BIOS calls: Difference between revisions

From NeoGeo Development Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 8: Line 8:


== BIOSF_CLEARFIX ($C004C2): Clear fix layer ==
== BIOSF_CLEARFIX ($C004C2): Clear fix layer ==
'''Warning:''' register contents aren't preserved ! (Uses D0, D1, and A0)
Clears all the [[fix layer]] with tile # $FF, palette 0. The leftmost and rightmost columns are cleared with tile # $20, palette 0.<br>
In the default fix tileset, tile # $FF is filled with color 0 (transparent). Tile # $20 is opaque (used for masking).


== BIOSF_CLEARSPR ($C004C8): Clear sprites ==
== BIOSF_CLEARSPR ($C004C8): Clear sprites ==
'''Warning:''' register contents aren't preserved ! (Uses D0, D1, and A0)
*All maps are cleared with tile # $FF, no special attributes (all [[sprites|SCB1]] to $00FF,$0000)
*All shrinking values are set to max (all [[sprites|SCB2]] to $0FFF)
*All heights cleared to 0 (all [[sprites|SCB3]] to $0000)
*All X positions are set to 380 (all [[sprites|SCB4]] to $BE00)


== BIOSF_VBL ($C0044A): Multiple purpose VBL routine ==
== BIOSF_VBL ($C0044A): Multiple purpose VBL routine ==
Line 130: Line 142:


Same ones as the AES/MVS ?
Same ones as the AES/MVS ?
== BIOSF_VIDEOEN ($C00470): Enable/disable video layers ==
Parameters in bits 0~2 of D0:
*Bit0:Enable fix layer
*Bit1:Enable sprites
*Bit2:Enable video output


== BIOSF_UPLOAD ($C00546): Upload data to [[DRAM]] ==
== BIOSF_UPLOAD ($C00546): Upload data to [[DRAM]] ==

Revision as of 16:00, 16 April 2011

Please see ASM Defines or C Defines for the hex addresses.

Simplify hierarchy and tell on which system each call works ?

Generic BIOS calls

BIOS calls common to every system.

BIOSF_CLEARFIX ($C004C2): Clear fix layer

Warning: register contents aren't preserved ! (Uses D0, D1, and A0)

Clears all the fix layer with tile # $FF, palette 0. The leftmost and rightmost columns are cleared with tile # $20, palette 0.
In the default fix tileset, tile # $FF is filled with color 0 (transparent). Tile # $20 is opaque (used for masking).

BIOSF_CLEARSPR ($C004C8): Clear sprites

Warning: register contents aren't preserved ! (Uses D0, D1, and A0)

  • All maps are cleared with tile # $FF, no special attributes (all SCB1 to $00FF,$0000)
  • All shrinking values are set to max (all SCB2 to $0FFF)
  • All heights cleared to 0 (all SCB3 to $0000)
  • All X positions are set to 380 (all SCB4 to $BE00)

BIOSF_VBL ($C0044A): Multiple purpose VBL routine

Sets values in RAM according to buttons states, checks CDDA commands, probably other things... Always (?) called each frame by games.

Memory locations set (all 8bit):

BIOS_P1CURRENT     $10FD95 Joystick 1 state
BIOS_P1PREVIOUS    $10FD96 Previous joystick 1 state
BIOS_P1CHANGE      $10FD97 Joystick 1 state change (edges)
BIOS_P1REPEAT      $10FD98 Joystick 1 repeat (edge, and strobe if held more than ? calls)

BIOS_P2CURRENT     $10FD9B Joystick 2 state
BIOS_P2PREVIOUS    $10FD9C Previous joystick 2 state
BIOS_P2CHANGE      $10FD9D Joystick 2 state change (edges)
BIOS_P2REPEAT      $10FD9E Joystick 2 repeat (edge, and strobe if held more than ? calls)

BIOS_STATCURNT     Joystick 1/2 start/select state
BIOS_STATCHANGE    Previous Joystick 1/2 start/select state

Bit definitions: see Joypad

AES/MVS BIOS calls

SP-E jump table:

Call address Function
$C00402 to $C00432 Entry point
$C00438 Boot process
$C0043E to $C00462 ?
$C00468 BIOSF_CRDACCESS
$C0046E BIOSF_CRDREPORT
$C00474
$C0047A
$C00480 to $C004BC RTS
$C004C2 to $C004D4 ?

