DIPs: Difference between revisions

From NeoGeo Development Wiki
Jump to navigation Jump to search
m (1 revision)
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:mvs_dip.jpg|right|thumb|DIP switches on MVS boards.]]
DIPs (DIP switches) can refer to 3 kinds of configuration interface:


Used to configure various options like freeplay and multiplayer link. The switches states are readable via software through register $300001
* [[Hardware DIPs]]: real DIP switches, which are found on [[MVS hardware]] to set the cab's configuration.
(REG_DIPSW)
* [[Software DIPs]]: parameters for games like difficulty, lives... They're in the form of data stored in the MVS [[battery-backed RAM]].
* [[Debug DIPs]]: normally not accessible. Pair of bytes used by developers to enable tests screens, hidden game modes, [[job meter]]s...


*Switch 7: Freeze (stops [[clock]])
[[Category:Base system]]
*Switch 6: Enable freeplay
*Switches 5-4-3: [[Multiplayer]] link configuration
*Switch 2: Enable autofire
*Switch 1: Coin slots configuration
*Switch 0: [[Test mode]]
 
There's no such switches on AES and CD versions of the NeoGeo.
 
[[Catégorie:Chips]]

Latest revision as of 20:42, 1 April 2017

DIPs (DIP switches) can refer to 3 kinds of configuration interface: