;
*[[BIOSF_LOADFILE]]: Load file from CD (with animation)&lt;br /&gt;
*BIOSF_CDPLAYER ($C0055E): Reset to CD player&lt;br /&gt;
*BIOSF_LOADFILEX (?) ($C00564): Load file from CD (no animation)&lt;br /&gt;
*[[BIOSF_CDDACMD]]: Issue CDDA command&lt;br /&gt;
&lt;br /&gt;
= CDZ only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
Check track 0 ? [[Copy protection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=BIOS_RAM_locations&amp;diff=3548</id>
		<title>BIOS RAM locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=BIOS_RAM_locations&amp;diff=3548"/>
		<updated>2012-10-22T04:55:51Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Related==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD84~$10FD93&lt;br /&gt;
|BIOS_GAME_DIP&lt;br /&gt;
|16 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|[[Software DIPs]] values&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAE&lt;br /&gt;
|BIOS_USER_REQUEST&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Request for the [[USER subroutine]]. 0:Init, 1:Boot animation, 2:Demo, 3:Title&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAF&lt;br /&gt;
|BIOS_USER_MODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS/Game&lt;br /&gt;
|Used by the game to tell what it&#039;s doing: 0:Init/Boot animation, 1:Title/Demo, 2:Game&lt;br /&gt;
Game selection can only be done on MVS systems when this byte is &amp;lt; 2&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB0&lt;br /&gt;
|BIOS_CREDIT_DEC&lt;br /&gt;
|4 bytes&lt;br /&gt;
|Game&lt;br /&gt;
|Credit decrement value for each player when calling [[CREDIT DOWN]].&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB4&lt;br /&gt;
|BIOS_START_FLAG&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Used when calling the [[PLAYER START subroutine]]. Last 4 bits correspond to the player who pushed start.&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB6&lt;br /&gt;
|BIOS_PLAYER_MOD&lt;br /&gt;
|4 bytes&lt;br /&gt;
|Game&lt;br /&gt;
|Sets player status. 0:Never played, 1:Playing, 2:Continue option being displayed, 3:Game over&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Related==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD80&lt;br /&gt;
|BIOS_SYSTEM_MODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:BIOS wants vblank (system mode), $80:ok to use vblank (game mode)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD81&lt;br /&gt;
|BIOS_SYSRET_STATUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Internal value that store the function code that [[SYSTEM_RETURN]] will call.&lt;br /&gt;
&lt;br /&gt;
0 : init bram/select valid game for eye-catcher&lt;br /&gt;
&lt;br /&gt;
1 : set the EL-LED to the correct value&lt;br /&gt;
&lt;br /&gt;
2 : Switch to the next slot, relaunch eye-catcher&lt;br /&gt;
&lt;br /&gt;
3 : After a gameover, save the playtime for bookeeping, switch to DEMO mode, reset the workbackup ram&lt;br /&gt;
&lt;br /&gt;
4 : Switch next slot (select p1 pressed)&lt;br /&gt;
&lt;br /&gt;
5 : Switch to previous slot (select p2 pressed)&lt;br /&gt;
&lt;br /&gt;
6 : Called after a coin deposit, does nothing&lt;br /&gt;
|-&lt;br /&gt;
|$10FD82&lt;br /&gt;
|BIOS_MVS_FLAG&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:AES, 1:MVS&lt;br /&gt;
|-&lt;br /&gt;
|$10FD83&lt;br /&gt;
|BIOS_COUNTRY_CODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:Japan, 1:USA, 2:Europe&lt;br /&gt;
|-&lt;br /&gt;
|$10FE80&lt;br /&gt;
|BIOS_DEVMODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS/GAME&lt;br /&gt;
|0 : Normal mode, 1 : Developer mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joypad Related==&lt;br /&gt;
&lt;br /&gt;
Updated by [[SYSTEM_IO]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD94&lt;br /&gt;
|BIOS_P1STATUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:No connection, 1:Normal joypad, 2:Expanded joypad, 3:Mahjong controller, 4:Keyboard&lt;br /&gt;
|-&lt;br /&gt;
|$10FD95&lt;br /&gt;
|BIOS_P1PREVIOUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Previous frame DCBA Right Left Down Up (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD96&lt;br /&gt;
|BIOS_P1CURRENT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current frame DCBA Right Left Down Up (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD97&lt;br /&gt;
|BIOS_P1CHANGE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Active edge DCBA Right Left Down Up (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD98&lt;br /&gt;
|BIOS_P1REPEAT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Active edge + repeat every 8 frames after 16 frames. DCBA Right Left Down Up (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD99&lt;br /&gt;
|BIOS_P1TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Countdown ?&lt;br /&gt;
|-&lt;br /&gt;
|$10FD9A~$10FD9F&lt;br /&gt;
|Same for P2&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDA0~$10FDA6&lt;br /&gt;
|Same for P3&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDA7~$10FDAB&lt;br /&gt;
|Same for P4&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAC&lt;br /&gt;
|BIOS_STATCURNT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
&lt;br /&gt;
On MVS system the select bits are 0&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAD&lt;br /&gt;
|BIOS_STATCHANGE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
&lt;br /&gt;
On MVS system the select bits are 0&lt;br /&gt;
|-&lt;br /&gt;
|$10FEDC&lt;br /&gt;
|BIOS_STATCURNT_RAW&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FEDD&lt;br /&gt;
|BIOS_STATCHANGE_RAW&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memory Card Related==&lt;br /&gt;
&lt;br /&gt;
See [[CARD]] for more explanation on those variables.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC4&lt;br /&gt;
|BIOS_CARD_COMMAND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Command to execute,&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC6&lt;br /&gt;
|BIOS_CARD_ANSWER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Answer code for the command&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC8&lt;br /&gt;
|BIOS_CARD_START&lt;br /&gt;
|longword&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Pointer to data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCC&lt;br /&gt;
|BIOS_CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Size of data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCE&lt;br /&gt;
|BIOS_CARD_FCB&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD0&lt;br /&gt;
|BIOS_CARD_SUB&lt;br /&gt;
|byte or word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game Subnumber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MESS OUT Related==&lt;br /&gt;
&lt;br /&gt;
See [[MESS_OUT]] to know how to use this routine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDBE&lt;br /&gt;
|BIOS_MESS_POINT&lt;br /&gt;
|longword&lt;br /&gt;
|Game&lt;br /&gt;
|buffer pointer&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC2&lt;br /&gt;
|BIOS_MESS_BUSY&lt;br /&gt;
|byte&lt;br /&gt;
|Game&lt;br /&gt;
|0:Allow MESS_OUT, 1:Skip MESS_OUT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar Related==&lt;br /&gt;
&lt;br /&gt;
Those value are updated when [[READ_CALENDAR]] is called&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD2&lt;br /&gt;
|BIOS_YEAR&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current year&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD3&lt;br /&gt;
|BIOS_MONTH&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current month&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD4&lt;br /&gt;
|BIOS_DAY&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current day&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD5&lt;br /&gt;
|BIOS_WEEKDAY&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current weekday (Sunday = 00, Monday = 01 ... Saturday = 06)&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD6&lt;br /&gt;
|BIOS_HOUR&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current hour (24h format)&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD7&lt;br /&gt;
|BIOS_MINUTE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current minute&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD8&lt;br /&gt;
|BIOS_SECOND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current minute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BIOS internal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FCEF&lt;br /&gt;
|BIOS_SLOTCHECK&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|[[Slot check]] passed if non-zero&lt;br /&gt;
|-&lt;br /&gt;
|$10FDDA&lt;br /&gt;
|BIOS_COMPULSION_TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Timer for the game compulsion start feature, in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|$10FDDB&lt;br /&gt;
|BIOS_COMPULSION_FRAME_TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame based timer for the game compulsion start feature.&lt;br /&gt;
&lt;br /&gt;
When reach 0, timer is reseted to $3B and START_COMPULSION_TIMER is decremented.&lt;br /&gt;
|-&lt;br /&gt;
|$10FE88&lt;br /&gt;
|BIOS_FRAME_COUNTER&lt;br /&gt;
|longword&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame counter, updated by SYSTEM_IO&lt;br /&gt;
|-&lt;br /&gt;
|$10FEBF&lt;br /&gt;
|BIOS_BRAM_USED&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0 : BRAM not currently used, 1 : Currently used&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE1&lt;br /&gt;
|BIOS_FRAME_SKIP&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Number of frame to skip the routine which check the demo_end or if the player have pressed start&lt;br /&gt;
&lt;br /&gt;
Decremented in [[SYSTEM_IO]]&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE3&lt;br /&gt;
|BIOS_INT1_SKIP&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Only used in [[SYSTEM_INT1]], if set to 0 it will call [[MESS_OUT]] and [[SYSTEM_IO]].&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE4&lt;br /&gt;
|BIOS_INT1_FRAME_COUNTER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame counter, only used in [[SYSTEM_INT1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FCEE&lt;br /&gt;
|?&lt;br /&gt;
|byte&lt;br /&gt;
|GAME&lt;br /&gt;
|Z80/M ROM check pass&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
; Upload to DRAM&lt;br /&gt;
*BIOS_UPDEST     equ $10FEF4 ;longword: destination address (!)&lt;br /&gt;
*BIOS_UPSRC      equ $10FEF8 ;longword: source address&lt;br /&gt;
*BIOS_UPSIZE     equ $10FEFC ;longword: size&lt;br /&gt;
*BIOS_UPZONE     equ $10FEDA ;byte: zone (0=PRG, 1=FIX, 2=SPR, 3=Z80, 4=PCM, 5=PAT)&lt;br /&gt;
*BIOS_UPBANK     equ $10FEDB ;byte: bank&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=BIOS_RAM_locations&amp;diff=3541</id>
		<title>BIOS RAM locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=BIOS_RAM_locations&amp;diff=3541"/>
		<updated>2012-10-21T11:26:39Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Joypad Related */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Related==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD84~$10FD93&lt;br /&gt;
|BIOS_GAME_DIP&lt;br /&gt;
|16 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|[[Software DIPs]] values&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAE&lt;br /&gt;
|BIOS_USER_REQUEST&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Request for the [[USER subroutine]]. 0:Init, 1:Boot animation, 2:Demo, 3:Title&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAF&lt;br /&gt;
|BIOS_USER_MODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS/Game&lt;br /&gt;
|Used by the game to tell what it&#039;s doing: 0:Init/Boot animation, 1:Title/Demo, 2:Game&lt;br /&gt;
Game selection can only be done on MVS systems when this byte is &amp;lt; 2&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB0&lt;br /&gt;
|BIOS_CREDIT_DEC&lt;br /&gt;
|4 bytes&lt;br /&gt;
|Game&lt;br /&gt;
|Credit decrement value for each player when calling [[CREDIT DOWN]].&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB4&lt;br /&gt;
|BIOS_START_FLAG&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Used when calling the [[PLAYER START subroutine]]. Last 4 bits correspond to the player who pushed start.&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB6&lt;br /&gt;
|BIOS_PLAYER_MOD&lt;br /&gt;
|4 bytes&lt;br /&gt;
|Game&lt;br /&gt;
|Sets player status. 0:Never played, 1:Playing, 2:Continue option being displayed, 3:Game over&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Related==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD80&lt;br /&gt;
|BIOS_SYSTEM_MODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:BIOS wants vblank (system mode), $80:ok to use vblank (game mode)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD81&lt;br /&gt;
|BIOS_SYSRET_STATUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Internal value that store the function code that [[SYSTEM_RETURN]] will call.&lt;br /&gt;
&lt;br /&gt;
0 : init bram/select valid game for eye-catcher&lt;br /&gt;
&lt;br /&gt;
1 : set the EL-LED to the correct value&lt;br /&gt;
&lt;br /&gt;
2 : Switch to the next slot, relaunch eye-catcher&lt;br /&gt;
&lt;br /&gt;
3 : After a gameover, save the playtime for bookeeping, switch to DEMO mode, reset the workbackup ram&lt;br /&gt;
&lt;br /&gt;
4 : Switch next slot (select p1 pressed)&lt;br /&gt;
&lt;br /&gt;
5 : Switch to previous slot (select p2 pressed)&lt;br /&gt;
&lt;br /&gt;
6 : Called after a coin deposit, does nothing&lt;br /&gt;
|-&lt;br /&gt;
|$10FD82&lt;br /&gt;
|BIOS_MVS_FLAG&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:AES, 1:MVS&lt;br /&gt;
|-&lt;br /&gt;
|$10FD83&lt;br /&gt;
|BIOS_COUNTRY_CODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:Japan, 1:USA, 2:Europe&lt;br /&gt;
|-&lt;br /&gt;
|$10FE80&lt;br /&gt;
|BIOS_DEVMODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS/GAME&lt;br /&gt;
|0 : Normal mode, 1 : Developer mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joypad Related==&lt;br /&gt;
&lt;br /&gt;
Updated by [[SYSTEM_IO]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD94&lt;br /&gt;
|BIOS_P1STATUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:No connection, 1:Normal joypad, 2:Expanded joypad, 3:Mahjong controller, 4:Keyboard&lt;br /&gt;
|-&lt;br /&gt;
|$10FD95&lt;br /&gt;
|BIOS_P1PREVIOUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Previous frame DCBA Right Left Down Up (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD96&lt;br /&gt;
|BIOS_P1CURRENT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current frame DCBA Right Left Down Up (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD97&lt;br /&gt;
|BIOS_P1CHANGE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Active edge DCBA Right Left Down Up (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD98&lt;br /&gt;
|BIOS_P1REPEAT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Active edge + repeat every 8 frames after 16 frames. DCBA Right Left Down Up (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD99&lt;br /&gt;
|BIOS_P1TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Countdown ?&lt;br /&gt;
|-&lt;br /&gt;
|$10FD9A~$10FD9F&lt;br /&gt;
|Same for P2&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDA0~$10FDA6&lt;br /&gt;
|Same for P3&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDA7~$10FDAB&lt;br /&gt;
|Same for P4&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAC&lt;br /&gt;
|BIOS_STATCURNT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
&lt;br /&gt;
On MVS system the select bits are 0&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAD&lt;br /&gt;
|BIOS_STATCHANGE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
&lt;br /&gt;
On MVS system the select bits are 0&lt;br /&gt;
|-&lt;br /&gt;
|$10FEDC&lt;br /&gt;
|BIOS_STATCURNT_RAW&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FEDD&lt;br /&gt;
|BIOS_STATCHANGE_RAW&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memory Card Related==&lt;br /&gt;
&lt;br /&gt;
See [[CARD]] for more explanation on those variables.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC4&lt;br /&gt;
|BIOS_CARD_COMMAND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Command to execute,&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC6&lt;br /&gt;
|BIOS_CARD_ANSWER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Answer code for the command&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC8&lt;br /&gt;
|BIOS_CARD_START&lt;br /&gt;
|longword&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Pointer to data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCC&lt;br /&gt;
|BIOS_CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Size of data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCE&lt;br /&gt;
