SYSTEM IO: Difference between revisions

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Reads the player inputs and sets values in [[68k user RAM|RAM]] accordingly, see [[BIOS_RAM_locations#Joypad_Related]].
Reads the player inputs and sets values in [[68k user RAM|RAM]] accordingly, see [[BIOS_RAM_locations#Joypad_Related]].
'''This call does NOT save registers.'''


[[Category:BIOS calls]]
[[Category:BIOS calls]]

Latest revision as of 12:02, 15 April 2018

SYSTEM_IO ($C0044A)

Should be called at the end of the VBlank interrupt routine.

Reads coin and game select inputs, jumps to COIN_SOUND, PLAYER_START or DEMO_END accordingly.

Reads the player inputs and sets values in RAM accordingly, see BIOS_RAM_locations#Joypad_Related.

This call does NOT save registers.