PRG file: Difference between revisions
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m (Created page with "PRG files are the equivalent of P ROMs to the NeoGeo CD, but the contents aren't byteswapped. They're loaded in the 68k program DRAM, so their size can't exceed 1MiB.…") |
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PRG files are the equivalent of [[P ROM]]s | PRG files are used as the 68k program (the equivalent of [[P ROM]]s on [[:Category:cartridge systems|cartridge systems]], but the content '''isn't byteswapped'''). Several games overcome the 1MiB limit by keeping a main PRG file loaded, and swap the ones containing arrays like level maps, animation tables... | ||
*Maximum file size: 1MiB | |||
*Type code: 0 | |||
*Loadable in: [[68k]] program [[DRAM]] ($000000~$0FFFFF) | |||
*Banks: 1 ($000000~$0FFFFF) | |||
[[Category:Emulation]] | [[Category:Emulation]] |
Revision as of 08:19, 16 April 2011
PRG files are used as the 68k program (the equivalent of P ROMs on cartridge systems, but the content isn't byteswapped). Several games overcome the 1MiB limit by keeping a main PRG file loaded, and swap the ones containing arrays like level maps, animation tables...