|BIOS_CARD_FCB&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD0&lt;br /&gt;
|BIOS_CARD_SUB&lt;br /&gt;
|byte or word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game Subnumber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MESS OUT Related==&lt;br /&gt;
&lt;br /&gt;
See [[MESS_OUT]] to know how to use this routine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDBE&lt;br /&gt;
|BIOS_MESS_POINT&lt;br /&gt;
|longword&lt;br /&gt;
|Game&lt;br /&gt;
|buffer pointer&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC2&lt;br /&gt;
|BIOS_MESS_BUSY&lt;br /&gt;
|byte&lt;br /&gt;
|Game&lt;br /&gt;
|0:Allow MESS_OUT, 1:Skip MESS_OUT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar Related==&lt;br /&gt;
&lt;br /&gt;
Those value are updated when [[READ_CALENDAR]] is called&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD2&lt;br /&gt;
|BIOS_YEAR&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current year&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD3&lt;br /&gt;
|BIOS_MONTH&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current month&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD4&lt;br /&gt;
|BIOS_DAY&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current day&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD5&lt;br /&gt;
|BIOS_WEEKDAY&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current weekday (Sunday = 00, Monday = 01 ... Saturday = 06)&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD6&lt;br /&gt;
|BIOS_HOUR&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current hour (24h format)&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD7&lt;br /&gt;
|BIOS_MINUTE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current minute&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD8&lt;br /&gt;
|BIOS_SECOND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current minute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BIOS internal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FCEF&lt;br /&gt;
|BIOS_SLOTCHECK&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|[[Slot check]] passed if non-zero&lt;br /&gt;
|-&lt;br /&gt;
|$10FDDA&lt;br /&gt;
|BIOS_COMPULSION_TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Timer for the game compulsion start feature, in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|$10FDDB&lt;br /&gt;
|BIOS_COMPULSION_FRAME_TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame based timer for the game compulsion start feature.&lt;br /&gt;
&lt;br /&gt;
When reach 0, timer is reseted to $3B and START_COMPULSION_TIMER is decremented.&lt;br /&gt;
|-&lt;br /&gt;
|$10FE88&lt;br /&gt;
|BIOS_FRAME_COUNTER&lt;br /&gt;
|longword&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame counter, updated by SYSTEM_IO&lt;br /&gt;
|-&lt;br /&gt;
|$10FEBF&lt;br /&gt;
|BIOS_BRAM_USED&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0 : BRAM not currently used, 1 : Currently used&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE1&lt;br /&gt;
|BIOS_FRAME_SKIP&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Number of frame to skip the routine which check the demo_end or if the player have pressed start&lt;br /&gt;
&lt;br /&gt;
Decremented in [[SYSTEM_IO]]&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE3&lt;br /&gt;
|BIOS_INT1_SKIP&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Only used in [[SYSTEM_INT1]], if set to 0 it will call [[MESS_OUT]] and [[SYSTEM_IO]].&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE4&lt;br /&gt;
|BIOS_INT1_FRAME_COUNTER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame counter, only used in [[SYSTEM_INT1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FCEE&lt;br /&gt;
|?&lt;br /&gt;
|byte&lt;br /&gt;
|GAME&lt;br /&gt;
|Z80/M ROM check pass&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
*BIOS_SELECT_TIMER equ $10FDDA ;Byte: game start countdown&lt;br /&gt;
&lt;br /&gt;
; Upload to DRAM&lt;br /&gt;
*BIOS_UPDEST     equ $10FEF4 ;longword: destination address (!)&lt;br /&gt;
*BIOS_UPSRC      equ $10FEF8 ;longword: source address&lt;br /&gt;
*BIOS_UPSIZE     equ $10FEFC ;longword: size&lt;br /&gt;
*BIOS_UPZONE     equ $10FEDA ;byte: zone (0=PRG, 1=FIX, 2=SPR, 3=Z80, 4=PCM, 5=PAT)&lt;br /&gt;
*BIOS_UPBANK     equ $10FEDB ;byte: bank&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=BIOS_RAM_locations&amp;diff=3540</id>
		<title>BIOS RAM locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=BIOS_RAM_locations&amp;diff=3540"/>
		<updated>2012-10-21T11:18:34Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Related==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD84~$10FD93&lt;br /&gt;
|BIOS_GAME_DIP&lt;br /&gt;
|16 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|[[Software DIPs]] values&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAE&lt;br /&gt;
|BIOS_USER_REQUEST&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Request for the [[USER subroutine]]. 0:Init, 1:Boot animation, 2:Demo, 3:Title&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAF&lt;br /&gt;
|BIOS_USER_MODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS/Game&lt;br /&gt;
|Used by the game to tell what it&#039;s doing: 0:Init/Boot animation, 1:Title/Demo, 2:Game&lt;br /&gt;
Game selection can only be done on MVS systems when this byte is &amp;lt; 2&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB0&lt;br /&gt;
|BIOS_CREDIT_DEC&lt;br /&gt;
|4 bytes&lt;br /&gt;
|Game&lt;br /&gt;
|Credit decrement value for each player when calling [[CREDIT DOWN]].&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB4&lt;br /&gt;
|BIOS_START_FLAG&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Used when calling the [[PLAYER START subroutine]]. Last 4 bits correspond to the player who pushed start.&lt;br /&gt;
|-&lt;br /&gt;
|$10FDB6&lt;br /&gt;
|BIOS_PLAYER_MOD&lt;br /&gt;
|4 bytes&lt;br /&gt;
|Game&lt;br /&gt;
|Sets player status. 0:Never played, 1:Playing, 2:Continue option being displayed, 3:Game over&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Related==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD80&lt;br /&gt;
|BIOS_SYSTEM_MODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:BIOS wants vblank (system mode), $80:ok to use vblank (game mode)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD81&lt;br /&gt;
|BIOS_SYSRET_STATUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Internal value that store the function code that [[SYSTEM_RETURN]] will call.&lt;br /&gt;
&lt;br /&gt;
0 : init bram/select valid game for eye-catcher&lt;br /&gt;
&lt;br /&gt;
1 : set the EL-LED to the correct value&lt;br /&gt;
&lt;br /&gt;
2 : Switch to the next slot, relaunch eye-catcher&lt;br /&gt;
&lt;br /&gt;
3 : After a gameover, save the playtime for bookeeping, switch to DEMO mode, reset the workbackup ram&lt;br /&gt;
&lt;br /&gt;
4 : Switch next slot (select p1 pressed)&lt;br /&gt;
&lt;br /&gt;
5 : Switch to previous slot (select p2 pressed)&lt;br /&gt;
&lt;br /&gt;
6 : Called after a coin deposit, does nothing&lt;br /&gt;
|-&lt;br /&gt;
|$10FD82&lt;br /&gt;
|BIOS_MVS_FLAG&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:AES, 1:MVS&lt;br /&gt;
|-&lt;br /&gt;
|$10FD83&lt;br /&gt;
|BIOS_COUNTRY_CODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:Japan, 1:USA, 2:Europe&lt;br /&gt;
|-&lt;br /&gt;
|$10FE80&lt;br /&gt;
|BIOS_DEVMODE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS/GAME&lt;br /&gt;
|0 : Normal mode, 1 : Developer mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joypad Related==&lt;br /&gt;
&lt;br /&gt;
Updated by [[SYSTEM_IO]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD94&lt;br /&gt;
|BIOS_P1STATUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0:No connection, 1:Normal joypad, 2:Expanded joypad, 3:Mahjong controller, 4:Keyboard&lt;br /&gt;
|-&lt;br /&gt;
|$10FD95&lt;br /&gt;
|BIOS_P1PREVIOUS&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Previous frame DCBA Right Left Bottom Top (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD96&lt;br /&gt;
|BIOS_P1CURRENT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current frame DCBA Right Left Bottom Top (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD97&lt;br /&gt;
|BIOS_P1CHANGE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Active edge DCBA Right Left Bottom Top (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD98&lt;br /&gt;
|BIOS_P1REPEAT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Active edge + repeat every 8 frames after 16 frames. DCBA Right Left Bottom Top (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD99&lt;br /&gt;
|BIOS_P1TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Countdown ?&lt;br /&gt;
|-&lt;br /&gt;
|$10FD9A~$10FD9F&lt;br /&gt;
|Same for P2&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDA0~$10FDA6&lt;br /&gt;
|Same for P3&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDA7~$10FDAB&lt;br /&gt;
|Same for P4&lt;br /&gt;
|5 bytes&lt;br /&gt;
|BIOS&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAC&lt;br /&gt;
|BIOS_STATCURNT&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
&lt;br /&gt;
On MVS system the select bits are 0&lt;br /&gt;
|-&lt;br /&gt;
|$10FDAD&lt;br /&gt;
|BIOS_STATCHANGE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
&lt;br /&gt;
On MVS system the select bits are 0&lt;br /&gt;
|-&lt;br /&gt;
|$10FEDC&lt;br /&gt;
|BIOS_STATCURNT_RAW&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
|-&lt;br /&gt;
|$10FEDD&lt;br /&gt;
|BIOS_STATCHANGE_RAW&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Memory Card Related==&lt;br /&gt;
&lt;br /&gt;
See [[CARD]] for more explanation on those variables.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC4&lt;br /&gt;
|BIOS_CARD_COMMAND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Command to execute,&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC6&lt;br /&gt;
|BIOS_CARD_ANSWER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Answer code for the command&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC8&lt;br /&gt;
|BIOS_CARD_START&lt;br /&gt;
|longword&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Pointer to data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCC&lt;br /&gt;
|BIOS_CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Size of data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCE&lt;br /&gt;
|BIOS_CARD_FCB&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD0&lt;br /&gt;
|BIOS_CARD_SUB&lt;br /&gt;
|byte or word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game Subnumber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MESS OUT Related==&lt;br /&gt;
&lt;br /&gt;
See [[MESS_OUT]] to know how to use this routine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDBE&lt;br /&gt;
|BIOS_MESS_POINT&lt;br /&gt;
|longword&lt;br /&gt;
|Game&lt;br /&gt;
|buffer pointer&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC2&lt;br /&gt;
|BIOS_MESS_BUSY&lt;br /&gt;
|byte&lt;br /&gt;
|Game&lt;br /&gt;
|0:Allow MESS_OUT, 1:Skip MESS_OUT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar Related==&lt;br /&gt;
&lt;br /&gt;
Those value are updated when [[READ_CALENDAR]] is called&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD2&lt;br /&gt;
|BIOS_YEAR&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current year&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD3&lt;br /&gt;
|BIOS_MONTH&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current month&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD4&lt;br /&gt;
|BIOS_DAY&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current day&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD5&lt;br /&gt;
|BIOS_WEEKDAY&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current weekday (Sunday = 00, Monday = 01 ... Saturday = 06)&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD6&lt;br /&gt;
|BIOS_HOUR&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current hour (24h format)&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD7&lt;br /&gt;
|BIOS_MINUTE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current minute&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD8&lt;br /&gt;
|BIOS_SECOND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current minute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BIOS internal==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FCEF&lt;br /&gt;
|BIOS_SLOTCHECK&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|[[Slot check]] passed if non-zero&lt;br /&gt;
|-&lt;br /&gt;
|$10FDDA&lt;br /&gt;
|BIOS_COMPULSION_TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Timer for the game compulsion start feature, in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|$10FDDB&lt;br /&gt;
|BIOS_COMPULSION_FRAME_TIMER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame based timer for the game compulsion start feature.&lt;br /&gt;
&lt;br /&gt;
When reach 0, timer is reseted to $3B and START_COMPULSION_TIMER is decremented.&lt;br /&gt;
|-&lt;br /&gt;
|$10FE88&lt;br /&gt;
|BIOS_FRAME_COUNTER&lt;br /&gt;
|longword&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame counter, updated by SYSTEM_IO&lt;br /&gt;
|-&lt;br /&gt;
|$10FEBF&lt;br /&gt;
|BIOS_BRAM_USED&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|0 : BRAM not currently used, 1 : Currently used&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE1&lt;br /&gt;
|BIOS_FRAME_SKIP&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Number of frame to skip the routine which check the demo_end or if the player have pressed start&lt;br /&gt;
&lt;br /&gt;
Decremented in [[SYSTEM_IO]]&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE3&lt;br /&gt;
|BIOS_INT1_SKIP&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Only used in [[SYSTEM_INT1]], if set to 0 it will call [[MESS_OUT]] and [[SYSTEM_IO]].&lt;br /&gt;
|-&lt;br /&gt;
|$10FEE4&lt;br /&gt;
|BIOS_INT1_FRAME_COUNTER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Frame counter, only used in [[SYSTEM_INT1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FCEE&lt;br /&gt;
|?&lt;br /&gt;
|byte&lt;br /&gt;
|GAME&lt;br /&gt;
|Z80/M ROM check pass&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
*BIOS_SELECT_TIMER equ $10FDDA ;Byte: game start countdown&lt;br /&gt;
&lt;br /&gt;
; Upload to DRAM&lt;br /&gt;
*BIOS_UPDEST     equ $10FEF4 ;longword: destination address (!)&lt;br /&gt;
*BIOS_UPSRC      equ $10FEF8 ;longword: source address&lt;br /&gt;
*BIOS_UPSIZE     equ $10FEFC ;longword: size&lt;br /&gt;
*BIOS_UPZONE     equ $10FEDA ;byte: zone (0=PRG, 1=FIX, 2=SPR, 3=Z80, 4=PCM, 5=PAT)&lt;br /&gt;
*BIOS_UPBANK     equ $10FEDB ;byte: bank&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Base system]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=BIOS_calls&amp;diff=3539</id>
		<title>BIOS calls</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=BIOS_calls&amp;diff=3539"/>
		<updated>2012-10-21T06:39:42Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Jump tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please see [[68k ASM defines]] or [[C Defines]] for the hex addresses.&lt;br /&gt;
&lt;br /&gt;
= Jump tables =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Call address&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[NEO-EP0]] AES BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;SP-E&amp;quot; MVS BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;TOP-SP1-1&amp;quot; CDM3-2 BIOS&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;quot;FRONT-SP1&amp;quot; BIOS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;NEOCD.BIN&amp;quot; CDZ BIOS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$C00402 to $C00432&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Entry point&lt;br /&gt;
|-&lt;br /&gt;
|$C00438&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_INT1]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0043E&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[SYSTEM_INT2]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00444&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_RETURN]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0044A&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[SYSTEM_IO]]&lt;br /&gt;
|-&lt;br /&gt;
|$C00450&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[CREDIT_CHECK]]&lt;br /&gt;
|-&lt;br /&gt;
|$C00456&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[CREDIT_DOWN]]&lt;br /&gt;
|-&lt;br /&gt;
|$C0045C&lt;br /&gt;
|RTS&lt;br /&gt;
|[[READ_CALENDAR]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00462&lt;br /&gt;
|RTS&lt;br /&gt;
