Signals: Difference between revisions

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Most names come from the official [[schematics]].
Most names come from the official [[schematics]].


=Clocks=
Some help to decipher the names:
* / means the signal is active low.
* OE means Output Enable.
* U is used for Upper (even) byte.
* L is used for Lower (odd) byte.
* B as suffix often means the signal is inverted.
 
 
=[[Clock]]s=
{| class="regdef"
{| class="regdef"
|'''Name'''
|'''Name'''
|'''Description'''
|'''Description'''
|'''Type'''
|'''Comes from'''
|'''Comes from'''
|'''Fault consequence'''
|'''Fault consequence'''
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|24M
|24M
|24MHz master clock
|24MHz master clock
|[[Clock]]
|{{Chipname|NEO-D0}}
|{{Chipname|NEO-D0}}
|Nothing works, no video at all
|Nothing works, no video at all
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|12M
|12M
|12MHz clock (24/2) non-inverted
|12MHz clock (24/2) non-inverted
|Clock
|{{Chipname|NEO-D0}}
|{{Chipname|NEO-D0}}
|Bad graphics
|Bad graphics
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|8M
|8M
|8MHz clock (24/3) non-inverted
|8MHz clock (24/3) non-inverted
|Clock
|{{Chipname|LSPC}}
|{{Chipname|LSPC}}
|No sound
|No sound
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|6MB
|6MB
|6MHz clock (24/4) inverted
|6MHz clock (24/4) inverted
|Clock
|{{Chipname|NEO-D0}}
|{{Chipname|NEO-D0}}
|Black screen ?
|Black screen ?
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|4M
|4M
|4MHz clock (24/6) non-inverted
|4MHz clock (24/6) non-inverted
|Clock
|{{Chipname|LSPC}}
|{{Chipname|LSPC}}
|No sound
|No sound
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|4MB
|4MB
|4MHz clock (24/6) inverted
|4MHz clock (24/6) inverted
|Clock
|{{Chipname|LSPC}} + inverter
|{{Chipname|LSPC}} + inverter
|?
|?
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|1MB
|1MB
|'''3MHz''' (!) clock (24/8) inverted
|'''3MHz''' (!) clock (24/8) inverted
|Clock
|{{Chipname|NEO-D0}}
|{{Chipname|NEO-D0}}
|?
|?
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|68KCLK
|68KCLK
|12MHz clock (24/2) non-inverted
|12MHz clock (24/2) non-inverted
|Clock
|{{Chipname|NEO-D0}}
|{{Chipname|NEO-D0}}
|[[Click of death]]
|[[Click of death]]
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|68KCLKB
|68KCLKB
|12MHz clock (24/2) inverted
|12MHz clock (24/2) inverted
|Clock
|{{Chipname|NEO-D0}}
|{{Chipname|NEO-D0}}
|Bad ADPCM-B instruments in games using {{Chipname|PCM}}
|Bad audio in games using {{Chipname|PCM}}
|}
|}


=CPU ([[68k]])=
=[[68k]] CPU=
{| class="regdef"
{| class="regdef"
|'''Name'''
|'''Name'''
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|Control
|Control
|{{Chipname|NEO-C1}}
|{{Chipname|NEO-C1}}
|Click of death ?
|Click of death
|-
|-
|/PORTADRS
|/PORTADRS
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|Control
|Control
|{{Chipname|NEO-C1}}
|{{Chipname|NEO-C1}}
|Game freezes, bad graphics
|Game crashes, bad graphics
|-
|-
|/PORTOEL
|/PORTOEL
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|Control
|Control
|{{Chipname|NEO-C1}}
|{{Chipname|NEO-C1}}
|Game freezes, bad graphics
|Game crashes, bad graphics
|-
|-
|/PORTOEU
|/PORTOEU
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|Control
|Control
|{{Chipname|NEO-C1}}
|{{Chipname|NEO-C1}}
|Game freezes, bad graphics
|Game crashes, bad graphics
|-
|-
|/PORTWEL
|/PORTWEL
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|Control
|Control
|{{Chipname|NEO-C1}}
|{{Chipname|NEO-C1}}
|Game freezes, [[multiplayer]] comm. error
|Game crashes, [[multiplayer]] comm. error
|-
|-
|/PORTWEU
|/PORTWEU
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|Control
|Control
|{{Chipname|NEO-C1}}
|{{Chipname|NEO-C1}}
|Game freezes, bad graphics
|Game crashes, bad graphics
|-
|-
|/PWAIT0, /PWAIT1
|/PWAIT0, /PWAIT1
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|Control
|Control
|{{Chipname|NEO-C1}}
|{{Chipname|NEO-C1}}
|Game freezes (very likely)
|Game crashes (very likely)
|-
|-
|R/W
|R/W
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|{{Chipname|NEO-B1}}
|{{Chipname|NEO-B1}}
|Bad colors, snow, black screen
|Bad colors, snow, black screen
|-
|PAL
|[[Palette RAM]] decode for [[68k]] access
|Control
|{{Chipname|NEO-C1}}
|Bad colors, snow, black screen
|-
|PCK1, PCK2
|Graphics rendering control
|Control
|{{Chipname|LSPC2-A2}}
|Bad graphics, solid colors, black screen
|-
|PCK1B, PCK2B
|Graphics rendering control
|Control
|AS04 inverters
|Bad graphics
|}
|}
*PCK1B: Low 55ns, high 610 (1.5MHz) Clock to latch C ROM address from P0~P23 ([[NEO-273|mapping]]) on rising edge.
*PCK2B: Low 55ns, high 610 (1.5MHz) Clock to latch S ROM address from P0~P15 ([[NEO-273|mapping]]) on rising edge.


