BIOS RAM locations: Difference between revisions

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|BIOS or Game
|BIOS or Game
|Game Subnumber, see [[CARD]]
|Game Subnumber, see [[CARD]]
|-
|$10FDD2
|BIOS_STARTUP_DATE
|8 byte
|BIOS
|YYMMDDdd HHMMSSss
|-
|-
|$10FE88
|$10FE88

Revision as of 09:18, 19 October 2012

Address DEF name Size Set by Description
$10FCEE ? byte GAME Z80/M ROM check pass
$10FCEF BIOS_SLOTCHECK byte BIOS Slot check passed if non-zero
$10FD00~10FD1F GAME_LIST 32 bytes BIOS Game list (NGHID.w $XXXX)
$10FD00~10FD1F GAME_LIST_DATE 32 bytes BIOS Game list date creation (YYMMDDdd)
$10FD80 BIOS_SYSTEM_MODE byte BIOS 0:BIOS wants vblank (system mode), $80:ok to use vblank (game mode)
$10FD82 BIOS_MVS_FLAG byte BIOS 0:AES, 1:MVS
$10FD83 BIOS_COUNTRY_CODE byte BIOS 0:Japan, 1:USA, 2:Europe
$10FD84~$10FD93 BIOS_GAME_DIP 16 bytes BIOS Software DIPs values
$10FD94 BIOS_P1STATUS byte BIOS 0:No connection, 1:Normal joypad, 2:Expanded joypad, 3:Mahjong controller, 4:Keyboard
$10FD95 BIOS_P1PREVIOUS byte BIOS Previous frame DCBA Right Left Bottom Top (positive logic)
$10FD96 BIOS_P1CURRENT byte BIOS Current frame DCBA Right Left Bottom Top (positive logic)
$10FD97 BIOS_P1CHANGE byte BIOS Active edge DCBA Right Left Bottom Top (positive logic)
$10FD98 BIOS_P1REPEAT byte BIOS Active edge + repeat every 8 frames after 16 frames. DCBA Right Left Bottom Top (positive logic)
$10FD99 BIOS_P1TIMER byte BIOS Countdown ?
$10FD9A~$10FD9F Same for P2 5 bytes BIOS See above
$10FDA0~$10FDA6 Same for P3 5 bytes BIOS See above
$10FDA7~$10FDAB Same for P4 5 bytes BIOS See above
$10FDAC BIOS_STATCURNT byte BIOS Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)
$10FDAD BIOS_STATCHANGE byte BIOS Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)
$10FDAE BIOS_USER_REQUEST byte BIOS Request for the USER subroutine. 0:Init, 1:Boot animation, 2:Demo, 3:Title
$10FDAF BIOS_USER_MODE byte Game Used by the game to tell what it's doing: 0:Init/Boot animation, 1:Title/Demo, 2:Game

Game selection can only be done on MVS systems when this byte is < 2

$10FDB0 BIOS_CREDIT_DEC 4 bytes Game Credit decrement value for each player when calling CREDIT DOWN.
$10FDB4 BIOS_START_FLAG byte BIOS Used when calling the PLAYER START subroutine. Last 4 bits correspond to the player who pushed start.
$10FDB6 BIOS_PLAYER_MOD 4 bytes Game Sets player status. 0:Never played, 1:Playing, 2:Continue option being displayed, 3:Game over
$10FDBE BIOS_MESS_POINT longword Game MESS_OUT buffer pointer
$10FDC2 BIOS_MESS_BUSY byte Game 0:Allow MESS_OUT, 1:Skip MESS_OUT
$10FDC4 BIOS_CARD_COMMAND byte BIOS or Game Command to execute, see CARD
$10FDC6 BIOS_CARD_ANSWER byte BIOS Answer code for the command, see CARD
$10FDC8 BIOS_CARD_START longword BIOS or Game Pointer to data, see CARD
$10FDCC BIOS_CARD_SIZE word BIOS or Game Size of data, see CARD
$10FDCE BIOS_CARD_FCB word BIOS or Game Game NGH number, see CARD
$10FDD0 BIOS_CARD_SUB byte or word BIOS or Game Game Subnumber, see CARD
$10FDD2 BIOS_STARTUP_DATE 8 byte BIOS YYMMDDdd HHMMSSss
$10FE88 longword BIOS Frame counter, updated by SYSTEM_IO
$10FEE4 byte BIOS Frame counter (internal)
$10FEBF BIOS_BRAM_USED byte BIOS 0 : BRAM not currently used, 1 : Currently used
; Calendar, only on MVS (in BCD)
*BIOS_YEAR       equ $10FDD2 ;last 2 digits of year
*BIOS_MONTH      equ $10FDD3
*BIOS_DAY        equ $10FDD4
*BIOS_WEEKDAY    equ $10FDD5 ;Sunday = 00, Monday = 01 ... Saturday = 06
*BIOS_HOUR       equ $10FDD6 ;24 hour time
*BIOS_MINUTE     equ $10FDD7
*BIOS_SECOND     equ $10FDD8

*BIOS_SELECT_TIMER equ $10FDDA ;Byte: game start countdown
*BIOS_DEVMODE      equ $10FE80 ;Byte: non-zero for developer mode

; Upload to DRAM
*BIOS_UPDEST     equ $10FEF4 ;longword: destination address (!)
*BIOS_UPSRC      equ $10FEF8 ;longword: source address
*BIOS_UPSIZE     equ $10FEFC ;longword: size
*BIOS_UPZONE     equ $10FEDA ;byte: zone (0=PRG, 1=FIX, 2=SPR, 3=Z80, 4=PCM, 5=PAT)
*BIOS_UPBANK     equ $10FEDB ;byte: bank