NGPC flash board: Difference between revisions
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[[File:MS3prog.jpg|thumb|Metal Slug 3 first revision PROG board]] | [[File:MS3prog.jpg|thumb|Metal Slug 3 first revision PROG board]] | ||
Some [[MVS cartridge]]s were shipped with a special NeoGeo Pocket cartridge-like daughterboard replacing | Some [[MVS cartridge]]s were shipped with a special NeoGeo Pocket cartridge-like daughterboard replacing two of the [[P ROM]]s on [[PROGLBA]] PROG boards by flash memory. | ||
This practice is tought to be used for shortening the time-to-market of some games, allowing to start production without having the games fully debugged. This board allowed easy servicing of first versions of the game programs: If a critical bug was found, carts could be easily reprogrammed using SNK's NGPC flash writer which was certainly sitting somewhere in their [[SNK factories|factory]]. | This practice is tought to be used for shortening the time-to-market of some games, allowing to start production without having the games fully debugged. This board allowed easy servicing of first versions of the game programs: If a critical bug was found, carts could be easily reprogrammed using SNK's NGPC flash writer which was certainly sitting somewhere in their [[SNK factories|factory]]. |
Revision as of 13:44, 3 May 2012
Some MVS cartridges were shipped with a special NeoGeo Pocket cartridge-like daughterboard replacing two of the P ROMs on PROGLBA PROG boards by flash memory.
This practice is tought to be used for shortening the time-to-market of some games, allowing to start production without having the games fully debugged. This board allowed easy servicing of first versions of the game programs: If a critical bug was found, carts could be easily reprogrammed using SNK's NGPC flash writer which was certainly sitting somewhere in their factory.