|[[SETUP_CALENDAR]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00468&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[CARD]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C0046E&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[CARD_ERROR]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00474&lt;br /&gt;
|BIOSF_HOWTOPLAY?&lt;br /&gt;
|BIOSF_HOWTOPLAY&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C0047A&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Calc a checksum and loop forever&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00480 to $C004BC&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C004C2&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[FIX_CLEAR]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004C8&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[LSP_1st]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004CE, $C004D4&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[MESS_OUT]]&lt;br /&gt;
|-&lt;br /&gt;
|$C004DA&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|$C16AA4&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot;|[[MAHJONG_CTRL_CHECK]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|HBlank handler&lt;br /&gt;
|-&lt;br /&gt;
|$C004E0 to $C004F2&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|$FF0000 range register operations and RTEs&lt;br /&gt;
|-&lt;br /&gt;
|$C004F8 to $C0051C&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|-&lt;br /&gt;
|$C00522 to $C00540&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00546&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_UPLOAD&lt;br /&gt;
|-&lt;br /&gt;
|$C0054C&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00522&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_LOADFILE&lt;br /&gt;
|-&lt;br /&gt;
|$C00558&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C0055E&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_CDPLAYER&lt;br /&gt;
|-&lt;br /&gt;
|$C00564&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_LOADFILEX (?)&lt;br /&gt;
|-&lt;br /&gt;
|$C0056A&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_CDDACMD&lt;br /&gt;
|-&lt;br /&gt;
|$C00570&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|BIOSF_VIDEOEN&lt;br /&gt;
|-&lt;br /&gt;
|$C00576 to $C00582&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
|$C00588 to $C00594&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|RTS&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|$C0059A to $C006FC&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Invalid&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|RTS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Generic BIOS calls =&lt;br /&gt;
BIOS calls common to every system.&lt;br /&gt;
&lt;br /&gt;
*[[FIX_CLEAR]]: Clear fix layer&lt;br /&gt;
*[[LSP_1st]]: Clear sprites&lt;br /&gt;
*[[SYSTEM_INT1]]: Multiple purpose VBL routine&lt;br /&gt;
&lt;br /&gt;
= AES/MVS only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
*[[CARD]]: Perform memory card operation&lt;br /&gt;
&lt;br /&gt;
= CD only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
*[[BIOSF_VIDEOEN]]: Enable/disable video layers&lt;br /&gt;
*[[BIOSF_UPLOAD]]: Upload data to [[DRAM]]&lt;br /&gt;
*[[BIOSF_LOADFILE]]: Load file from CD (with animation)&lt;br /&gt;
*BIOSF_CDPLAYER ($C0055E): Reset to CD player&lt;br /&gt;
*BIOSF_LOADFILEX (?) ($C00564): Load file from CD (no animation)&lt;br /&gt;
*[[BIOSF_CDDACMD]]: Issue CDDA command&lt;br /&gt;
&lt;br /&gt;
= CDZ only BIOS calls =&lt;br /&gt;
&lt;br /&gt;
Check track 0 ? [[Copy protection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SYSTEM_RETURN&amp;diff=3538</id>
		<title>SYSTEM RETURN</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SYSTEM_RETURN&amp;diff=3538"/>
		<updated>2012-10-21T06:19:52Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SYSTEM_RETURN ($C00444) ==&lt;br /&gt;
&lt;br /&gt;
The SYSTEM_RETURN BIOS calls must be jmp to when the game have finish the [[USER_subroutine]].&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SYSTEM_RETURN&amp;diff=3537</id>
		<title>SYSTEM RETURN</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SYSTEM_RETURN&amp;diff=3537"/>
		<updated>2012-10-21T06:19:30Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SYSTEM_RETURN ($C00444) ==&lt;br /&gt;
&lt;br /&gt;
The SYSTEM_RETURN BIOS calls must be jmp to when the game have finish the [[USER_subroutine]].&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SYSTEM_RETURN&amp;diff=3536</id>
		<title>SYSTEM RETURN</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SYSTEM_RETURN&amp;diff=3536"/>
		<updated>2012-10-21T06:19:08Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Created page with &amp;quot;== SYSTEM_RETURN ($C00444) ==  The SYSTEM_RETURN BIOS calls must be jmp to when the game have finish the USER_subroutine or the PLAYER START subroutine.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SYSTEM_RETURN ($C00444) ==&lt;br /&gt;
&lt;br /&gt;
The SYSTEM_RETURN BIOS calls must be jmp to when the game have finish the [[USER_subroutine]] or the [[PLAYER START subroutine]].&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SETUP_CALENDAR&amp;diff=3534</id>
		<title>SETUP CALENDAR</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SETUP_CALENDAR&amp;diff=3534"/>
		<updated>2012-10-21T06:08:34Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SETUP_CALENDAR ($C00462) ==&lt;br /&gt;
&lt;br /&gt;
The SETUP_CALENDAR routine simply setup the [[UPD4990]] with the value in the RAM (See [[BIOS_RAM_locations#Calendar_Related]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SETUP_CALENDAR&amp;diff=3533</id>
		<title>SETUP CALENDAR</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SETUP_CALENDAR&amp;diff=3533"/>
		<updated>2012-10-21T06:08:21Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Created page with &amp;quot;== SETUP_CALENDAR ($C00462) ==  The SETUP_CALENDAR routine simply setup the UPD4990 with the value in the RAM (See BIOS_RAM_locations#Calendar_Related).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SETUP_CALENDAR ($C00462) ==&lt;br /&gt;
&lt;br /&gt;
The SETUP_CALENDAR routine simply setup the [[UPD4990]] with the value in the RAM (See [[BIOS_RAM_locations#Calendar_Related]]).&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=CARD_ERROR&amp;diff=3532</id>
		<title>CARD ERROR</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=CARD_ERROR&amp;diff=3532"/>
		<updated>2012-10-21T06:03:22Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Redirected page to CARD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[CARD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=CREDIT_CHECK&amp;diff=3531</id>
		<title>CREDIT CHECK</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=CREDIT_CHECK&amp;diff=3531"/>
		<updated>2012-10-21T06:02:08Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CREDIT_CHECK ($C00450) ==&lt;br /&gt;
&lt;br /&gt;
[[BIOSes|BIOS]] routine called to check if there&#039;s enough credits for a player.&lt;br /&gt;
&lt;br /&gt;
Input: $10FDB0 (&#039;&#039;&#039;BIOS_CREDIT_DEC&#039;&#039;&#039;) for player 1, and $10FDB1 (&#039;&#039;&#039;BIOS_CREDIT_DEC2&#039;&#039;&#039;) for player 2.&lt;br /&gt;
Those locations are set to 0 if there aren&#039;t enough credits.&lt;br /&gt;
&lt;br /&gt;
Call [[CREDIT_DOWN]] after.&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=CREDIT_DOWN&amp;diff=3530</id>
		<title>CREDIT DOWN</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=CREDIT_DOWN&amp;diff=3530"/>
		<updated>2012-10-21T06:01:29Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CREDIT_DOWN ($C00456) ==&lt;br /&gt;
&lt;br /&gt;
[[BIOSes|BIOS]] routine called to deduct credits.&lt;br /&gt;
&lt;br /&gt;
Input: $10FDB0 (&#039;&#039;&#039;BIOS_CREDIT_DEC&#039;&#039;&#039;) for player 1, and $10FDB1 (&#039;&#039;&#039;BIOS_CREDIT_DEC2&#039;&#039;&#039;) for player 2.&lt;br /&gt;
&lt;br /&gt;
Also updates the MVS [[book keeping]].&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=FIX_CLEAR&amp;diff=3529</id>
		<title>FIX CLEAR</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=FIX_CLEAR&amp;diff=3529"/>
		<updated>2012-10-21T06:00:38Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* BIOSF_CLEARFIX ($C004C2): Clear fix layer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== FIX_CLEAR ($C004C2): Clear fix layer ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; register contents aren&#039;t preserved ! (Uses D0, D1, and A0)&lt;br /&gt;
&lt;br /&gt;
Clears all the [[fix layer]] with tile # $FF, palette 0. The leftmost and rightmost columns are cleared with tile # $20, palette 0.&lt;br /&gt;
&lt;br /&gt;
In the [[SFIX|default fix tilesets]], tile # $FF is filled with color 0 (transparent). Tile # $20 is opaque (used for masking).&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=LSP_1st&amp;diff=3528</id>
		<title>LSP 1st</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=LSP_1st&amp;diff=3528"/>
		<updated>2012-10-21T06:00:02Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* BIOSF_LSP_1ST ($C004C8): Clear sprites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LSP_1ST ($C004C8): Clear sprites ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; register contents aren&#039;t preserved ! (Uses D0, D1, and A0)&lt;br /&gt;
&lt;br /&gt;
*All shrinking values are set to max (all [[sprites|SCB2]] to $0FFF)&lt;br /&gt;
*All heights set to 0 and Y positions set to 496 (all [[sprites|SCB3]] to $0000)&lt;br /&gt;
*All X positions are set to 380 (all [[sprites|SCB4]] to $BE00)&lt;br /&gt;
*The map of sprite #0 is set to tiles # $FF ([[sprites|SCB1]] $0000~$0040 to $00FF,$0000)&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SYSTEM_INT1&amp;diff=3527</id>
		<title>SYSTEM INT1</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SYSTEM_INT1&amp;diff=3527"/>
		<updated>2012-10-21T05:59:32Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* SYSTEM_INT1 ($C00438): Multi-purpose VBL call */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[SYSTEM_INT1]] ($C00438): Multi-purpose VBL call ==&lt;br /&gt;
&lt;br /&gt;
The SYSTEM_INT1 is the BIOS vblank interrupt routine.&lt;br /&gt;
&lt;br /&gt;
It will call [[MESS_OUT]] and [[SYSTEM_IO]]&lt;br /&gt;
&lt;br /&gt;
It has it&#039;s own frame counter (BIOS_INT1_FRAME_COUNTER, $10FDD4) and a flag to skip [[MESS_OUT]] and [[SYSTEM_IO]] (BIOS_INT1_SKIP, $10FEE3).&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=READ_CALENDAR&amp;diff=3526</id>
		<title>READ CALENDAR</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=READ_CALENDAR&amp;diff=3526"/>
		<updated>2012-10-21T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==BIOSF_READ_CALENDAR ($C0045C)==&lt;br /&gt;
&lt;br /&gt;
Reads the [[uPD4990]] calendar and sets values in [[68k user RAM|RAM]]. MVS only. Sets in BCD:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD2&lt;br /&gt;
|BIOS_YEAR&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current year&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD3&lt;br /&gt;
|BIOS_MONTH&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current month&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD4&lt;br /&gt;
|BIOS_DAY&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current day&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD5&lt;br /&gt;
|BIOS_WEEKDAY&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current weekday (Sunday = 00, Monday = 01 ... Saturday = 06)&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD6&lt;br /&gt;
|BIOS_HOUR&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current hour (24h format)&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD7&lt;br /&gt;
|BIOS_MINUTE&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current minute&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD8&lt;br /&gt;
|BIOS_SECOND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Current minute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=SYSTEM_IO&amp;diff=3525</id>
		<title>SYSTEM IO</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=SYSTEM_IO&amp;diff=3525"/>
		<updated>2012-10-21T05:58:03Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SYSTEM_IO ($C0044A)==&lt;br /&gt;
&lt;br /&gt;
Should be called at the end of the [[68k interrupts|VBlank]] interrupt routine.&lt;br /&gt;
&lt;br /&gt;
Reads coin and game select inputs, jumps to [[COIN SOUND subroutine|COIN_SOUND]], [[PLAYER START subroutine|PLAYER_START]] or [[DEMO END subroutine|DEMO_END]] accordingly.&lt;br /&gt;
&lt;br /&gt;
Reads the player inputs and sets values in [[68k user RAM|RAM]] accordingly, see [[BIOS_RAM_locations#Joypad_Related]].&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Memory_card&amp;diff=3524</id>
		<title>Memory card</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Memory_card&amp;diff=3524"/>
		<updated>2012-10-21T05:55:56Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JEIDA V3 memory cards used in AES and some [[MVS hardware|MVS systems]] to store game saves and/or high scores. The original SNK card could only hold 2KiB of data.&lt;br /&gt;
&lt;br /&gt;
[[File:snkmemcard.jpg|thumb|Picture by [[User:HPMAN|HPMAN]]]]&lt;br /&gt;
&lt;br /&gt;
The official SNK memory card was a battery-based 2KiB card using a LH5116 CMOS SRAM chip and voltage switching circuitry. Data retention voltage: 2V.&lt;br /&gt;
&lt;br /&gt;
The SP-S2 [[BIOS]] can handle memory cards up to 16KiB&lt;br /&gt;
&lt;br /&gt;
Replaced by a 8KiB fixed battery-backed RAM chip in the [[CD systems]].&lt;br /&gt;
&lt;br /&gt;
See the [[CARD]] BIOS call description for memory card operations.&lt;br /&gt;
&lt;br /&gt;
=Data format=&lt;br /&gt;
&lt;br /&gt;
BIOS can handle 8 different card size (2K, 4K, 6K, 8K, 10K, 14K and 16K) and different card type (8 bits wide, 16 bits wide, 16 bits doubled wide and SNK ROM card).&lt;br /&gt;
&lt;br /&gt;
All the data here are for all the card, it&#039;s just a matter on how to read the data between different type of card.&lt;br /&gt;
&lt;br /&gt;
The internal card data are splitted into 5 regions.&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&lt;br /&gt;
Always $80 bytes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$0~$9&lt;br /&gt;
|&lt;br /&gt;
|10 bytes&lt;br /&gt;
|Zero or &amp;quot;SNK ROM &amp;quot; (Development unit I think)&lt;br /&gt;
&lt;br /&gt;
For 16bits doubled card, $6 is set to $0001&lt;br /&gt;
|-&lt;br /&gt;
|$A&lt;br /&gt;
|CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|Size of the memcard&lt;br /&gt;
|-&lt;br /&gt;
|$C&lt;br /&gt;
|&lt;br /&gt;
|byte&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|$D&lt;br /&gt;
|CARD_FAT_1_CHKSUM&lt;br /&gt;
|byte&lt;br /&gt;
|Checksum of the FAT 1&lt;br /&gt;
|-&lt;br /&gt;
|$E&lt;br /&gt;
|CARD_FAT_2_CHKSUM&lt;br /&gt;
|byte&lt;br /&gt;
|Checksum of the FAT 2&lt;br /&gt;
|-&lt;br /&gt;
|$F&lt;br /&gt;
|CARD_USERNAME_AVAILABLE&lt;br /&gt;
|byte&lt;br /&gt;
|0 : Username available, !0 : Username unavailable&lt;br /&gt;
|-&lt;br /&gt;
|$10&lt;br /&gt;
|CARD_USERNAME&lt;br /&gt;
|16 bytes&lt;br /&gt;
|Card holder username&lt;br /&gt;
|-&lt;br /&gt;
|$20&lt;br /&gt;
|CARD_MAGIC&lt;br /&gt;
|16 bytes&lt;br /&gt;
|$4e $XX $45 $XX $4f $XX $2d $XX $47 $XX $45 $XX $4f $XX 80 $XX &amp;quot;NEO-GEO&amp;quot; + $80&lt;br /&gt;
|-&lt;br /&gt;
|$30&lt;br /&gt;
|CARD_REGION&lt;br /&gt;
|byte&lt;br /&gt;
|Region of slot that formated the card, 0 = Japan, 1 = USA, 2 = Europe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Directory==&lt;br /&gt;
&lt;br /&gt;
List of saves. Size depends on card size, it can hold 32, 64, 96, 128, 160, 192, 224 or 256 entries.&lt;br /&gt;
&lt;br /&gt;
Each entry have this format :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$0&lt;br /&gt;
|byte&lt;br /&gt;
|Game Sub number (CARD_SUB), 0 to 15. $FF if entry is free&lt;br /&gt;
|-&lt;br /&gt;
|$1&lt;br /&gt;
|word&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$3&lt;br /&gt;
|byte&lt;br /&gt;
|FAT entry number (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FAT 1==&lt;br /&gt;
&lt;br /&gt;
List of used blocks. Size depends on card size, it can hold 64, 128 192 or 256 entries.&lt;br /&gt;
$02 is a BIOS reserved block&lt;br /&gt;
$01 is a game used block&lt;br /&gt;
$00 is a free block&lt;br /&gt;
&lt;br /&gt;
==FAT 2==&lt;br /&gt;
&lt;br /&gt;
FAT 2 is simply a mirror of FAT 1.&lt;br /&gt;
&lt;br /&gt;
==Game Data==&lt;br /&gt;
&lt;br /&gt;
Normally 64 bytes but maybe some games use more that one block ?&lt;br /&gt;
&lt;br /&gt;
The first 20 bytes are the data title (generally the game name + the stage name).&lt;br /&gt;
&lt;br /&gt;
=Card pinout=&lt;br /&gt;
&lt;br /&gt;
[[File:Lh5116_pinout.png|right|frame|LH5116 pinout]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Pin||Goes to||Signal name||PC Card name&lt;br /&gt;
|-&lt;br /&gt;
