Difference between revisions of "World Heroes 2"

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{{GameInfo|right
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|en_title=World Heroes 2
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|jp_title=World Heroes 2
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|developer=ADK
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|ngh_id=057
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|mvs_release=yes
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|mvs_release_en=y
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|mvs_release_jp=y
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|mvs_romset=wh2
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|mvs_date=1993
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|mvs_pchip=
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|mvs_pboard=PROG_4096_B
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|mvs_cboard=CHA_42G_3
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}}
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[[File:wh2earth.gif|frame|All frames]]
 
[[File:wh2earth.gif|frame|All frames]]
  

Revision as of 18:36, 28 April 2012

General Info
USA Title World Heroes 2
Japanese Title World Heroes 2
European Title World Heroes 2
NGH 057
Developer ADK
Editor SNK
Meg count Unknown
TCRF page None

MVS Release

Japan.pngUsa.png
Release date 1993
PROG Board PROG_4096_B
CHA Board CHA_42G_3
Protection Chip none
MAME romset wh2

AES Release : No

CD Release : No

All frames

World Heroes 2 is the only game that applies exactly the method described in one of SNK's patents for animating a rotating sphere or cylinder.

It is used for the short earth animation just before the title screen: a flat texture of the earth's surface is mapped in several horizontal sprite blocks which are positioned and scaled to approximately fit in a circle shape. Each sprite's horizontal shrinking is then adjusted and tiles are remapped when they "go out of the right edge". The resulting different scrolling speeds and tile sizes create the sphere illusion.

Another static sprite block is layed on top as a stencil to mask out the corners of the sprite strips.