Metal Slug 2 - Super Vehicle-001/II: Difference between revisions

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|en_title=Metal Slug 2 - Super Vehicle-001/II
|en_title=Metal Slug 2 - Super Vehicle-001/II
|jp_title=Metal Slug 2 - Super Vehicle-001/II
|jp_title=Metal Slug 2 - Super Vehicle-001/II
|jp_title2=メタルスラッグ 2
|developer=SNK
|developer=SNK
|ngh_id=241
|ngh_id=241

Revision as of 23:39, 29 April 2012

General Info
USA Title Metal Slug 2 - Super Vehicle-001/II
Japanese Title Metal Slug 2 - Super Vehicle-001/II

(メタルスラッグ 2)

European Title Metal Slug 2 - Super Vehicle-001/II
NGH 241
Developer SNK
Editor SNK
Meg count Unknown
TCRF page None

MVS Release

Release date 1998
PROG Board PROGBK1
CHA Board CHA512Y
Protection Chip none
MAME romset mslug2

AES Release : No

CD Release : No

Technical features

  • Lags. For real.
  • Uses only 32bit writes to $3C0000 to update VRAM and VRAM address instead of using word writes to $3C0002. Is one of the reason it lags so badly but it also means the code is interrupt safe. Raster interrupts writing to VRAM might conflict with VRAM writes in the main program. Also allows it to work properly on overclocked systems since the VRAM writing is so slow.