Burning CDs: Difference between revisions

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=Legal=
=Legal=


...
Selling copies as originals is bad :)


=The cue file=
=The cue file=


Cue files define the structure (track organization) of the CD. As iso images can't hold [[CDDA]] data, cue files are necessary to indicate which files to use to the burning software.
Cue files are used to tell CD burning software how tracks are organized. They are '''not''' burned to the CD. As ISO files can't contain [[CDDA]] audio tracks, cue files are necessary to burn NeoGeo CD software which uses audio tracks.
 
On the NeoGeo CD, the first track must always be the one and only data track.
 
Example:


<pre>
<pre>
Line 13: Line 17:
FILE "Game - Track 02.wav" WAVE
FILE "Game - Track 02.wav" WAVE
   TRACK 02 AUDIO
   TRACK 02 AUDIO
     PREGAP 00:03:00
     PREGAP 00:02:00
    INDEX 01 00:00:00
FILE "Game - Track 03.wav" WAVE
  TRACK 03 AUDIO
     INDEX 01 00:00:00
     INDEX 01 00:00:00
</pre>
</pre>


=Windows=
Note: the 2 seconds pregap '''is important'''.
 
=The iso file=


The iso image must include the necessary files and respect the [[Game CD structure]].
The iso file must include the necessary files and respect the [[game CD structure]].


The CDs have to be burned in "mixed mode" (files + Red Book compliant audio tracks).
The CD has to be burned in "mixed mode" or "game mode" if it contains CDDA tracks.


There is a higher chance of obtaining an unreadable disk at high speeds, burning average quality disks at 1x~16x speed is recommended.
There is a higher chance of obtaining an unreadable disk if burned at high speeds due to track jitter. Burning average quality disks below 16x speed is recommended.


Some iso packs have their audio tracks encoded in MP3 to reduce the archive's size, they generally have to be decoded to 44100Hz 16bit WAVE files with an [[Links|audio file editor or converter]]. Some burning software can automatically do this conversion.
Some iso packs have their audio tracks encoded in MP3 to reduce the archive's size. The MP3 files have to be decoded to 44100Hz 16bit stereo WAV files with an [[Links|audio file editor or converter]]. Some burning software can automatically do the conversion.


Nero and some versions of Nero Express should accept cue files and burn the iso and wav files right away.
Nero and some versions of Nero Express should accept cue files and burn the iso and wav files right away.


For incompatible burners (old or some laptop ones), an alternative way consists of using Daemon Tools to mount the cue file as a virtual drive, and use CloneCD to make a copy of it to the real drive (in "Game CD" mode).
In case of an incompatible burner or software issue, an alternative way consists of using a virtual CD drive (like Daemon Tools) to mount the cue file as a virtual drive, and use CloneCD to make a copy of it to the real drive (in "Game CD" mode).


=Reading problems=
=Reading problems=


CD I/O Errors, no "PUSH START", Manufacturer/model ID or brands (reliable ?) for good CDs ?
It is possible to be able to read a burned game CD on a computer drive, but have troubles getting it recognized by a NeoGeo CD (no "PUSH START", no audio tracks...). This is because computer drives are more sensitive (CD-Rs are less reflective than pressed CDs) and of better quality.
 
Make sure that the CD contains the right data, by loading it in the [[Nebula]] emulator for example.
 
If the data is correct, try burning it at a lower speed, use another CD-R brand. '''Don't use CD-RWs''', they very rarely work in the NeoGeo CD.


If nothing does it, the [[CD drive]]'s laser diode might be too tired.


[[Category:CD systems]]
[[Category:CD systems]]
[[Category:HowTo]]
[[Category:Code]]

Latest revision as of 03:54, 6 October 2017

Legal

Selling copies as originals is bad :)

The cue file

Cue files are used to tell CD burning software how tracks are organized. They are not burned to the CD. As ISO files can't contain CDDA audio tracks, cue files are necessary to burn NeoGeo CD software which uses audio tracks.

On the NeoGeo CD, the first track must always be the one and only data track.

Example:

FILE "Game - Track 01.iso" BINARY
  TRACK 01 MODE1/2048
    INDEX 01 00:00:00
FILE "Game - Track 02.wav" WAVE
  TRACK 02 AUDIO
    PREGAP 00:02:00
    INDEX 01 00:00:00

Note: the 2 seconds pregap is important.

The iso file

The iso file must include the necessary files and respect the game CD structure.

The CD has to be burned in "mixed mode" or "game mode" if it contains CDDA tracks.

There is a higher chance of obtaining an unreadable disk if burned at high speeds due to track jitter. Burning average quality disks below 16x speed is recommended.

Some iso packs have their audio tracks encoded in MP3 to reduce the archive's size. The MP3 files have to be decoded to 44100Hz 16bit stereo WAV files with an audio file editor or converter. Some burning software can automatically do the conversion.

Nero and some versions of Nero Express should accept cue files and burn the iso and wav files right away.

In case of an incompatible burner or software issue, an alternative way consists of using a virtual CD drive (like Daemon Tools) to mount the cue file as a virtual drive, and use CloneCD to make a copy of it to the real drive (in "Game CD" mode).

Reading problems

It is possible to be able to read a burned game CD on a computer drive, but have troubles getting it recognized by a NeoGeo CD (no "PUSH START", no audio tracks...). This is because computer drives are more sensitive (CD-Rs are less reflective than pressed CDs) and of better quality.

Make sure that the CD contains the right data, by loading it in the Nebula emulator for example.

If the data is correct, try burning it at a lower speed, use another CD-R brand. Don't use CD-RWs, they very rarely work in the NeoGeo CD.

If nothing does it, the CD drive's laser diode might be too tired.