Vector table swap: Difference between revisions

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(Thanks smkdan !)
m (BIOS -> system ROM)
 
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The first $80 bytes of the [[68k memory map]] are swappable between the onboard [[BIOSes|BIOS]] and the cartridge's first [[P ROM]].
The first $80 bytes of the [[68k memory map]] are swappable between the onboard [[System ROM]] and the cartridge's first [[P ROM]].


When the vector tables are swapped, $00~$7F point to $C00000~$C0007F, and $C00000~$C0007F point to the data in the P ROM (if any).
When the vector tables are swapped, $00~$7F point to $C00000~$C0007F, and $C00000~$C0007F point to the data in the P ROM (if any).
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Right before starting a game, the cart's ROM is swapped in as well as the [[S ROM]] and [[M1 ROM]].
Right before starting a game, the cart's ROM is swapped in as well as the [[S ROM]] and [[M1 ROM]].


Registers $3A0003 ('''REG_SWPBIOS''') and $3A0013 ('''REG_SWPROM''') are used for this.
Registers {{Reg|REG_SWPBIOS}} and {{Reg|REG_SWPROM}} are used for this.


[[Category:Code]]
[[Category:Code]]

Latest revision as of 05:37, 28 October 2015

The first $80 bytes of the 68k memory map are swappable between the onboard System ROM and the cartridge's first P ROM.

When the vector tables are swapped, $00~$7F point to $C00000~$C0007F, and $C00000~$C0007F point to the data in the P ROM (if any).

On startup or reset, the first $80 bytes are those found at $C00000~$C0007F, so that the system always starts by executing the initialisation routine.

Right before starting a game, the cart's ROM is swapped in as well as the S ROM and M1 ROM.

Registers REG_SWPBIOS and REG_SWPROM are used for this.