NEO-ZMC2: Difference between revisions
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{{ChipInfo | |||
|picture=mvs_zmc2.jpg | |||
|pkg=QFP80R | |||
|manu=fujitsu | |||
|date=1994 ? | |||
|gates= | |||
|used_on={{PCB|MV1FZS}} [[Cartridges]]... | |||
}} | |||
{{Chipname|NEO-ZMC}} and {{Chipname|PRO-CT0}} in one package. | |||
Can address up to 4MiB of [[M1 ROM]]. | |||
Found in second revision [[MVS hardware|MVS]] boards (for the PRO-CT0 logic only), and AES cartridges. | |||
=Pinout= | |||
{{Pinout|NEO-ZMC2|640px}} | |||
NEO-ZMC part: | NEO-ZMC part: | ||
* | *SDA0,SDA1,SDA8~SDA15: [[Z80]] address bus | ||
*MA11~ | *MA11~MA21: M ROM address outputs | ||
PRO-CT0 part, inputs: | PRO-CT0 part, inputs: | ||
*12M: 12MHz clock, outputs next pixel on falling edge. | *12M: 12MHz clock, outputs next pixel on falling edge. | ||
*C0~C31: C ROM data bus (2*16 bits). Gives all the pixel data needed for a 8 pixel line. | *C0~C31: C ROM data bus (2*16 bits). Gives all the pixel data needed for a 8 pixel line. | ||
* | *H: When high, reverse bit order of pixels shifted out (used for [[sprites]] horizontal flipping) | ||
*EVEN: Swap A/B pixels. | *EVEN: Swap A/B pixels. | ||
*LOAD: Latch C ROM data on rising edge of 12M. | |||
Outputs: | |||
*DOTA: High when pixel A is opaque (color > 0) | *DOTA: High when pixel A is opaque (color > 0) | ||
*DOTB: High when pixel B is opaque (color > 0) | *DOTB: High when pixel B is opaque (color > 0) | ||
*GAD0~GAD3: Pixel A color | *GAD0~GAD3: Pixel A color index | ||
*GBD0~GBD3: Pixel B color | *GBD0~GBD3: Pixel B color index | ||
[[Category:Chips]] | [[Category:Chips]] |
Latest revision as of 18:31, 17 January 2024
Package | QFP80R |
Manufacturer | |
First use | 1994 ? |
Used on | MV1FZS Cartridges... |
NEO-ZMC and PRO-CT0 in one package.
Can address up to 4MiB of M1 ROM.
Found in second revision MVS boards (for the PRO-CT0 logic only), and AES cartridges.
Pinout
NEO-ZMC part:
- SDA0,SDA1,SDA8~SDA15: Z80 address bus
- MA11~MA21: M ROM address outputs
PRO-CT0 part, inputs:
- 12M: 12MHz clock, outputs next pixel on falling edge.
- C0~C31: C ROM data bus (2*16 bits). Gives all the pixel data needed for a 8 pixel line.
- H: When high, reverse bit order of pixels shifted out (used for sprites horizontal flipping)
- EVEN: Swap A/B pixels.
- LOAD: Latch C ROM data on rising edge of 12M.
Outputs:
- DOTA: High when pixel A is opaque (color > 0)
- DOTB: High when pixel B is opaque (color > 0)
- GAD0~GAD3: Pixel A color index
- GBD0~GBD3: Pixel B color index