Sprite graphics format: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[File:spritegfx.png|center]] | [[File:spritegfx.png|center]] | ||
The 16x16, 4bpp | The NeoGeo uses 16x16 pixels, 4bpp tiles for sprites. | ||
*On | They are stored as 4, 8x8 pixels blocks. Each row of these 8x8 blocks is stored '''backwards''' in a 4bit planar organization. | ||
*On CD systems, bitplanes follow a 1/0/3/2 | |||
* On cartridge systems, bitplanes 0 and 1 go in the odd [[C ROM]]s (C1, C3...), while bitplanes 2 and 3 go in the even ones (C2, C4...). | |||
* On [[CD systems]], bitplanes follow a 1/0/3/2 order. | |||
=Size= | |||
One tile is 16 * 16 pixels * 4 bits per pixel = 1024 bits = '''128 bytes'''. | |||
=Addressing= | |||
<pre> | |||
Bit # ...543210 | |||
...nCLLLL | |||
n: Tile number (multiple bits) | |||
C: Block column, 0 = blocks 1 & 2, 1 = blocks 3 & 4 | |||
L: Block line # (0~15) | |||
</pre> | |||
{{Sig|CA4|CA4}} is "C". | |||
="Consolegfx"-style definition= | ="Consolegfx"-style definition= | ||
Each group represents one byte. | |||
* '''t''' is the 8x8 block number (1 to 4) as shown above. | |||
* '''r''' is the row number in the block (0 to 7). | |||
* '''bp''' is the bitplane number (0 to 3). | |||
== | ==Odd C ROMs== | ||
<pre> | <pre> | ||
[t1, r0, bp0], [t1, r0, bp1], [t1, r1, bp0], [t1, r1, bp1], | [t1, r0, bp0], [t1, r0, bp1], [t1, r1, bp0], [t1, r1, bp1], | ||
Line 36: | Line 56: | ||
</pre> | </pre> | ||
== | ==Even C ROMs== | ||
<pre> | <pre> | ||
[t1, r0, bp2], [t1, r0, bp3], [t1, r1, bp2], [t1, r1, bp3], | [t1, r0, bp2], [t1, r0, bp3], [t1, r1, bp2], [t1, r1, bp3], | ||
Line 63: | Line 83: | ||
Pseudocode: | Pseudocode: | ||
<pre> | <pre> | ||
for block = 0 to 3 { | |||
select block { | |||
case 0: xOfs = 8: yOfs = 0 | |||
case 1: xOfs = 8: yOfs = 8 | |||
case 2: xOfs = 0: yOfs = 0 | |||
case 3: xOfs = 0: yOfs = 8 | |||
} | |||
for row = 0 to 7 { | |||
BitPlane(0) = ReadByte(1) | |||
BitPlane(1) = ReadByte(1) | |||
BitPlane(2) = ReadByte(2) | |||
BitPlane(3) = ReadByte(2) | |||
for pixels = 0 to 7 { | |||
xPos = pixels + xOfs | |||
yPos = row + yOfs | |||
ColorIndex = 0 | |||
for bitplanes = 0 to 3 | |||
ColorIndex .= GetBit(BitPlane(3 - bitplanes)), 7 - pixels) | |||
PixelSet (xPos, yPos), Palette[ColorIndex] | |||
} | |||
} | |||
} | |||
</pre> | </pre> | ||
Revision as of 03:25, 12 May 2017
The NeoGeo uses 16x16 pixels, 4bpp tiles for sprites.
They are stored as 4, 8x8 pixels blocks. Each row of these 8x8 blocks is stored backwards in a 4bit planar organization.
- On cartridge systems, bitplanes 0 and 1 go in the odd C ROMs (C1, C3...), while bitplanes 2 and 3 go in the even ones (C2, C4...).
- On CD systems, bitplanes follow a 1/0/3/2 order.
Size
One tile is 16 * 16 pixels * 4 bits per pixel = 1024 bits = 128 bytes.
Addressing
Bit # ...543210 ...nCLLLL n: Tile number (multiple bits) C: Block column, 0 = blocks 1 & 2, 1 = blocks 3 & 4 L: Block line # (0~15)
CA4 is "C".
"Consolegfx"-style definition
Each group represents one byte.
- t is the 8x8 block number (1 to 4) as shown above.
- r is the row number in the block (0 to 7).
- bp is the bitplane number (0 to 3).
