Burning CDs: Difference between revisions

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=The cue file=
=The cue file=


Cue files define the structure (track organization) of the CD. As iso images can't hold [[CDDA]] data, cue files are necessary to indicate which files to use to the burning software.
Cue files define the structure (track organization) of the CD. As iso files can't hold [[CDDA]] data, cue files are necessary to indicate which files to use and how to the burning software.
 
Example:


<pre>
<pre>
Line 13: Line 15:
FILE "Game - Track 02.wav" WAVE
FILE "Game - Track 02.wav" WAVE
   TRACK 02 AUDIO
   TRACK 02 AUDIO
     PREGAP 00:03:00
     PREGAP 00:02:00
    INDEX 01 00:00:00
FILE "Game - Track 03.wav" WAVE
  TRACK 03 AUDIO
     INDEX 01 00:00:00
     INDEX 01 00:00:00
</pre>
</pre>
Note: the 2 seconds pregap '''is important'''.


=Windows=
=Windows=


The iso image must include the necessary files and respect the [[Game CD structure]].
The iso file must include the necessary files and respect the [[game CD structure]].


The CDs have to be burned in "mixed mode" (files + Red Book compliant audio tracks).
The CD has to be burned in "mixed mode" or "game mode" (files + Red Book compliant audio tracks).


There is a higher chance of obtaining an unreadable disk at high speeds, burning average quality disks at 1x~16x speed is recommended.
There is a higher chance of obtaining an unreadable disk on the NeoGeo CD if written at high speeds. Burning average quality disks at 1x~16x speed is recommended.


Some iso packs have their audio tracks encoded in MP3 to reduce the archive's size, they generally have to be decoded to 44100Hz 16bit WAVE files with an [[Links|audio file editor or converter]]. Some burning software can automatically do this conversion.
Some iso packs have their audio tracks encoded in MP3 to reduce the archive's size. The MP3 files have to be decoded to 44100Hz 16bit stereo WAVE files with an [[Links|audio file editor or converter]]. Some burning software can automatically do the conversion.


Nero and some versions of Nero Express should accept cue files and burn the iso and wav files right away.
Nero and some versions of Nero Express should accept cue files and burn the iso and wav files right away.


For incompatible burners (old or some laptop ones), an alternative way consists of using Daemon Tools to mount the cue file as a virtual drive, and use CloneCD to make a copy of it to the real drive (in "Game CD" mode).
In case of an incompatible burner or software issue, an alternative way consists of using Daemon Tools to mount the cue file as a virtual drive, and use CloneCD to make a copy of it to the real drive (in "Game CD" mode).


=Reading problems=
=Reading problems=


CD I/O Errors, no "PUSH START", Manufacturer/model ID or brands (reliable ?) for good CDs ?
It is possible to be able to read a burned game CD on a computer drive, but have troubles having it recognized by a NeoGeo CD (no "PUSH START", no audio tracks...).
 
Make sure that the CD contains the right data, by loading it in the [[Nebula]] emulator for example.
 
If the data is correct, try burning it at a lower speed, use another CD-R brand, don't use CD-RWs...


If nothing does it, the [[CD drive]] might be tired.


[[Category:CD systems]]
[[Category:CD systems]]
[[Category:Code]]
[[Category:Code]]

Revision as of 21:17, 1 April 2017

Legal

...

The cue file

Cue files define the structure (track organization) of the CD. As iso files can't hold CDDA data, cue files are necessary to indicate which files to use and how to the burning software.

Example:

FILE "Game - Track 01.iso" BINARY
  TRACK 01 MODE1/2048
    INDEX 01 00:00:00
FILE "Game - Track 02.wav" WAVE
  TRACK 02 AUDIO
    PREGAP 00:02:00
    INDEX 01 00:00:00

Note: the 2 seconds pregap is important.

Windows

The iso file must include the necessary files and respect the game CD structure.

The CD has to be burned in "mixed mode" or "game mode" (files + Red Book compliant audio tracks).

There is a higher chance of obtaining an unreadable disk on the NeoGeo CD if written at high speeds. Burning average quality disks at 1x~16x speed is recommended.

Some iso packs have their audio tracks encoded in MP3 to reduce the archive's size. The MP3 files have to be decoded to 44100Hz 16bit stereo WAVE files with an audio file editor or converter. Some burning software can automatically do the conversion.

Nero and some versions of Nero Express should accept cue files and burn the iso and wav files right away.

In case of an incompatible burner or software issue, an alternative way consists of using Daemon Tools to mount the cue file as a virtual drive, and use CloneCD to make a copy of it to the real drive (in "Game CD" mode).

Reading problems

It is possible to be able to read a burned game CD on a computer drive, but have troubles having it recognized by a NeoGeo CD (no "PUSH START", no audio tracks...).

Make sure that the CD contains the right data, by loading it in the Nebula emulator for example.

If the data is correct, try burning it at a lower speed, use another CD-R brand, don't use CD-RWs...

If nothing does it, the CD drive might be tired.