CARD: Difference between revisions
No edit summary |
|||
Line 164: | Line 164: | ||
!Command!!Error!!Result | !Command!!Error!!Result | ||
|- | |- | ||
|2 (Data load) | |$2 (Data load) | ||
|$81 (card not formated) | |$81 (card not formated) | ||
|Display "NO DATA FOR THIS GAME." | |Display "NO DATA FOR THIS GAME." | ||
|- | |- | ||
|2 (Data load) | |$2 (Data load) | ||
|$83 (FAT error) | |$83 (FAT error) | ||
|Display "ERROR ON MEMORY CARD." | |Display "ERROR ON MEMORY CARD." | ||
|- | |- | ||
|2 (Data load) | |$2 (Data load) | ||
|$85 (Write disable) | |$85 (Write disable) | ||
|Display "NO DATA FOR THIS GAME." | |Display "NO DATA FOR THIS GAME." | ||
|- | |- | ||
|3 (Data save) | |$3 (Data save) | ||
|$81 (card not formated) | |$81 (card not formated) | ||
|Format the card | |Format the card | ||
|- | |- | ||
|3 (Data save) | |$3 (Data save) | ||
|$83 (FAT error) | |$83 (FAT error) | ||
|Format the card | |Format the card | ||
|- | |- | ||
|3 (Data save) | |$3 (Data save) | ||
|$84 (Card is full) | |$84 (Card is full) | ||
|Bring up a menu to delete some saves | |Bring up a menu to delete some saves | ||
|- | |- | ||
|3 (Data save) | |$3 (Data save) | ||
|$85 (Write protected) | |$85 (Write protected) | ||
|Display "MEMORY CARD WRITE PROTECTED." | |Display "MEMORY CARD WRITE PROTECTED." | ||
|- | |- | ||
|4 (Data delete) | |$4 (Data delete) | ||
|$85 (Write protected) | |$85 (Write protected) | ||
|Display "MEMORY CARD WRITE PROTECTED." | |Display "MEMORY CARD WRITE PROTECTED." | ||
|- | |- | ||
|6 (Username save) | |$6 (Username save) | ||
|$81 (card nor formated) | |$81 (card nor formated) | ||
|Format the card | |Format the card | ||
|- | |- | ||
|6 (Username save) | |$6 (Username save) | ||
|$85 (Write protected) | |$85 (Write protected) | ||
|Display "MEMORY CARD WRITE PROTECTED." | |Display "MEMORY CARD WRITE PROTECTED." | ||
|- | |- | ||
|7 (Username load) | |$7 (Username load) | ||
|$81 (card nor formated) | |$81 (card nor formated) | ||
|Display "NO DATA FOR THIS GAME." | |Display "NO DATA FOR THIS GAME." | ||
|- | |- | ||
|- | |- | ||
|7 (Username load) | |$7 (Username load) | ||
|$85 (Write protected) | |$85 (Write protected) | ||
|Display "NO DATA FOR THIS GAME." | |Display "NO DATA FOR THIS GAME." |
Revision as of 09:24, 20 October 2012
CARD ($C00468)
The CARD routine is used to perform action on the memory card.
Warning: register contents aren't preserved !
Variables
The following variables are used when using the CARD routine :
Address | DEF name | Size | Set by | Description |
$10FDC4 | BIOS_CARD_COMMAND | byte | BIOS or Game | Command to execute, |
$10FDC6 | BIOS_CARD_ANSWER | byte | BIOS | Answer code for the command |
$10FDC8 | BIOS_CARD_START | longword | BIOS or Game | Pointer to data |
$10FDCC | BIOS_CARD_SIZE | word | BIOS or Game | Size of data |
$10FDCE | BIOS_CARD_FCB | word | BIOS or Game | Game NGH number |
$10FDD0 | BIOS_CARD_SUB | byte or word | BIOS or Game | Game Subnumber |
BIOS_CARD_ANSWER
This variable contain the result of the operation.
$00: Normal completion
$80: No card inserted
$81: Card isn't formated
$82: Data doesn't exist
$83: FAT error
$84: Memory card is full
$85: Write disable or ROM card
Commands
$0 - Format memory card
Format the memory card.
$1 - Data Search
Find the number of save files for the specified game.
Inputs :
BIOS_CARD_FCB must contain the NGH number of the game to search.
Outputs :
BIOS_CARD_SUB contain a 16 bits mask for all 16 available blocks for the game. If bit n is set to 1, then the n save exist for this game.
$2 - Data load
Load the specified save file in RAM.
Inputs:
BIOS_CARD_FCB must contain the game NGH number.
BIOS_CARD_SUB must contain the game save number (16 max per game).
BIOS_CARD_START must contain an address where the save will be loaded.
BIOS_CARD_SIZE must contain the size of the save (normally 64 bytes).
$3 - Data save
Save from RAM to the specified save file.
Inputs:
BIOS_CARD_FCB must contain the game NGH number.
BIOS_CARD_SUB must contain the game save number (16 max per game).
BIOS_CARD_START must contain an address from where the save will be saved.
BIOS_CARD_SIZE must contain the size of the save (normally 64 bytes).
$4 - Data delete
Delete the specified file.
Inputs:
BIOS_CARD_FCB must contain the game NGH number.
BIOS_CARD_SUB must contain the game save number (16 max per game).
$5 - Read Data title
Read the Data Title of the BIOS_CARD_SIZE save file.
Inputs:
BIOS_CARD_START must contain an address to put the Data Title
BIOS_CARD_SIZE contain the save file to read from.
$6 - User name save
Set the user name of the memory card.
Inputs:
BIOS_CARD_START address to the username (max 16 bytes).
$7 - User name load
Load the user name of the memory card.
Inputs:
BIOS_CARD_START address where to put the data.
CARD_ERROR ($C0046E)
The CARD_ERROR routine can handle automatically some errors depending on the command and the error code.
Most of the time it will display a message on screen (using MESS_OUT) but the routine can also automatically format the memory card if it's needed. (On AES, a user confirmation is asked before formating, on MVS it is done automatically).
List of command/error combination that CARD_ERROR handle (based on the sp-s2 bios) :
Command | Error | Result |
---|---|---|
$2 (Data load) | $81 (card not formated) | Display "NO DATA FOR THIS GAME." |
$2 (Data load) | $83 (FAT error) | Display "ERROR ON MEMORY CARD." |
$2 (Data load) | $85 (Write disable) | Display "NO DATA FOR THIS GAME." |
$3 (Data save) | $81 (card not formated) | Format the card |
$3 (Data save) | $83 (FAT error) | Format the card |
$3 (Data save) | $84 (Card is full) | Bring up a menu to delete some saves |
$3 (Data save) | $85 (Write protected) | Display "MEMORY CARD WRITE PROTECTED." |
$4 (Data delete) | $85 (Write protected) | Display "MEMORY CARD WRITE PROTECTED." |
$6 (Username save) | $81 (card nor formated) | Format the card |
$6 (Username save) | $85 (Write protected) | Display "MEMORY CARD WRITE PROTECTED." |
$7 (Username load) | $81 (card nor formated) | Display "NO DATA FOR THIS GAME." |
$7 (Username load) | $85 (Write protected) | Display "NO DATA FOR THIS GAME." |