SYS file: Difference between revisions
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SYS files hold | SYS files hold palette and sprite data for the game logo displayed in the [[CDZ]] menu screen. There's one file for each nationality: | ||
See cdrom_load_title in cdrom.c of NEOCD 0.31 | *TITLE_J.SYS | ||
*TITLE_U.SYS | |||
*TITLE_E.SYS | |||
Palettes are stored first, there's space for 45 of them ($5A0 bytes). Following that are 40 sprite tiles in the regular [[SPR file]] format, making a 9*5 tiles (144*80 pixels) logo. Tiles are mapped from left to right, top to bottom. | |||
(See cdrom_load_title in cdrom.c of NEOCD 0.31). | |||
[[Category:CD systems]] | [[Category:CD systems]] |
Revision as of 16:49, 14 February 2012
SYS files hold palette and sprite data for the game logo displayed in the CDZ menu screen. There's one file for each nationality:
- TITLE_J.SYS
- TITLE_U.SYS
- TITLE_E.SYS
Palettes are stored first, there's space for 45 of them ($5A0 bytes). Following that are 40 sprite tiles in the regular SPR file format, making a 9*5 tiles (144*80 pixels) logo. Tiles are mapped from left to right, top to bottom.
(See cdrom_load_title in cdrom.c of NEOCD 0.31).