|1||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|-&lt;br /&gt;
|2||9 G0||MCD3||D3&lt;br /&gt;
|-&lt;br /&gt;
|3||11 G0||MCD4||D4&lt;br /&gt;
|-&lt;br /&gt;
|4||12 G0||MCD5||D5&lt;br /&gt;
|-&lt;br /&gt;
|5||13 G0||MCD6||D6&lt;br /&gt;
|-&lt;br /&gt;
|6||14 G0||MCD7||D7&lt;br /&gt;
|-&lt;br /&gt;
|7||42, 27 C1||CRDC||/CE1&lt;br /&gt;
|-&lt;br /&gt;
|8||23 E0||Y10||A10&lt;br /&gt;
|-&lt;br /&gt;
|9||30 C1||CRDO||/OE&lt;br /&gt;
|-&lt;br /&gt;
|10||24 E0||Y11||A11&lt;br /&gt;
|-&lt;br /&gt;
|11||22 E0||Y9||A9&lt;br /&gt;
|-&lt;br /&gt;
|12||14 E0||Y8||A8&lt;br /&gt;
|-&lt;br /&gt;
|13||28 E0||Y13||A13&lt;br /&gt;
|-&lt;br /&gt;
|14||29 E0||Y14||A14&lt;br /&gt;
|-&lt;br /&gt;
|15||6 HC32||(31 C1 (CRDW) OR {{Reg|REG_CRDUNLOCK1}} OR /{{Reg|REG_CRDUNLOCK2}})||/WE&lt;br /&gt;
|-&lt;br /&gt;
|16||colspan=&amp;quot;2&amp;quot;|NC||READY&lt;br /&gt;
|-&lt;br /&gt;
|17||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|18||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|19||39 E0||Y16||A16&lt;br /&gt;
|-&lt;br /&gt;
|20||30 E0||Y15||A15&lt;br /&gt;
|-&lt;br /&gt;
|21||27 E0||Y12||A12&lt;br /&gt;
|-&lt;br /&gt;
|22||13 E0||Y7||A7&lt;br /&gt;
|-&lt;br /&gt;
|23||12 E0||Y6||A6&lt;br /&gt;
|-&lt;br /&gt;
|24||11 E0||Y5||A5&lt;br /&gt;
|-&lt;br /&gt;
|25||9 E0||Y4||A4&lt;br /&gt;
|-&lt;br /&gt;
|26||8 E0||Y3||A3&lt;br /&gt;
|-&lt;br /&gt;
|27||7 E0||Y2||A2&lt;br /&gt;
|-&lt;br /&gt;
|28||6 E0||Y1||A1&lt;br /&gt;
|-&lt;br /&gt;
|29||5 E0||Y0||A0&lt;br /&gt;
|-&lt;br /&gt;
|30||6 G0||MCD0||D0&lt;br /&gt;
|-&lt;br /&gt;
|31||7 G0||MCD1||D1&lt;br /&gt;
|-&lt;br /&gt;
|32||8 G0||MCD2||D2&lt;br /&gt;
|-&lt;br /&gt;
|33||88 C1||IN26 ({{Reg|REG_STATUS_B}} bit 6)||WP (Write Protect)&lt;br /&gt;
|-&lt;br /&gt;
|34||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Pin||Goes to||Signal name||PC Card name&lt;br /&gt;
|-&lt;br /&gt;
|35||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|-&lt;br /&gt;
|36||73 C1||IN24 ({{Reg|REG_STATUS_B}} bit 4)||/CD1 (Card Detect 1)&lt;br /&gt;
|-&lt;br /&gt;
|37||30 G0||MCD11||D11&lt;br /&gt;
|-&lt;br /&gt;
|38||43 G0||MCD12||D12&lt;br /&gt;
|-&lt;br /&gt;
|39||44 G0||MCD13||D13&lt;br /&gt;
|-&lt;br /&gt;
|40||45 G0||MCD14||D14&lt;br /&gt;
|-&lt;br /&gt;
|41||46 G0||MCD15||D15&lt;br /&gt;
|-&lt;br /&gt;
|42||7|| ||/CE2&lt;br /&gt;
|-&lt;br /&gt;
|43||colspan=&amp;quot;2&amp;quot;|NC||/VS1&lt;br /&gt;
|-&lt;br /&gt;
|44||colspan=&amp;quot;2&amp;quot;|NC||/IORD&lt;br /&gt;
|-&lt;br /&gt;
|45||colspan=&amp;quot;2&amp;quot;|NC||/IOWR&lt;br /&gt;
|-&lt;br /&gt;
|46||40 E0||Y17||A17&lt;br /&gt;
|-&lt;br /&gt;
|47||41 E0||Y18||A18&lt;br /&gt;
|-&lt;br /&gt;
|48||43 E0||Y19||A19&lt;br /&gt;
|-&lt;br /&gt;
|49||44 E0||Y20||A20&lt;br /&gt;
|-&lt;br /&gt;
|50||45 E0||Y21||A21&lt;br /&gt;
|-&lt;br /&gt;
|51||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|52||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|53||46 E0||Y22||A22&lt;br /&gt;
|-&lt;br /&gt;
|54||47 E0||Y23||A23&lt;br /&gt;
|-&lt;br /&gt;
|55||colspan=&amp;quot;2&amp;quot;|NC||A24&lt;br /&gt;
|-&lt;br /&gt;
|56||colspan=&amp;quot;2&amp;quot;|NC||A25&lt;br /&gt;
|-&lt;br /&gt;
|57||colspan=&amp;quot;2&amp;quot;|NC||/VS2&lt;br /&gt;
|-&lt;br /&gt;
|58||colspan=&amp;quot;2&amp;quot;|NC||RESET&lt;br /&gt;
|-&lt;br /&gt;
|59||colspan=&amp;quot;2&amp;quot;|NC||/WAIT&lt;br /&gt;
|-&lt;br /&gt;
|60||colspan=&amp;quot;2&amp;quot;|NC||Reserved&lt;br /&gt;
|-&lt;br /&gt;
|61||8 HC32||({{Reg|REG_CRDREGSEL}} OR CRDO)||/REG&lt;br /&gt;
|-&lt;br /&gt;
|62||colspan=&amp;quot;2&amp;quot;|NC||BVD2&lt;br /&gt;
|-&lt;br /&gt;
|63||colspan=&amp;quot;2&amp;quot;|NC||BVD1&lt;br /&gt;
|-&lt;br /&gt;
|64||27 G0||MCD8||D8&lt;br /&gt;
|-&lt;br /&gt;
|65||28 G0||MCD9||D9&lt;br /&gt;
|-&lt;br /&gt;
|66||29 G0||MCD10||D10&lt;br /&gt;
|-&lt;br /&gt;
|67||87 C1||IN25 ({{Reg|REG_STATUS_B}} bit 5)||/CD2 (Card Detect 2)&lt;br /&gt;
|-&lt;br /&gt;
|68||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridge systems]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Memory_card&amp;diff=3523</id>
		<title>Memory card</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Memory_card&amp;diff=3523"/>
		<updated>2012-10-21T05:54:59Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: Removed links, not needed anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JEIDA V3 memory cards used in AES and some [[MVS hardware|MVS systems]] to store game saves and/or high scores. The original SNK card could only hold 2KiB of data. The Neogeo can use up to 8MiB (24 address lines but A23 never used) ?&lt;br /&gt;
&lt;br /&gt;
[[File:snkmemcard.jpg|thumb|Picture by [[User:HPMAN|HPMAN]]]]&lt;br /&gt;
&lt;br /&gt;
The official SNK memory card was a battery-based 2KiB card using a LH5116 CMOS SRAM chip and voltage switching circuitry. Data retention voltage: 2V.&lt;br /&gt;
&lt;br /&gt;
The SP-S2 [[BIOS]] can only handle 8bit memory cards up to 16KiB ? (bank checking while format up to $8000/2).&lt;br /&gt;
Seems the file checking can only go up to 256 so 16 files * 16 games * 64 bytes = 16KiB too.&lt;br /&gt;
&lt;br /&gt;
Replaced by a 8KiB fixed battery-backed RAM chip in the [[CD systems]].&lt;br /&gt;
&lt;br /&gt;
See the [[CARD]] BIOS call description for memory card operations.&lt;br /&gt;
&lt;br /&gt;
=Data format=&lt;br /&gt;
&lt;br /&gt;
BIOS can handle 8 different card size (2K, 4K, 6K, 8K, 10K, 14K and 16K) and different card type (8 bits wide, 16 bits wide, 16 bits doubled wide and SNK ROM card).&lt;br /&gt;
&lt;br /&gt;
All the data here are for all the card, it&#039;s just a matter on how to read the data between different type of card.&lt;br /&gt;
&lt;br /&gt;
The internal card data are splitted into 5 regions.&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&lt;br /&gt;
Always $80 bytes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$0~$9&lt;br /&gt;
|&lt;br /&gt;
|10 bytes&lt;br /&gt;
|Zero or &amp;quot;SNK ROM &amp;quot; (Development unit I think)&lt;br /&gt;
&lt;br /&gt;
For 16bits doubled card, $6 is set to $0001&lt;br /&gt;
|-&lt;br /&gt;
|$A&lt;br /&gt;
|CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|Size of the memcard&lt;br /&gt;
|-&lt;br /&gt;
|$C&lt;br /&gt;
|&lt;br /&gt;
|byte&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|$D&lt;br /&gt;
|CARD_FAT_1_CHKSUM&lt;br /&gt;
|byte&lt;br /&gt;
|Checksum of the FAT 1&lt;br /&gt;
|-&lt;br /&gt;
|$E&lt;br /&gt;
|CARD_FAT_2_CHKSUM&lt;br /&gt;
|byte&lt;br /&gt;
|Checksum of the FAT 2&lt;br /&gt;
|-&lt;br /&gt;
|$F&lt;br /&gt;
|CARD_USERNAME_AVAILABLE&lt;br /&gt;
|byte&lt;br /&gt;
|0 : Username available, !0 : Username unavailable&lt;br /&gt;
|-&lt;br /&gt;
|$10&lt;br /&gt;
|CARD_USERNAME&lt;br /&gt;
|16 bytes&lt;br /&gt;
|Card holder username&lt;br /&gt;
|-&lt;br /&gt;
|$20&lt;br /&gt;
|CARD_MAGIC&lt;br /&gt;
|16 bytes&lt;br /&gt;
|$4e $XX $45 $XX $4f $XX $2d $XX $47 $XX $45 $XX $4f $XX 80 $XX &amp;quot;NEO-GEO&amp;quot; + $80&lt;br /&gt;
|-&lt;br /&gt;
|$30&lt;br /&gt;
|CARD_REGION&lt;br /&gt;
|byte&lt;br /&gt;
|Region of slot that formated the card, 0 = Japan, 1 = USA, 2 = Europe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Directory==&lt;br /&gt;
&lt;br /&gt;
List of saves. Size depends on card size, it can hold 32, 64, 96, 128, 160, 192, 224 or 256 entries.&lt;br /&gt;
&lt;br /&gt;
Each entry have this format :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$0&lt;br /&gt;
|byte&lt;br /&gt;
|Game Sub number (CARD_SUB), 0 to 15. $FF if entry is free&lt;br /&gt;
|-&lt;br /&gt;
|$1&lt;br /&gt;
|word&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$3&lt;br /&gt;
|byte&lt;br /&gt;
|FAT entry number (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FAT 1==&lt;br /&gt;
&lt;br /&gt;
List of used blocks. Size depends on card size, it can hold 64, 128 192 or 256 entries.&lt;br /&gt;
$02 is a BIOS reserved block&lt;br /&gt;
$01 is a game used block&lt;br /&gt;
$00 is a free block&lt;br /&gt;
&lt;br /&gt;
==FAT 2==&lt;br /&gt;
&lt;br /&gt;
FAT 2 is simply a mirror of FAT 1.&lt;br /&gt;
&lt;br /&gt;
==Game Data==&lt;br /&gt;
&lt;br /&gt;
Normally 64 bytes but maybe some games use more that one block ?&lt;br /&gt;
&lt;br /&gt;
The first 20 bytes are the data title (generally the game name + the stage name).&lt;br /&gt;
&lt;br /&gt;
=Card pinout=&lt;br /&gt;
&lt;br /&gt;
[[File:Lh5116_pinout.png|right|frame|LH5116 pinout]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Pin||Goes to||Signal name||PC Card name&lt;br /&gt;
|-&lt;br /&gt;
|1||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|-&lt;br /&gt;
|2||9 G0||MCD3||D3&lt;br /&gt;
|-&lt;br /&gt;
|3||11 G0||MCD4||D4&lt;br /&gt;
|-&lt;br /&gt;
|4||12 G0||MCD5||D5&lt;br /&gt;
|-&lt;br /&gt;
|5||13 G0||MCD6||D6&lt;br /&gt;
|-&lt;br /&gt;
|6||14 G0||MCD7||D7&lt;br /&gt;
|-&lt;br /&gt;
|7||42, 27 C1||CRDC||/CE1&lt;br /&gt;
|-&lt;br /&gt;
|8||23 E0||Y10||A10&lt;br /&gt;
|-&lt;br /&gt;
|9||30 C1||CRDO||/OE&lt;br /&gt;
|-&lt;br /&gt;
|10||24 E0||Y11||A11&lt;br /&gt;
|-&lt;br /&gt;
|11||22 E0||Y9||A9&lt;br /&gt;
|-&lt;br /&gt;
|12||14 E0||Y8||A8&lt;br /&gt;
|-&lt;br /&gt;
|13||28 E0||Y13||A13&lt;br /&gt;
|-&lt;br /&gt;
|14||29 E0||Y14||A14&lt;br /&gt;
|-&lt;br /&gt;
|15||6 HC32||(31 C1 (CRDW) OR {{Reg|REG_CRDUNLOCK1}} OR /{{Reg|REG_CRDUNLOCK2}})||/WE&lt;br /&gt;
|-&lt;br /&gt;
|16||colspan=&amp;quot;2&amp;quot;|NC||READY&lt;br /&gt;
|-&lt;br /&gt;
|17||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|18||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|19||39 E0||Y16||A16&lt;br /&gt;
|-&lt;br /&gt;
|20||30 E0||Y15||A15&lt;br /&gt;
|-&lt;br /&gt;
|21||27 E0||Y12||A12&lt;br /&gt;
|-&lt;br /&gt;
|22||13 E0||Y7||A7&lt;br /&gt;
|-&lt;br /&gt;
|23||12 E0||Y6||A6&lt;br /&gt;
|-&lt;br /&gt;
|24||11 E0||Y5||A5&lt;br /&gt;
|-&lt;br /&gt;
|25||9 E0||Y4||A4&lt;br /&gt;
|-&lt;br /&gt;
|26||8 E0||Y3||A3&lt;br /&gt;
|-&lt;br /&gt;
|27||7 E0||Y2||A2&lt;br /&gt;
|-&lt;br /&gt;
|28||6 E0||Y1||A1&lt;br /&gt;
|-&lt;br /&gt;
|29||5 E0||Y0||A0&lt;br /&gt;
|-&lt;br /&gt;
|30||6 G0||MCD0||D0&lt;br /&gt;
|-&lt;br /&gt;
|31||7 G0||MCD1||D1&lt;br /&gt;
|-&lt;br /&gt;
|32||8 G0||MCD2||D2&lt;br /&gt;
|-&lt;br /&gt;
|33||88 C1||IN26 ({{Reg|REG_STATUS_B}} bit 6)||WP (Write Protect)&lt;br /&gt;
|-&lt;br /&gt;
|34||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Pin||Goes to||Signal name||PC Card name&lt;br /&gt;
|-&lt;br /&gt;
|35||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|-&lt;br /&gt;
|36||73 C1||IN24 ({{Reg|REG_STATUS_B}} bit 4)||/CD1 (Card Detect 1)&lt;br /&gt;
|-&lt;br /&gt;
|37||30 G0||MCD11||D11&lt;br /&gt;
|-&lt;br /&gt;
|38||43 G0||MCD12||D12&lt;br /&gt;
|-&lt;br /&gt;
|39||44 G0||MCD13||D13&lt;br /&gt;
|-&lt;br /&gt;
|40||45 G0||MCD14||D14&lt;br /&gt;
|-&lt;br /&gt;
|41||46 G0||MCD15||D15&lt;br /&gt;
|-&lt;br /&gt;
|42||7|| ||/CE2&lt;br /&gt;
|-&lt;br /&gt;
|43||colspan=&amp;quot;2&amp;quot;|NC||/VS1&lt;br /&gt;
|-&lt;br /&gt;
|44||colspan=&amp;quot;2&amp;quot;|NC||/IORD&lt;br /&gt;
|-&lt;br /&gt;
|45||colspan=&amp;quot;2&amp;quot;|NC||/IOWR&lt;br /&gt;
|-&lt;br /&gt;
|46||40 E0||Y17||A17&lt;br /&gt;
|-&lt;br /&gt;
|47||41 E0||Y18||A18&lt;br /&gt;
|-&lt;br /&gt;
|48||43 E0||Y19||A19&lt;br /&gt;
|-&lt;br /&gt;
|49||44 E0||Y20||A20&lt;br /&gt;
|-&lt;br /&gt;
|50||45 E0||Y21||A21&lt;br /&gt;
|-&lt;br /&gt;
|51||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|52||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|53||46 E0||Y22||A22&lt;br /&gt;
|-&lt;br /&gt;
|54||47 E0||Y23||A23&lt;br /&gt;
|-&lt;br /&gt;
|55||colspan=&amp;quot;2&amp;quot;|NC||A24&lt;br /&gt;
|-&lt;br /&gt;
|56||colspan=&amp;quot;2&amp;quot;|NC||A25&lt;br /&gt;
|-&lt;br /&gt;
|57||colspan=&amp;quot;2&amp;quot;|NC||/VS2&lt;br /&gt;
|-&lt;br /&gt;
|58||colspan=&amp;quot;2&amp;quot;|NC||RESET&lt;br /&gt;
|-&lt;br /&gt;
|59||colspan=&amp;quot;2&amp;quot;|NC||/WAIT&lt;br /&gt;
|-&lt;br /&gt;
|60||colspan=&amp;quot;2&amp;quot;|NC||Reserved&lt;br /&gt;
|-&lt;br /&gt;
|61||8 HC32||({{Reg|REG_CRDREGSEL}} OR CRDO)||/REG&lt;br /&gt;
|-&lt;br /&gt;
|62||colspan=&amp;quot;2&amp;quot;|NC||BVD2&lt;br /&gt;
|-&lt;br /&gt;
|63||colspan=&amp;quot;2&amp;quot;|NC||BVD1&lt;br /&gt;
|-&lt;br /&gt;
|64||27 G0||MCD8||D8&lt;br /&gt;
|-&lt;br /&gt;
|65||28 G0||MCD9||D9&lt;br /&gt;
|-&lt;br /&gt;
|66||29 G0||MCD10||D10&lt;br /&gt;
|-&lt;br /&gt;
|67||87 C1||IN25 ({{Reg|REG_STATUS_B}} bit 5)||/CD2 (Card Detect 2)&lt;br /&gt;
|-&lt;br /&gt;
|68||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridge systems]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Category:Games&amp;diff=3522</id>
		<title>Category:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Category:Games&amp;diff=3522"/>
		<updated>2012-10-21T05:52:21Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Official AES/MVS Games=&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
![[NGH number|NGH]]!!English Title!!Japanese Title&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|[[NAM-1975]]&lt;br /&gt;
|ナム-1975&lt;br /&gt;
|-&lt;br /&gt;
|002&lt;br /&gt;
|[[Baseball Stars Professional]]&lt;br /&gt;
|ベースボールスターズプロフェッショナル&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|[[Top Player&#039;s Golf]]&lt;br /&gt;
|トッププレイヤーズゴルフ&lt;br /&gt;
|-&lt;br /&gt;
|004&lt;br /&gt;
|[[Mahjong Kyo Retsuden]]&lt;br /&gt;
|麻雀狂列伝 －西日本編－&lt;br /&gt;
|-&lt;br /&gt;
|005&lt;br /&gt;
|[[Magician Lord]]&lt;br /&gt;
|マジシャンロード&lt;br /&gt;
|-&lt;br /&gt;
|006&lt;br /&gt;
|[[Riding Hero]]&lt;br /&gt;
|ライディングヒーロー&lt;br /&gt;
|-&lt;br /&gt;
|007&lt;br /&gt;
|[[Alpha Mission II]]&lt;br /&gt;
|ASOII ラストガーディアン&lt;br /&gt;
|-&lt;br /&gt;
|008&lt;br /&gt;
|[[Jockey Grand Prix]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|009&lt;br /&gt;
|[[Ninja Combat]]&lt;br /&gt;
|ニンジャコンバット&lt;br /&gt;
|-&lt;br /&gt;
|010&lt;br /&gt;
|[[Cyber-Lip]]&lt;br /&gt;
|サイバーリップ&lt;br /&gt;
|-&lt;br /&gt;
|011&lt;br /&gt;
|[[The Super Spy]]&lt;br /&gt;
|ザ・スーパースパイ&lt;br /&gt;
|-&lt;br /&gt;
|014&lt;br /&gt;
|[[Mutation Nation]]&lt;br /&gt;
|ミューテイションネイション&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
|[[King of the Monsters]]&lt;br /&gt;
|キング・オブ・ザ・モンスターズ&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
|[[Sengoku]]&lt;br /&gt;
|戦国伝承&lt;br /&gt;
|-&lt;br /&gt;
|018&lt;br /&gt;
|[[Burning Fight]]&lt;br /&gt;
|バーニングファイト&lt;br /&gt;
|-&lt;br /&gt;
|019&lt;br /&gt;
|[[League Bowling]]&lt;br /&gt;
|リーグボウリング&lt;br /&gt;
|-&lt;br /&gt;
|020&lt;br /&gt;
|[[Ghost Pilots]]&lt;br /&gt;
|ゴーストパイロット&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
|[[Puzzled]]&lt;br /&gt;
|[[Joy Joy Kid]] (ジョイジョイキッド)&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
|[[Blue&#039;s Journey]]&lt;br /&gt;
|[[Raguy]] (ラギ)&lt;br /&gt;
|-&lt;br /&gt;
|023&lt;br /&gt;
|[[Quiz Daisousa Sen - The Last Count Down]]&lt;br /&gt;
|クイズ大捜査線&lt;br /&gt;
|-&lt;br /&gt;
|024&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|ラストリゾート&lt;br /&gt;
|-&lt;br /&gt;
|025&lt;br /&gt;
|[[Eight Man]]&lt;br /&gt;
|エイトマン&lt;br /&gt;
|-&lt;br /&gt;
|027&lt;br /&gt;
|[[Minasanno Okagesamadesu! Daisugorokutaikai]]&lt;br /&gt;
|みなさんのおかげさまです&lt;br /&gt;
|-&lt;br /&gt;
|029&lt;br /&gt;
|[[Legend of Success Joe]] / [[Ashitano Joe Densetsu]]&lt;br /&gt;
|あしたのジョー伝説&lt;br /&gt;
|-&lt;br /&gt;
|030&lt;br /&gt;
|[[2020 Super Baseball]]&lt;br /&gt;
|2020年スーパーベースボール&lt;br /&gt;
|-&lt;br /&gt;
|031&lt;br /&gt;
|[[Soccer Brawl]]&lt;br /&gt;
|サッカーブロール&lt;br /&gt;
|-&lt;br /&gt;
|032&lt;br /&gt;
|[[Robo Army]]&lt;br /&gt;
|ロボアーミー&lt;br /&gt;
|-&lt;br /&gt;
|033&lt;br /&gt;
|[[Fatal Fury - King of Fighters]]&lt;br /&gt;
|[[Garou Densetsu - shukumei no tatakai]] (餓狼伝説)&lt;br /&gt;
|-&lt;br /&gt;
|034&lt;br /&gt;
|[[Football Frenzy]]&lt;br /&gt;
|フットボールフレンジー&lt;br /&gt;
|-&lt;br /&gt;
|036&lt;br /&gt;
|[[Bakatonosama Mahjong Manyuuki]]&lt;br /&gt;
|バカ殿様麻雀漫遊記&lt;br /&gt;
|-&lt;br /&gt;
|037&lt;br /&gt;
|[[Crossed Swords]]&lt;br /&gt;
|クロススウォード&lt;br /&gt;
|-&lt;br /&gt;
|038&lt;br /&gt;
|[[Thrash Rally]]&lt;br /&gt;
|スラッシュラリー&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|[[King of the Monsters 2 - The Next Thing]]&lt;br /&gt;
|キング・オブ・ザ・モンスターズ 2&lt;br /&gt;
|-&lt;br /&gt;
|040&lt;br /&gt;
|[[Sengoku 2]]&lt;br /&gt;
|[[Sengoku Denshou 2]] (戦国伝承 2)&lt;br /&gt;
|-&lt;br /&gt;
|041&lt;br /&gt;
|[[Baseball Stars 2]]&lt;br /&gt;
|ベースボールスターズ 2&lt;br /&gt;
|-&lt;br /&gt;
|042&lt;br /&gt;
|[[Quiz Meitantei Neo &amp;amp; Geo - Quiz Daisousa Sen part 2]]&lt;br /&gt;
|クイズ迷探偵ネオ&amp;amp;ジオ クイズ大捜査線パート2&lt;br /&gt;
|-&lt;br /&gt;
|043&lt;br /&gt;
|[[3 Count Bout]]&lt;br /&gt;
|[[Fire Suplex]] (ファイヤー・スープレックス)&lt;br /&gt;
|-&lt;br /&gt;
|044&lt;br /&gt;
|[[Art of Fighting]]&lt;br /&gt;
|龍虎の拳&lt;br /&gt;
|-&lt;br /&gt;
|045&lt;br /&gt;
|[[Samurai Shodown]]&lt;br /&gt;
|[[Samurai Spirits]] (サムライスピリッツ)&lt;br /&gt;
|-&lt;br /&gt;
|046&lt;br /&gt;
|[[Top Hunter]]&lt;br /&gt;
|トップハンター&lt;br /&gt;
|-&lt;br /&gt;
|047&lt;br /&gt;
