Sprite graphics format: Difference between revisions

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The 16x16 pixels sprite tiles are divided in 4 8x8 blocks. Each row of these 8x8 blocks are stored backwards in a 4bit planar organization.
The 16x16 pixels sprite tiles are divided in 4 8x8 blocks. Each row of these 8x8 blocks are stored backwards in a 4bit planar organization.


*On cart systems, bitplanes 0 and 1 go in the odd [[C ROM]]s (C1, C3...), while bitplanes 3 and 3 go in the even ones (C2, C4...).
*On cart systems, bitplanes 0 and 1 go in the odd [[C ROM]]s (C1, C3...), while bitplanes 2 and 3 go in the even ones (C2, C4...).
*On CD systems, bitplanes follow a 1/0/3/2 pattern.
*On CD systems, bitplanes follow a 1/0/3/2 pattern.



Revision as of 06:35, 5 March 2011

File:Spritegfx.png

The 16x16 pixels sprite tiles are divided in 4 8x8 blocks. Each row of these 8x8 blocks are stored backwards in a 4bit planar organization.

  • On cart systems, bitplanes 0 and 1 go in the odd C ROMs (C1, C3...), while bitplanes 2 and 3 go in the even ones (C2, C4...).
  • On CD systems, bitplanes follow a 1/0/3/2 pattern.

Informations from Raregame.ru: [here] and [here].