NEO-E0: Difference between revisions
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|used_on={{PCB|NEO-AES3-3}} ... | |used_on={{PCB|NEO-AES3-3}} ... | ||
}} | }} | ||
Just a 24-bit buffer and logic for [[68k vector table]] swapping. | |||
=68k vector table swapping= | =68k vector table swapping= | ||
The 68k vector table is | The 68k vector table is selected between the one from the game, or the on from the [[system ROM]] by writing to {{Reg|REG_SWPROM}} or {{Reg|REG_SWPBIOS}}. | ||
A22Z | A22Z and A23Z are used in place of A22 and A23 to make the address appear to address decoding chips as a system ROM access instead of a [[P ROM]] access. | ||
The {{Sig|VEC|VEC}} signal comes from the 74H259 system latch. | |||
{|class="wikitable" | {|class="wikitable" | ||
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[[User:Kyuusaku]]: {A23Z,A22Z} = A[23:22] ^ 2{~|{A[21:7],^A[23:22],VEC}} | Verilog from [[User:Kyuusaku]]: | ||
<pre>{A23Z,A22Z} = A[23:22] ^ 2{~|{A[21:7],^A[23:22],VEC}}</pre> | |||
=Pinouts= | =Pinouts= | ||
On the AES, the AND gate is used to | ==Input to output map= | ||
* 64 -> 5 | |||
* 1 -> 6 | |||
* 2 -> 7 | |||
* 3 -> 8 | |||
* 4 -> 9 | |||
* 15 -> 11 | |||
* 16 -> 12 | |||
* 17 -> 13 | |||
* 18 -> 14 | |||
* 19 -> 22 | |||
* 20 -> 23 | |||
* 21 -> 24 | |||
* 31 -> 27 | |||
* 32 -> 28 | |||
* 33 -> 29 | |||
* 34 -> 30 | |||
* 36 -> 39 | |||
* 37 -> 40 | |||
* 38 -> 41 | |||
* 48 -> 43 | |||
* 49 -> 44 | |||
* 50 -> 45 | |||
* 51 -> 46 | |||
* 52 -> 47 | |||
* 53 -> 55 if VEC is high | |||
* 54 -> 56 if VEC is high | |||
==Console== | |||
On the AES, the AND gate is used to make /SROMOE from (/SROMOEL AND /SROMOEU). | |||
==MV2B @ H7 pinout== | ==MV2B @ H7 pinout== | ||
55 = sPCK1B | * 55 = sPCK1B | ||
56 = sPCK2B | * 56 = sPCK2B | ||
==MV2B @ G2 pinout== | ==MV2B @ G2 pinout== | ||
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*A1~A23: 68k address bus | *A1~A23: 68k address bus | ||
*Y0~Y23: memory card address bus | *Y0~Y23: memory card address bus | ||
*BNK0~BNK2: comes from [[NEO-D0]], [[memory card]] | *BNK0~BNK2: comes from [[NEO-D0]], [[memory card]] bank | ||
*VEC: System ROM vector table swapping | *VEC: System ROM vector table swapping | ||
*ANI0, ANI1, AND0: AND gate used to generate ROMOE from ROMOEU and ROMOEL | *ANI0, ANI1, AND0: AND gate used to generate ROMOE from (ROMOEU and ROMOEL) | ||
|} | |} | ||
[[Category:Chips]] | [[Category:Chips]] |
Revision as of 14:57, 7 June 2019
Package | QFP64R |
Manufacturer | |
First use | 1991 ? |
Used on | NEO-AES3-3 ... |
Just a 24-bit buffer and logic for 68k vector table swapping.
68k vector table swapping
The 68k vector table is selected between the one from the game, or the on from the system ROM by writing to REG_SWPROM or REG_SWPBIOS.
A22Z and A23Z are used in place of A22 and A23 to make the address appear to address decoding chips as a system ROM access instead of a P ROM access.
The VEC signal comes from the 74H259 system latch.
Address | Maps to | |
---|---|---|
VEC = 0 | VEC = 1 | |
$000000~$00007F | $C00000~$C0007F | $000000~$00007F |
$000080~$BFFFFF | $000080~$BFFFFF | |
$C00000~$C0007F | $000000~$00007F | $C00000~$C0007F |
$C00080~$FFFFFF | $C00080~$FFFFFF |
Verilog from User:Kyuusaku:
{A23Z,A22Z} = A[23:22] ^ 2{~|{A[21:7],^A[23:22],VEC}}
Pinouts
=Input to output map
- 64 -> 5
- 1 -> 6
- 2 -> 7
- 3 -> 8
- 4 -> 9
- 15 -> 11
- 16 -> 12
- 17 -> 13
- 18 -> 14
- 19 -> 22
- 20 -> 23
- 21 -> 24
- 31 -> 27
- 32 -> 28
- 33 -> 29
- 34 -> 30
- 36 -> 39
- 37 -> 40
- 38 -> 41
- 48 -> 43
- 49 -> 44
- 50 -> 45
- 51 -> 46
- 52 -> 47
- 53 -> 55 if VEC is high
- 54 -> 56 if VEC is high
Console
On the AES, the AND gate is used to make /SROMOE from (/SROMOEL AND /SROMOEU).
MV2B @ H7 pinout
- 55 = sPCK1B
- 56 = sPCK2B
MV2B @ G2 pinout
OpenOffice Draw file: File:Neo-e0 mv2b G2.odg |
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MV2B @ F7 pinout
OpenOffice Draw file: File:Neo-e0 mv2b F7.odg |
Acts just as a buffer.
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MV2F @ E1 pinout (to be confirmed)
OpenOffice Draw file: File:Neo-e0.odg |
|