MVS cartridge: Difference between revisions
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(Created page with "MVS cartridges are made of two boards: *The PROG board which holds the P (68k code) and V (samples) ROMs. *The CHA board which holds the C (sprite g...") |
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Unlike [[AES cartridge]]s, the sprite graphics aren't pre-serialized by a [[NEO-ZMC2]] or [[PRO-CT0]] chip. The complete [[C ROM]] data bus is exposed to the cartridge edge, it's then serialized by the chip included on the [[MVS hardware|board]]. | |||
Since NEO-ZMC2 isn't present, [[NEO-ZMC]] is used to bankswitch the [[M1 ROM]]. | |||
The cartridge connector has 2*2*60 (240) pins. See [[MVS cartridge pinout]]. | |||
==Trivia== | |||
*Early cartridges like [[Puzzled]] and [[NAM-1975]] used lots of discrete logic chips for banking. These chips were quickly merged in ASICs like [[NEO-273]], [[NEO-ZMC2]], [[PCM]], [[NEO-CMC]]... | |||
*[[Super Sidekicks]], [[Fatal Fury 2]] and [[Metal Slug X - Super Vehicle-001]] have a challenge/response type protection and banking chip called [[SNK-9201]]. | |||
*Some carts like [[King of Fighters '98 - Dream Match Never Ends]] had [[Altera CPLD|Altera MAX CPLDs]] as protection devices. | |||
*[[Thrash Rally]], [[Riding Hero]], and [[League Bowling]] had [[HD6301]] microcontrollers and SN75176 differential bus drivers to communicate point-to-point through 3.5mm jack cables for their [[multiplayer]] mode. The AES versions only had one plug ? | |||
[[Category:Cartridge systems]] | [[Category:Cartridge systems]] |
Latest revision as of 16:55, 19 August 2012
Unlike AES cartridges, the sprite graphics aren't pre-serialized by a NEO-ZMC2 or PRO-CT0 chip. The complete C ROM data bus is exposed to the cartridge edge, it's then serialized by the chip included on the board.
Since NEO-ZMC2 isn't present, NEO-ZMC is used to bankswitch the M1 ROM.
The cartridge connector has 2*2*60 (240) pins. See MVS cartridge pinout.
Trivia
- Early cartridges like Puzzled and NAM-1975 used lots of discrete logic chips for banking. These chips were quickly merged in ASICs like NEO-273, NEO-ZMC2, PCM, NEO-CMC...
- Super Sidekicks, Fatal Fury 2 and Metal Slug X - Super Vehicle-001 have a challenge/response type protection and banking chip called SNK-9201.
- Some carts like King of Fighters '98 - Dream Match Never Ends had Altera MAX CPLDs as protection devices.
- Thrash Rally, Riding Hero, and League Bowling had HD6301 microcontrollers and SN75176 differential bus drivers to communicate point-to-point through 3.5mm jack cables for their multiplayer mode. The AES versions only had one plug ?