Transparency effects: Difference between revisions

From NeoGeo Development Wiki
Jump to navigation Jump to search
m (Wording)
mNo edit summary
 
Line 2: Line 2:


Developers had to come up with ways of faking semi-transparency with different methods like fast blinking (often used for shadows), or only having one out of two pixels drawn.
Developers had to come up with ways of faking semi-transparency with different methods like fast blinking (often used for shadows), or only having one out of two pixels drawn.
Blinking can appear buggy in emulators if frameskip is necessary.


<gallery heights=224px widths=320px>
<gallery heights=224px widths=320px>

Latest revision as of 09:35, 24 June 2017

The NeoGeo video hardware only supports 1-bit transparency: a pixel is either opaque or transparent.

Developers had to come up with ways of faking semi-transparency with different methods like fast blinking (often used for shadows), or only having one out of two pixels drawn.

Blinking can appear buggy in emulators if frameskip is necessary.