https://wiki.neogeodev.org/index.php?title=World_Heroes_2&feed=atom&action=history
World Heroes 2 - Revision history
2024-03-29T05:19:48Z
Revision history for this page on the wiki
MediaWiki 1.40.0
https://wiki.neogeodev.org/index.php?title=World_Heroes_2&diff=4917&oldid=prev
Furrtek at 02:07, 9 July 2016
2016-07-09T02:07:30Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:07, 9 July 2016</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>World Heroes 2 is the only <del style="font-weight: bold; text-decoration: none;">game </del>that applies exactly the method described in one of [[SNK Patents|SNK's patents]] for animating a rotating sphere or cylinder.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>World Heroes 2 is <ins style="font-weight: bold; text-decoration: none;">one of </ins>the only <ins style="font-weight: bold; text-decoration: none;">games (with [[Fatal Fury 2]]) </ins>that applies exactly the method described in one of [[SNK Patents|SNK's patents]] for animating a rotating sphere or cylinder.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is used for the short earth animation just before the title screen: a flat texture of the earth's surface is mapped in several horizontal sprite blocks which are positioned and scaled to approximately fit in a circle shape. Each sprite's horizontal shrinking is then adjusted and tiles are remapped when they "go out of the right edge". The resulting different scrolling speeds and tile sizes create the sphere illusion.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is used for the short earth animation just before the title screen: a flat texture of the earth's surface is mapped in several horizontal sprite blocks which are positioned and scaled to approximately fit in a circle shape. Each sprite's horizontal shrinking is then adjusted and tiles are remapped when they "go out of the right edge". The resulting different scrolling speeds and tile sizes create the sphere illusion.</div></td></tr>
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Furrtek
https://wiki.neogeodev.org/index.php?title=World_Heroes_2&diff=4269&oldid=prev
Freem: wh2: same roms for mvs/aes
2015-06-08T18:42:25Z
<p>wh2: same roms for mvs/aes</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:42, 8 June 2015</td>
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Freem
https://wiki.neogeodev.org/index.php?title=World_Heroes_2&diff=3454&oldid=prev
ElBarto at 01:38, 19 October 2012
2012-10-19T01:38:03Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:38, 19 October 2012</td>
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ElBarto
https://wiki.neogeodev.org/index.php?title=World_Heroes_2&diff=2412&oldid=prev
ElBarto at 22:53, 29 April 2012
2012-04-29T22:53:33Z
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ElBarto
https://wiki.neogeodev.org/index.php?title=World_Heroes_2&diff=2176&oldid=prev
ElBarto at 18:36, 28 April 2012
2012-04-28T18:36:54Z
<p></p>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:wh2earth.gif|frame|All frames]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:wh2earth.gif|frame|All frames]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
ElBarto
https://wiki.neogeodev.org/index.php?title=World_Heroes_2&diff=845&oldid=prev
Furrtek: 2 revisions: Import from wikkii
2011-06-26T15:27:45Z
<p>2 revisions: Import from wikkii</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<tr class="diff-title" lang="en">
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:27, 26 June 2011</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>
Furrtek
https://wiki.neogeodev.org/index.php?title=World_Heroes_2&diff=844&oldid=prev
Furrtek at 16:16, 22 February 2011
2011-02-22T16:16:59Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:16, 22 February 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:wh2earth.gif|frame|All frames]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>World Heroes 2 is the only game that applies exactly the method described in one of [[SNK Patents|SNK's patents]] for animating a rotating sphere or cylinder.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>World Heroes 2 is the only game that applies exactly the method described in one of [[SNK Patents|SNK's patents]] for animating a rotating sphere or cylinder.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Furrtek
https://wiki.neogeodev.org/index.php?title=World_Heroes_2&diff=843&oldid=prev
Furrtek: Created page with "World Heroes 2 is the only game that applies exactly the method described in one of SNK's patents for animating a rotating sphere or cylinder. It is used for the…"
2011-02-21T18:22:52Z
<p>Created page with "World Heroes 2 is the only game that applies exactly the method described in one of <a href="/index.php?title=SNK_Patents" title="SNK Patents">SNK's patents</a> for animating a rotating sphere or cylinder. It is used for the…"</p>
<p><b>New page</b></p><div>World Heroes 2 is the only game that applies exactly the method described in one of [[SNK Patents|SNK's patents]] for animating a rotating sphere or cylinder.<br />
<br />
It is used for the short earth animation just before the title screen: a flat texture of the earth's surface is mapped in several horizontal sprite blocks which are positioned and scaled to approximately fit in a circle shape. Each sprite's horizontal shrinking is then adjusted and tiles are remapped when they "go out of the right edge". The resulting different scrolling speeds and tile sizes create the sphere illusion.<br />
<br />
Another static sprite block is layed on top as a stencil to mask out the corners of the sprite strips.<br />
<br />
<center><br />
<gallery widths="320" heights="224"><br />
File:wh2earth.png|15 horizontal sprite blocks of 16 sprites each. The vertical shrinking coefficients are fixed.<br />
File:wh2mask.png|Mask layer, the outside of the circle is black, the center is transparent.<br />
</gallery><br />
</center><br />
<br />
[[Category:Games]]</div>
Furrtek