User talk:SMKDAN: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
Thanks, any extra info you have would be great. I didn't modify MAME. It's just some tiny C apps that read in the unmodified ROMs and output files with the glitches simulated and ran MAME with those. | Thanks, any extra info you have would be great. I didn't modify MAME. It's just some tiny C apps that read in the unmodified ROMs and output files with the glitches simulated and ran MAME with those. | ||
--[[User:SMKDAN|SMKDAN]] 08:30, 18 June 2012 (CEST) | --[[User:SMKDAN|SMKDAN]] 08:30, 18 June 2012 (CEST) | ||
Okay, I see. Do you think it's possible to simulate other cuts such as on DOTA/DOTB... and on those in between lspc/B1 without too much effort ? I'll trace out the old chips pinouts from a dead board asap.--[[User:Furrtek|Furrtek]] 11:07, 18 June 2012 (CEST) |
Revision as of 09:07, 18 June 2012
Excellent page about the graphic glitches, will definitely take some time to get the pinout of lspc-a/pro chips next month. How did you emulate the glitches, is MAME low level enough to "cut the traces" in the code ? --Furrtek 09:02, 17 June 2012 (CEST)
Thanks, any extra info you have would be great. I didn't modify MAME. It's just some tiny C apps that read in the unmodified ROMs and output files with the glitches simulated and ran MAME with those. --SMKDAN 08:30, 18 June 2012 (CEST)
Okay, I see. Do you think it's possible to simulate other cuts such as on DOTA/DOTB... and on those in between lspc/B1 without too much effort ? I'll trace out the old chips pinouts from a dead board asap.--Furrtek 11:07, 18 June 2012 (CEST)