DIPs: Difference between revisions
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DIPs (DIP switches) can refer to 3 kinds of configuration interface: | DIPs (DIP switches) can refer to 3 kinds of configuration interface: | ||
* [[Hardware DIPs]]: | * [[Hardware DIPs]]: real DIP switches, which are found on [[MVS hardware]] to set the cab's configuration. | ||
* [[Software DIPs]]: parameters for games like difficulty, lives... They're in the form of data stored in the MVS [[battery-backed RAM]]. | * [[Software DIPs]]: parameters for games like difficulty, lives... They're in the form of data stored in the MVS [[battery-backed RAM]]. | ||
* [[Debug DIPs]]: normally not accessible. Pair of bytes used by developers to | * [[Debug DIPs]]: normally not accessible. Pair of bytes used by developers to enable tests screens, hidden game modes, [[job meter]]s... | ||
[[Category:Base system]] | [[Category:Base system]] |
Latest revision as of 20:42, 1 April 2017
DIPs (DIP switches) can refer to 3 kinds of configuration interface:
- Hardware DIPs: real DIP switches, which are found on MVS hardware to set the cab's configuration.
- Software DIPs: parameters for games like difficulty, lives... They're in the form of data stored in the MVS battery-backed RAM.
- Debug DIPs: normally not accessible. Pair of bytes used by developers to enable tests screens, hidden game modes, job meters...