IPL file: Difference between revisions
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The IPL.TXT file must be stored in the root of a game CD. IPL stands for '''I'''nitial '''P'''rogram '''L'''oad, it specifies which files to load when a game is loaded by the [[system ROM]] at startup. | |||
See [[Game CD structure]]. | |||
A missing file causes the [[DISC I/O ERROR]] 0000. | |||
There must '''not be more than 32 files''' to load. | |||
=Contents= | |||
Each line in the file must follow a precise format: | |||
<pre> | |||
File name,Bank,Offset,CR LF | |||
</pre> | |||
* File names will be automatically converted to upper case if they're not already | |||
* File names must be in 8.3 format (max. 8 characters name, max. 3 characters extension) | |||
* The bank number must be a single digit | |||
* The offset can be any size from 1 to 8 hex digits | |||
* The line must end with carriage-return and line-feed (CR, LF: 0x0D, 0x0A) | |||
The whole file '''must end with character 0x1A'''. | |||
=Example= | |||
From [[Art_of_Fighting_3_-_The_Path_of_the_Warrior|Art of Fighting 3]], with hex contents to show character values: | |||
<pre> | |||
FIX_CD.FIX,0,00 46 49 58 5F 43 44 2E 46 49 58 2C 30 2C 30 30 0D 0A | |||
PROG_CD.PRG,0,0 50 52 4F 47 5F 43 44 2E 50 52 47 2C 30 2C 30 0D 0A | |||
PROG_CDX.PRG,0,058000 50 52 4F 47 5F 43 44 58 2E 50 52 47 2C 30 2C 30 35 38 30 30 30 0D 0A | |||
FIX_DATA.PRG,0,0FD000 46 49 58 5F 44 41 54 41 2E 50 52 47 2C 30 2C 30 46 44 30 30 30 0D 0A | |||
CNV_NM.PRG,0,0C0000 43 4E 56 5F 4E 4D 2E 50 52 47 2C 30 2C 30 43 30 30 30 30 0D 0A | |||
HITMSG.PRG,0,170000 48 49 54 4D 53 47 2E 50 52 47 2C 30 2C 31 37 30 30 30 30 0D 0A | |||
OBJACTLK.PRG,0,130000 4F 42 4A 41 43 54 4C 4B 2E 50 52 47 2C 30 2C 31 33 30 30 30 30 0D 0A | |||
SSEL_CNV.PRG,0,15A000 53 53 45 4C 5F 43 4E 56 2E 50 52 47 2C 30 2C 31 35 41 30 30 30 0D 0A | |||
SSEL_BAK.PRG,0,16F000 53 53 45 4C 5F 42 41 4B 2E 50 52 47 2C 30 2C 31 36 46 30 30 30 0D 0A | |||
SSEL_SPR.PRG,0,19D000 53 53 45 4C 5F 53 50 52 2E 50 52 47 2C 30 2C 31 39 44 30 30 30 0D 0A | |||
SND8V1CD.Z80,0,0 53 4E 44 38 56 31 43 44 2E 5A 38 30 2C 30 2C 30 0D 0A | |||
JYOU.PCM,0,0 4A 59 4F 55 2E 50 43 4D 2C 30 2C 30 0D 0A | |||
JYOU.PAT,0,0 4A 59 4F 55 2E 50 41 54 2C 30 2C 30 0D 0A | |||
� 1A | |||
</pre> | |||
[[Category:CD systems]] | [[Category:CD systems]] |
Latest revision as of 16:18, 10 September 2017
The IPL.TXT file must be stored in the root of a game CD. IPL stands for Initial Program Load, it specifies which files to load when a game is loaded by the system ROM at startup.
See Game CD structure.
A missing file causes the DISC I/O ERROR 0000.
There must not be more than 32 files to load.
Contents
Each line in the file must follow a precise format:
File name,Bank,Offset,CR LF
- File names will be automatically converted to upper case if they're not already
- File names must be in 8.3 format (max. 8 characters name, max. 3 characters extension)
- The bank number must be a single digit
- The offset can be any size from 1 to 8 hex digits
- The line must end with carriage-return and line-feed (CR, LF: 0x0D, 0x0A)
The whole file must end with character 0x1A.
Example
From Art of Fighting 3, with hex contents to show character values:
FIX_CD.FIX,0,00 46 49 58 5F 43 44 2E 46 49 58 2C 30 2C 30 30 0D 0A PROG_CD.PRG,0,0 50 52 4F 47 5F 43 44 2E 50 52 47 2C 30 2C 30 0D 0A PROG_CDX.PRG,0,058000 50 52 4F 47 5F 43 44 58 2E 50 52 47 2C 30 2C 30 35 38 30 30 30 0D 0A FIX_DATA.PRG,0,0FD000 46 49 58 5F 44 41 54 41 2E 50 52 47 2C 30 2C 30 46 44 30 30 30 0D 0A CNV_NM.PRG,0,0C0000 43 4E 56 5F 4E 4D 2E 50 52 47 2C 30 2C 30 43 30 30 30 30 0D 0A HITMSG.PRG,0,170000 48 49 54 4D 53 47 2E 50 52 47 2C 30 2C 31 37 30 30 30 30 0D 0A OBJACTLK.PRG,0,130000 4F 42 4A 41 43 54 4C 4B 2E 50 52 47 2C 30 2C 31 33 30 30 30 30 0D 0A SSEL_CNV.PRG,0,15A000 53 53 45 4C 5F 43 4E 56 2E 50 52 47 2C 30 2C 31 35 41 30 30 30 0D 0A SSEL_BAK.PRG,0,16F000 53 53 45 4C 5F 42 41 4B 2E 50 52 47 2C 30 2C 31 36 46 30 30 30 0D 0A SSEL_SPR.PRG,0,19D000 53 53 45 4C 5F 53 50 52 2E 50 52 47 2C 30 2C 31 39 44 30 30 30 0D 0A SND8V1CD.Z80,0,0 53 4E 44 38 56 31 43 44 2E 5A 38 30 2C 30 2C 30 0D 0A JYOU.PCM,0,0 4A 59 4F 55 2E 50 43 4D 2C 30 2C 30 0D 0A JYOU.PAT,0,0 4A 59 4F 55 2E 50 41 54 2C 30 2C 30 0D 0A � 1A