Fix graphics format: Difference between revisions
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m (→Size) |
m (→Addressing) |
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<pre> | <pre> | ||
Bit # ...543210 | |||
...nHCLLL | |||
n: Tile number | n: Tile number (multiple bits) | ||
H: Half, 0 = first (right), 1 = second (left) | H: Half, 0 = first (right), 1 = second (left) | ||
C: Column in half, 0 = left, 1 = right | C: Column in half, 0 = left, 1 = right | ||
L: Line | L: Line # (0~7) | ||
</pre> | </pre> | ||
Revision as of 08:54, 21 October 2016
The fix layer uses 8x8 pixels tiles, coded in a 4BPP linear format with mixed columns. Color indexes are coded by pairs and by columns from top to bottom. Note that the pixel positions are swapped in each byte (L/U) and that the first column is column A.
Size
One tile is 8 * 8 pixels * 0.5 byte per pixel = 32 bytes.
Addressing
Bit # ...543210 ...nHCLLL n: Tile number (multiple bits) H: Half, 0 = first (right), 1 = second (left) C: Column in half, 0 = left, 1 = right L: Line # (0~7)
2H1 is "C".