Difference between revisions of "User talk:SMKDAN"

From NeoGeo Development Wiki
Jump to: navigation, search
Line 1: Line 1:
 
Excellent page about the graphic glitches, will definitely take some time to get the pinout of lspc-a/pro chips next month. How did you emulate the glitches, is MAME low level enough to "cut the traces"  in the code ?
 
Excellent page about the graphic glitches, will definitely take some time to get the pinout of lspc-a/pro chips next month. How did you emulate the glitches, is MAME low level enough to "cut the traces"  in the code ?
 
--[[User:Furrtek|Furrtek]] 09:02, 17 June 2012 (CEST)
 
--[[User:Furrtek|Furrtek]] 09:02, 17 June 2012 (CEST)
 +
 +
Thanks, any extra info you have would be great. I didn't modify MAME. It's just some tiny C apps that read in the unmodified ROMs and output files with the glitches simulated and ran MAME with those.
 +
--[[User:SMKDAN|SMKDAN]] 08:30, 18 June 2012 (CEST)

Revision as of 06:30, 18 June 2012

Excellent page about the graphic glitches, will definitely take some time to get the pinout of lspc-a/pro chips next month. How did you emulate the glitches, is MAME low level enough to "cut the traces" in the code ? --Furrtek 09:02, 17 June 2012 (CEST)

Thanks, any extra info you have would be great. I didn't modify MAME. It's just some tiny C apps that read in the unmodified ROMs and output files with the glitches simulated and ran MAME with those. --SMKDAN 08:30, 18 June 2012 (CEST)