|[[Fatal Fury Special]]&lt;br /&gt;
|[[Garou Densetsu Special]] (餓狼伝説 スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|048&lt;br /&gt;
|[[Jyanshin Densetsu - Quest of Jongmaster]]&lt;br /&gt;
|雀神伝説&lt;br /&gt;
|-&lt;br /&gt;
|049&lt;br /&gt;
|[[Andro Dunos]]&lt;br /&gt;
|アンドロデュノス&lt;br /&gt;
|-&lt;br /&gt;
|050&lt;br /&gt;
|[[Ninja Commando]]&lt;br /&gt;
|ニンジャコマンドー&lt;br /&gt;
|-&lt;br /&gt;
|051&lt;br /&gt;
|[[Viewpoint]]&lt;br /&gt;
|ビューポイント&lt;br /&gt;
|-&lt;br /&gt;
|052&lt;br /&gt;
|[[Super Sidekicks]]&lt;br /&gt;
|[[Tokuten Ou]] (得点王)&lt;br /&gt;
|-&lt;br /&gt;
|053&lt;br /&gt;
|[[World Heroes]]&lt;br /&gt;
|ワールドヒーローズ&lt;br /&gt;
|-&lt;br /&gt;
|055&lt;br /&gt;
|[[The King of Fighters &#039;94]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;94&lt;br /&gt;
|-&lt;br /&gt;
|056&lt;br /&gt;
|[[Art of Fighting 2]]&lt;br /&gt;
|[[Ryuuko no Ken 2]] (龍虎の拳 2)&lt;br /&gt;
|-&lt;br /&gt;
|057&lt;br /&gt;
|[[World Heroes 2]]&lt;br /&gt;
|ワールドヒーローズ 2&lt;br /&gt;
|-&lt;br /&gt;
|058&lt;br /&gt;
|[[Fatal Fury 2]]&lt;br /&gt;
|[[Garou Densetsu 2 - arata-naru tatakai]] (餓狼伝説 2)&lt;br /&gt;
|-&lt;br /&gt;
|059&lt;br /&gt;
|[[Savage Reign]]&lt;br /&gt;
|[[Fu&#039;un Mokushiroku - kakutou sousei]] (風雲黙示録)&lt;br /&gt;
|-&lt;br /&gt;
|060&lt;br /&gt;
|[[Fight Fever]]&lt;br /&gt;
|ファイトフィーバー&lt;br /&gt;
|-&lt;br /&gt;
|061&lt;br /&gt;
|[[Super Sidekicks 2 - The World Championship]]&lt;br /&gt;
|Tokuten Ou 2 - real fight football (得点王 2)&lt;br /&gt;
|-&lt;br /&gt;
|062&lt;br /&gt;
|[[Spin Master]]&lt;br /&gt;
|[[Miracle Adventure]] (ミラクルアドベンチャー)&lt;br /&gt;
|-&lt;br /&gt;
|063&lt;br /&gt;
|[[Samurai Shodown II]]&lt;br /&gt;
|[[Shin Samurai Spirits - Haohmaru jigokuhen]] (真サムライスピリッツ)&lt;br /&gt;
|-&lt;br /&gt;
|064&lt;br /&gt;
|[[World Heroes 2 Jet]]&lt;br /&gt;
|ワールドヒーローズ 2 JET&lt;br /&gt;
|-&lt;br /&gt;
|065&lt;br /&gt;
|[[Windjammers]]&lt;br /&gt;
|[[Flying Power Disc]] (フライングパワーディスク)&lt;br /&gt;
|-&lt;br /&gt;
|066&lt;br /&gt;
|[[Karnov&#039;s Revenge]]&lt;br /&gt;
|[[Fighter&#039;s History Dynamite]] (ファイターズヒストリーダイナマイト)&lt;br /&gt;
|-&lt;br /&gt;
|067&lt;br /&gt;
|[[Gururin]]&lt;br /&gt;
|ぐるりん&lt;br /&gt;
|-&lt;br /&gt;
|068&lt;br /&gt;
|[[Power Spikes II]]&lt;br /&gt;
|パワースパイクス II&lt;br /&gt;
|-&lt;br /&gt;
|069&lt;br /&gt;
|[[Fatal Fury 3 - Road to the Final Victory]]&lt;br /&gt;
|[[Garou Densetsu 3 - haruka-naru tatakai]] (餓狼伝説 3)&lt;br /&gt;
|-&lt;br /&gt;
|070&lt;br /&gt;
|[[Zupapa!]]&lt;br /&gt;
|ズパパ!&lt;br /&gt;
|-&lt;br /&gt;
|073&lt;br /&gt;
|[[BomberMan - Panic Bomber]]&lt;br /&gt;
|ボンバーマン ぱにっくボンバー&lt;br /&gt;
|-&lt;br /&gt;
|074&lt;br /&gt;
|[[Aggressors of Dark Kombat]]&lt;br /&gt;
|[[Tsuukai GANGAN Koushinkyoku]] (痛快ガンガン行進曲)&lt;br /&gt;
|-&lt;br /&gt;
|075&lt;br /&gt;
|[[Aero Fighters 2]]&lt;br /&gt;
|[[Sonic Wings 2]] (ソニックウィングス 2)&lt;br /&gt;
|-&lt;br /&gt;
|076&lt;br /&gt;
|[[Zed Blade]]&lt;br /&gt;
|[[Operation Ragnarok]] (作戦名ラグナロク)&lt;br /&gt;
|-&lt;br /&gt;
|078&lt;br /&gt;
|[[Galaxy Fight - Universal Warriors]]&lt;br /&gt;
|ギャラクシーファイト&lt;br /&gt;
|-&lt;br /&gt;
|079&lt;br /&gt;
|[[Street Hoop]]&lt;br /&gt;
|[[Dunk Dream]] (ダンク・ドリーム)&lt;br /&gt;
|-&lt;br /&gt;
|080&lt;br /&gt;
|[[Quiz King of Fighters]]&lt;br /&gt;
|クイズ キング・オブ・ファイターズ&lt;br /&gt;
|-&lt;br /&gt;
|081&lt;br /&gt;
|[[Super Sidekicks 3 - The Next Glory]]&lt;br /&gt;
|[[Tokuten Ou 3 - eikoue no michi]] (得点王 3)&lt;br /&gt;
|-&lt;br /&gt;
|082&lt;br /&gt;
|[[Double Dragon]]&lt;br /&gt;
|ダブルドラゴン&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
|[[Bust-A-Move]]&lt;br /&gt;
|[[Puzzle Bobble]] (ダブルドラゴン)&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
|[[The King of Fighters &#039;95]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;95&lt;br /&gt;
|-&lt;br /&gt;
|086&lt;br /&gt;
|[[Tecmo World Soccer &#039;96]]&lt;br /&gt;
|テクモワールドサッカー &#039;96&lt;br /&gt;
|-&lt;br /&gt;
|087&lt;br /&gt;
|[[Samurai Shodown III]]&lt;br /&gt;
|[[Samurai Spirits - Zankurou Musouken]] (サムライスピリッツ斬紅郎無双剣)&lt;br /&gt;
|-&lt;br /&gt;
|088&lt;br /&gt;
|[[Stakes Winner]]&lt;br /&gt;
|[[Stakes Winner - GI kinzen seihae no michi]] (ステークスウィナー)&lt;br /&gt;
|-&lt;br /&gt;
|089&lt;br /&gt;
|[[Pulstar]]&lt;br /&gt;
|パルスター&lt;br /&gt;
|-&lt;br /&gt;
|090&lt;br /&gt;
|[[World Heroes Perfect]]&lt;br /&gt;
|ワールドヒーローズパーフェクト&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|[[Far East of Eden - Kabuki Klash]]&lt;br /&gt;
|[[Tengai Makyou - Shin Den]] (天外魔境 真伝)&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|[[Neo Bomberman]]&lt;br /&gt;
|ネオ・ボンバーマン&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|[[Voltage Fighter - Gowcaizer]]&lt;br /&gt;
|[[Choujin Gakuen Gowcaizer]] (超人学園ゴウカイザー)&lt;br /&gt;
|-&lt;br /&gt;
|095&lt;br /&gt;
|[[Real Bout Fatal Fury]]&lt;br /&gt;
|[[Real Bout Garou Densetsu]] (リアルバウト餓狼伝説)&lt;br /&gt;
|-&lt;br /&gt;
|096&lt;br /&gt;
|[[Art of Fighting 3 - The Path of the Warrior]]&lt;br /&gt;
|[[Art of Fighting - Ryuuko no Ken Gaiden]] (龍虎の拳 外伝)&lt;br /&gt;
|-&lt;br /&gt;
|097&lt;br /&gt;
|[[Aero Fighters 3]]&lt;br /&gt;
|[[Sonic Wings 3]] (ソニックウィングス 3)&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|[[Neo Turf Masters]]&lt;br /&gt;
|[[Big Tournament Golf]] (ビッグトーナメント ゴルフ)&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|[[Metal Slug - Super Vehicle-001]]&lt;br /&gt;
|メタルスラッグ&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|[[Puzzle De Pon!]]&lt;br /&gt;
|パズル de ポン!&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|[[Syougi No Tatsujin - Master of Syougi]]&lt;br /&gt;
|将棋の達人&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|[[Chibi Marukochan Deluxe Quiz]]&lt;br /&gt;
|ちびまる子ちゃん まる子デラックスクイズ&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|[[Neo Mr. Do!]]&lt;br /&gt;
|NEO ミスター・ドゥ!&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|[[Super Dodge Ball]]&lt;br /&gt;
|[[Kunio no Nekketsu Toukyuu Densetsu]] (くにおの熱血闘球伝説)&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|[[Goal! Goal! Goal!]]&lt;br /&gt;
|ゴール! ゴール! ゴール!&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|[[Over Top]]&lt;br /&gt;
|オーバートップ&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|[[Neo Drift Out - New Technology]]&lt;br /&gt;
|NEOドリフトアウト&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|[[The King of Fighters &#039;96]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;96&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|[[The Ultimate 11 - The SNK Football Championship]]&lt;br /&gt;
|[[Tokuten Ou - Honoo no Libero]] (得点王 炎のリベロ)&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|[[Kizuna Encounter - Super Tag Battle]]&lt;br /&gt;
|[[Fu&#039;un Super Tag Battle]] (風雲スーパータッグバトル)&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|[[Ninja Master&#039;s]]&lt;br /&gt;
|[[Ninja Master&#039;s - haoh-ninpo-cho]] (ニンジャマスターズ ～覇王忍法帖～)&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|[[Ragnagard]]&lt;br /&gt;
|[[Shin-Oh-Ken]] (神凰拳)&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|[[Pleasure Goal]]&lt;br /&gt;
|[[Futsal - 5 on 5 Mini Soccer]] (フットサル)&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|[[Magical Drop II]]&lt;br /&gt;
|マジカルドロップ2&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|[[Samurai Shodown IV - Amakusa&#039;s Revenge]]&lt;br /&gt;
|[[Samurai Spirits - Amakusa Kourin]] (サムライスピリッツ天草降臨)&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|[[Real Bout Fatal Fury Special]]&lt;br /&gt;
|[[Real Bout Garou Densetsu Special]] (リアルバウト餓狼伝説スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|[[Twinkle Star Sprites]]&lt;br /&gt;
|ティンクルスター スプライツ&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|[[Waku Waku 7]]&lt;br /&gt;
|わくわく7&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|[[Stakes Winner 2]]&lt;br /&gt;
|ステークスウィナー 2&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|[[Breakers]]&lt;br /&gt;
|ブレイカーズ&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|[[Money Puzzle Exchanger]]&lt;br /&gt;
|[[Money Idol Exchanger]] (マネーアイドルエクスチェンジャー)&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|[[The King of Fighters &#039;97]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;97&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|[[Magical Drop III]]&lt;br /&gt;
|マジカルドロップ3&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|[[The Last Blade]]&lt;br /&gt;
|[[Bakumatsu Roman - Gekka no Kenshi]] (幕末浪漫 月華の剣士)&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|[[Puzzle De Pon! R!]]&lt;br /&gt;
|パズル de ポン! R&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|[[The Irritating Maze]]&lt;br /&gt;
|[[Ultra Denryu Iraira Bou]] (ウルトラ電流イライラ棒)&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|[[Pop &#039;n Bounce]]&lt;br /&gt;
|[[Gapporin]] (ガッポリン)&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|[[Shock Troopers]]&lt;br /&gt;
|ショックトルーパーズ&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|[[Blazing Star]]&lt;br /&gt;
|ブレイジングスター&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|[[Real Bout Fatal Fury 2 - The Newcomers]]&lt;br /&gt;
|[[Real Bout Garou Densetsu 2 - the newcomers]] (リアルバウト餓狼伝説 2)&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|[[Metal Slug 2 - Super Vehicle-001/II]]&lt;br /&gt;
|メタルスラッグ 2&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|[[The King of Fighters &#039;98 - The Slugfest]]&lt;br /&gt;
|[[King of Fighters &#039;98 - dream match never ends]] (ザ・キング・オブ・ファイターズ &#039;98)&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|[[The Last Blade 2]]&lt;br /&gt;
|[[Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi]] (幕末浪漫第二幕 月華の剣士)&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|[[Neo-Geo Cup &#039;98 - The Road to the Victory]]&lt;br /&gt;
|ネオジオカップ &#039;98&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|[[Breakers Revenge]]&lt;br /&gt;
|ブレイカーズ・リベンジ&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|[[Shock Troopers - 2nd Squad]]&lt;br /&gt;
|ショックトルーパーズ セカンドスカッド&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|[[Battle Flip Shot]]&lt;br /&gt;
|フリップショット&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|[[Bust-A-Move Again]]&lt;br /&gt;
|パズルボブル 2&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|[[Captain Tomaday]]&lt;br /&gt;
|キャプテン・トマディ&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|[[Metal Slug X - Super Vehicle-001]]&lt;br /&gt;
|メタルスラッグ X&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|[[The King of Fighters &#039;99 - Millennium Battle]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;99&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|[[Ganryu]]&lt;br /&gt;
|[[Musashi Ganryuki]] (武蔵厳流記)&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|[[Garou - Mark of the Wolves]]&lt;br /&gt;
|餓狼 MARK OF THE WOLVES&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|[[Strikers 1945 Plus]]&lt;br /&gt;
|ストライカーズ 1945 PLUS&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|[[Prehistoric Isle 2]]&lt;br /&gt;
|原始島2&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|[[Metal Slug 3]]&lt;br /&gt;
|メタルスラッグ 3&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|[[The King of Fighters 2000]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2000&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|[[Bang Bead]]&lt;br /&gt;
|バン・ビード&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|[[Nightmare in the Dark]]&lt;br /&gt;
|ナイトメアインザダーク&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|[[Sengoku 3]]&lt;br /&gt;
|[[Sengoku Densho 2001]] (戦国伝承 2001)&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|[[The King of Fighters 2001]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2001&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|[[Metal Slug 4]]&lt;br /&gt;
|メタルスラッグ 4&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|[[Rage of the Dragons]]&lt;br /&gt;
|レイジ・オブ・ザ・ドラゴンズ&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|[[The King of Fighters 2002]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2002&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|[[Matrimelee]]&lt;br /&gt;
|[[Shin Gouketsuji Ichizoku Toukon]] (新豪血寺一族 闘婚-Matrimelee-)&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|[[Pochi and Nyaa]]&lt;br /&gt;
|ポチッとにゃ~&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|[[Metal Slug 5]]&lt;br /&gt;
|メタルスラッグ 5&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|SNK vs. Capcom - SVC Chaos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Samurai Shodown V&lt;br /&gt;
|[[Samurai Spirits Zero]] (サムライスピリッツ零)&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|[[The King of Fighters 2003]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2003&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|[[Samurai Shodown V Special]]&lt;br /&gt;
|[[Samurai Spirits Zero Special]] (サムライスピリッツ零スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|3E7&lt;br /&gt;
|V-Liner&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=CD Exclusive=&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
![[NGH number|NGH]]!!English Title!!Japanese Title&lt;br /&gt;
|-&lt;br /&gt;
|054&lt;br /&gt;
|[[Crossed Swords 2]]&lt;br /&gt;
|クロススウォード II&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
|[[Samurai Shodown RPG]]&lt;br /&gt;
|[[Shinsetsu Samurai Spirits: Bushidou Retsuden]] (真説サムライスピリッツ武士道烈伝)&lt;br /&gt;
|-&lt;br /&gt;
|091&lt;br /&gt;
|[[ADK World]]&lt;br /&gt;
|ADKワールド&lt;br /&gt;
|-&lt;br /&gt;
|098&lt;br /&gt;
|[[Taisen Idol Mahjong Final Romance 2]]&lt;br /&gt;
|アイドル麻雀 ファイナルロマンス 2&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|[[Neo Geo CD Special]]&lt;br /&gt;
|ネオジオCDスペシャル&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|[[Zintrick]]&lt;br /&gt;
|[[Oshidashi Zintrix]] (押し出しジントリック)&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|[[The King of Fighters &#039;96 Collection]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;96 ネオジオコレクション&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Homebrew/Unofficial=&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Category:Games&amp;diff=3521</id>
		<title>Category:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Category:Games&amp;diff=3521"/>
		<updated>2012-10-21T05:51:05Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* CD Exclusive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official AES/MVS Games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
![[NGH number|NGH]]!!English Title!!Japanese Title&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|[[NAM-1975]]&lt;br /&gt;
|ナム-1975&lt;br /&gt;
|-&lt;br /&gt;
|002&lt;br /&gt;
|[[Baseball Stars Professional]]&lt;br /&gt;
|ベースボールスターズプロフェッショナル&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|[[Top Player&#039;s Golf]]&lt;br /&gt;
|トッププレイヤーズゴルフ&lt;br /&gt;
|-&lt;br /&gt;
|004&lt;br /&gt;
|[[Mahjong Kyo Retsuden]]&lt;br /&gt;
|麻雀狂列伝 －西日本編－&lt;br /&gt;
|-&lt;br /&gt;
|005&lt;br /&gt;
|[[Magician Lord]]&lt;br /&gt;
|マジシャンロード&lt;br /&gt;
|-&lt;br /&gt;
|006&lt;br /&gt;
|[[Riding Hero]]&lt;br /&gt;
|ライディングヒーロー&lt;br /&gt;
|-&lt;br /&gt;
|007&lt;br /&gt;
|[[Alpha Mission II]]&lt;br /&gt;
|ASOII ラストガーディアン&lt;br /&gt;
|-&lt;br /&gt;
|008&lt;br /&gt;
|[[Jockey Grand Prix]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|009&lt;br /&gt;
|[[Ninja Combat]]&lt;br /&gt;
|ニンジャコンバット&lt;br /&gt;
|-&lt;br /&gt;
|010&lt;br /&gt;
|[[Cyber-Lip]]&lt;br /&gt;
|サイバーリップ&lt;br /&gt;
|-&lt;br /&gt;
|011&lt;br /&gt;
|[[The Super Spy]]&lt;br /&gt;
|ザ・スーパースパイ&lt;br /&gt;
|-&lt;br /&gt;
|014&lt;br /&gt;
|[[Mutation Nation]]&lt;br /&gt;
|ミューテイションネイション&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
|[[King of the Monsters]]&lt;br /&gt;
|キング・オブ・ザ・モンスターズ&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
|[[Sengoku]]&lt;br /&gt;
|戦国伝承&lt;br /&gt;
|-&lt;br /&gt;
|018&lt;br /&gt;
|[[Burning Fight]]&lt;br /&gt;
|バーニングファイト&lt;br /&gt;
|-&lt;br /&gt;
|019&lt;br /&gt;
|[[League Bowling]]&lt;br /&gt;
|リーグボウリング&lt;br /&gt;
|-&lt;br /&gt;
|020&lt;br /&gt;
|[[Ghost Pilots]]&lt;br /&gt;
|ゴーストパイロット&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
|[[Puzzled]]&lt;br /&gt;
|[[Joy Joy Kid]] (ジョイジョイキッド)&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
|[[Blue&#039;s Journey]]&lt;br /&gt;
|[[Raguy]] (ラギ)&lt;br /&gt;
|-&lt;br /&gt;
|023&lt;br /&gt;
|[[Quiz Daisousa Sen - The Last Count Down]]&lt;br /&gt;
|クイズ大捜査線&lt;br /&gt;
|-&lt;br /&gt;
|024&lt;br /&gt;
|[[Last Resort]]&lt;br /&gt;
|ラストリゾート&lt;br /&gt;
|-&lt;br /&gt;
|025&lt;br /&gt;
|[[Eight Man]]&lt;br /&gt;
|エイトマン&lt;br /&gt;
|-&lt;br /&gt;
|027&lt;br /&gt;
|[[Minasanno Okagesamadesu! Daisugorokutaikai]]&lt;br /&gt;
|みなさんのおかげさまです&lt;br /&gt;
|-&lt;br /&gt;
|029&lt;br /&gt;
|[[Legend of Success Joe]] / [[Ashitano Joe Densetsu]]&lt;br /&gt;
|あしたのジョー伝説&lt;br /&gt;
|-&lt;br /&gt;
|030&lt;br /&gt;
|[[2020 Super Baseball]]&lt;br /&gt;
|2020年スーパーベースボール&lt;br /&gt;
|-&lt;br /&gt;
|031&lt;br /&gt;
