BIOSF LOADFILE: Difference between revisions
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A0 points to a file information block made of: | A0 points to a file information block made of: | ||
*The file name, ends with 0 | *The file name, ends with 0 (16 byte max) | ||
*The destination bank (8bit) | *The destination bank (8bit) | ||
*Eventual padding byte to align the destination | *Eventual padding byte to align the destination |
Revision as of 09:36, 10 December 2011
BIOSF_LOADFILE ($C00552): Load file from CD (with animation)
A0 points to a file information block made of:
- The file name, ends with 0 (16 byte max)
- The destination bank (8bit)
- Eventual padding byte to align the destination
- Destination (32bit)
Example (?): "STAGE_2.SPR",0x02,0x00,0x1600 loads STAGE_2.SPR at $201600 in the sprite DRAM.
For FIX, Z80 (, PAT ?) and PCM files, the destination is multiplied by 2 (8bit busses).
The destination memory is automatically chosen according to the file's extension.