Transparency effects: Difference between revisions
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The video hardware doesn't support real transparency between [[sprites]]. | The video hardware doesn't support real transparency between [[sprites]]. A pixel is either opaque or transparent. | ||
Developers had to come up with ways of faking it with different methods like quickly alternating images, or only having one out of two pixels | Developers had to come up with ways of faking it with different methods like quickly alternating images (often used for shadows), or only having one out of two pixels drawn. | ||
<gallery heights=224px widths=320px> | <gallery heights=224px widths=320px> | ||
File:Breakerst. | File:Breakerst.gif|Odd/even pixel trick in [[Breakers]] | ||
File:Fatfury3blink.gif|Blinking sprite in [[Fatal Fury 3 - Road to the Final Victory]] (slowed down) | File:Fatfury3blink.gif|Blinking sprite in [[Fatal Fury 3 - Road to the Final Victory]] (slowed down) | ||
</gallery> | </gallery> | ||
[[Category:Code]] | [[Category:Code]] |
Revision as of 12:12, 14 June 2017
The video hardware doesn't support real transparency between sprites. A pixel is either opaque or transparent.
Developers had to come up with ways of faking it with different methods like quickly alternating images (often used for shadows), or only having one out of two pixels drawn.
-
Odd/even pixel trick in Breakers
-
Blinking sprite in Fatal Fury 3 - Road to the Final Victory (slowed down)