BIOS RAM locations

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Revision as of 15:11, 16 October 2012 by ElBarto (talk | contribs) (Reverted edits by ElBarto (talk) to last revision by Hpman)
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Address DEF name Size Set by Description
$10FCEE ? byte GAME Z80/M ROM check pass
$10FCEF BIOS_SLOTCHECK byte BIOS Slot check passed if non-zero
$10FD80 BIOS_SYSTEM_MODE byte BIOS 0:BIOS wants vblank (system mode), $80:ok to use vblank (game mode)
$10FD82 BIOS_MVS_FLAG byte BIOS 0:AES, 1:MVS
$10FD83 BIOS_COUNTRY_CODE byte BIOS 0:Japan, 1:USA, 2:Europe
$10FD84~$10FD93 BIOS_GAME_DIP 16 bytes BIOS Software DIPs values
$10FD94 BIOS_P1STATUS byte BIOS 0:No connection, 1:Normal joypad, 2:Expanded joypad, 3:Mahjong controller, 4:Keyboard
$10FD95 BIOS_P1PREVIOUS byte BIOS Previous frame DCBA Right Left Bottom Top (positive logic)
$10FD96 BIOS_P1CURRENT byte BIOS Current frame DCBA Right Left Bottom Top (positive logic)
$10FD97 BIOS_P1CHANGE byte BIOS Active edge DCBA Right Left Bottom Top (positive logic)
$10FD98 BIOS_P1REPEAT byte BIOS Active edge + repeat every 8 frames after 16 frames. DCBA Right Left Bottom Top (positive logic)
$10FD99 BIOS_P1TIMER byte BIOS Countdown ?
$10FD9A~$10FD9F Same for P2 5 bytes BIOS See above
$10FDA0~$10FDA6 Same for P3 5 bytes BIOS See above
$10FDA7~$10FDAB Same for P4 5 bytes BIOS See above
$10FDAC BIOS_STATCURNT byte BIOS Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)
$10FDAD BIOS_STATCHANGE byte BIOS Select P4, Start P4, Select P3, Start P3, Select P2, Start P2, Select P1, Start P1 (positive logic)
$10FDAE BIOS_USER_REQUEST byte BIOS Request for the USER subroutine. 0:Init, 1:Boot animation, 2:Demo, 3:Title
$10FDAF BIOS_USER_MODE byte Game Used by the game to tell what it's doing: 0:Init/Boot animation, 1:Title/Demo, 2:Game

Game selection can only be done on MVS systems when this byte is < 2

$10FDB0 BIOS_CREDIT_DEC 4 bytes Game Credit decrement value for each player when calling CREDIT DOWN.
$10FDB4 BIOS_START_FLAG byte BIOS Used when calling the PLAYER START subroutine. Last 4 bits correspond to the player who pushed start.
$10FDB6 BIOS_PLAYER_MOD 4 bytes Game Sets player status. 0:Never played, 1:Playing, 2:Continue option being displayed, 3:Game over
$10FDBE BIOS_MESS_POINT longword Game MESS_OUT buffer pointer
$10FDC2 BIOS_MESS_BUSY byte Game 0:Allow MESS_OUT, 1:Skip MESS_OUT
$10FE88 longword BIOS Frame counter, updated by SYSTEM_IO
$10FEE4 byte BIOS Frame counter (internal)
; Memory card related:
*BIOS_CRDF       equ $10FDC4 ;byte: function to perform when calling BIOSF_CRDACCESS, see below table
*BIOS_CRDRESULT  equ $10FDC6 ;byte: 00 on success, else 80+ and encodes the error, see below table
*BIOS_CRDPTR     equ $10FDC8 ;longword: pointer to read from/write to
*BIOS_CRDSIZE    equ $10FDCC ;word: how much data to read/write from/to card
*BIOS_CRDNGH     equ $10FDCE ;word: usually game NGH. Unique identifier for the game that 'owns' the save file
*BIOS_CRDFILE    equ $10FDD0 ;word: each NGH has up to 16 save 'files' associated with

; Calendar, only on MVS (in BCD)
*BIOS_YEAR       equ $10FDD2 ;last 2 digits of year
*BIOS_MONTH      equ $10FDD3
*BIOS_DAY        equ $10FDD4
*BIOS_WEEKDAY    equ $10FDD5 ;Sunday = 00, Monday = 01 ... Saturday = 06
*BIOS_HOUR       equ $10FDD6 ;24 hour time
*BIOS_MINUTE     equ $10FDD7
*BIOS_SECOND     equ $10FDD8

*BIOS_SELECT_TIMER equ $10FDDA ;Byte: game start countdown
*BIOS_DEVMODE      equ $10FE80 ;Byte: non-zero for developer mode

; Upload to DRAM
*BIOS_UPDEST     equ $10FEF4 ;longword: destination address (!)
*BIOS_UPSRC      equ $10FEF8 ;longword: source address
*BIOS_UPSIZE     equ $10FEFC ;longword: size
*BIOS_UPZONE     equ $10FEDA ;byte: zone (0=PRG, 1=FIX, 2=SPR, 3=Z80, 4=PCM, 5=PAT)
*BIOS_UPBANK     equ $10FEDB ;byte: bank