BIOSF_CRDACCESS ($C00468): Perform memory card operation

(Informations provided by User:Smkdan)

Memory locations used:

BIOS_CRDF       (8bit): function to perform when calling BIOSF_CRDACCESS, see below table
BIOS_CRDRESULT  (8bit): 00 on success, else 80+ and encodes the error, see below table
BIOS_CRDPTR     (32bit): pointer to read from/write to
BIOS_CRDSIZE    (16bit): how much data to read/write from/to card
BIOS_CRDNGH     (16bit): usually game [[NGH]].  Unique identifier for the game that 'owns' the save file
BIOS_CRDFILE    (16bit): each NGH has up to 16 save 'files' associated with

To access memory card, the RAM addresses above must be set depending on the function being attempted BIOS_CRDF values:

$00 (Format)
No extra parameters
$01 (Find)
In: BIOS_CRDNGH: NGH to find save files for
Out: BIOS_CRDFILE: 16bit mask containing 1 bits for each one of the 16 save files if present.
0 bits mean the save file is not present. i.e. FFFF = all 16 saves used, 8000 = only save file 15 is used
$02 (Load)
In:
CRDPTR: pointer to store loaded data to
CRDSIZE: the max size of data to load (automatically stops when entire file is loaded)
CRDNGH: NGH of file
CRDFILE: the file # of the given NGH to load from
$03 (Save)
In:
CRDPTR: pointer to read data to store to the card
CRDSIZE: size of data to save
CRDNGH: NGH of file
CRDFILE: the file # of the given NGH to save as
$04 (Delete)
In:
CRDNGH: NGH of file
CRDFILE: the file # of the given NGH to delete
$05 (GETNAME)
Gets name of a save file, forgot how these work...
$06 (SETUSER) (the username of the card)
$07 (GETUSER)

Errors may occur and the BIOS will store a value in BIOS_CRDRESULT depending on what went wrong:

  • $00: no errors
  • $80: no card inserted
  • $81: card inserted, but not formatted
  • $82: attempted to load a file that doesn't exist on the card
  • $83: checksum error?
  • $84: attempted to save to a full card
  • $85: card write protect switch is active

CD BIOS calls

Same ones as the AES/MVS ?

BIOSF_VIDEOEN ($C00470): Enable/disable video layers

Parameters in bits 0~2 of D0:

  • Bit0:Enable fix layer
  • Bit1:Enable sprites
  • Bit2:Enable video output

BIOSF_UPLOAD ($C00546): Upload data to DRAM

BIOS_UPSRC      (32bit): Source (Long)
BIOS_UPDEST     (32bit): Destination (Long)
BIOS_UPSIZE     (32bit): Size (Long)
BIOS_UPZONE     (8bit):  Zone (Byte, 0=PRG, 1=FIX, 2=SPR, 3=Z80, 4=PCM, 5=PAT)
BIOS_UPBANK     (8bit):  Bank (Byte)

For FIX, Z80 (, PAT ?) and PCM upload, the destination has to be multiplied by 2 (8bit busses). The SPR bank size is 1MiB (4 banks), PCM bank size is 512KiB (4 banks). The other zones aren't banked.

BIOS_UPDEST (and BIOS_UPSRC ?) is incremented by the size upon completion, which allows to do multiple consecutive uploads.

BIOSF_LOADFILE ($C00552): Load file from CD (with animation)

A0 points to a file information block made of:

  • The file name, ends with 0 (32 chars buffer ?)
  • The destination bank (8bit)
  • Eventual padding bytes to align the destination
  • Destination (32bit)

Example (?): "STAGE_2.SPR",0x02,0x00,0x1600 loads STAGE_2.SPR at $201600 in the sprite DRAM.

For FIX, Z80 (, PAT ?) and PCM files, the destination is multiplied by 2 (8bit busses).

The destination memory is automatically chosen according to the file's extension.

BIOSF_CDPLAYER ($C0055E): Reset to CD player

BIOSF_LOADFILEX (?) ($C00564): Load file from CD (no animation)

BIOSF_CDDACMD ($C0056A): Issue CDDA command

Command/track pair in D0. Hooks the VBL interrupt for a while.

CDZ BIOS calls

Check track 0 ? Copy protection