NEO-ZMC2: Difference between revisions

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*12M: 12MHz clock, outputs next pixel on falling edge.
*12M: 12MHz clock, outputs next pixel on falling edge.
*C0~C31: C ROM data bus (2*16 bits). Gives all the pixel data needed for a 8 pixel line.
*C0~C31: C ROM data bus (2*16 bits). Gives all the pixel data needed for a 8 pixel line.
*H: When high, reverse bit order of pixels shifted out (used for [[sprites]] horizontal flipping)
*EVEN: Swap A/B pixels.
*LOAD: Latch C ROM data (on rising edge ?).
*LOAD: Latch C ROM data (on rising edge ?).
*EVEN: Swap A/B pixels.
Outpus:
Outpus:
*DOTA: High when pixel A is opaque (color > 0)
*DOTA: High when pixel A is opaque (color > 0)
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*GAD0~GAD3: Pixel A color data
*GAD0~GAD3: Pixel A color data
*GBD0~GBD3: Pixel B color data
*GBD0~GBD3: Pixel B color data
*H: Input, when high, reverse bit order of pixels (used for [[sprites]] horizontal flipping)


[[Category:Chips]]
[[Category:Chips]]

Revision as of 23:58, 27 June 2012

NEO-ZMC2 chip found on a 1FZS MVS board.

NEO-ZMC and PRO-CT0 in one package. The PRO-CT0 is a network of multiplexers (32-bit C ROM bus to two 4 bpp pixel outputs).

Found in second revision MVS boards (for the PRO-CT0 logic only) and AES carts.

Pinout

File:Neo-zmc2 pinout.png

OpenOffice Draw file: File:Neo-zmc2.odg

NEO-ZMC part:

  • A0,A1,A8~A15: Z80 address bus
  • MA11~M21: M ROM address outputs (NEO-ZMC part)

"SORD0" = SDRD0

PRO-CT0 part, inputs:

  • 12M: 12MHz clock, outputs next pixel on falling edge.
  • C0~C31: C ROM data bus (2*16 bits). Gives all the pixel data needed for a 8 pixel line.
  • H: When high, reverse bit order of pixels shifted out (used for sprites horizontal flipping)
  • EVEN: Swap A/B pixels.
  • LOAD: Latch C ROM data (on rising edge ?).

Outpus:

  • DOTA: High when pixel A is opaque (color > 0)
  • DOTB: High when pixel B is opaque (color > 0)
  • GAD0~GAD3: Pixel A color data
  • GBD0~GBD3: Pixel B color data