Odd C ROMs
[t1, r0, bp0], [t1, r0, bp1], [t1, r1, bp0], [t1, r1, bp1], [t1, r2, bp0], [t1, r2, bp1], [t1, r3, bp0], [t1, r3, bp1], [t1, r4, bp0], [t1, r4, bp1], [t1, r5, bp0], [t1, r5, bp1], [t1, r6, bp0], [t1, r6, bp1], [t1, r7, bp0], [t1, r7, bp1], [t2, r0, bp0], [t2, r0, bp1], [t2, r1, bp0], [t2, r1, bp1], [t2, r2, bp0], [t2, r2, bp1], [t2, r3, bp0], [t2, r3, bp1], [t2, r4, bp0], [t2, r4, bp1], [t2, r5, bp0], [t2, r5, bp1], [t2, r6, bp0], [t2, r6, bp1], [t2, r7, bp0], [t2, r7, bp1] [t3, r0, bp0], [t3, r0, bp1], [t3, r1, bp0], [t3, r1, bp1], [t3, r2, bp0], [t3, r2, bp1], [t3, r3, bp0], [t3, r3, bp1], [t3, r4, bp0], [t3, r4, bp1], [t3, r5, bp0], [t3, r5, bp1], [t3, r6, bp0], [t3, r6, bp1], [t3, r7, bp0], [t3, r7, bp1] [t4, r0, bp0], [t4, r0, bp1], [t4, r1, bp0], [t4, r1, bp1], [t4, r2, bp0], [t4, r2, bp1], [t4, r3, bp0], [t4, r3, bp1], [t4, r4, bp0], [t4, r4, bp1], [t4, r5, bp0], [t4, r5, bp1], [t4, r6, bp0], [t4, r6, bp1], [t4, r7, bp0], [t4, r7, bp1]
Even C ROMs
[t1, r0, bp2], [t1, r0, bp3], [t1, r1, bp2], [t1, r1, bp3], [t1, r2, bp2], [t1, r2, bp3], [t1, r3, bp2], [t1, r3, bp3], [t1, r4, bp2], [t1, r4, bp3], [t1, r5, bp2], [t1, r5, bp3], [t1, r6, bp2], [t1, r6, bp3], [t1, r7, bp2], [t1, r7, bp3], [t2, r0, bp2], [t2, r0, bp3], [t2, r1, bp2], [t2, r1, bp3], [t2, r2, bp2], [t2, r2, bp3], [t2, r3, bp2], [t2, r3, bp3], [t2, r4, bp2], [t2, r4, bp3], [t2, r5, bp2], [t2, r5, bp3], [t2, r6, bp2], [t2, r6, bp3], [t2, r7, bp2], [t2, r7, bp3] [t3, r0, bp2], [t3, r0, bp3], [t3, r1, bp2], [t3, r1, bp3], [t3, r2, bp2], [t3, r2, bp3], [t3, r3, bp2], [t3, r3, bp3], [t3, r4, bp2], [t3, r4, bp3], [t3, r5, bp2], [t3, r5, bp3], [t3, r6, bp2], [t3, r6, bp3], [t3, r7, bp2], [t3, r7, bp3] [t4, r0, bp2], [t4, r0, bp3], [t4, r1, bp2], [t4, r1, bp3], [t4, r2, bp2], [t4, r2, bp3], [t4, r3, bp2], [t4, r3, bp3], [t4, r4, bp2], [t4, r4, bp3], [t4, r5, bp2], [t4, r5, bp3], [t4, r6, bp2], [t4, r6, bp3], [t4, r7, bp2], [t4, r7, bp3]
Decoding
Pseudocode:
for block = 0 to 3 { select block { case 0: xOfs = 8: yOfs = 0 case 1: xOfs = 8: yOfs = 8 case 2: xOfs = 0: yOfs = 0 case 3: xOfs = 0: yOfs = 8 } for row = 0 to 7 { BitPlane(0) = ReadByte(1) BitPlane(1) = ReadByte(1) BitPlane(2) = ReadByte(2) BitPlane(3) = ReadByte(2) for pixels = 0 to 7 { xPos = pixels + xOfs yPos = row + yOfs ColorIndex = 0 for bitplanes = 0 to 3 ColorIndex .= GetBit(BitPlane(3 - bitplanes)), 7 - pixels) PixelSet (xPos, yPos), Palette[ColorIndex] } } }