YM2610

From NeoGeo Development Wiki
Revision as of 20:41, 25 February 2011 by Furrtek (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
YM2610 chip

The YM2610 is a sound synthesis chip made by Yamaha, used in every versions of the NeoGeo hardware. It was merged with the Z80 memory controlers in the NEO-YSA chip on some versions of the NeoGeo CD and CDZ.

The chip's analog outputs were only able to output sound by the SSG. The FM and ADPCM sounds were sent digitally to the YM3016 DAC.

Communication

The YM2610 is programmed through two pair of "ports": A and B. They're usually called Address A, Data A, Address B, Data B. They're respectively linked to the Z80's ports 4, 5, 6 and 7.

  • Port A (Z80 ports 4 and 5) concerns the SSG, ADPCM-B, and FM channels 1 and 2.
  • Port B (Z80 ports 6 and 7) concerns the ADPCM-A, and FM channels 3 and 4.
  • Data A (Z80 port 5) can also be read ?

The Z80's A0 and A1 lines are directly connected to the YM2610's A0 and A1 inputs. A2 informs the NEO-D0 chip that the I/O request is for the YM2610.

Sound generation parts

Sound can come from different parts, having their own channel(s): SSG, FM synthesis and ADPCM playback.

SSG (Simple Sound Generator)

Given its limited capacities, the SSG is more often used for simple sound effects (coin sound, cursors in menus...) rather than music.

The SSG has 3 square wave channels with programmable frequency, and a LFSR noise channel, all with programmable amplitude. An unique enveloppe generator with predefined shapes can also be linked to the SSG's channels amplitudes.

See YM2610 registers: SSG

FM (Frequency Modulation)

The FM part has 4 channels, each having their own parametrable operators, panning and amplitude. It's the most used way of generatic music in games.

See YM2610 registers: FM

ADPCM

APDCM playback allows sampled sounds stored in the V ROMs or PCM files to be played. It's used for anything that can't be easily synthesized like voices, percussions and wind instruments.

The ADPCM-A part has 6 channels, with a fixed playback frequency of 18.5kHz. Samples can be any size from 256 bytes to 1MB, by 256 bytes increments. audio is compressed as 4bit per sample and played back as 12bit.

The ADPCM-B part only has 1 channel, but the playback frequency can be changed. Audio is compressed as 4bit per sample and played back as 16bit.

See YM2610 registers: ADPCM-A and ADPCM-B

Trivia

  • Viewpoint uses a lot of sampled drum loops and voice samples for BG music.
  • A lot of games have several recordings of the same instrument playing different notes, rather than having only one sample and changing the ADPCM-B playback frequency to change its pitch. (Trumpet in Viewpoint, electric guitar in Super Sidekicks). Why ?
  • Nazca's sound drivers are able to use the SSG channels for music playback. (Maybe all can ?)