Super Sidekicks: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{GameInfo|right |en_title=Super Sidekicks |jp_title=Tokuten Ou |developer=SNK |ngh_id=052 |mvs_release=yes |mvs_release_en=y |mvs_release_jp=y |mvs_romset=ssideki |mvs_date=...") |
m (Security trip effect) |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
|en_title=Super Sidekicks | |en_title=Super Sidekicks | ||
|jp_title=Tokuten Ou | |jp_title=Tokuten Ou | ||
|jp_title2=得点王 | |||
|developer=SNK | |developer=SNK | ||
|ngh_id=052 | |ngh_id=052 | ||
|megcount=54 | |||
|mvs_release=yes | |mvs_release=yes | ||
|mvs_release_en=y | |mvs_release_en=y | ||
| Line 12: | Line 14: | ||
|mvs_pboard=PROG-G2 | |mvs_pboard=PROG-G2 | ||
|mvs_cboard=CHA_42G-2 | |mvs_cboard=CHA_42G-2 | ||
|aes_release=y | |||
|aes_release_jp=y | |||
|aes_release_en=y | |||
|aes_romset=ssideki | |||
|aes_date=19/02/93 | |||
|cd_release=y | |||
|cd_release_jp=y | |||
|cd_release_en=y | |||
|cd_date=31/03/95 | |||
}} | }} | ||
==Protection== | |||
Uses {{Chipname|PRO-CT0}} as a protection chip. | |||
If one of the regular protection checks fails, a counter is incremented. If the counter goes over $2000, the player won't be able to move. | |||
If this happens on a real system, the cartridge might be a [[bootleg]] or simply defective. | |||
[[Category:Games]] | [[Category:Games]] | ||
Latest revision as of 16:17, 10 June 2019
| General Info | |
| USA Title | Super Sidekicks |
| Japanese Title | Tokuten Ou
(得点王) |
| European Title | Super Sidekicks |
| NGH | 052 |
| Developer | SNK |
| Editor | SNK |
| Meg count | 54 |
| TCRF page | None |
|
MVS Release | |
| Release date | 1992 |
| PROG Board | PROG-G2 |
| CHA Board | CHA_42G-2 |
| Protection Chip | none |
| MAME romset | ssideki |
|
AES Release | |
| Release date | 19/02/93 |
| PROG Board | Unknown |
| CHA Board | Unknown |
| Protection Chip | Unknown |
| MAME romset | Unknown |
|
CD Release | |
| Release date | 31/03/95 |
Protection
Uses PRO-CT0 as a protection chip.
If one of the regular protection checks fails, a counter is incremented. If the counter goes over $2000, the player won't be able to move.
If this happens on a real system, the cartridge might be a bootleg or simply defective.