Sticky bit

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Revision as of 10:30, 10 February 2011 by Furrtek (talk | contribs)
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The "sticky bit" is one of the per-sprite attributes stored in the Sprite Control Bank 3 (bit 6).

Bit 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Def Y position Sticky bit?Sprite size

Setting it to 1 makes the corresponding sprite "stick" to the precedent one.

The video hardware will automatically place it 16 to the left of the precedent sprite, use the same Y position, size and vertical shrinking coefficient. Only the horizontal shrinking coefficient is left independant.

Sticky sprites can also be called "driven sprites".