Transparency effects: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
<gallery heights=224px widths=320px> | <gallery heights=224px widths=320px> | ||
File:Breakerst.png|Odd/even pixel trick in [[Breakers]] | File:Breakerst.png|Odd/even pixel trick in [[Breakers]] | ||
File:Fatfury3blink.gif|Blinking sprite in [[ | File:Fatfury3blink.gif|Blinking sprite in [[Fatal Fury 3 - Road to the Final Victory]] (slowed down) | ||
</gallery> | </gallery> | ||
[[Category:Code]] | [[Category:Code]] |
Revision as of 05:25, 12 October 2016
The video hardware doesn't support real transparency between sprites.
Developers had to come up with ways of faking it with different methods like quickly alternating images, or only having one out of two pixels left transparent.
-
Odd/even pixel trick in Breakers
-
Blinking sprite in Fatal Fury 3 - Road to the Final Victory (slowed down)