Transparency effects

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Revision as of 09:34, 24 June 2017 by Furrtek (talk | contribs) (Wording)
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The NeoGeo video hardware only supports 1-bit transparency: a pixel is either opaque or transparent.

Developers had to come up with ways of faking semi-transparency with different methods like fast blinking (often used for shadows), or only having one out of two pixels drawn.