=Misc.=
=Misc.=
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|}
|}


=CPU ([[Z80]])=
*SYSTEM: low when onboard ROMs selected
=Sound=
*SYSTEMB: inverted SYSTEM
 
=[[Z80]] CPU=


*PAL: Palette RAM address decode for 68k access
*PCK1B: Low 55ns, high 610 (1.5MHz) Clock to latch C ROM address from P0~P23 ([[NEO-273|mapping]]) on rising edge.
*PCK2B: Low 55ns, high 610 (1.5MHz) Clock to latch S ROM address from P0~P15 ([[NEO-273|mapping]]) on rising edge.
*SDA0~SDA15 : [[Z80]] address bus
*SDA0~SDA15 : [[Z80]] address bus
*SDD0~SDD7: Z80 data bus
*SDD0~SDD7: Z80 data bus
=Sound=
*SDRAD0~SDRAD7: ADPCM-A ROM [[YM2610#Multiplexed bus|multiplexed bus]] (data/address)
*SDRAD0~SDRAD7: ADPCM-A ROM [[YM2610#Multiplexed bus|multiplexed bus]] (data/address)
*SDRA8,SDRA9,SDRA20~SDRA23: ADPCM-A ROM address bus
*SDRA8,SDRA9,SDRA20~SDRA23: ADPCM-A ROM address bus
*SDPAD0~SDPAD7: ADPCM-B ROM multiplexed bus (data/address)
*SDPAD0~SDPAD7: ADPCM-B ROM multiplexed bus (data/address)
*SDPA8,SDPA9,SDPA10,SDPA11: ADPCM-B ROM address bus
*SDPA8,SDPA9,SDPA10,SDPA11: ADPCM-B ROM address bus
*SYSTEM: low when onboard ROMs selected
*SYSTEMB: inverted SYSTEM


[[Category:Chips]]
[[Category:Chips]]
[[Category:Repairs]]
[[Category:Repairs]]

Latest revision as of 02:02, 12 November 2019

Most names come from the official schematics.

Some help to decipher the names:

  • / means the signal is active low.
  • OE means Output Enable.
  • U is used for Upper (even) byte.
  • L is used for Lower (odd) byte.
  • B as suffix often means the signal is inverted.


Clocks

Name Description Comes from Fault consequence
24M 24MHz master clock NEO-D0 Nothing works, no video at all
12M 12MHz clock (24/2) non-inverted NEO-D0 Bad graphics
8M 8MHz clock (24/3) non-inverted LSPC No sound
6MB 6MHz clock (24/4) inverted NEO-D0 Black screen ?
4M 4MHz clock (24/6) non-inverted LSPC No sound
4MB 4MHz clock (24/6) inverted LSPC + inverter ?
1MB 3MHz (!) clock (24/8) inverted NEO-D0 ?
68KCLK 12MHz clock (24/2) non-inverted NEO-D0 Click of death
68KCLKB 12MHz clock (24/2) inverted NEO-D0 Bad audio in games using PCM

