Fix graphics format: Difference between revisions
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The [[fix layer]] uses 8x8 pixels tiles. They're coded in a 4 bits per pixel, linear format with oddly mixed columns. Pixels are coded by pairs as bytes, in columns from top to bottom. | |||
Note that the pixel positions are swapped in each byte (the left pixel goes in bits 0~3, the right pixel goes in bits 4~7), and that the first stored column is column A. | |||
[[File:fixgfx.png|center]] | [[File:fixgfx.png|center]] | ||
=Size= | |||
One tile is 8 * 8 pixels * 4 bits per pixel = 256 bits = '''32 bytes'''. | One tile is 8 * 8 pixels * 4 bits per pixel = 256 bits = '''32 bytes'''. | ||
= | =ROM addressing= | ||
<pre> | <pre> | ||
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n: Tile number (multiple bits) | n: Tile number (multiple bits) | ||
H: Half, 0 = | H: Half, 0 = right, 1 = left | ||
C: Column in half, 0 = left, 1 = right | C: Column in half, 0 = left, 1 = right | ||
L: Line | L: Line number (0~7) | ||
</pre> | </pre> | ||
Latest revision as of 09:51, 26 June 2017
The fix layer uses 8x8 pixels tiles. They're coded in a 4 bits per pixel, linear format with oddly mixed columns. Pixels are coded by pairs as bytes, in columns from top to bottom.
Note that the pixel positions are swapped in each byte (the left pixel goes in bits 0~3, the right pixel goes in bits 4~7), and that the first stored column is column A.
Size
One tile is 8 * 8 pixels * 4 bits per pixel = 256 bits = 32 bytes.
ROM addressing
Bit # ...543210 ...nHCLLL n: Tile number (multiple bits) H: Half, 0 = right, 1 = left C: Column in half, 0 = left, 1 = right L: Line number (0~7)
2H1 is "C".