PRG file: Difference between revisions

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m (Created page with "PRG files are the equivalent of P ROMs to the NeoGeo CD, but the contents aren't byteswapped. They're loaded in the 68k program DRAM, so their size can't exceed 1MiB.…")
 
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PRG files are the equivalent of [[P ROM]]s to the NeoGeo CD, but the contents aren't byteswapped. They're loaded in the [[68k]] program [[DRAM]], so their size can't exceed 1MiB.
PRG files are used as the 68k program (the equivalent of [[P ROM]]s on [[:Category:cartridge systems|cartridge systems]], but the content '''isn't byteswapped'''). Several games overcome the 1MiB limit by keeping a main PRG file loaded, and swap the ones containing arrays like level maps, animation tables...
 
*Maximum file size: 1MiB
*Type code: 0
*Loadable in: [[68k]] program [[DRAM]] ($000000~$0FFFFF)
*Banks: 1 ($000000~$0FFFFF)


[[Category:Emulation]]
[[Category:Emulation]]

Revision as of 08:19, 16 April 2011

PRG files are used as the 68k program (the equivalent of P ROMs on cartridge systems, but the content isn't byteswapped). Several games overcome the 1MiB limit by keeping a main PRG file loaded, and swap the ones containing arrays like level maps, animation tables...

  • Maximum file size: 1MiB
  • Type code: 0
  • Loadable in: 68k program DRAM ($000000~$0FFFFF)
  • Banks: 1 ($000000~$0FFFFF)