Backup RAM: Difference between revisions
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Line 78: | Line 78: | ||
|$4 | |$4 | ||
| | | | ||
| | |Cabinet coin last entry address | ||
|- | |- | ||
|$D00116 | |$D00116 | ||
Line 84: | Line 84: | ||
|$4 | |$4 | ||
| | | | ||
| | |Cabinet play last entry address | ||
|- | |- | ||
|$D00122 | |$D00122 | ||
Line 284: | Line 284: | ||
| | | | ||
|Game 8 data | |Game 8 data | ||
|- | |||
|$D09BA0 | |||
|$D09DDF | |||
|$240 | |||
|Cabinet coin entries | |||
|One entry is 16 bytes long, format is: | |||
YYMMDDdd COIN1 COIN2 SERVICE | |||
|- | |||
|$D09DE0 | |||
|$D0A020 | |||
|$240 | |||
|Cabinet play entries | |||
|One entry is 16 bytes long, format is: | |||
YYMMDDdd PLAY CONTINUE TIME | |||
|} | |} | ||
Revision as of 19:27, 17 September 2011
The backup RAM is a battery-powered 64KiB RAM space used by MVS systems to store game scores, cab infos and income logs. Access is handled by the BIOSes.
Memory region: $D00000~$D0FFFF (Mirrored up to $DFFFFF ?).
Data structure
All offset are taken from the sp-s2.bin bios.
Start | End | Size | Data | Description |
$D00000 | $D0000F | $F | $00 | Unused, fill with $00 |
$D00010 | $D0001F | $F | "BACKUP RAM OK!Ç" | The routine at $C125C8 will check if this string is present, if not it will test the ram (using the test_ram routine at $C13134) and re-init the backupram |
$D00020 | $D00039 | $19 | $00 | Unused, fill with $00 |
$D00046 | $D00046 | $1 | SOUND_STOP | No sound at all if non-zero |
$D00047 | $D00047 | $1 | SLOT NUMBER | Number of detected slots (2 for slot1) |
$D0003A | $D00045 | $C | $01010102010101030000303B0000 | the init_backupram routine ($C125F4) will copy $C data from $C1F000 there. |
$D0005A | $D0005D | $4 | HHMMSSMM | Current time, hour is mult by 4 (???), MM is the milliseconds. |
$D00104 | $D0017 | $4 | YYMMDDdd | Current date |
$D0010A | $D0010D | $4 | Play time address related | |
$D0010E | $D00111 | $4 | Play time address related | |
$D00112 | $D00115 | $4 | Cabinet coin last entry address | |
$D00116 | $D00119 | $4 | Cabinet play last entry address | |
$D00122 | $D00123 | $2 | $23 | The init_backupram routine write $23 there, purpose unknown. |
$D00124 | $D00127 | $4 | Slot-1 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00128 | $D0012B | $4 | Slot-2 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID.
On a slot1 always unset (slot1 are slot2 with the second one empty) |
$D0012C | $D0012F | $4 | Slot-3 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00130 | $D00133 | $4 | Slot-4 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00134 | $D00137 | $4 | Slot-5 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00138 | $D0013B | $4 | Slot-6 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D0013C | $D0013F | $4 | Slot-7 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00140 | $D00143 | $4 | Slot-8 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00144 | $D00147 | $4 | YYMMDDdd | Slot-1 book creation time YEAR-MONTH-DAY-day number |
$D00148 | $D0014B | $4 | YYMMDDdd | Slot-2 book creation time YEAR-MONTH-DAY-day number |
$D0014C | $D0014F | $4 | YYMMDDdd | Slot-3 book creation time YEAR-MONTH-DAY-day number |
$D00150 | $D00153 | $4 | YYMMDDdd | Slot-4 book creation time YEAR-MONTH-DAY-day number |
$D00154 | $D00157 | $4 | YYMMDDdd | Slot-5 book creation time YEAR-MONTH-DAY-day number |
$D00158 | $D0015B | $4 | YYMMDDdd | Slot-6 book creation time YEAR-MONTH-DAY-day number |
$D0015C | $D0015F | $4 | YYMMDDdd | Slot-7 book creation time YEAR-MONTH-DAY-day number |
$D00160 | $D00163 | $4 | YYMMDDdd | Slot-8 book creation time YEAR-MONTH-DAY-day number |
$D002A0 | $D002AF | $F | Game Name 0 | |
$D002B0 | $D002BF | $F | Game Name 1 | |
$D002C0 | $D002CF | $F | Game Name 2 | |
$D002D0 | $D002DF | $F | Game Name 3 | |
$D002E0 | $D002EF | $F | Game Name 4 | |
$D002F0 | $D002FF | $F | Game Name 5 | |
$D00300 | $D0030F | $F | Game Name 6 | |
$D00310 | $D0031F | $F | Game Name 7 | |
$D00320 | $D0131F | $1000 | Game 1 data | |
$D01320 | $D0231F | $1000 | Game 2 data | |
$D02320 | $D0331F | $1000 | Game 3 data | |
$D03320 | $D0431F | $1000 | Game 4 data | |
$D04320 | $D0531F | $1000 | Game 5 data | |
$D05320 | $D0631F | $1000 | Game 6 data | |
$D06320 | $D0731F | $1000 | Game 7 data | |
$D07320 | $D0831F | $1000 | Game 8 data | |
$D09BA0 | $D09DDF | $240 | Cabinet coin entries | One entry is 16 bytes long, format is:
YYMMDDdd COIN1 COIN2 SERVICE |
$D09DE0 | $D0A020 | $240 | Cabinet play entries | One entry is 16 bytes long, format is:
YYMMDDdd PLAY CONTINUE TIME |
- $D00000~$D0000F: Nothing ($00)
- $D00010: "BACKUP RAM OK !",$80
- $D00020.l: ?
- $D00021.b: btst 0,1,2,3,4
- $D00024.l: adresse ?
- $D00034.l: adresse ?
- $D00038.w: ? bit 4 tst
- $D0003A: Start of ? (13 bytes)
- $D00042.b: tst ?
- $D00043.b: tst ?
- $D00044.w: ?
- $D00046.b: SOUND_STOP, No sound at all if non-zero
- $D00047.b: Number of detected slots
- $D00048.l: ?
- $D0004C.b: ? ($3B)
- $D00058.b: First valid slot
- $D0005E.b: Something to do with tested slot? tst
- $D0005A.b: heure ?
- $D00060.w: multi-slot flag
- $D00104: year,month,day ? (3 bytes) Modify date
- $D00108.b: Selected tested slot
- $D00109.b: Compared with 8
- $D0011A: Start of ?
- $D00122.b: ? ($23)
- $D00124: adresses ? (4 bytes * nb of slots ?)
- $D00144: Date (Year, Month, Day, ? *8 ?) Creation date
- $D001AC.l: $F0F0F0F0
- $D001B0.w: $FFFF
- $D002A0: Title of game (16 bytes *8 ?)
- $D00320: ?