68k CPU

Name Description Type Comes from Fault consequence
A1~A23 68k address bus Address 68k Click of death
A22I,A23I Altered address lines for 68k vector table swap Address NEO-E0 Probably click of death
/AS 68k Address Strobe Control 68k Probably click of death
D0~D15 68k data bus Data Multiple Click of death
/DTACK 68k Data Transmit ACKnowledge (see wait cycle) Control NEO-C1 Click of death
/PORTADRS $200000-$2FFFFF (P2 ROM/Security chip) any access Control NEO-C1 Game crashes, bad graphics
/PORTOEL $200000-$2FFFFF (P2 ROM/Security chip) odd byte read Control NEO-C1 Game crashes, bad graphics
/PORTOEU $200000-$2FFFFF (P2 ROM/Security chip) even byte read Control NEO-C1 Game crashes, bad graphics
/PORTWEL $200000-$2FFFFF (P2 ROM/Security chip) odd byte write Control NEO-C1 Game crashes, multiplayer comm. error
/PORTWEU $200000-$2FFFFF (P2 ROM/Security chip) even byte write Control NEO-C1 Game crashes, bad graphics
/PWAIT0, /PWAIT1 Delay configuration for P2 ROM reads, see wait cycle Control NEO-C1 Game crashes (very likely)
R/W 68k Read/Write Control 68k Click of death
/ROMOE $000000-$0FFFFF (P1 ROM) read Control NEO-C1 + AND Game doesn't start
/ROMOEL $000000-$0FFFFF (P1 ROM) odd byte read Control NEO-C1 Game doesn't start
/ROMOEU $000000-$0FFFFF (P1 ROM) even byte read Control NEO-C1 Game doesn't start
/ROMWAIT Add 1-cycle delay for P1 ROM reads Control NEO-C1 Game freezes (unlikely)
/SROMOE $C00000-$CFFFFF (System ROM) read Control NEO-E0 Click of death
/SROMOEL $C00000-$CFFFFF (System ROM) odd byte read Control NEO-C1 Click of death
/SROMOEU $C00000-$CFFFFF (System ROM) even byte read Control NEO-C1 Click of death

Graphics

Name Description Type Comes from Fault consequence
2H1 S ROM A3 Address LSPC Bad fix graphics
CA4 C ROMs A4 Address LSPC Bad sprite graphics
C* or CR0~CR31 C ROMs data bus (2*16bits), data for one 8-pixels line Data C ROM Bad sprite graphics
FIXD0~FIXD7 Fix layer data bus, data for 2 pixels Data S ROM Static vertical lines, solid color screen
P0~P23 Multiplexed P bus Muxed Multiple Garbled or absent graphics
PA0~PA11 Palette RAM address bus Address NEO-B1 Bad colors, snow, black screen
PAL Palette RAM decode for 68k access Control NEO-C1 Bad colors, snow, black screen
PCK1, PCK2 Graphics rendering control Control LSPC2-A2 Bad graphics, solid colors, black screen
PCK1B, PCK2B Graphics rendering control Control AS04 inverters Bad graphics
  • PCK1B: Low 55ns, high 610 (1.5MHz) Clock to latch C ROM address from P0~P23 (mapping) on rising edge.
  • PCK2B: Low 55ns, high 610 (1.5MHz) Clock to latch S ROM address from P0~P15 (mapping) on rising edge.

Misc.

Name Description Type Comes from Fault consequence
/DIPRD0 $300000~$31FFFF odd byte reads Control NEO-C1 Can't read hardware DIPs, test button state and system type. See REG_DIPSW and REG_SYSTYPE.
/DIPRD1 $320000~$33FFFF odd byte reads Control NEO-C1 Coins aren't detected, RTC access problems. See REG_STATUS_A.
/BITW0 $380000~$39FFFF odd byte writes Control NEO-C1 No joypad output control, memory card access problems, MVS slot selection problems, erratic credits displays and marquee control, RTC access problems, no coin counters and coin lockouts control. See Memory mapped registers.
/BITW1 $3A0000~$3BFFFF odd byte writes Control NEO-C1 Spurious or impossible writes to system registers.
/BITWD0 $3A0000~$3BFFFF odd byte writes Control NEO-F0 No joypad output control, memory card access problems. See REG_POUTPUT and REG_CRDBANK. Depends on /BITW0.
BNK0~2 Memory card bank selection Control NEO-D0 Access problems with big memory cards.
  • SYSTEM: low when onboard ROMs selected
  • SYSTEMB: inverted SYSTEM

Z80 CPU

  • SDA0~SDA15 : Z80 address bus
  • SDD0~SDD7: Z80 data bus

Sound

  • SDRAD0~SDRAD7: ADPCM-A ROM multiplexed bus (data/address)
  • SDRA8,SDRA9,SDRA20~SDRA23: ADPCM-A ROM address bus
  • SDPAD0~SDPAD7: ADPCM-B ROM multiplexed bus (data/address)
  • SDPA8,SDPA9,SDPA10,SDPA11: ADPCM-B ROM address bus