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| The "sticky bit" is one of the per-sprite attributes stored in the [[Sprites|Sprite Control Bank 3]] (bit 6).
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| {{16BitRegister|Y position|9|'''[[Sticky bit]]'''|1|?|1|Sprite size|5}}
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| Setting it to 1 makes the corresponding sprite "stick" to the precedent one.
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| The video hardware will automatically place it 16 to the left of the precedent sprite, use the same Y position, size and vertical shrinking coefficient.
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| Only the horizontal shrinking coefficient is left independant.
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| Sticky sprites can also be called "driven sprites".
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| [[Category:Video system]]
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Revision as of 12:44, 27 July 2011