|[[Soccer Brawl]]&lt;br /&gt;
|サッカーブロール&lt;br /&gt;
|-&lt;br /&gt;
|032&lt;br /&gt;
|[[Robo Army]]&lt;br /&gt;
|ロボアーミー&lt;br /&gt;
|-&lt;br /&gt;
|033&lt;br /&gt;
|[[Fatal Fury - King of Fighters]]&lt;br /&gt;
|[[Garou Densetsu - shukumei no tatakai]] (餓狼伝説)&lt;br /&gt;
|-&lt;br /&gt;
|034&lt;br /&gt;
|[[Football Frenzy]]&lt;br /&gt;
|フットボールフレンジー&lt;br /&gt;
|-&lt;br /&gt;
|036&lt;br /&gt;
|[[Bakatonosama Mahjong Manyuuki]]&lt;br /&gt;
|バカ殿様麻雀漫遊記&lt;br /&gt;
|-&lt;br /&gt;
|037&lt;br /&gt;
|[[Crossed Swords]]&lt;br /&gt;
|クロススウォード&lt;br /&gt;
|-&lt;br /&gt;
|038&lt;br /&gt;
|[[Thrash Rally]]&lt;br /&gt;
|スラッシュラリー&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|[[King of the Monsters 2 - The Next Thing]]&lt;br /&gt;
|キング・オブ・ザ・モンスターズ 2&lt;br /&gt;
|-&lt;br /&gt;
|040&lt;br /&gt;
|[[Sengoku 2]]&lt;br /&gt;
|[[Sengoku Denshou 2]] (戦国伝承 2)&lt;br /&gt;
|-&lt;br /&gt;
|041&lt;br /&gt;
|[[Baseball Stars 2]]&lt;br /&gt;
|ベースボールスターズ 2&lt;br /&gt;
|-&lt;br /&gt;
|042&lt;br /&gt;
|[[Quiz Meitantei Neo &amp;amp; Geo - Quiz Daisousa Sen part 2]]&lt;br /&gt;
|クイズ迷探偵ネオ&amp;amp;ジオ クイズ大捜査線パート2&lt;br /&gt;
|-&lt;br /&gt;
|043&lt;br /&gt;
|[[3 Count Bout]]&lt;br /&gt;
|[[Fire Suplex]] (ファイヤー・スープレックス)&lt;br /&gt;
|-&lt;br /&gt;
|044&lt;br /&gt;
|[[Art of Fighting]]&lt;br /&gt;
|龍虎の拳&lt;br /&gt;
|-&lt;br /&gt;
|045&lt;br /&gt;
|[[Samurai Shodown]]&lt;br /&gt;
|[[Samurai Spirits]] (サムライスピリッツ)&lt;br /&gt;
|-&lt;br /&gt;
|046&lt;br /&gt;
|[[Top Hunter]]&lt;br /&gt;
|トップハンター&lt;br /&gt;
|-&lt;br /&gt;
|047&lt;br /&gt;
|[[Fatal Fury Special]]&lt;br /&gt;
|[[Garou Densetsu Special]] (餓狼伝説 スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|048&lt;br /&gt;
|[[Jyanshin Densetsu - Quest of Jongmaster]]&lt;br /&gt;
|雀神伝説&lt;br /&gt;
|-&lt;br /&gt;
|049&lt;br /&gt;
|[[Andro Dunos]]&lt;br /&gt;
|アンドロデュノス&lt;br /&gt;
|-&lt;br /&gt;
|050&lt;br /&gt;
|[[Ninja Commando]]&lt;br /&gt;
|ニンジャコマンドー&lt;br /&gt;
|-&lt;br /&gt;
|051&lt;br /&gt;
|[[Viewpoint]]&lt;br /&gt;
|ビューポイント&lt;br /&gt;
|-&lt;br /&gt;
|052&lt;br /&gt;
|[[Super Sidekicks]]&lt;br /&gt;
|[[Tokuten Ou]] (得点王)&lt;br /&gt;
|-&lt;br /&gt;
|053&lt;br /&gt;
|[[World Heroes]]&lt;br /&gt;
|ワールドヒーローズ&lt;br /&gt;
|-&lt;br /&gt;
|055&lt;br /&gt;
|[[The King of Fighters &#039;94]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;94&lt;br /&gt;
|-&lt;br /&gt;
|056&lt;br /&gt;
|[[Art of Fighting 2]]&lt;br /&gt;
|[[Ryuuko no Ken 2]] (龍虎の拳 2)&lt;br /&gt;
|-&lt;br /&gt;
|057&lt;br /&gt;
|[[World Heroes 2]]&lt;br /&gt;
|ワールドヒーローズ 2&lt;br /&gt;
|-&lt;br /&gt;
|058&lt;br /&gt;
|[[Fatal Fury 2]]&lt;br /&gt;
|[[Garou Densetsu 2 - arata-naru tatakai]] (餓狼伝説 2)&lt;br /&gt;
|-&lt;br /&gt;
|059&lt;br /&gt;
|[[Savage Reign]]&lt;br /&gt;
|[[Fu&#039;un Mokushiroku - kakutou sousei]] (風雲黙示録)&lt;br /&gt;
|-&lt;br /&gt;
|060&lt;br /&gt;
|[[Fight Fever]]&lt;br /&gt;
|ファイトフィーバー&lt;br /&gt;
|-&lt;br /&gt;
|061&lt;br /&gt;
|[[Super Sidekicks 2 - The World Championship]]&lt;br /&gt;
|Tokuten Ou 2 - real fight football (得点王 2)&lt;br /&gt;
|-&lt;br /&gt;
|062&lt;br /&gt;
|[[Spin Master]]&lt;br /&gt;
|[[Miracle Adventure]] (ミラクルアドベンチャー)&lt;br /&gt;
|-&lt;br /&gt;
|063&lt;br /&gt;
|[[Samurai Shodown II]]&lt;br /&gt;
|[[Shin Samurai Spirits - Haohmaru jigokuhen]] (真サムライスピリッツ)&lt;br /&gt;
|-&lt;br /&gt;
|064&lt;br /&gt;
|[[World Heroes 2 Jet]]&lt;br /&gt;
|ワールドヒーローズ 2 JET&lt;br /&gt;
|-&lt;br /&gt;
|065&lt;br /&gt;
|[[Windjammers]]&lt;br /&gt;
|[[Flying Power Disc]] (フライングパワーディスク)&lt;br /&gt;
|-&lt;br /&gt;
|066&lt;br /&gt;
|[[Karnov&#039;s Revenge]]&lt;br /&gt;
|[[Fighter&#039;s History Dynamite]] (ファイターズヒストリーダイナマイト)&lt;br /&gt;
|-&lt;br /&gt;
|067&lt;br /&gt;
|[[Gururin]]&lt;br /&gt;
|ぐるりん&lt;br /&gt;
|-&lt;br /&gt;
|068&lt;br /&gt;
|[[Power Spikes II]]&lt;br /&gt;
|パワースパイクス II&lt;br /&gt;
|-&lt;br /&gt;
|069&lt;br /&gt;
|[[Fatal Fury 3 - Road to the Final Victory]]&lt;br /&gt;
|[[Garou Densetsu 3 - haruka-naru tatakai]] (餓狼伝説 3)&lt;br /&gt;
|-&lt;br /&gt;
|070&lt;br /&gt;
|[[Zupapa!]]&lt;br /&gt;
|ズパパ!&lt;br /&gt;
|-&lt;br /&gt;
|073&lt;br /&gt;
|[[BomberMan - Panic Bomber]]&lt;br /&gt;
|ボンバーマン ぱにっくボンバー&lt;br /&gt;
|-&lt;br /&gt;
|074&lt;br /&gt;
|[[Aggressors of Dark Kombat]]&lt;br /&gt;
|[[Tsuukai GANGAN Koushinkyoku]] (痛快ガンガン行進曲)&lt;br /&gt;
|-&lt;br /&gt;
|075&lt;br /&gt;
|[[Aero Fighters 2]]&lt;br /&gt;
|[[Sonic Wings 2]] (ソニックウィングス 2)&lt;br /&gt;
|-&lt;br /&gt;
|076&lt;br /&gt;
|[[Zed Blade]]&lt;br /&gt;
|[[Operation Ragnarok]] (作戦名ラグナロク)&lt;br /&gt;
|-&lt;br /&gt;
|078&lt;br /&gt;
|[[Galaxy Fight - Universal Warriors]]&lt;br /&gt;
|ギャラクシーファイト&lt;br /&gt;
|-&lt;br /&gt;
|079&lt;br /&gt;
|[[Street Hoop]]&lt;br /&gt;
|[[Dunk Dream]] (ダンク・ドリーム)&lt;br /&gt;
|-&lt;br /&gt;
|080&lt;br /&gt;
|[[Quiz King of Fighters]]&lt;br /&gt;
|クイズ キング・オブ・ファイターズ&lt;br /&gt;
|-&lt;br /&gt;
|081&lt;br /&gt;
|[[Super Sidekicks 3 - The Next Glory]]&lt;br /&gt;
|[[Tokuten Ou 3 - eikoue no michi]] (得点王 3)&lt;br /&gt;
|-&lt;br /&gt;
|082&lt;br /&gt;
|[[Double Dragon]]&lt;br /&gt;
|ダブルドラゴン&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
|[[Bust-A-Move]]&lt;br /&gt;
|[[Puzzle Bobble]] (ダブルドラゴン)&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
|[[The King of Fighters &#039;95]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;95&lt;br /&gt;
|-&lt;br /&gt;
|086&lt;br /&gt;
|[[Tecmo World Soccer &#039;96]]&lt;br /&gt;
|テクモワールドサッカー &#039;96&lt;br /&gt;
|-&lt;br /&gt;
|087&lt;br /&gt;
|[[Samurai Shodown III]]&lt;br /&gt;
|[[Samurai Spirits - Zankurou Musouken]] (サムライスピリッツ斬紅郎無双剣)&lt;br /&gt;
|-&lt;br /&gt;
|088&lt;br /&gt;
|[[Stakes Winner]]&lt;br /&gt;
|[[Stakes Winner - GI kinzen seihae no michi]] (ステークスウィナー)&lt;br /&gt;
|-&lt;br /&gt;
|089&lt;br /&gt;
|[[Pulstar]]&lt;br /&gt;
|パルスター&lt;br /&gt;
|-&lt;br /&gt;
|090&lt;br /&gt;
|[[World Heroes Perfect]]&lt;br /&gt;
|ワールドヒーローズパーフェクト&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|[[Far East of Eden - Kabuki Klash]]&lt;br /&gt;
|[[Tengai Makyou - Shin Den]] (天外魔境 真伝)&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|[[Neo Bomberman]]&lt;br /&gt;
|ネオ・ボンバーマン&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|[[Voltage Fighter - Gowcaizer]]&lt;br /&gt;
|[[Choujin Gakuen Gowcaizer]] (超人学園ゴウカイザー)&lt;br /&gt;
|-&lt;br /&gt;
|095&lt;br /&gt;
|[[Real Bout Fatal Fury]]&lt;br /&gt;
|[[Real Bout Garou Densetsu]] (リアルバウト餓狼伝説)&lt;br /&gt;
|-&lt;br /&gt;
|096&lt;br /&gt;
|[[Art of Fighting 3 - The Path of the Warrior]]&lt;br /&gt;
|[[Art of Fighting - Ryuuko no Ken Gaiden]] (龍虎の拳 外伝)&lt;br /&gt;
|-&lt;br /&gt;
|097&lt;br /&gt;
|[[Aero Fighters 3]]&lt;br /&gt;
|[[Sonic Wings 3]] (ソニックウィングス 3)&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|[[Neo Turf Masters]]&lt;br /&gt;
|[[Big Tournament Golf]] (ビッグトーナメント ゴルフ)&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|[[Metal Slug - Super Vehicle-001]]&lt;br /&gt;
|メタルスラッグ&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|[[Puzzle De Pon!]]&lt;br /&gt;
|パズル de ポン!&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|[[Syougi No Tatsujin - Master of Syougi]]&lt;br /&gt;
|将棋の達人&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|[[Chibi Marukochan Deluxe Quiz]]&lt;br /&gt;
|ちびまる子ちゃん まる子デラックスクイズ&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|[[Neo Mr. Do!]]&lt;br /&gt;
|NEO ミスター・ドゥ!&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|[[Super Dodge Ball]]&lt;br /&gt;
|[[Kunio no Nekketsu Toukyuu Densetsu]] (くにおの熱血闘球伝説)&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|[[Goal! Goal! Goal!]]&lt;br /&gt;
|ゴール! ゴール! ゴール!&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|[[Over Top]]&lt;br /&gt;
|オーバートップ&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|[[Neo Drift Out - New Technology]]&lt;br /&gt;
|NEOドリフトアウト&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|[[The King of Fighters &#039;96]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;96&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|[[The Ultimate 11 - The SNK Football Championship]]&lt;br /&gt;
|[[Tokuten Ou - Honoo no Libero]] (得点王 炎のリベロ)&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|[[Kizuna Encounter - Super Tag Battle]]&lt;br /&gt;
|[[Fu&#039;un Super Tag Battle]] (風雲スーパータッグバトル)&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|[[Ninja Master&#039;s]]&lt;br /&gt;
|[[Ninja Master&#039;s - haoh-ninpo-cho]] (ニンジャマスターズ ～覇王忍法帖～)&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|[[Ragnagard]]&lt;br /&gt;
|[[Shin-Oh-Ken]] (神凰拳)&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|[[Pleasure Goal]]&lt;br /&gt;
|[[Futsal - 5 on 5 Mini Soccer]] (フットサル)&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|[[Magical Drop II]]&lt;br /&gt;
|マジカルドロップ2&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|[[Samurai Shodown IV - Amakusa&#039;s Revenge]]&lt;br /&gt;
|[[Samurai Spirits - Amakusa Kourin]] (サムライスピリッツ天草降臨)&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|[[Real Bout Fatal Fury Special]]&lt;br /&gt;
|[[Real Bout Garou Densetsu Special]] (リアルバウト餓狼伝説スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|[[Twinkle Star Sprites]]&lt;br /&gt;
|ティンクルスター スプライツ&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|[[Waku Waku 7]]&lt;br /&gt;
|わくわく7&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|[[Stakes Winner 2]]&lt;br /&gt;
|ステークスウィナー 2&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|[[Breakers]]&lt;br /&gt;
|ブレイカーズ&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|[[Money Puzzle Exchanger]]&lt;br /&gt;
|[[Money Idol Exchanger]] (マネーアイドルエクスチェンジャー)&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|[[The King of Fighters &#039;97]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;97&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|[[Magical Drop III]]&lt;br /&gt;
|マジカルドロップ3&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|[[The Last Blade]]&lt;br /&gt;
|[[Bakumatsu Roman - Gekka no Kenshi]] (幕末浪漫 月華の剣士)&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|[[Puzzle De Pon! R!]]&lt;br /&gt;
|パズル de ポン! R&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|[[The Irritating Maze]]&lt;br /&gt;
|[[Ultra Denryu Iraira Bou]] (ウルトラ電流イライラ棒)&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|[[Pop &#039;n Bounce]]&lt;br /&gt;
|[[Gapporin]] (ガッポリン)&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|[[Shock Troopers]]&lt;br /&gt;
|ショックトルーパーズ&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|[[Blazing Star]]&lt;br /&gt;
|ブレイジングスター&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|[[Real Bout Fatal Fury 2 - The Newcomers]]&lt;br /&gt;
|[[Real Bout Garou Densetsu 2 - the newcomers]] (リアルバウト餓狼伝説 2)&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|[[Metal Slug 2 - Super Vehicle-001/II]]&lt;br /&gt;
|メタルスラッグ 2&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|[[The King of Fighters &#039;98 - The Slugfest]]&lt;br /&gt;
|[[King of Fighters &#039;98 - dream match never ends]] (ザ・キング・オブ・ファイターズ &#039;98)&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|[[The Last Blade 2]]&lt;br /&gt;
|[[Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi]] (幕末浪漫第二幕 月華の剣士)&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|[[Neo-Geo Cup &#039;98 - The Road to the Victory]]&lt;br /&gt;
|ネオジオカップ &#039;98&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|[[Breakers Revenge]]&lt;br /&gt;
|ブレイカーズ・リベンジ&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|[[Shock Troopers - 2nd Squad]]&lt;br /&gt;
|ショックトルーパーズ セカンドスカッド&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|[[Battle Flip Shot]]&lt;br /&gt;
|フリップショット&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|[[Bust-A-Move Again]]&lt;br /&gt;
|パズルボブル 2&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|[[Captain Tomaday]]&lt;br /&gt;
|キャプテン・トマディ&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|[[Metal Slug X - Super Vehicle-001]]&lt;br /&gt;
|メタルスラッグ X&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|[[The King of Fighters &#039;99 - Millennium Battle]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;99&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|[[Ganryu]]&lt;br /&gt;
|[[Musashi Ganryuki]] (武蔵厳流記)&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|[[Garou - Mark of the Wolves]]&lt;br /&gt;
|餓狼 MARK OF THE WOLVES&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|[[Strikers 1945 Plus]]&lt;br /&gt;
|ストライカーズ 1945 PLUS&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|[[Prehistoric Isle 2]]&lt;br /&gt;
|原始島2&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|[[Metal Slug 3]]&lt;br /&gt;
|メタルスラッグ 3&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|[[The King of Fighters 2000]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2000&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|[[Bang Bead]]&lt;br /&gt;
|バン・ビード&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|[[Nightmare in the Dark]]&lt;br /&gt;
|ナイトメアインザダーク&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|[[Sengoku 3]]&lt;br /&gt;
|[[Sengoku Densho 2001]] (戦国伝承 2001)&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|[[The King of Fighters 2001]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2001&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|[[Metal Slug 4]]&lt;br /&gt;
|メタルスラッグ 4&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|[[Rage of the Dragons]]&lt;br /&gt;
|レイジ・オブ・ザ・ドラゴンズ&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|[[The King of Fighters 2002]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2002&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|[[Matrimelee]]&lt;br /&gt;
|[[Shin Gouketsuji Ichizoku Toukon]] (新豪血寺一族 闘婚-Matrimelee-)&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|[[Pochi and Nyaa]]&lt;br /&gt;
|ポチッとにゃ~&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|[[Metal Slug 5]]&lt;br /&gt;
|メタルスラッグ 5&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|SNK vs. Capcom - SVC Chaos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|Samurai Shodown V&lt;br /&gt;
|[[Samurai Spirits Zero]] (サムライスピリッツ零)&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|[[The King of Fighters 2003]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ 2003&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|[[Samurai Shodown V Special]]&lt;br /&gt;
|[[Samurai Spirits Zero Special]] (サムライスピリッツ零スペシャル)&lt;br /&gt;
|-&lt;br /&gt;
|3E7&lt;br /&gt;
|V-Liner&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==CD Exclusive==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
![[NGH number|NGH]]!!English Title!!Japanese Title&lt;br /&gt;
|-&lt;br /&gt;
|054&lt;br /&gt;
|[[Crossed Swords 2]]&lt;br /&gt;
|クロススウォード II&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
|[[Samurai Shodown RPG]]&lt;br /&gt;
|[[Shinsetsu Samurai Spirits: Bushidou Retsuden]] (真説サムライスピリッツ武士道烈伝)&lt;br /&gt;
|-&lt;br /&gt;
|091&lt;br /&gt;
|[[ADK World]]&lt;br /&gt;
|ADKワールド&lt;br /&gt;
|-&lt;br /&gt;
|098&lt;br /&gt;
|[[Taisen Idol Mahjong Final Romance 2]]&lt;br /&gt;
|アイドル麻雀 ファイナルロマンス 2&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|[[Neo Geo CD Special]]&lt;br /&gt;
|ネオジオCDスペシャル&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|[[Zintrick]]&lt;br /&gt;
|[[Oshidashi Zintrix]] (押し出しジントリック)&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|[[The King of Fighters &#039;96 Collection]]&lt;br /&gt;
|ザ・キング・オブ・ファイターズ &#039;96 ネオジオコレクション&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Memory_card&amp;diff=3515</id>
		<title>Memory card</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Memory_card&amp;diff=3515"/>
		<updated>2012-10-21T04:48:02Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Header */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JEIDA V3 memory cards used in AES and some [[MVS hardware|MVS systems]] to store game saves and/or high scores. The original SNK card could only hold 2KiB of data. The Neogeo can use up to 8MiB (24 address lines but A23 never used) ?&lt;br /&gt;
&lt;br /&gt;
[[File:snkmemcard.jpg|thumb|Picture by [[User:HPMAN|HPMAN]]]]&lt;br /&gt;
&lt;br /&gt;
The official SNK memory card was a battery-based 2KiB card using a LH5116 CMOS SRAM chip and voltage switching circuitry. Data retention voltage: 2V.&lt;br /&gt;
&lt;br /&gt;
The SP-S2 [[BIOS]] can only handle 8bit memory cards up to 16KiB ? (bank checking while format up to $8000/2).&lt;br /&gt;
Seems the file checking can only go up to 256 so 16 files * 16 games * 64 bytes = 16KiB too.&lt;br /&gt;
&lt;br /&gt;
Replaced by a 8KiB fixed battery-backed RAM chip in the [[CD systems]].&lt;br /&gt;
&lt;br /&gt;
See the [[CARD]] BIOS call description for memory card operations.&lt;br /&gt;
&lt;br /&gt;
[[http://www.neogeoprotos.com/memcardfaq.htm (from neogeoprotos.com)]]&lt;br /&gt;
&lt;br /&gt;
[[http://www.raregame.ru/file/15/NEO-GEO_Memcard_Data_Format.GIF Data format (from Raregame.ru)]]&lt;br /&gt;
