Backup RAM: Difference between revisions
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|$00 | |$00 | ||
|Unused, fill with $00 | |Unused, fill with $00 | ||
|- | |||
|$D0003A | |||
|$D00045 | |||
|$C | |||
|$01010102010101030000303B0000 | |||
|the init_backupram routine ($C125F4) will copy $C data from $C1F000 there. | |||
|- | |- | ||
|$D00046 | |$D00046 | ||
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|Number of detected slots (2 for slot1) | |Number of detected slots (2 for slot1) | ||
|- | |- | ||
|$ | |$D00048 | ||
|$ | |$D00059 | ||
| | | | ||
| | | | ||
| | |? | ||
|- | |- | ||
|$D0005A | |$D0005A | ||
Line 55: | Line 61: | ||
|HHMMSSMM | |HHMMSSMM | ||
|Current time, hour is mult by 4 (???), MM is the milliseconds. | |Current time, hour is mult by 4 (???), MM is the milliseconds. | ||
|- | |||
|$D0005E | |||
|$D00103 | |||
| | |||
| | |||
|? | |||
|- | |- | ||
|$D00104 | |$D00104 | ||
|$ | |$D00107 | ||
|$4 | |$4 | ||
|YYMMDDdd | |YYMMDDdd | ||
|Current date | |Current date | ||
|- | |||
|$D00108 | |||
|$D00109 | |||
| | |||
| | |||
|? | |||
|- | |- | ||
|$D0010A | |$D0010A | ||
Line 85: | Line 103: | ||
| | | | ||
|Cabinet play last entry address | |Cabinet play last entry address | ||
|- | |||
|$D0011A | |||
|$D00121 | |||
| | |||
| | |||
|? | |||
|- | |- | ||
|$D00122 | |$D00122 | ||
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|YYMMDDdd | |YYMMDDdd | ||
|Slot-8 book creation time YEAR-MONTH-DAY-day number | |Slot-8 book creation time YEAR-MONTH-DAY-day number | ||
|- | |||
|$D00164 | |||
|$D0029F | |||
| | |||
| | |||
|? | |||
|- | |- | ||
|$D002A0 | |$D002A0 | ||
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| | | | ||
|Game 8 data | |Game 8 data | ||
|- | |||
|$D08320 | |||
|$D09B9F | |||
| | |||
| | |||
|? | |||
|- | |- | ||
|$D09BA0 | |$D09BA0 | ||
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YYMMDDdd PLAY CONTINUE TIME | YYMMDDdd PLAY CONTINUE TIME | ||
|} | |} | ||
[[Category:Cartridge systems]] | [[Category:Cartridge systems]] |
Revision as of 13:38, 18 September 2011
The backup RAM is a battery-powered 64KiB RAM space used by MVS systems to store game scores, cab infos and income logs. Access is handled by the BIOSes.
Memory region: $D00000~$D0FFFF (Mirrored up to $DFFFFF ?).
Data structure
All offset are taken from the sp-s2.bin bios.
Start | End | Size | Data | Description |
$D00000 | $D0000F | $F | $00 | Unused, fill with $00 |
$D00010 | $D0001F | $F | "BACKUP RAM OK!Ç" | The routine at $C125C8 will check if this string is present, if not it will test the ram (using the test_ram routine at $C13134) and re-init the backupram |
$D00020 | $D00039 | $19 | $00 | Unused, fill with $00 |
$D0003A | $D00045 | $C | $01010102010101030000303B0000 | the init_backupram routine ($C125F4) will copy $C data from $C1F000 there. |
$D00046 | $D00046 | $1 | SOUND_STOP | No sound at all if non-zero |
$D00047 | $D00047 | $1 | SLOT NUMBER | Number of detected slots (2 for slot1) |
$D00048 | $D00059 | ? | ||
$D0005A | $D0005D | $4 | HHMMSSMM | Current time, hour is mult by 4 (???), MM is the milliseconds. |
$D0005E | $D00103 | ? | ||
$D00104 | $D00107 | $4 | YYMMDDdd | Current date |
$D00108 | $D00109 | ? | ||
$D0010A | $D0010D | $4 | Play time address related | |
$D0010E | $D00111 | $4 | Play time address related | |
$D00112 | $D00115 | $4 | Cabinet coin last entry address | |
$D00116 | $D00119 | $4 | Cabinet play last entry address | |
$D0011A | $D00121 | ? | ||
$D00122 | $D00123 | $2 | $23 | The init_backupram routine write $23 there, purpose unknown. |
$D00124 | $D00127 | $4 | Slot-1 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00128 | $D0012B | $4 | Slot-2 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID.
On a slot1 always unset (slot1 are slot2 with the second one empty) |
$D0012C | $D0012F | $4 | Slot-3 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00130 | $D00133 | $4 | Slot-4 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00134 | $D00137 | $4 | Slot-5 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00138 | $D0013B | $4 | Slot-6 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D0013C | $D0013F | $4 | Slot-7 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00140 | $D00143 | $4 | Slot-8 NGH number and game name ID (see below) | If not present $0000 as NGH and $FFFF as game name ID |
$D00144 | $D00147 | $4 | YYMMDDdd | Slot-1 book creation time YEAR-MONTH-DAY-day number |
$D00148 | $D0014B | $4 | YYMMDDdd | Slot-2 book creation time YEAR-MONTH-DAY-day number |
$D0014C | $D0014F | $4 | YYMMDDdd | Slot-3 book creation time YEAR-MONTH-DAY-day number |
$D00150 | $D00153 | $4 | YYMMDDdd | Slot-4 book creation time YEAR-MONTH-DAY-day number |
$D00154 | $D00157 | $4 | YYMMDDdd | Slot-5 book creation time YEAR-MONTH-DAY-day number |
$D00158 | $D0015B | $4 | YYMMDDdd | Slot-6 book creation time YEAR-MONTH-DAY-day number |
$D0015C | $D0015F | $4 | YYMMDDdd | Slot-7 book creation time YEAR-MONTH-DAY-day number |
$D00160 | $D00163 | $4 | YYMMDDdd | Slot-8 book creation time YEAR-MONTH-DAY-day number |
$D00164 | $D0029F | ? | ||
$D002A0 | $D002AF | $F | Game Name 0 | |
$D002B0 | $D002BF | $F | Game Name 1 | |
$D002C0 | $D002CF | $F | Game Name 2 | |
$D002D0 | $D002DF | $F | Game Name 3 | |
$D002E0 | $D002EF | $F | Game Name 4 | |
$D002F0 | $D002FF | $F | Game Name 5 | |
$D00300 | $D0030F | $F | Game Name 6 | |
$D00310 | $D0031F | $F | Game Name 7 | |
$D00320 | $D0131F | $1000 | Game 1 data | |
$D01320 | $D0231F | $1000 | Game 2 data | |
$D02320 | $D0331F | $1000 | Game 3 data | |
$D03320 | $D0431F | $1000 | Game 4 data | |
$D04320 | $D0531F | $1000 | Game 5 data | |
$D05320 | $D0631F | $1000 | Game 6 data | |
$D06320 | $D0731F | $1000 | Game 7 data | |
$D07320 | $D0831F | $1000 | Game 8 data | |
$D08320 | $D09B9F | ? | ||
$D09BA0 | $D09DDF | $240 | Cabinet coin entries | One entry is 16 bytes long, format is:
YYMMDDdd COIN1 COIN2 SERVICE |
$D09DE0 | $D0A020 | $240 | Cabinet play entries | One entry is 16 bytes long, format is:
YYMMDDdd PLAY CONTINUE TIME |