Metal Slug 2 - Super Vehicle-001/II: Difference between revisions

From NeoGeo Development Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 5: Line 5:
|developer=SNK
|developer=SNK
|ngh_id=241
|ngh_id=241
|megcount=362
|mvs_release=yes
|mvs_release=yes
|mvs_release_en=y
|mvs_release_en=y
Line 13: Line 14:
|mvs_pboard=PROGBK1
|mvs_pboard=PROGBK1
|mvs_cboard=CHA512Y
|mvs_cboard=CHA512Y
|aes_release=y
|aes_release_jp=y
|aes_release_en=y
|aes_date=02/04/98
|cd_release=y
|cd_release_jp=y
|cd_release_en=y
|cd_date=25/06/98
}}
}}



Revision as of 00:22, 19 October 2012

General Info
USA Title Metal Slug 2 - Super Vehicle-001/II
Japanese Title Metal Slug 2 - Super Vehicle-001/II

(メタルスラッグ 2)

European Title Metal Slug 2 - Super Vehicle-001/II
NGH 241
Developer SNK
Editor SNK
Meg count 362
TCRF page None

MVS Release

Release date 1998
PROG Board PROGBK1
CHA Board CHA512Y
Protection Chip none
MAME romset mslug2

AES Release

Release date 02/04/98
PROG Board Unknown
CHA Board Unknown
Protection Chip Unknown
MAME romset

CD Release

Release date 25/06/98

Technical features

  • Lags. For real.
  • Uses only 32bit writes to $3C0000 to update VRAM and VRAM address instead of using word writes to $3C0002. Is one of the reason it lags so badly but it also means the code is interrupt safe. Raster interrupts writing to VRAM might conflict with VRAM writes in the main program. Also allows it to work properly on overclocked systems since the VRAM writing is so slow.