&lt;br /&gt;
=Data format=&lt;br /&gt;
&lt;br /&gt;
BIOS can handle 8 different card size (2K, 4K, 6K, 8K, 10K, 14K and 16K) and different card type (8 bits wide, 16 bits wide, 16 bits doubled wide and SNK ROM card).&lt;br /&gt;
&lt;br /&gt;
All the data here are for all the card, it&#039;s just a matter on how to read the data between different type of card.&lt;br /&gt;
&lt;br /&gt;
The internal card data are splitted into 5 regions.&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&lt;br /&gt;
Always $80 bytes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$0~$9&lt;br /&gt;
|&lt;br /&gt;
|10 bytes&lt;br /&gt;
|Zero or &amp;quot;SNK ROM &amp;quot; (Development unit I think)&lt;br /&gt;
&lt;br /&gt;
For 16bits doubled card, $6 is set to $0001&lt;br /&gt;
|-&lt;br /&gt;
|$A&lt;br /&gt;
|CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|Size of the memcard&lt;br /&gt;
|-&lt;br /&gt;
|$C&lt;br /&gt;
|&lt;br /&gt;
|byte&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|$D&lt;br /&gt;
|CARD_FAT_1_CHKSUM&lt;br /&gt;
|byte&lt;br /&gt;
|Checksum of the FAT 1&lt;br /&gt;
|-&lt;br /&gt;
|$E&lt;br /&gt;
|CARD_FAT_2_CHKSUM&lt;br /&gt;
|byte&lt;br /&gt;
|Checksum of the FAT 2&lt;br /&gt;
|-&lt;br /&gt;
|$F&lt;br /&gt;
|CARD_USERNAME_AVAILABLE&lt;br /&gt;
|byte&lt;br /&gt;
|0 : Username available, !0 : Username unavailable&lt;br /&gt;
|-&lt;br /&gt;
|$10&lt;br /&gt;
|CARD_USERNAME&lt;br /&gt;
|16 bytes&lt;br /&gt;
|Card holder username&lt;br /&gt;
|-&lt;br /&gt;
|$20&lt;br /&gt;
|CARD_MAGIC&lt;br /&gt;
|16 bytes&lt;br /&gt;
|$4e $XX $45 $XX $4f $XX $2d $XX $47 $XX $45 $XX $4f $XX 80 $XX &amp;quot;NEO-GEO&amp;quot; + $80&lt;br /&gt;
|-&lt;br /&gt;
|$30&lt;br /&gt;
|CARD_REGION&lt;br /&gt;
|byte&lt;br /&gt;
|Region of slot that formated the card, 0 = Japan, 1 = USA, 2 = Europe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Directory==&lt;br /&gt;
&lt;br /&gt;
List of saves. Size depends on card size, it can hold 32, 64, 96, 128, 160, 192, 224 or 256 entries.&lt;br /&gt;
&lt;br /&gt;
Each entry have this format :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$0&lt;br /&gt;
|byte&lt;br /&gt;
|Game Sub number (CARD_SUB), 0 to 15. $FF if entry is free&lt;br /&gt;
|-&lt;br /&gt;
|$1&lt;br /&gt;
|word&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$3&lt;br /&gt;
|byte&lt;br /&gt;
|FAT entry number (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FAT 1==&lt;br /&gt;
&lt;br /&gt;
List of used blocks. Size depends on card size, it can hold 64, 128 192 or 256 entries.&lt;br /&gt;
$02 is a BIOS reserved block&lt;br /&gt;
$01 is a game used block&lt;br /&gt;
$00 is a free block&lt;br /&gt;
&lt;br /&gt;
==FAT 2==&lt;br /&gt;
&lt;br /&gt;
FAT 2 is simply a mirror of FAT 1.&lt;br /&gt;
&lt;br /&gt;
==Game Data==&lt;br /&gt;
&lt;br /&gt;
Normally 64 bytes but maybe some games use more that one block ?&lt;br /&gt;
&lt;br /&gt;
The first 20 bytes are the data title (generally the game name + the stage name).&lt;br /&gt;
&lt;br /&gt;
=Card pinout=&lt;br /&gt;
&lt;br /&gt;
[[File:Lh5116_pinout.png|right|frame|LH5116 pinout]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Pin||Goes to||Signal name||PC Card name&lt;br /&gt;
|-&lt;br /&gt;
|1||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|-&lt;br /&gt;
|2||9 G0||MCD3||D3&lt;br /&gt;
|-&lt;br /&gt;
|3||11 G0||MCD4||D4&lt;br /&gt;
|-&lt;br /&gt;
|4||12 G0||MCD5||D5&lt;br /&gt;
|-&lt;br /&gt;
|5||13 G0||MCD6||D6&lt;br /&gt;
|-&lt;br /&gt;
|6||14 G0||MCD7||D7&lt;br /&gt;
|-&lt;br /&gt;
|7||42, 27 C1||CRDC||/CE1&lt;br /&gt;
|-&lt;br /&gt;
|8||23 E0||Y10||A10&lt;br /&gt;
|-&lt;br /&gt;
|9||30 C1||CRDO||/OE&lt;br /&gt;
|-&lt;br /&gt;
|10||24 E0||Y11||A11&lt;br /&gt;
|-&lt;br /&gt;
|11||22 E0||Y9||A9&lt;br /&gt;
|-&lt;br /&gt;
|12||14 E0||Y8||A8&lt;br /&gt;
|-&lt;br /&gt;
|13||28 E0||Y13||A13&lt;br /&gt;
|-&lt;br /&gt;
|14||29 E0||Y14||A14&lt;br /&gt;
|-&lt;br /&gt;
|15||6 HC32||(31 C1 (CRDW) OR {{Reg|REG_CRDUNLOCK1}} OR /{{Reg|REG_CRDUNLOCK2}})||/WE&lt;br /&gt;
|-&lt;br /&gt;
|16||colspan=&amp;quot;2&amp;quot;|NC||READY&lt;br /&gt;
|-&lt;br /&gt;
|17||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|18||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|19||39 E0||Y16||A16&lt;br /&gt;
|-&lt;br /&gt;
|20||30 E0||Y15||A15&lt;br /&gt;
|-&lt;br /&gt;
|21||27 E0||Y12||A12&lt;br /&gt;
|-&lt;br /&gt;
|22||13 E0||Y7||A7&lt;br /&gt;
|-&lt;br /&gt;
|23||12 E0||Y6||A6&lt;br /&gt;
|-&lt;br /&gt;
|24||11 E0||Y5||A5&lt;br /&gt;
|-&lt;br /&gt;
|25||9 E0||Y4||A4&lt;br /&gt;
|-&lt;br /&gt;
|26||8 E0||Y3||A3&lt;br /&gt;
|-&lt;br /&gt;
|27||7 E0||Y2||A2&lt;br /&gt;
|-&lt;br /&gt;
|28||6 E0||Y1||A1&lt;br /&gt;
|-&lt;br /&gt;
|29||5 E0||Y0||A0&lt;br /&gt;
|-&lt;br /&gt;
|30||6 G0||MCD0||D0&lt;br /&gt;
|-&lt;br /&gt;
|31||7 G0||MCD1||D1&lt;br /&gt;
|-&lt;br /&gt;
|32||8 G0||MCD2||D2&lt;br /&gt;
|-&lt;br /&gt;
|33||88 C1||IN26 ({{Reg|REG_STATUS_B}} bit 6)||WP (Write Protect)&lt;br /&gt;
|-&lt;br /&gt;
|34||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Pin||Goes to||Signal name||PC Card name&lt;br /&gt;
|-&lt;br /&gt;
|35||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|-&lt;br /&gt;
|36||73 C1||IN24 ({{Reg|REG_STATUS_B}} bit 4)||/CD1 (Card Detect 1)&lt;br /&gt;
|-&lt;br /&gt;
|37||30 G0||MCD11||D11&lt;br /&gt;
|-&lt;br /&gt;
|38||43 G0||MCD12||D12&lt;br /&gt;
|-&lt;br /&gt;
|39||44 G0||MCD13||D13&lt;br /&gt;
|-&lt;br /&gt;
|40||45 G0||MCD14||D14&lt;br /&gt;
|-&lt;br /&gt;
|41||46 G0||MCD15||D15&lt;br /&gt;
|-&lt;br /&gt;
|42||7|| ||/CE2&lt;br /&gt;
|-&lt;br /&gt;
|43||colspan=&amp;quot;2&amp;quot;|NC||/VS1&lt;br /&gt;
|-&lt;br /&gt;
|44||colspan=&amp;quot;2&amp;quot;|NC||/IORD&lt;br /&gt;
|-&lt;br /&gt;
|45||colspan=&amp;quot;2&amp;quot;|NC||/IOWR&lt;br /&gt;
|-&lt;br /&gt;
|46||40 E0||Y17||A17&lt;br /&gt;
|-&lt;br /&gt;
|47||41 E0||Y18||A18&lt;br /&gt;
|-&lt;br /&gt;
|48||43 E0||Y19||A19&lt;br /&gt;
|-&lt;br /&gt;
|49||44 E0||Y20||A20&lt;br /&gt;
|-&lt;br /&gt;
|50||45 E0||Y21||A21&lt;br /&gt;
|-&lt;br /&gt;
|51||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|52||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|53||46 E0||Y22||A22&lt;br /&gt;
|-&lt;br /&gt;
|54||47 E0||Y23||A23&lt;br /&gt;
|-&lt;br /&gt;
|55||colspan=&amp;quot;2&amp;quot;|NC||A24&lt;br /&gt;
|-&lt;br /&gt;
|56||colspan=&amp;quot;2&amp;quot;|NC||A25&lt;br /&gt;
|-&lt;br /&gt;
|57||colspan=&amp;quot;2&amp;quot;|NC||/VS2&lt;br /&gt;
|-&lt;br /&gt;
|58||colspan=&amp;quot;2&amp;quot;|NC||RESET&lt;br /&gt;
|-&lt;br /&gt;
|59||colspan=&amp;quot;2&amp;quot;|NC||/WAIT&lt;br /&gt;
|-&lt;br /&gt;
|60||colspan=&amp;quot;2&amp;quot;|NC||Reserved&lt;br /&gt;
|-&lt;br /&gt;
|61||8 HC32||({{Reg|REG_CRDREGSEL}} OR CRDO)||/REG&lt;br /&gt;
|-&lt;br /&gt;
|62||colspan=&amp;quot;2&amp;quot;|NC||BVD2&lt;br /&gt;
|-&lt;br /&gt;
|63||colspan=&amp;quot;2&amp;quot;|NC||BVD1&lt;br /&gt;
|-&lt;br /&gt;
|64||27 G0||MCD8||D8&lt;br /&gt;
|-&lt;br /&gt;
|65||28 G0||MCD9||D9&lt;br /&gt;
|-&lt;br /&gt;
|66||29 G0||MCD10||D10&lt;br /&gt;
|-&lt;br /&gt;
|67||87 C1||IN25 ({{Reg|REG_STATUS_B}} bit 5)||/CD2 (Card Detect 2)&lt;br /&gt;
|-&lt;br /&gt;
|68||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridge systems]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=Memory_card&amp;diff=3513</id>
		<title>Memory card</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=Memory_card&amp;diff=3513"/>
		<updated>2012-10-21T04:37:18Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Data format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JEIDA V3 memory cards used in AES and some [[MVS hardware|MVS systems]] to store game saves and/or high scores. The original SNK card could only hold 2KiB of data. The Neogeo can use up to 8MiB (24 address lines but A23 never used) ?&lt;br /&gt;
&lt;br /&gt;
[[File:snkmemcard.jpg|thumb|Picture by [[User:HPMAN|HPMAN]]]]&lt;br /&gt;
&lt;br /&gt;
The official SNK memory card was a battery-based 2KiB card using a LH5116 CMOS SRAM chip and voltage switching circuitry. Data retention voltage: 2V.&lt;br /&gt;
&lt;br /&gt;
The SP-S2 [[BIOS]] can only handle 8bit memory cards up to 16KiB ? (bank checking while format up to $8000/2).&lt;br /&gt;
Seems the file checking can only go up to 256 so 16 files * 16 games * 64 bytes = 16KiB too.&lt;br /&gt;
&lt;br /&gt;
Replaced by a 8KiB fixed battery-backed RAM chip in the [[CD systems]].&lt;br /&gt;
&lt;br /&gt;
See the [[CARD]] BIOS call description for memory card operations.&lt;br /&gt;
&lt;br /&gt;
[[http://www.neogeoprotos.com/memcardfaq.htm (from neogeoprotos.com)]]&lt;br /&gt;
&lt;br /&gt;
[[http://www.raregame.ru/file/15/NEO-GEO_Memcard_Data_Format.GIF Data format (from Raregame.ru)]]&lt;br /&gt;
&lt;br /&gt;
=Data format=&lt;br /&gt;
&lt;br /&gt;
BIOS can handle 8 different card size (2K, 4K, 6K, 8K, 10K, 14K and 16K) and different card type (8 bits wide, 16 bits wide, 16 bits doubled wide and SNK ROM card).&lt;br /&gt;
&lt;br /&gt;
All the data here are for all the card, it&#039;s just a matter on how to read the data between different type of card.&lt;br /&gt;
&lt;br /&gt;
The internal card data are splitted into 5 regions.&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&lt;br /&gt;
Always $80 bytes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$0~$9&lt;br /&gt;
|&lt;br /&gt;
|10 bytes&lt;br /&gt;
|Zero or &amp;quot;SNK ROM &amp;quot; (Development unit I think)&lt;br /&gt;
|-&lt;br /&gt;
|$A&lt;br /&gt;
|CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|Size of the memcard&lt;br /&gt;
|-&lt;br /&gt;
|$C&lt;br /&gt;
|&lt;br /&gt;
|byte&lt;br /&gt;
|0 for 8 and 16 bits card, 1 for 16bits doubled card&lt;br /&gt;
|-&lt;br /&gt;
|$D&lt;br /&gt;
|CARD_FAT_1_CHKSUM&lt;br /&gt;
|byte&lt;br /&gt;
|Checksum of the FAT 1&lt;br /&gt;
|-&lt;br /&gt;
|$E&lt;br /&gt;
|CARD_FAT_2_CHKSUM&lt;br /&gt;
|byte&lt;br /&gt;
|Checksum of the FAT 2&lt;br /&gt;
|-&lt;br /&gt;
|$F&lt;br /&gt;
|CARD_USERNAME_AVAILABLE&lt;br /&gt;
|byte&lt;br /&gt;
|0 : Username available, !0 : Username unavailable&lt;br /&gt;
|-&lt;br /&gt;
|$10&lt;br /&gt;
|CARD_USERNAME&lt;br /&gt;
|16 bytes&lt;br /&gt;
|Card holder username&lt;br /&gt;
|-&lt;br /&gt;
|$20&lt;br /&gt;
|CARD_MAGIC&lt;br /&gt;
|16 bytes&lt;br /&gt;
|$4e $XX $45 $XX $4f $XX $2d $XX $47 $XX $45 $XX $4f $XX 80 $XX &amp;quot;NEO-GEO&amp;quot; + $80&lt;br /&gt;
|-&lt;br /&gt;
|$30&lt;br /&gt;
|CARD_REGION&lt;br /&gt;
|byte&lt;br /&gt;
|Region of slot that formated the card, 0 = Japan, 1 = USA, 2 = Europe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Directory==&lt;br /&gt;
&lt;br /&gt;
List of saves. Size depends on card size, it can hold 32, 64, 96, 128, 160, 192, 224 or 256 entries.&lt;br /&gt;
&lt;br /&gt;
Each entry have this format :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$0&lt;br /&gt;
|byte&lt;br /&gt;
|Game Sub number (CARD_SUB), 0 to 15. $FF if entry is free&lt;br /&gt;
|-&lt;br /&gt;
|$1&lt;br /&gt;
|word&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$3&lt;br /&gt;
|byte&lt;br /&gt;
|FAT entry number (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FAT 1==&lt;br /&gt;
&lt;br /&gt;
List of used blocks. Size depends on card size, it can hold 64, 128 192 or 256 entries.&lt;br /&gt;
$02 is a BIOS reserved block&lt;br /&gt;
$01 is a game used block&lt;br /&gt;
$00 is a free block&lt;br /&gt;
&lt;br /&gt;
==FAT 2==&lt;br /&gt;
&lt;br /&gt;
FAT 2 is simply a mirror of FAT 1.&lt;br /&gt;
&lt;br /&gt;
==Game Data==&lt;br /&gt;
&lt;br /&gt;
Normally 64 bytes but maybe some games use more that one block ?&lt;br /&gt;
&lt;br /&gt;
The first 20 bytes are the data title (generally the game name + the stage name).&lt;br /&gt;
&lt;br /&gt;
=Card pinout=&lt;br /&gt;
&lt;br /&gt;
[[File:Lh5116_pinout.png|right|frame|LH5116 pinout]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Pin||Goes to||Signal name||PC Card name&lt;br /&gt;
|-&lt;br /&gt;
|1||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|-&lt;br /&gt;
|2||9 G0||MCD3||D3&lt;br /&gt;
|-&lt;br /&gt;
|3||11 G0||MCD4||D4&lt;br /&gt;
|-&lt;br /&gt;
|4||12 G0||MCD5||D5&lt;br /&gt;
|-&lt;br /&gt;
|5||13 G0||MCD6||D6&lt;br /&gt;
|-&lt;br /&gt;
|6||14 G0||MCD7||D7&lt;br /&gt;
|-&lt;br /&gt;
|7||42, 27 C1||CRDC||/CE1&lt;br /&gt;
|-&lt;br /&gt;
|8||23 E0||Y10||A10&lt;br /&gt;
|-&lt;br /&gt;
|9||30 C1||CRDO||/OE&lt;br /&gt;
|-&lt;br /&gt;
|10||24 E0||Y11||A11&lt;br /&gt;
|-&lt;br /&gt;
|11||22 E0||Y9||A9&lt;br /&gt;
|-&lt;br /&gt;
|12||14 E0||Y8||A8&lt;br /&gt;
|-&lt;br /&gt;
|13||28 E0||Y13||A13&lt;br /&gt;
|-&lt;br /&gt;
|14||29 E0||Y14||A14&lt;br /&gt;
|-&lt;br /&gt;
|15||6 HC32||(31 C1 (CRDW) OR {{Reg|REG_CRDUNLOCK1}} OR /{{Reg|REG_CRDUNLOCK2}})||/WE&lt;br /&gt;
|-&lt;br /&gt;
|16||colspan=&amp;quot;2&amp;quot;|NC||READY&lt;br /&gt;
|-&lt;br /&gt;
|17||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|18||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|19||39 E0||Y16||A16&lt;br /&gt;
|-&lt;br /&gt;
|20||30 E0||Y15||A15&lt;br /&gt;
|-&lt;br /&gt;
|21||27 E0||Y12||A12&lt;br /&gt;
|-&lt;br /&gt;
|22||13 E0||Y7||A7&lt;br /&gt;
|-&lt;br /&gt;
|23||12 E0||Y6||A6&lt;br /&gt;
|-&lt;br /&gt;
|24||11 E0||Y5||A5&lt;br /&gt;
|-&lt;br /&gt;
|25||9 E0||Y4||A4&lt;br /&gt;
|-&lt;br /&gt;
|26||8 E0||Y3||A3&lt;br /&gt;
|-&lt;br /&gt;
|27||7 E0||Y2||A2&lt;br /&gt;
|-&lt;br /&gt;
|28||6 E0||Y1||A1&lt;br /&gt;
|-&lt;br /&gt;
|29||5 E0||Y0||A0&lt;br /&gt;
|-&lt;br /&gt;
|30||6 G0||MCD0||D0&lt;br /&gt;
|-&lt;br /&gt;
|31||7 G0||MCD1||D1&lt;br /&gt;
|-&lt;br /&gt;
|32||8 G0||MCD2||D2&lt;br /&gt;
|-&lt;br /&gt;
|33||88 C1||IN26 ({{Reg|REG_STATUS_B}} bit 6)||WP (Write Protect)&lt;br /&gt;
|-&lt;br /&gt;
|34||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Pin||Goes to||Signal name||PC Card name&lt;br /&gt;
|-&lt;br /&gt;
|35||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|-&lt;br /&gt;
|36||73 C1||IN24 ({{Reg|REG_STATUS_B}} bit 4)||/CD1 (Card Detect 1)&lt;br /&gt;
|-&lt;br /&gt;
|37||30 G0||MCD11||D11&lt;br /&gt;
|-&lt;br /&gt;
|38||43 G0||MCD12||D12&lt;br /&gt;
|-&lt;br /&gt;
|39||44 G0||MCD13||D13&lt;br /&gt;
|-&lt;br /&gt;
|40||45 G0||MCD14||D14&lt;br /&gt;
|-&lt;br /&gt;
|41||46 G0||MCD15||D15&lt;br /&gt;
|-&lt;br /&gt;
|42||7|| ||/CE2&lt;br /&gt;
|-&lt;br /&gt;
|43||colspan=&amp;quot;2&amp;quot;|NC||/VS1&lt;br /&gt;
|-&lt;br /&gt;
|44||colspan=&amp;quot;2&amp;quot;|NC||/IORD&lt;br /&gt;
|-&lt;br /&gt;
|45||colspan=&amp;quot;2&amp;quot;|NC||/IOWR&lt;br /&gt;
|-&lt;br /&gt;
|46||40 E0||Y17||A17&lt;br /&gt;
|-&lt;br /&gt;
|47||41 E0||Y18||A18&lt;br /&gt;
|-&lt;br /&gt;
|48||43 E0||Y19||A19&lt;br /&gt;
|-&lt;br /&gt;
|49||44 E0||Y20||A20&lt;br /&gt;
|-&lt;br /&gt;
|50||45 E0||Y21||A21&lt;br /&gt;
|-&lt;br /&gt;
|51||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|52||colspan=&amp;quot;3&amp;quot;|VCC&lt;br /&gt;
|-&lt;br /&gt;
|53||46 E0||Y22||A22&lt;br /&gt;
|-&lt;br /&gt;
|54||47 E0||Y23||A23&lt;br /&gt;
|-&lt;br /&gt;
|55||colspan=&amp;quot;2&amp;quot;|NC||A24&lt;br /&gt;
|-&lt;br /&gt;
|56||colspan=&amp;quot;2&amp;quot;|NC||A25&lt;br /&gt;
|-&lt;br /&gt;
|57||colspan=&amp;quot;2&amp;quot;|NC||/VS2&lt;br /&gt;
|-&lt;br /&gt;
|58||colspan=&amp;quot;2&amp;quot;|NC||RESET&lt;br /&gt;
|-&lt;br /&gt;
|59||colspan=&amp;quot;2&amp;quot;|NC||/WAIT&lt;br /&gt;
|-&lt;br /&gt;
|60||colspan=&amp;quot;2&amp;quot;|NC||Reserved&lt;br /&gt;
|-&lt;br /&gt;
|61||8 HC32||({{Reg|REG_CRDREGSEL}} OR CRDO)||/REG&lt;br /&gt;
|-&lt;br /&gt;
|62||colspan=&amp;quot;2&amp;quot;|NC||BVD2&lt;br /&gt;
|-&lt;br /&gt;
|63||colspan=&amp;quot;2&amp;quot;|NC||BVD1&lt;br /&gt;
|-&lt;br /&gt;
|64||27 G0||MCD8||D8&lt;br /&gt;
|-&lt;br /&gt;
|65||28 G0||MCD9||D9&lt;br /&gt;
|-&lt;br /&gt;
|66||29 G0||MCD10||D10&lt;br /&gt;
|-&lt;br /&gt;
|67||87 C1||IN25 ({{Reg|REG_STATUS_B}} bit 5)||/CD2 (Card Detect 2)&lt;br /&gt;
|-&lt;br /&gt;
|68||colspan=&amp;quot;3&amp;quot;|GND&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridge systems]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=CARD&amp;diff=3512</id>
		<title>CARD</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=CARD&amp;diff=3512"/>
		<updated>2012-10-21T03:49:39Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Variables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARD ($C00468) =&lt;br /&gt;
&lt;br /&gt;
The CARD routine is used to perform action on the memory card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; register contents aren&#039;t preserved !&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
&lt;br /&gt;
The following variables are used when using the CARD routine :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC4&lt;br /&gt;
|BIOS_CARD_COMMAND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Command to execute,&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC6&lt;br /&gt;
