SYS file: Difference between revisions

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m (9*5=45!)
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*TITLE_E.SYS
*TITLE_E.SYS


Palettes are stored first, there's space for 45 of them ($5A0 bytes). Following that are 40 sprite tiles in the regular [[SPR file]] format, making a 9*5 tiles (144*80 pixels) logo. Tiles are mapped from left to right, top to bottom.
Palettes are stored first, there's space for 45 of them ($5A0 bytes). Following that are 45 sprite tiles in the regular [[SPR file]] format, making a 9*5 tiles (144*80 pixels) logo. Tiles are mapped from left to right, top to bottom.


(See cdrom_load_title in cdrom.c of NEOCD 0.31).
(See cdrom_load_title in cdrom.c of NEOCD 0.31).


[[Category:CD systems]]
[[Category:CD systems]]

Revision as of 23:08, 22 November 2015

SYS files hold palette and sprite data for the game logo displayed in the CDZ menu screen. There's one file for each nationality:

  • TITLE_J.SYS
  • TITLE_U.SYS
  • TITLE_E.SYS

Palettes are stored first, there's space for 45 of them ($5A0 bytes). Following that are 45 sprite tiles in the regular SPR file format, making a 9*5 tiles (144*80 pixels) logo. Tiles are mapped from left to right, top to bottom.

(See cdrom_load_title in cdrom.c of NEOCD 0.31).