NGH number: Difference between revisions

From NeoGeo Development Wiki
Jump to navigation Jump to search
(Created page with "The NGH number is the game's unique identifier used for saves and highscores and probably other things. It is always stored in the 68k program header in BCD f...")
 
mNo edit summary
Line 1: Line 1:
The NGH number is the game's unique identifier used for [[Memory card|saves and highscores]] and probably other things. It is always stored in the [[68k program header]] in BCD format at address $108.
The NGH number is the game's unique identifier used for [[Memory card|saves and highscores]] and probably other things. It is always stored in the [[68k program header]] in BCD format at address $108.
[[V-Liner]] has an hex number ?


See the [[http://www.neo-geo.com/snk/master_list-ngh.htm NGH master list]] for NGH's of official releases.
See the [[http://www.neo-geo.com/snk/master_list-ngh.htm NGH master list]] for NGH's of official releases.


How can we get homebrew numbers organised ? Can this page be used as a reference for new numbers ?
How can we get homebrew numbers organised ? Can this page be used as a reference for new numbers ?
==Free ranges==
*100~199
*273~299
*301(?)~399
*401~9999(?)
==Numbers used by unlicenced/homebrew games==
*300: Last Hope
*400: Astrosmash


[[Category:Base system]]
[[Category:Base system]]

Revision as of 03:27, 10 May 2011

The NGH number is the game's unique identifier used for saves and highscores and probably other things. It is always stored in the 68k program header in BCD format at address $108.

V-Liner has an hex number ?

See the [NGH master list] for NGH's of official releases.

How can we get homebrew numbers organised ? Can this page be used as a reference for new numbers ?

Free ranges

  • 100~199
  • 273~299
  • 301(?)~399
  • 401~9999(?)

Numbers used by unlicenced/homebrew games

  • 300: Last Hope
  • 400: Astrosmash