|BIOS_CARD_ANSWER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Answer code for the command&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC8&lt;br /&gt;
|BIOS_CARD_START&lt;br /&gt;
|longword&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Pointer to data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCC&lt;br /&gt;
|BIOS_CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Size of data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCE&lt;br /&gt;
|BIOS_CARD_FCB&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD0&lt;br /&gt;
|BIOS_CARD_SUB&lt;br /&gt;
|byte or word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game Subnumber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following temporary variable are used when calling CARD :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD04&lt;br /&gt;
|BIOS_CARD_DIRECTORY_START&lt;br /&gt;
|long word&lt;br /&gt;
|Start of Directory&lt;br /&gt;
|-&lt;br /&gt;
|$10FD08&lt;br /&gt;
|BIOS_CARD_BLOCK_NUMBER&lt;br /&gt;
|word&lt;br /&gt;
|Number of blocks&lt;br /&gt;
|-&lt;br /&gt;
|$10FD0A&lt;br /&gt;
|BIOS_CARD_FAT_START&lt;br /&gt;
|long word&lt;br /&gt;
|Start of FAT&lt;br /&gt;
|-&lt;br /&gt;
|$10FD0E&lt;br /&gt;
|BIOS_CARD_FAT_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|Size of FAT&lt;br /&gt;
|-&lt;br /&gt;
|$10FD10&lt;br /&gt;
|BIOS_CARD_DATA_START&lt;br /&gt;
|long word&lt;br /&gt;
|Start of Data&lt;br /&gt;
|-&lt;br /&gt;
|$10FD14&lt;br /&gt;
|BIOS_CARD_TYPE&lt;br /&gt;
|word&lt;br /&gt;
|$0 : 8 bits wide card&lt;br /&gt;
&lt;br /&gt;
$01 : 16 bits wide card&lt;br /&gt;
&lt;br /&gt;
$80 : 16 bits wide weird card (more to come on them)&lt;br /&gt;
|-&lt;br /&gt;
|$10FD16&lt;br /&gt;
|BIOS_CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|Size of the card&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==BIOS_CARD_ANSWER==&lt;br /&gt;
&lt;br /&gt;
This variable contain the result of the operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$00&#039;&#039;&#039;: Normal completion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$80&#039;&#039;&#039;: No card inserted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$81&#039;&#039;&#039;: Card isn&#039;t formated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$82&#039;&#039;&#039;: Data doesn&#039;t exist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$83&#039;&#039;&#039;: FAT error&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$84&#039;&#039;&#039;: Memory card is full&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$85&#039;&#039;&#039;: Write disable or ROM card&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
===$0 - Format memory card===&lt;br /&gt;
&lt;br /&gt;
Format the memory card.&lt;br /&gt;
&lt;br /&gt;
===$1 - Data Search===&lt;br /&gt;
&lt;br /&gt;
Find the number of save files for the specified game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_FCB must contain the NGH number of the game to search.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outputs&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SUB contain a 16 bits mask for all 16 available blocks for the game. If bit &#039;&#039;&#039;n&#039;&#039;&#039; is set to 1, then the &#039;&#039;&#039;n&#039;&#039;&#039; save exist for this game.&lt;br /&gt;
&lt;br /&gt;
===$2 - Data load===&lt;br /&gt;
&lt;br /&gt;
Load the specified save file in RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_FCB must contain the game NGH number.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SUB must contain the game save number (16 max per game).&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START must contain an address where the save will be loaded.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SIZE must contain the size of the save (normally 64 bytes).&lt;br /&gt;
&lt;br /&gt;
===$3 - Data save===&lt;br /&gt;
&lt;br /&gt;
Save from RAM to the specified save file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_FCB must contain the game NGH number.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SUB must contain the game save number (16 max per game).&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START must contain an address from where the save will be saved.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SIZE must contain the size of the save (normally 64 bytes).&lt;br /&gt;
&lt;br /&gt;
===$4 - Data delete===&lt;br /&gt;
&lt;br /&gt;
Delete the specified file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_FCB must contain the game NGH number.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SUB must contain the game save number (16 max per game).&lt;br /&gt;
&lt;br /&gt;
===$5 - Read Data title===&lt;br /&gt;
&lt;br /&gt;
Read the Data Title of the BIOS_CARD_SIZE save file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START must contain an address to put the Data Title&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SIZE contain the save file to read from.&lt;br /&gt;
&lt;br /&gt;
===$6 - User name save===&lt;br /&gt;
&lt;br /&gt;
Set the user name of the memory card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START address to the username (max 16 bytes).&lt;br /&gt;
&lt;br /&gt;
===$7 - User name load===&lt;br /&gt;
&lt;br /&gt;
Load the user name of the memory card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START address where to put the data.&lt;br /&gt;
&lt;br /&gt;
= CARD_ERROR ($C0046E) =&lt;br /&gt;
&lt;br /&gt;
The CARD_ERROR routine can handle automatically some errors depending on the command and the error code.&lt;br /&gt;
&lt;br /&gt;
Most of the time it will display a message on screen (using [[MESS_OUT]]) but the routine can also automatically format the memory card if it&#039;s needed. (On AES, a user confirmation is asked before formating, on MVS it is done automatically).&lt;br /&gt;
&lt;br /&gt;
List of command/error combination that CARD_ERROR handle (based on the sp-s2 bios) :&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Command!!Error!!Result&lt;br /&gt;
|-&lt;br /&gt;
|$2 (Data load)&lt;br /&gt;
|$81 (card not formated)&lt;br /&gt;
|Display &amp;quot;NO DATA FOR THIS GAME.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$2 (Data load)&lt;br /&gt;
|$83 (FAT error)&lt;br /&gt;
|Display &amp;quot;ERROR ON MEMORY CARD.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$2 (Data load)&lt;br /&gt;
|$85 (Write disable)&lt;br /&gt;
|Display &amp;quot;NO DATA FOR THIS GAME.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$3 (Data save)&lt;br /&gt;
|$81 (card not formated)&lt;br /&gt;
|Format the card&lt;br /&gt;
|-&lt;br /&gt;
|$3 (Data save)&lt;br /&gt;
|$83 (FAT error)&lt;br /&gt;
|Format the card&lt;br /&gt;
|-&lt;br /&gt;
|$3 (Data save)&lt;br /&gt;
|$84 (Card is full)&lt;br /&gt;
|Bring up a menu to delete some saves&lt;br /&gt;
|-&lt;br /&gt;
|$3 (Data save)&lt;br /&gt;
|$85 (Write protected)&lt;br /&gt;
|Display &amp;quot;MEMORY CARD WRITE PROTECTED.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$4 (Data delete)&lt;br /&gt;
|$85 (Write protected)&lt;br /&gt;
|Display &amp;quot;MEMORY CARD WRITE PROTECTED.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$6 (Username save)&lt;br /&gt;
|$81 (card nor formated)&lt;br /&gt;
|Format the card&lt;br /&gt;
|-&lt;br /&gt;
|$6 (Username save)&lt;br /&gt;
|$85 (Write protected)&lt;br /&gt;
|Display &amp;quot;MEMORY CARD WRITE PROTECTED.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$7 (Username load)&lt;br /&gt;
|$81 (card nor formated)&lt;br /&gt;
|Display &amp;quot;NO DATA FOR THIS GAME.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|$7 (Username load)&lt;br /&gt;
|$85 (Write protected)&lt;br /&gt;
|Display &amp;quot;NO DATA FOR THIS GAME.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
	<entry>
		<id>https://wiki.neogeodev.org//index.php?title=CARD&amp;diff=3511</id>
		<title>CARD</title>
		<link rel="alternate" type="text/html" href="https://wiki.neogeodev.org//index.php?title=CARD&amp;diff=3511"/>
		<updated>2012-10-21T03:44:48Z</updated>

		<summary type="html">&lt;p&gt;ElBarto: /* Variables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARD ($C00468) =&lt;br /&gt;
&lt;br /&gt;
The CARD routine is used to perform action on the memory card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; register contents aren&#039;t preserved !&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
&lt;br /&gt;
The following variables are used when using the CARD routine :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Set by&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC4&lt;br /&gt;
|BIOS_CARD_COMMAND&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Command to execute,&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC6&lt;br /&gt;
|BIOS_CARD_ANSWER&lt;br /&gt;
|byte&lt;br /&gt;
|BIOS&lt;br /&gt;
|Answer code for the command&lt;br /&gt;
|-&lt;br /&gt;
|$10FDC8&lt;br /&gt;
|BIOS_CARD_START&lt;br /&gt;
|longword&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Pointer to data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCC&lt;br /&gt;
|BIOS_CARD_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Size of data&lt;br /&gt;
|-&lt;br /&gt;
|$10FDCE&lt;br /&gt;
|BIOS_CARD_FCB&lt;br /&gt;
|word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game NGH number&lt;br /&gt;
|-&lt;br /&gt;
|$10FDD0&lt;br /&gt;
|BIOS_CARD_SUB&lt;br /&gt;
|byte or word&lt;br /&gt;
|BIOS or Game&lt;br /&gt;
|Game Subnumber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following temporary variable are used when calling CARD :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;regdef&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Address&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;DEF name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|$10FD04&lt;br /&gt;
|BIOS_CARD_DIRECTORY_START&lt;br /&gt;
|long word&lt;br /&gt;
|Start of Directory&lt;br /&gt;
|-&lt;br /&gt;
|$10FD08&lt;br /&gt;
|BIOS_CARD_BLOCK_NUMBER&lt;br /&gt;
|word&lt;br /&gt;
|Number of blocks&lt;br /&gt;
|-&lt;br /&gt;
|$10FD0A&lt;br /&gt;
|BIOS_CARD_FAT_START&lt;br /&gt;
|long word&lt;br /&gt;
|Start of FAT&lt;br /&gt;
|-&lt;br /&gt;
|$10FD0E&lt;br /&gt;
|BIOS_CARD_FAT_SIZE&lt;br /&gt;
|word&lt;br /&gt;
|Size of FAT&lt;br /&gt;
|-&lt;br /&gt;
|$10FD10&lt;br /&gt;
|BIOS_CARD_DATA_START&lt;br /&gt;
|long word&lt;br /&gt;
|Start of Data&lt;br /&gt;
|-&lt;br /&gt;
|$10FD14&lt;br /&gt;
|BIOS_CARD_TYPE&lt;br /&gt;
|word&lt;br /&gt;
|$0 : 8 bits wide card&lt;br /&gt;
&lt;br /&gt;
$01 : 16 bits wide card&lt;br /&gt;
&lt;br /&gt;
$80 : 16 bits wide weird card (more to come on them)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==BIOS_CARD_ANSWER==&lt;br /&gt;
&lt;br /&gt;
This variable contain the result of the operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$00&#039;&#039;&#039;: Normal completion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$80&#039;&#039;&#039;: No card inserted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$81&#039;&#039;&#039;: Card isn&#039;t formated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$82&#039;&#039;&#039;: Data doesn&#039;t exist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$83&#039;&#039;&#039;: FAT error&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$84&#039;&#039;&#039;: Memory card is full&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$85&#039;&#039;&#039;: Write disable or ROM card&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
===$0 - Format memory card===&lt;br /&gt;
&lt;br /&gt;
Format the memory card.&lt;br /&gt;
&lt;br /&gt;
===$1 - Data Search===&lt;br /&gt;
&lt;br /&gt;
Find the number of save files for the specified game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_FCB must contain the NGH number of the game to search.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outputs&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SUB contain a 16 bits mask for all 16 available blocks for the game. If bit &#039;&#039;&#039;n&#039;&#039;&#039; is set to 1, then the &#039;&#039;&#039;n&#039;&#039;&#039; save exist for this game.&lt;br /&gt;
&lt;br /&gt;
===$2 - Data load===&lt;br /&gt;
&lt;br /&gt;
Load the specified save file in RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_FCB must contain the game NGH number.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SUB must contain the game save number (16 max per game).&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START must contain an address where the save will be loaded.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SIZE must contain the size of the save (normally 64 bytes).&lt;br /&gt;
&lt;br /&gt;
===$3 - Data save===&lt;br /&gt;
&lt;br /&gt;
Save from RAM to the specified save file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_FCB must contain the game NGH number.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SUB must contain the game save number (16 max per game).&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START must contain an address from where the save will be saved.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SIZE must contain the size of the save (normally 64 bytes).&lt;br /&gt;
&lt;br /&gt;
===$4 - Data delete===&lt;br /&gt;
&lt;br /&gt;
Delete the specified file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_FCB must contain the game NGH number.&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SUB must contain the game save number (16 max per game).&lt;br /&gt;
&lt;br /&gt;
===$5 - Read Data title===&lt;br /&gt;
&lt;br /&gt;
Read the Data Title of the BIOS_CARD_SIZE save file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START must contain an address to put the Data Title&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_SIZE contain the save file to read from.&lt;br /&gt;
&lt;br /&gt;
===$6 - User name save===&lt;br /&gt;
&lt;br /&gt;
Set the user name of the memory card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START address to the username (max 16 bytes).&lt;br /&gt;
&lt;br /&gt;
===$7 - User name load===&lt;br /&gt;
&lt;br /&gt;
Load the user name of the memory card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
BIOS_CARD_START address where to put the data.&lt;br /&gt;
&lt;br /&gt;
= CARD_ERROR ($C0046E) =&lt;br /&gt;
&lt;br /&gt;
The CARD_ERROR routine can handle automatically some errors depending on the command and the error code.&lt;br /&gt;
&lt;br /&gt;
Most of the time it will display a message on screen (using [[MESS_OUT]]) but the routine can also automatically format the memory card if it&#039;s needed. (On AES, a user confirmation is asked before formating, on MVS it is done automatically).&lt;br /&gt;
&lt;br /&gt;
List of command/error combination that CARD_ERROR handle (based on the sp-s2 bios) :&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Command!!Error!!Result&lt;br /&gt;
|-&lt;br /&gt;
|$2 (Data load)&lt;br /&gt;
|$81 (card not formated)&lt;br /&gt;
|Display &amp;quot;NO DATA FOR THIS GAME.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$2 (Data load)&lt;br /&gt;
|$83 (FAT error)&lt;br /&gt;
|Display &amp;quot;ERROR ON MEMORY CARD.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$2 (Data load)&lt;br /&gt;
|$85 (Write disable)&lt;br /&gt;
|Display &amp;quot;NO DATA FOR THIS GAME.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$3 (Data save)&lt;br /&gt;
|$81 (card not formated)&lt;br /&gt;
|Format the card&lt;br /&gt;
|-&lt;br /&gt;
|$3 (Data save)&lt;br /&gt;
|$83 (FAT error)&lt;br /&gt;
|Format the card&lt;br /&gt;
|-&lt;br /&gt;
|$3 (Data save)&lt;br /&gt;
|$84 (Card is full)&lt;br /&gt;
|Bring up a menu to delete some saves&lt;br /&gt;
|-&lt;br /&gt;
|$3 (Data save)&lt;br /&gt;
|$85 (Write protected)&lt;br /&gt;
|Display &amp;quot;MEMORY CARD WRITE PROTECTED.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$4 (Data delete)&lt;br /&gt;
|$85 (Write protected)&lt;br /&gt;
|Display &amp;quot;MEMORY CARD WRITE PROTECTED.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$6 (Username save)&lt;br /&gt;
|$81 (card nor formated)&lt;br /&gt;
|Format the card&lt;br /&gt;
|-&lt;br /&gt;
|$6 (Username save)&lt;br /&gt;
|$85 (Write protected)&lt;br /&gt;
|Display &amp;quot;MEMORY CARD WRITE PROTECTED.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|$7 (Username load)&lt;br /&gt;
|$81 (card nor formated)&lt;br /&gt;
|Display &amp;quot;NO DATA FOR THIS GAME.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|$7 (Username load)&lt;br /&gt;
|$85 (Write protected)&lt;br /&gt;
|Display &amp;quot;NO DATA FOR THIS GAME.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:BIOS calls]]&lt;/div&gt;</summary>
		<author><name>ElBarto</name></author>
	</entry>
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