PROG board: Difference between revisions

From NeoGeo Development Wiki
Jump to navigation Jump to search
Line 73: Line 73:
==PROG 4096==
==PROG 4096==


==PROG4096B==
==PROG 4096B==
 
==PROG42G==
==PROG42G==
==PROG42G-1==
==PROG42G-1==

Revision as of 22:58, 28 April 2012


Cartridge PCB which holds the P (68k code) and V (sound) ROMs.

List from [MAME's source].

MVS

Name Test Max P ROM Max V ROM
NPS-PRG1 [[UPD4990], BR4090, PCM
PROG-8MB
PROG-EP
PROG-G2 PCM,SNK-9201 512*2(+/?)1024
PROG-HERO
PROG-NAM
PROG16
PROG4096 PCM 2*512+1024+2048 3*2048
PROG4096B
PROG42G
PROG42G-1 PCM 128+1024 4*1024
PROG42G-COM
PROG8M42
PROGBK1
PROGBK2
PROGBK2R
PROGBK2S
PROGBK3R
PROGBK3S
PROGEOP
PROGGSC
PROGLBA
PROGTOP
PROGV
PROGMC2 PCM 8192 8192

NPS-PRG1

Neo Print cartridge. Has an UPD4990 and a BR4090 serial EEPROM.

PROG-8MB

PROG-EP

J1/J2: ROMWAIT (B25) on cart edge.

PROG-G2

PROG-HERO

PROG-NAM

PROG16

PROG 4096

PROG 4096B

PROG42G

PROG42G-1

PROG42G-COM

PROG8M42

PROGBK1

The only non-protected board that can bankswitch and use all V ROM space. Really common and very useful for homebrew stuff or converts.

P ROMs

J1 J2
EP ROMs /OE are /ROMOE EP ROMs /OE are /PORTOE
J3 J4 J5
P2 /CE is A18 P2 /CE is /A19 P2 /CE is GND (default)
J6 J7 JB1
P2 /OE is /ROMOE P2 /OE is /PORTOE (default) P2 /OE is /PORTOE, banks 0 and 1
J8 J9 J10 JB2
P1 /OE is /PORTOE P1 /OE is /PORTOE AND /ROMOE P1 /OE is /ROMOE (default) P1 /OE is /PORTOE, banks 2 and 3
J11 J12 J13
P1 /CE is A18 P1 /CE is /A19 P1 /CE is GND (default)
JB3 JB4 Nothing
P1 A19/NC is /PORTADRS P1 A19/NC is BANK0 (P1 is 16Mbit) P1 is 8Mbit
JB5 JB6
P2 A20//BYTE is VCC (P2 is 16Mbit or less) P2 A20//BYTE is BANK1 (P2 is 32Mbit)

The P1 ROM can be 4Mbit, 8Mbit or 16Mbit (27C400/27C800/27C160).

  • ROMs can be halved and mapped to 0x000000~0x0FFFFF or 0x200000~0x2FFFFF.
  • If P1 is 4Mbit or 8Mbit, then P2 can contain a bankswitched ROM (same type as P1 plus 27C322). P1 appears in 0x000000~0x0FFFFF. P2 bank appears in 0x200000~0x2FFFFF.

Bankswitching is done with the LS74. It's not needed if the game isn't banked. Any write to an odd address in the 0x200000~0x2FFFFF range will set the bank.

V ROM

There is a maximum of 4 V ROMs which can be 8Mbit, 16Mbit or 32Mbit (27C800/27C160/27C322) for a maximum total size of 4 * 4MiB = 16MiB.

A 4Mbit ROM can also be used, but only if there's one and only if it's in the last used slot.

The size of the largest V ROM is selected with a pair of jumpers on 6 spots (3 possible choices).

Largest V ROM Jumper set
8Mbit (1MiB) JV1+JV2
16Mbit (2MiB) JV3+JV4
32Mbit (4MiB) JV5+JV6

This pair of V ROM jumpers effectively choose a set of 2 of the PCM chip address outputs to input to the LS139, which will enable one out of the 4 V ROMs at a time.

The JV7 to JV14 jumpers need to be set according to the ROM types. If it's less than 32Mbit, the JV7/JV8/JV9/JV10 jumper needs to be set (ground). If it's 32Mbit, the JV11/JV12/JV13/JV14 needs to be set (A20). This is because 32Mbit chips have their /BYTE pin replaced by A20.

Other

The LS08 is used to AND the /PORTOEU and /PORTOEL signals to get a /PORTOE.

  • 4x 1/2/4MiB V ROMs
  • 1/2MiB P1 ROM
  • 1/2/4MiB P2 ROM
  • 2x 512KiB EP1/EP2 ROM
  • PCM chip
  • LS139,LS08,LS74

PROGBK2

Looks identical to PROGBK1 in terms of ROM layout but uses a NEO-PCM2 for encryption plus all other logic that was done with discrete chips on PROGBK1.

PROGBK2R

PROGBK2S

PROGBK3R

PROGBK3S

PROGEOP

PROGGSC

PROGLBA

PROGSM

PROGSS3

PROGSF1

PROGTOP

PROGV (Brezzasoft)

Same board manufacturer as SNK ?

  • 42pin V1 and P1 ROMs (DIP or TSOP)
  • 64KiB Battery-backed RAM (Mapped to $200000~?)
  • External I/O port (8 ?)
  • Room for 2x8DIP switchs

PROGMC2(Prototype Board)

[Billy Pit's Neo-Geo Proto Page] or [[1]]